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explanation of flappy bird game

This is the explanation of flappy bird game

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0% found this document useful (0 votes)
10 views3 pages

explanation of flappy bird game

This is the explanation of flappy bird game

Uploaded by

khatheejatkubra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Variable Definitions

 SCREEN_WIDTH, SCREEN_HEIGHT: Dimensions of the game window.

 SPEED: The speed of the bird when it moves upward.

 GRAVITY: The rate at which the bird falls due to gravity.

 GAME_SPEED: The speed at which the ground and pipes move to the left.

 GROUND_WIDTH, GROUND_HEIGHT: Dimensions of the ground sprite.

 PIPE_WIDTH, PIPE_HEIGHT: Dimensions of the pipe sprites.

 PIPE_GAP: The vertical gap between the top and bottom pipes, allowing the bird to
pass through.

Bird Class

Represents the player-controlled bird.

 Initialization (__init__):

o Loads the bird images for animation.

o Sets initial position and speed.

o Creates a collision mask for accurate collision detection.

 Methods:

o update: Updates the bird's position based on speed and gravity.

o bump: Makes the bird jump by setting a negative speed.

o begin: Handles the bird's animation during the start screen.

Pipe Class

Represents the pipes in the game.

 Initialization (__init__):

o Loads and scales the pipe images.

o Handles both normal and inverted pipes based on the inverted parameter.

 Methods:

o update: Moves the pipes to the left at the GAME_SPEED.


Ground Class

Represents the ground sprite at the bottom of the screen.

 Initialization (__init__):

o Loads and scales the ground image.

o Positions the ground at the bottom of the screen.

 Methods:

o update: Moves the ground to the left at the GAME_SPEED.

Utility Functions

 is_off_screen(sprite): Checks if a sprite has moved off-screen.

 get_random_pipes(xpos): Generates a pair of pipes (normal and inverted) at a given


horizontal position.

Game Initialization

1. Initializes Pygame and sets up the game screen.

2. Loads background and start screen images.

3. Creates sprite groups for the bird, ground, and pipes.

4. Initializes clock for consistent frame rates.

Game Loop

1. Start Screen:

o Displays the start screen and waits for the player to press SPACE or UP to
begin.

2. Main Game:

o Updates the bird, pipes, and ground.

o Detects collisions between the bird and either the ground or pipes.

o Plays a hit sound and ends the game if a collision occurs.


Key Features

 Dynamic Pipe Generation: Pipes are generated randomly with different heights,
ensuring varied gameplay.

 Collision Detection: Uses Pygame's mask for pixel-perfect collision.

 Animations: The bird's wings animate during gameplay.

 Sound Effects: Plays different sounds for flapping and collisions.

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