izaks hub
izaks hub
com/EdgeIY/infiniteyield/
master/source"))()
local Window =
Rayfield:CreateWindow(
{
Name = "IzakHub",
Icon = 0,
LoadingTitle = "IzakHub",
LoadingSubtitle = "by Izak",
Theme = "Default",
DisableRayfieldPrompts = true,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = true,
FolderName = "IzakHub"
}
}
)
obj:Destroy()
end
end
end
local Tabs = {}
Sections["Character"] = Tabs["Main"]:CreateSection("Character")
Tabs["Main"]:CreateSlider(
{
Name = "WalkSpeed",
Range = {0, 100},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "WalkSpeedSlider",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end
}
)
Tabs["Main"]:CreateButton(
{
Name = "Change Character",
CurrentValue = false,
Flag = "ChangeAvatar",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ToggleDisallowEvent"):FireServer
()
game:GetService("ReplicatedStorage"):WaitForChild("ModifyUserEvent"):FireServer(unp
ack(args))
game:GetService("ReplicatedStorage"):WaitForChild("ToggleDisallowEvent"):FireServer
()
end
}
)
Tabs["Main"]:CreateInput(
{
Name = "Copy Avatar",
CurrentValue = "",
PlaceholderText = "Enter Username",
RemoveTextAfterFocusLost = true,
Flag = "UsernameInput",
Callback = function(Text)
if Text and Text ~= "" then
ModifyUsername_upvr:FireServer(Text)
end
end
}
)
local Sections2 = {}
Sections2["Other"] = Tabs["Main"]:CreateSection("Other")
local part
Sections["Game"] = Tabs["Misc"]:CreateSection("Misc")
Tabs["Misc"]:CreateToggle(
{
Name = "Solid Private Room",
Callback = function()
togglePart()
end
}
)
baseplate = Instance.new("Part")
baseplate.Size = Vector3.new(5000, 16, 5000)
baseplate.Position = Vector3.new(0, -8.1, 0)
baseplate.Anchored = true
baseplate.Transparency = 1
baseplate.CanCollide = true
baseplate.Material = Enum.Material.SmoothPlastic
baseplate.Color = Color3.fromRGB(0, 0, 0)
baseplate.Parent = game.Workspace
Tabs["Misc"]:CreateToggle(
{
Name = "Antivoid",
CurrentValue = false,
Flag = "PlatformToggleFlag",
Callback = function(State)
if State then
createBaseplate()
else
removeBaseplate()
end
end
}
)
Tabs["Misc"]:CreateToggle(
{
Name = "Respawn Point",
Default = false,
Callback = function(state)
respawnEnabled = state
end
}
)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
Sections["Teleports"] = Tabs["World"]:CreateSection("Teleports")
local teleportLocations = {
{Name = "Home", Position = Vector3.new(202.7, 40.87, 62.43)},
{Name = "Hot Tub", Position = Vector3.new(9999.03, 10053.98, 10015.86)},
{Name = "Diddy Party", Position = Vector3.new(10012.2, 10036.4, 10001.4)}
}
local teleportLocations = {
{Name = "Donutshop", Position = Vector3.new(-77, 3.74, -80)},
{Name = "Stalls", Position = Vector3.new(140, 5, 74)},
{Name = "Toilets", Position = Vector3.new(-92, 5, 85)},
{Name = "Circle", Position = Vector3.new(26, 8, 86)},
{Name = "Tower", Position = Vector3.new(58, 313, 223)},
{Name = "Inside Privateroom", Position = Vector3.new(4220, 6, 60)},
{Name = "Outside Privateroom", Position = Vector3.new(4223, 24, 60)}
}
Sections["Server"] = Tabs["Misc"]:CreateSection("Server")
Tabs["Misc"]:CreateButton(
{
Name = "Rejoin Server",
Callback = function()
local placeId = game.PlaceId
local jobId = game.JobId
teleportService:TeleportToPlaceInstance(placeId, jobId, player)
end
}
)
Tabs["Misc"]:CreateButton(
{
Name = "Server Hop",
Callback = function()
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local Servers =
"https://games.roblox.com/v1/games/" .. game.PlaceId ..
"/servers/Public?sortOrder=Asc&limit=100"
local Server, Next = nil, nil
local function ListServers(cursor)
local Raw = game:HttpGet(Servers .. ((cursor and "&cursor=" ..
cursor) or ""))
return HttpService:JSONDecode(Raw)
end
repeat
local Servers = ListServers(Next)
Server = Servers.data[math.random(1, (#Servers.data / 3))]
Next = Servers.nextPageCursor
until Server
Sections["Stalls"] = Tabs["Stalls"]:CreateSection("Stalls")
Tabs["Stalls"]:CreateButton(
{
Name = "Stall Stealer",
Callback = function()
local isToggled = true
stall:FindFirstChild("Activate"):FindFirstChildOfClass("ProximityPrompt")
if ProximityPrompt then
ProximityPrompt.Enabled = true
ProximityPrompt.ClickablePrompt = true
if enabled then
ProximityPrompt.MaxActivationDistance = 15
ProximityPrompt.RequiresLineOfSight = false
ProximityPrompt.HoldDuration = 0
else
ProximityPrompt.MaxActivationDistance = 10
ProximityPrompt.RequiresLineOfSight = true
ProximityPrompt.HoldDuration = 1
end
end
end
setup()
end
}
)
Tabs["Stalls"]:CreateButton(
{
Name = "Unclaim All Stalls",
Callback = function()
wait(0.2)
unclaimStalls()
end
}
)
Tabs["Stalls"]:CreateButton(
{
Name = "Delete Booth",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("DeleteBoothOwnership"):FireServe
r()
end
}
)
Tabs["Main"]:CreateButton(
{
Name = "Invis (vc doesnt work) - Press H",
Callback = function()
local Invis_Loaded = false
local INVIS_DEBUG = false
local Keybind = "H"
local Transparency = true
local NoClip = true
Invis_Loaded = true
for _, v in pairs(RealCharacter:GetChildren()) do
if v:IsA("LocalScript") then
local clone = v:Clone()
clone.Disabled = true
clone.Parent = FakeCharacter
end
end
if Transparency then
for _, v in pairs(FakeCharacter:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 0.5
end
end
end
for _, v in pairs(FakeCharacter:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = false
end
end
IsInvisible = true
else
local StoredCF = FakeCharacter.HumanoidRootPart.CFrame
FakeCharacter.HumanoidRootPart.CFrame =
RealCharacter.HumanoidRootPart.CFrame
RealCharacter.HumanoidRootPart.CFrame = StoredCF
FakeCharacter.Humanoid:UnequipTools()
Player.Character = RealCharacter
Workspace_Service.CurrentCamera.CameraSubject =
RealCharacter.Humanoid
PseudoAnchor = FakeCharacter.HumanoidRootPart
for _, v in pairs(FakeCharacter:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = true
end
end
IsInvisible = false
end
end
RealCharacter.Humanoid.Died:Connect(OnCharacterDied)
User_Input_Service.InputBegan:Connect(
function(key, gameProcessed)
if gameProcessed then
return
end
if key.KeyCode.Name:lower() == Keybind:lower() and CanInvis
then
if
RealCharacter:FindFirstChild("HumanoidRootPart")
and
FakeCharacter:FindFirstChild("HumanoidRootPart")
then
ToggleInvisibility()
end
end
end
)
Run_Service.RenderStepped:Connect(
function()
if PseudoAnchor then
PseudoAnchor.CFrame = Part.CFrame * CFrame.new(0, 5, 0)
end
if NoClip then
for _, v in pairs(FakeCharacter:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
)
end
}
)
rootPart = getRootPart()
player.CharacterAdded:Connect(
function(character)
task.wait(1)
rootPart = character:WaitForChild("HumanoidRootPart")
end
)
task.wait(0.5)
task.wait(3)
rootPart.CFrame = CFrame.new(originalPosition)
print("Teleported back to: ", originalPosition)
task.wait(1)
platform:Destroy()
end
Tabs["Main"]:CreateButton(
{
Name = "facefuck",
Callback = function()
loadstring(
game:HttpGet(
"https://raw.githubusercontent.com/headingforafterlife/Roblox/refs/heads/main/
Facefuck"
)
)()
end
}
)
Tabs["Main"]:CreateKeybind(
{
Name = "anti facefuck",
CurrentKeybind = "Y",
HoldToInteract = false,
Flag = "Keybind1",
Callback = function(Keybind)
teleport()
end
}
)
local ToggleDisallowEvent =
replicatedStorage:WaitForChild("ToggleDisallowEvent")
local ModifyUserEvent = replicatedStorage:WaitForChild("ModifyUserEvent")
if isDonutInInventory() then
local donut = localPlayer.Backpack:FindFirstChild("GradientDonut")
if donut then
donut.Parent = localPlayer.Character
end
end
wait(2)
end
end
if enabled then
-- First, switch the character to the new one
if toggled then
lastModifiedUsername = "izakf166"
ModifyUsername_upvr:FireServer("izakf166")
wait(1) -- Ensure the character switch happens before continuing
else
ToggleDisallowEvent:FireServer()
ModifyUserEvent:FireServer(localPlayer.Name)
wait(1) -- Ensure the character switch happens before continuing
ToggleDisallowEvent:FireServer()
end
connection =
runService.Heartbeat:Connect(
function()
if not character or not enabled then
return
end
local parts = {
Head = oldCFrame * CFrame.new(0, 0, -offset / 2),
UpperTorso = oldCFrame * CFrame.new(0, offset, 0),
LowerTorso = oldCFrame * CFrame.new(0, -offset / 2, 0),
RightUpperArm = oldCFrame * CFrame.new(offset, 0, 0),
RightLowerArm = oldCFrame * CFrame.new(offset * 1.5, 0, 0),
RightHand = oldCFrame * CFrame.new(offset * 2, 0, 0),
LeftUpperArm = oldCFrame * CFrame.new(-offset, 0, 0),
LeftLowerArm = oldCFrame * CFrame.new(-offset * 1.5, 0, 0),
LeftHand = oldCFrame * CFrame.new(-offset * 2, 0, 0),
RightUpperLeg = oldCFrame * CFrame.new(offset / 2, -offset,
0),
RightLowerLeg = oldCFrame * CFrame.new(offset / 2, -offset
* 1.5, 0),
RightFoot = oldCFrame * CFrame.new(offset / 2, -offset * 2,
0),
LeftUpperLeg = oldCFrame * CFrame.new(-offset / 2, -offset,
0),
LeftLowerLeg = oldCFrame * CFrame.new(-offset / 2, -offset
* 1.5, 0),
LeftFoot = oldCFrame * CFrame.new(-offset / 2, -offset * 2,
0)
}
if toggled then
loopFunction()
end
else
unragdollEvent:FireServer()
if connection then
connection:Disconnect()
end
ToggleDisallowEvent:FireServer()
ModifyUserEvent:FireServer(localPlayer.Name)
wait(1) -- Added 1-second delay here
ToggleDisallowEvent:FireServer()
end
end
Tabs["Lag Server"]:CreateToggle(
{
Name = "Lag Switch",
CurrentValue = false,
Callback = function(state)
toggled = state
enabled = state
toggleRagdoll()
end
}
)
return false
end
removeGradientDonuts()
Players.PlayerAdded:Connect(
function(player)
player.CharacterAdded:Connect(
function(character)
task.wait(0.5)
removeTargetedItems(character)
end
)
end
)
task.wait(1)
end
end
Tabs["Lag Server"]:CreateToggle(
{
Name = "Anti Lag",
CurrentValue = false,
Callback = function(state)
toggled = state
if toggled then
continuouslyCheckItems()
end
end
}
)
Tabs["Lag Server"]:CreateButton(
{
Name = "Firework",
Callback = function()
local run = true
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
if char then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
local old = hrp.CFrame
while run do
task.wait()
workspace.FallenPartsDestroyHeight = 0 / 0
local replicatedStorage =
game:GetService("ReplicatedStorage")
replicatedStorage:WaitForChild("ToolEvent"):FireServer("FireworkLaunch")
if char:FindFirstChild("FireworkLaunch") then
char.FireworkLaunch:Activate()
end
task.wait(1)
hrp.CFrame = old
task.wait(3)
replicatedStorage:WaitForChild("DeleteInventory"):FireServer()
run = false
end
end
end
end
}
)
local connection
connection =
workspaceService.DescendantAdded:Connect(
function(descendant)
if descendant:IsA("ParticleEmitter") then
descendant.Enabled = false
end
end
)
else
enableParticles()
if connection then
connection:Disconnect()
connection = nil
end
end
end
Tabs["Lag Server"]:CreateToggle(
{
Name = "Disable Firework",
Callback = toggleParticles
}
)
local scripts = {
"https://raw.githubusercontent.com/headingforafterlife/Roblox/refs/heads/
main/Flashback-Rewind",
"https://raw.githubusercontent.com/edgeiy/infiniteyield/master/source",
"https://raw.githubusercontent.com/headingforafterlife/Roblox/refs/heads/
main/auto%20anti%20vc%20ban"
}