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Daggerheart Void Fighter v1.3

The document outlines a character guide for a Fighter subclass in a role-playing game, detailing attributes, abilities, and progression through levels. It includes mechanics for damage, health, experience, and inventory, as well as suggested traits and weapons. Additionally, it provides background questions and connections to enhance character development and interactions with other players.

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denjay744
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0% found this document useful (0 votes)
124 views4 pages

Daggerheart Void Fighter v1.3

The document outlines a character guide for a Fighter subclass in a role-playing game, detailing attributes, abilities, and progression through levels. It includes mechanics for damage, health, experience, and inventory, as well as suggested traits and weapons. Additionally, it provides background questions and connections to enhance character development and interactions with other players.

Uploaded by

denjay744
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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name pronouns

FIGHTER heritage Subclass


BONE & VALOR
level

agility strength FINESSE Instinct presence knowledge

evasion armor Sprint Lift Control Perceive Charm Recall


Leap Smash Hide Sense Perform Analyze
Start at 11 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage Damage Damage
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp
FEATURE

STRESS

hope
secondary
Spend a Hope to use an experience or help an ally.

NAME TRAIT & RANGE DAMAGE DICE & TYPE

Staggering Strike: Spend 3 Hope when you hit an adversary to


FEATURE
also deal them a Stress and make them temporarily Staggered.
While Staggered, all attack rolls they make are at disadvantage.

experience
active armor

NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature
I AM THE WEAPON
While you don’t have any equipped weapons, your evasion has a +1
bonus. Your unarmed strikes are considered a Melee weapon, use the
trait of your choice, and deal d10+your tier phy damage.
inventory weapon PRIMARY SECONDARY

COMBO STRIKES d4 d6 d8 d10


After making a damage roll with a Melee weapon but before dealing NAME TRAIT & RANGE DAMAGE DICE & TYPE
that damage to the target, mark a Stress to start a combo strike.
When you do, roll a Combo Die and note its value. Then, roll another
FEATURE
Combo Die. If the value of the second die is equal to or greater than
your first Combo Die, continue rolling additional dice until the latest
Combo Die’s value is less than the roll that preceeded it. Total all
rolled Combo Dice and add the value to your weapon’s damage.
inventory weapon PRIMARY SECONDARY
Your Combo Die starts as a d4. When you level up, once per tier you
may use one of your advancement options to increase your Combo
Die instead. NAME TRAIT & RANGE DAMAGE DICE & TYPE

FEATURE

The Void v1.3 | Terms at Daggerheart.com


FIGHTER As a fighter, you can use your fists just as well as any weapon to fight off
the threats that get in your way.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


+1 Agility, +1 Strength, 0 Finesse,
TAKE: Choose one (or more) from each line,
+2 Instinct, +1 Presence, -1 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: practical, haphazard, pristine,
Quarterstaff - Instinct Melee - d10+3 phy - Two-Handed THEN CHOOSE BETWEEN: standard-issue, someone else's, bright
a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
SUGGESTED ARMOR
a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
Leather Armor - Thresholds 6/13 - Score 3
AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
hand wraps from a mentor OR short, stocky, tall, thin, tiny, toned
a book about your secret hobby Skin the color of: ashes, clover, falling snow, fine
sand, obsidian, rose, sapphire, wisteria
Attitude like: a loose cannon, a parent,
a flowing river, a golden retriever, a veteran

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
Where did you spend time during your formative years that taught What is one thing we’re both afraid of?
you, directly or indirectly, how to fight in the style you use?

What group or organization that has always had your back, and I rely on your for something important during our travels together.
how did you get in their good graces? What is it and how do you feel about it?

Who did you lose to long ago that you are desperate for a I still haven't forgiven you for something you said to me.
rematch against? What was it and why did you say it?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
The Void v1.3 | Terms at Daggerheart.com
MARTIAL ARTIST Spend a Focus to activate or shift into a different stance. It lasts until
you mark your last Hit Point, you take Severe damage, the scene
MArtial FORM ends, or you shift into another martial stance.

TIER 1

ACTIVE Stance

ACTIVE Stance

TIER 2

ACTIVE Stance

ACTIVE Stance

TIER 3

ACTIVE
Stance

ACTIVE Stance

TIER 4

ACTIVE Stance

ACTIVE Stance

TIER 1 StanceS TIER 3 stances


Brutal: When you roll the maximum value on a damage die, roll an Deflecting: When you are targeted by an attack, you can spend 2 Focus
additional damage die. to gain a bonus to your Evasion equal to your Armor Score against the
Defensive: Attack rolls against you have disadvantage unless the attack.
adversary marks a Stress. Devastating: Spend a Focus before your attack roll to use d20s as your
Grappling: On a successful attack, you can spend a Focus to make the damage dice instead.
target temporarily Restrained.
Dueling: Gain advantage on attack rolls when there are no other
Steady: Gain a -1 penalty to your Evasion. When you deal damage on a adversaries or allies in Very Close range of you or your target.
successful attack, roll an additional damage die and drop the lowest.
Precise: Gain a +1 bonus to your attack rolls. Compounding: When you roll the maximum value on a Combo Die,
increase the size of the subsequent Combo Dice you roll for the attack (at
Quick: When making an attack roll, spend a Focus to include an additional a maximum of d12s).
target within range.
Inexorable: Attacks against you have disadvantage if you have more than
TIER 2 StanceS two adversaries within Melee of you.
Deadly: When you deal Severe damage, the target marks an additional HP. Favored: Add the trait of your choice to your damage roll.
Hindering: On a successful attack, you can spend a Focus to make the Sheltering: When you mark an Armor Slot, it reduces damage for you and
target temporarily Hindered. While Hindered, their attack rolls have a -2 all allies within Melee range of you who took the same damage.
penalty.
Invigorating: When you make a successful attack, roll a d4. On a 4, gain a TIER 4 Stances
Focus.
Crushing: When you roll a 1 on a damage die, it can be treated as the
Immovable: Gain a +2 bonus to your damage thresholds and you cannot highest value on the die instead.
be moved unwillingly.
Infuriating: On a successful attack, the target becomes Furious. While
Nimble: When an adversary makes a successful attack roll against you,
Furious, they are Vulnerable and have a -2 penalty to their attack rolls.
you can spend a number of Focus up to your Tier. Roll a number of d6s
They can only clear Furious by succeeding on an attack against you.
equal to 1 + the Focus spent. If any of the dice values match, you take no
damage from the attack. Sweeping: Your attack targets all adversaries within Very Close range.
Otherworldly: You can choose whether to do Physical or Magic damage. Deal half damage to all targets you succeed against.
Scary: Successful attacks also force the target to mark a Stress. Discerning: You may choose the target of your attack after making your
attack roll. The GM will tell you who the attack would succeed against.

The Void v1.3 | Terms at Daggerheart.com


FIGHTER SUBLCASS

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