Handbook of Mobile Learning
Handbook of Mobile Learning
Mobile Learning
For more than a decade, researchers and practitioners have been exploring this area of
study as the growing popularity of smartphones, tablets, and other such devices—as well
as the increasingly sophisticated applications they use—has allowed educators to
accommodate and support an increasingly mobile society. This handbook provides the
first authoritative account of the theory and research that underlies mobile learning,
while also exemplifying models of current and future practice.
Typeset in Minion
by Florence Production Ltd, Stoodleigh, Devon, UK
CONTENTS
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vi • Contents
research needs to fill, and situates the research literature within the
context of current mobile-learning practice. Although still a relatively
young field of academic research, the first decade of mobile-learning
research has established a solid foundation on which to build as we move
into a second decade of research that can provide the basis for the
development of theoretical frameworks as we reflect upon an increasing
body of longitudinal research. Rather than continually reinventing the
wheel with a series of short-term case studies, mobile-learning research
needs to take a more strategic approach that focuses upon how pedagogy
can be reinvented using mobile devices as a catalyst for change.
11. The Future of Mobile Apps for Teaching and Learning 119
Ferial Khaddage and Christoph Lattemann
Despite all the capabilities of mobile applications’ (apps) integration in
most areas and fields, they are yet to have a central role in higher
education. The barriers to their adoption are not technical factors but
organizational and social. Universities are still not recognizing and
rewarding effort put into improving teaching and learning, whether by
utilizing or by developing mobile apps for educational purposes. Major
changes to the organization of higher education are needed if mobile app
technology is to enter the mainstream. In the long term, developments in
cloud-based computing and offline chrome access to mobile apps will
have far-reaching consequences. The main purpose of this chapter is to
emphasize the use of apps in higher education. It is intended as a guide to
the integration of mobile apps into instruction and how this could shape
the future of higher education. A preliminary study on students’ use of
mobile apps for educational purposes is also described.
13. Mobile Learners: Who Are They and Who Will They Become? 145
Agnes Kukulska-Hulme
It is instructive to identify who has been targeted in mobile-learning
initiatives and projects over the years, and to recognize that some groups
of learners have attracted less attention than others. The chapter provides
an analysis of target learner groups in reported mobile-learning projects
and studies, as reflected in ten years of mLearn conference proceedings.
The analysis reveals seven key target learner groupings. The author
observes that five other possible target groups are largely missing from
this literature. This realization should help the mobile-learning research
community and other stakeholders to develop more transparent and
thoughtful educational futures.
16. A Mobile Pedagogy Approach for Transforming Learners and Faculty 176
Scott Hamm, George Saltsman, Breana Jones, Stephen Baldridge,
and Scott Perkins
The accelerating use of mobile technologies outside education illustrates
great promise for use inside education. This chapter examines the
struggle within education to define m-learning and how to situate it
within existing theoretical frameworks. Nevertheless, despite these
definitional struggles, sufficient evidence exists to demonstrate m-
learning’s effectiveness in early mobile-learning deployments. Using the
campus-wide mobile-learning implementation at Abilene Christian
University as a case study, three themes of emerging practice are
identified, and suggestions for a more student-centric, truly mobile-
learning model are examined.
triggers this collaboration have so far been made. However, social flow,
which extends Csikszentmihalyi’s flow theory, may help partially explain
the triggering mechanism of collaborative m-learning. This chapter
discusses how the concept of social flow in a collaborative learning space
might sketch out what triggers an optimal learning experience in
collaboration, and what can be additionally achieved.
The study has been conducted over an 18-month period, from December
2010 to June 2012. This chapter identifies an important gap in both the
literature and practice, as little research has been conducted into the
lecturer’s use of mobile technologies in the classroom. The chapter
concludes by presenting seven principles for successfully managing the
introduction of mobile technology into an organization.
34. So We Had This Idea: Bring Your Own Technology at Brebeuf Jesuit 395
Jennifer LaMaster and J. D. Ferries-Rowe
In a mandatory BYOT model, every student is expected to have a device
that will allow the student to consume, create, and communicate. The
type of device is one part of what a student discerns: tablets,
xiv • Contents
Index 629
ABOUT THE AUTHORS
Zoraini Wati Abas is a Professor and Program Coordinator of the Doctor of Education
program at the Open University Malaysia. Her interests are in instructional design
and emerging learning technologies.
Trish Andrews is a Senior Lecturer in Higher Education at the University of Queensland
and a member of the anzMLearn executive. Dr. Andrews’s interests include m-
learning for distance learners and the adoption of m-learning.
Patricia Aufderheide is University Professor in the School of Communication at
American University in Washington, DC, and founder–director of the Center for
Social Media there. She is the co-author with Peter Jaszi of Reclaiming Fair Use: How
to Put Balance Back in Copyright (University of Chicago Press, July 2011) and author
of, among others, Documentary: A Very Short Introduction (Oxford University Press,
2007), The Daily Planet (University of Minnesota Press, 2000), and Communications
Policy and the Public Interest (Guilford Press, 1999). She heads the Fair Use and Free
Speech research project at the Center, in conjunction with Professor Peter Jaszi, in
American University’s Washington College of Law.
Ben Bachmair was Professor of Pedagogy, Media Education, and Instructional
Technology at the University of Kassel, Germany, until his retirement in 2008. His
specialisms include: mass communication and education, media and learning, media
socialization and media reception, and media within cultural development.
Stephen Baldridge currently serves on the Social Work faculty of Abilene Christian
University, where he directs the undergraduate social work program. His research
interests include family dynamics, childhood behavior, and using technology in
higher-education classes. Stephen consults with school districts around the nation,
helping them implement mobile technology in the tracking and treating of student
behavior.
Michael K. Barbour is an Assistant Professor in Instructional Technology and
Educational Evaluation and Research at Wayne State University. He has been
xx
About the Authors • xxi
involved with K–12 online learning in Canada, the United States, and New Zealand
for over a decade, as a researcher, teacher, course designer, and administrator. His
research focuses on the effective design, delivery, and support of K–12 online
learning, particularly for students located in rural jurisdictions.
George Baroudi is Vice President for Information Technology, CIO, and Chief Business
Process Improvement Officer for Long Island University, Brookville, NY, USA. Mr.
Baroudi is an electrical engineer by training. He entered the IT field at the time
of the desktop revolution, when desktops began replacing mainframe systems.
The mobile revolution, as mobility replaces desktop computing, extends the
continuum.
Siew Mee Barton is a Lecturer in the School of Marketing and Management at Deakin
University and is the joint Unit Chair for Business Communications.
Elizabeth A. Beckmann is Senior Lecturer at the Centre for Higher Education, Learning
and Teaching at the Australian National University. Dr. Beckmann’s teaching and
research are related to the professional development of academics as teachers, and
student responses to technology-enhanced learning.
Terese Bird is Learning Technologist at Beyond Distance Research Alliance, University
of Leicester, UK. Her work involves supporting academics to use technology in their
teaching.
Adele Botha is a principal researcher at the CSIR Meraka Institute and research associate
at the University of South Africa. Her research is in the use of mobile technologies
for goal-oriented interactions in a developing context.
Beverly B. Bowers is Associate Professor and Assistant Dean for the Center for
Educational Excellence at the OU College of Nursing, where she promotes faculty
development and integration of technology into teaching and online learning.
Richard Brandt, PA-C, MPAS, is a Physician Assistant with over 12 years of clinical
experience in medical and surgical dermatology. He has served as a sub-investigator
(Sub-I) on multiple clinical-research studies, an adjunct faculty member in Physician
Assistant Studies, a moderator for Dermatology PA meetings, and an educator while
performing P2P and student lecturing. Additionally, he is a doctoral student in Texas
Tech University’s Technical Communication and Rhetoric program, studying new
media and m-learning in medicine.
Denise M. Bressler, having been a museum professional for over six years, is now a
graduate student at Lehigh University, USA. Bressler’s doctoral work focuses on
mobile technologies and science education.
Laurie Butgereit is the technical lead behind the Dr Math tutoring project. She is a
principal technologist at the CSIR Meraka Institute in South Africa.
Colleen Carmean serves as UWT’s strategist for e-learning and emerging technologies.
Her work lies in the research and design of shared-knowledge systems, including
environments for new, mobile, and social media. She teaches critical thinking and
applied computing, and is currently doing research on engagement practices in
e-learning.
xxii • About the Authors
Ana Amélia Carvalho is Professor of the Faculty of Psychology and Education, University
of Coimbra, Portugal. Dr. Carvalho’s teaching and scholarship involve educational
technology in Masters and PhD programs, in face-to-face and distance-education
courses.
Baiyun Chen is an instructional designer for the Center for Distributed Learning at UCF.
Her current research interests mainly focus on the use of social-media technologies,
their impact on teaching and learning, and design and evaluation of e-learning
systems.
Andreas Christ is Professor and, since 2007, Vice President of the Offenburg University
of Applied Sciences. Also, as Head of the Information Center, he is responsible for the
deployment of, and support for, e-learning and electronic media for education and
research purposes. His professional interests include technologies for mobile Internet.
Maria Cinque works in the Department of Educational Research of Fondazione Rui and
teaches learning and communication skills at Campus Bio-Medico University in
Rome. Her main research interests focus on m-learning, technology-enhanced
learning and creativity, and talent management and development.
Thomas Cochrane is Academic Advisor in eLearning and Learning Technologies at the
Centre for Learning and Teaching at AUT. Dr. Cochrane’s PhD thesis was titled,
“Mobilizing Learning: Transforming pedagogy with mobile web 2.0.”
John Cook is Professor of Technology-Enhanced Learning. He has an interest in five
related areas: informal learning, m-learning in all sectors, augmented contexts for
development, user-generated contexts, and work-based learning.
Helen Crompton is a graduate student at the University of North Carolina at Chapel
Hill, USA. Crompton’s PhD foci are educational technologies, specifically mobile
technologies, and mathematics teacher preparation. Crompton is an officer in the
SIG Mobile Learning for the International Society for Technology in Education.
Paul Davies is a lecturer in science education. His teaching is focused on initial teacher
training, where he specializes in biology education. He has a particular interest in
the development of teacher subject knowledge and pedagogic content knowledge.
Inge de Waard is e-learning coordinator and researcher at the Institute of Tropical
Medicine in Antwerp, Belgium, and researcher at Athabasca University. Inge explores
and embeds innovative, educational solutions fitting local infrastructure and learning
contexts. She is an international speaker and collaborates with educational institutes
in several developing regions to set up technology-enhanced learning.
William C. Diehl is an independent consultant, an instructor at The Pennsylvania State
University, and the interviews editor for The American Journal of Distance Education.
His work focuses on emerging technologies, historical foundations, and theory of
open and distance education.
Laurel E. Dyson is a Senior Lecturer in Information Technology at the University of
Technology, Sydney, Australia, and President of anzMLearn, the Australian and New
Zealand Mobile Learning Group. Dr. Dyson’s interests include m-learning and
mobile technology use in indigenous communities.
About the Authors • xxiii
Martin Ebner is Head of the Social Learning Department of the Computer and
Information Services, as well as Senior Researcher at the Institute of Information
Systems Computer Media.
Anastasios A. Economides is a Professor of Computer Networks and Telematics
Applications, and Chairman of the Information Systems Postgraduate Program at
the University of Macedonia, Greece. He is the director of CONTA (Computer
Networks and Telematics Applications) Laboratory. He has published over 200
peer-reviewed papers on computer networks, e-learning, and other e-services.
Palitha Edirisingha is lecturer in learning technology at Beyond Distance Research
Alliance, University of Leicester, UK. Dr. Edirisingha’s teaching and research involve
investigating the impact of technology on teaching and student experience.
William Farr is a Research Fellow in human–computer interaction, having trained in
psychology and informatics for hard-to-reach user groups. His PhD work focused
on using tangible user interfaces for children with autism, in collaboration with
Massachusetts Institute of Technology and Swiss Federal Institute of Technology,
Zurich.
J. D. Ferries-Rowe received his bachelor’s degree from Bradley University. He has served
in a number of roles, including English teacher, debate coach, Academic Assistant
Principal, and the ambiguous Coordinator for Special Projects. He has been a presenter
at a number of conferences, consults with public and private schools, and is currently
the National Coordinator for Technology Specialists for the Jesuit Secondary
Education Association. Areas of interest and research include: flipped classrooms,
social media, strategic planning for schools, and comic books. Follow him @jdferries.
Jill L. Frankfort is a co-founder of Persistence Plus. Forging connections among
behavioral psychology, mobile technology, and student success, she is working to
transform student support systems and college completion strategies. Previously, she
was a director at Jobs for the Future, where she worked with colleges and districts
to improve the educational outcomes of students.
Xun Ge is Professor of Instructional Psychology and Technology and Chair of the
Department of Educational Psychology at the University of Oklahoma. Dr. Ge’s
scholarship and teaching involve designing and developing advanced-learning
technologies, inquiry-based learning environments, game-based learning environ-
ments, and virtual-learning communities to scaffold learners’ ill-structured
problem-solving and self-regulated learning.
Jackie Gerstein has been teaching face to face and online for several decades.
Her background includes a strong focus on experiential and adventure learning,
which she brings into her online teaching. You can learn more about her at
http://jackiegerstein.weebly.com.
Michael M. Grant is an Associate Professor in Instructional Design and Technology at
the University of Memphis. Dr. Grant has been working with elementary and
secondary teachers across the south for over 10 years. His research considers how
to best help teachers integrate technology and how students represent their learning
with computer technologies, particularly within project-based learning.
xxiv • About the Authors
Matthew Kam is the senior specialist for Information and Communication Technologies
at the American Institutes for Research’s International Development Program (IDP).
He leads IDP’s research and implementation initiatives in the design, applications,
and evaluations of appropriate computing technologies that aim to improve lives
in the so-called developing world.
Mehmet Kesim is Professor at Anadolu University. His fields of interest include
new communications technologies and distance-education technologies. He
accomplished significant work conducting technical projects and applications in the
field of distance education for Anadolu University’s Open Education Faculty.
Ferial Khaddage is a Lecturer in I.T. Faculty of Science, Engineering and Built Environ-
ment at the School of Information Technology, Deakin University, Burwood Campus,
Melbourne, Australia. Her research interests are in m-learning technologies and
applications, and she has published widely in the area. She is an active member of
AACE and an executive committee member and founder of Global Learn Asia Pacific.
Agnes Kukulska-Hulme is Professor of Learning Technology and Communication and
Associate Director of the Open University’s Institute of Educational Technology.
She is President of the International Association for Mobile Learning.
Jennifer LaMaster is the Director of Faculty Development at Brebeuf Jesuit Preparatory
School. She is a former classroom teacher (she has a BS in Theatre/Speech Education,
from Bradley University), school media specialist (she has a Masters degree in
Library Science, from Indiana University), and is certified via ISTE for Proficiency
for Teaching with the National Educational Technology Standards—Teacher. Areas
of interest and research include: re-visioning assessment, multichannel learners,
technology trends in the classroom, and social media in education. Follow her
@40ishoracle.
Christoph Lattemann is Professor of Business Administration and Information
Management. His research interest is in social-media and mobile-technologies
integration in the corporate context and in education. He has published seven books
and more than 130 articles. He is a member of various review boards and professional
associations.
Ah-reum Lee is a research associate at Hanyang University, who is interested in studying
information design and practical issues in human–computer interaction.
Chee-Kit Looi is Professor of Education at the National Institute of Education, Nanyang
Technological University, Singapore. Dr. Looi’s teaching and scholarship include
the field of m-learning and computer-supported collaborative learning.
Mpine Makoe is a senior researcher at the Institute for Open Distance Learning at the
University of South Africa (UNISA). Her scholarship involves professional
development in distance education and m-learning.
Nancy Marksbury is Deputy CIO for the Post campus of Long Island University. Ms.
Marksbury is currently a graduate student at the Palmer School of Information
Science at Long Island University. In addition to overseeing information technology
for the campus, her PhD research focuses on technology and communication.
xxvi • About the Authors
Rich Rice is Associate Professor of English at Texas Tech University, where he specializes
in technical communication and rhetoric. He directs the TTU English Multiliteracy Lab,
which explores intersections between new media composing and teaching, research,
service, and grant writing. He teaches online, hybrid, and F2F courses in new media
and rhetoric, grant writing, multimodal composing, and technical communication.
Jodi B. Roberts is the IRB Officer for the Human Research Protection Program at MSU.
Dr. Roberts has 8 years of experience in distance learning and 13 years of experience
in the field of disability studies.
Hokyoung Ryu is a human–computer-interaction and mobile-learning researcher with
an interest in new information design; he is an Associate Professor in the Department
of Industrial Engineering at Hanyang University, Korea.
Kenneth N. Salim is a co-founder of Persistence Plus. An expert on supporting students
to and through college, he has served as a senior public-school district administrator
and superintendent of schools in Massachusetts and has led initiatives to increase
graduation rates.
George Saltsman is the Executive Director of the Taskforce on Innovation in Learning
and Educational Technology at Abilene Christian University and leader of ACU’s
connected m-learning program. George is an Apple Distinguished Educator and the
winner of multiple awards, including Campus Technology Innovator of the Year
and the New Media Consortium’s Center of Excellence award. He is co-author of
An Administrators Guide to Online Education and multiple other works focused on
the integration of technology in education.
Aaron J. Sams is a science teacher at Woodland Park High School, Woodland Park, CO,
USA. Mr. Sams is an award-winning science teacher who co-chaired the committee
to revise the Colorado state science standards in 2009. He is a pioneer in the flipped-
classroom concept and conducts flipped-classroom training and workshops around
the world.
Ryan M. Seilhamer is an instructional designer for the Center for Distributed Learning
at UCF. Ryan’s teaching and learning interests involve emerging technologies such
as m-learning for higher education.
Mike Sharples is Professor of Educational Technology in the Institute of Educational
Technology at the Open University, UK. His research involves human-centered
design of new technologies for learning. He inaugurated the mLearn conference series
and was Founding President of the International Association for Mobile Learning.
He is the author of over 250 papers in the areas of educational technology, science
education, human-centered design of personal technologies, artificial intelligence,
and cognitive science.
Robyn Smyth is an Associate Professor and Director of Learning and Teaching Support.
Her research interests include synchronous communications technologies and
innovating pedagogies in higher education.
Elliot M. Soloway is an Arthur F. Thurnau Professor in the College of Engineering, where
he is developing end-to-end—handheld clients to cloud backends—mobile-learning
platforms that support synchronous and asynchronous collaborative learning, 24/7.
About the Authors • xxix
Over the past decade and a half, the use of mobile devices has changed the landscape of
communication in business and society generally. When technology makes sweeping
changes such as this, it is little wonder that educators explore and experiment with how
those technologies might help solve educational problems or increase student
performance.
A lot of time and intellectual effort has been expended trying to define what mobile
learning (m-learning) is and how it differs from other types of educational delivery,
and in describing the salient elements of m-learning regarding teaching and learning.
M-learning uses the same mobile devices that are used throughout our daily lives for
friendly communication in the variety of venues a person finds him/herself. These are
ubiquitous, personal, mobile devices that are relatively inexpensive and easy to carry
and provide immediate access to people and information that helps an individual solve
his/her problems whenever and wherever that individual is located. To the extent
education can integrate an individual’s learning with the other aspects of his/her life,
m-learning may be successful for improving education or training.
There are several components of m-learning used for educational purposes that are
important, especially when combined. Wireless, easy-to-carry, mobile devices lead to
the learner’s mobility, untethering that individual from a particular place. This also allows
learners to converse and explore information across the many locations and contexts in
which they find themselves throughout the day. As the learner faces the need for
information or problem-solving, the need is for personal, just-in-time performance
support, information, or learning to meet these individual challenges. To a large extent,
m-learning can be thought of as communication in context. Many of the chapters in this
Handbook speak to such mobile educational practices as using mobile devices within in-
person classrooms, using the applications built specifically for use in these more
traditional classes, and the tools built into mobile devices (e.g., video and still camera,
audio recorder, GPS) that promote interesting, hands-on projects. Other chapters in
this Handbook, such as the ones set in developing countries, point out the value of mobile
phones as the only practical technology available for delivery of distance education.
xxxi
xxxii • Preface
However, for many teachers and scholars, when thinking of m-learning, the first thing
that comes to their minds is not the delivery of courses, as is done in a traditional school,
university, or training classroom. Rather, m-learning’s main strength is more about
learning that occurs outside of these formal learning environments. Performance support,
informal learning, and learning that is driven solely by the curiosity of the learner are
some of the first thoughts that enter their minds when the concept of m-learning is
mentioned. For them, the central position in m-learning is the learner, rather than the
teacher. M-learning is all about what learners do with mobile devices, rather than how
educators want learners to use mobile devices.
In-person education is based on interpersonal communication between the teacher
and students in the classroom. For educators who believe m-learning needs to focus
on learning, m-learning doesn’t fit so well with in-person education and training. The
technology that is used in traditional classrooms supplements the teacher. So, m-learning
can be used for in-person education, but is it built for it? In many ways, these educators
are excited about m-learning as the rejection of technology-enhanced education and
see m-learning as a possible way of transforming the educational enterprise. Although
m-learning shares elements of distance education and e-learning, such as the separation
of teacher and learner and the substitution of the teacher in the classroom with technology
for the delivery of instruction, all these forms of education generally focus on teaching
rather than learning. In other words, to some educators, m-learning doesn’t fit so well
into any education. It is because of these ideological differences, how educators differ
in their beliefs about education and the purposes of education, that defining educational
technology, including m-learning, continues to be troublesome.
This Handbook is organized into five parts. Following is a brief outline of the contents.
PART I
Part I lays the theoretical groundwork for the remainder of the book. It begins with
historical perspectives and an overview of mobile-learning literature, then presents new
learning theories specific to m-learning, and ends with predictions about the future of this
budding field. In Chapter 1, Crompton presents a historical overview of the field of
electronic learning and the recent development of the field of m-learning. Diehl (Chapter
2) provides historical context and presents m-learning as a subfield of distance education,
and then focuses on early technologies and social movements within the field of m-learning.
Cochrane (Chapter 3) provides an overview and critique of m-learning research, suggesting
gaps in the literature and a more strategic approach to research in the future.
Because m-learning is a relatively young field, researchers are keen on articulating
learning theories that can guide the work of practitioners and researchers alike. Several
of our authors offer theories for m-learning. Pachler, Bachmair, and Cook (Chapter 4)
examine m-learning through a sociocultural lens and consider the mobile complex—
the specific structures, agency, and cultural practices—as it relates to the field of
education. In Chapter 5, Crompton makes a case that m-learning, being uniquely
different from conventional tethered electronic learning and traditional learning, requires
a new theory based on the themes of context, connectivity, time, and personalization.
Moura and Carvalho (Chapter 6) present their framework for the integration of mobile
technologies in education, which is based on constructivist approaches, activity theory,
and the ARCS model. Warren and Wakefield (Chapter 7) base their theory of learning
Preface • xxxiii
PART II
Part II of the book focuses on the learner and learning. Authors in this part explore how
to improve the mobile-learning experience through effective learner support. Kukulska-
Hulme (Chapter 13) sets the stage by sharing her findings from a review of 10 years of
mobile-learning conference proceedings, in which she identifies the groups of learners
most often targeted in mobile-learning literature and groups who have thus far been
largely overlooked. Next, Hwang (Chapter 14) discusses how mobile devices can be used
to provide learning support, and describes mobile-learning projects that utilized specific
Mindtools such as concept maps and expert systems, which simulate expert reasoning
using artificial intelligence. In Chapter 15, Ozan and Kesim continue with the idea of
learner support by explicating four types of scaffolding for m-learning: instructional,
social, technical, and managerial. Stemming from their experiences with the campus-
wide mobile-learning implementation at Abilene Christian University, Hamm, Saltsman,
Jones, Baldridge, and Perkins (Chapter 16) build a case for a more student-centric mobile-
learning model, based on the themes of increased learner engagement, learner
independence, and communication.
One of the purported strengths of m-learning is the provision of personalized learning
experiences; however, this potential is not often fully exploited. Presenting a truly unique
approach to learner support in Chapter 17, Carmean, Frankfort, and Salim share how
real-time, personalized support focused on goal setting, time management, and dealing
with academic setbacks has enhanced the resiliency, persistence, and success of college
students. A second strength of m-learning is that it supports collaborative and con-
nectivist learning environments. In Chapter 18, Lee and Ryu discuss how highly
collaborative mobile-learning experiences trigger social flow, creating an optimal learning
environment in which learners are willing to take greater risks and can achieve more
than when working independently.
xxxiv • Preface
A major advantage of mobile devices is their portability, which allows for use anytime
and anywhere. People can learn while situated in real-world contexts and activities, and
thus m-learning supports authentic learning opportunities. Chapters 19 through 21
exemplify authentic, situated m-learning. Cinque (Chapter 19) describes two projects
in which learners used mobile devices seamlessly for a variety of purposes during on-
the-job training in a medical school and a cooking school. Interestingly, the uptake of
m-learning differed between these diverse settings. In Chapter 20, Bressler describes how
the affordances of m-learning are changing the face of museum education. Museums
are more actively engaging learners with their content, using such technologies as geo-
referenced data and augmented reality—all of which is leading to a more participatory
culture. Finally, Nie, Bird, and Edirisingha continue the examination of the use of
mobile devices to support work-based learning. In Chapter 21, they focus on the impact
e-book readers and PDAs had on learners’ mobility, learner support, learning time and
cost, and learning design.
PART III
The focus shifts in Part III to an examination of teaching with mobile devices and
instructional design for m-learning. Cochrane (Chapter 22) leads off this part by making
a strong case that m-learning can serve as a catalyst for pedagogical change. He considers
how m-learning transformed pedagogy in four different higher-education contexts and
outlines a framework for supporting the pedagogical change enabled by m-learning. The
next four chapters explore teacher experiences when integrating m-learning and offer
suggested approaches for effective teaching and learning with mobiles. In Chapter 23,
Sams explains how mobile technologies can be exploited to support a flipped classroom,
thereby making the best use of class time, and to provide more individualized instruction
to learners. Gerstein (Chapter 24) shares an assortment of team-building and
community-building activities that can be conducted using students’ mobile devices.
Grant and Barbour (Chapter 25) relate lessons learned from two pilot projects: the first,
m-learning integrated into K–12 teacher professional development, and the second,
utilized m-learning in an online advanced-placement course. Finally, O’Loughlin, Barton,
and Ngo recount the experiences of five lecturers who were provided iPads to support
their classroom teaching.
The remaining five chapters in this part consider aspects of instructional design for
m-learning. Price, Davies, and Farr (Chapter 27) explore how participatory design affects
teachers’ understanding of geospatial science concepts, beliefs about the use of
smartphone technologies, and ultimately the adoption of mobile-learning activities with
their K–12 students. Huber and Ebner (Chapter 28) analyze the iPad Human Interface
Guidelines to determine the relationship between good interface design and ease of use
of learning applications. Based on their observations of learners using a variety of iPad
apps, they provide excellent general guidelines for the use of tablets in the K–12
classroom. In Chapter 29, Ge, Huang, Zhang, and Bowers propose a conceptual
framework, which includes pedagogical, design, and technological dimensions, to guide
instructional design practices for m-learning. Nikou and Economides (Chapter 30)
synthesize the research on mobile assessment, explaining current practices, affordances,
and constraints of this emerging field. Rounding out this part, de Waard (Chapter 31)
illustrates her model for the design of a mobile Massive Open Online Course (mMOOC).
Preface • xxxv
PART IV
Many of the chapters in this book discuss the challenges faced when implementing an
m-learning initiative. Without the proper administration, management, and policies in
place, sustaining m-learning is difficult, if not impossible. Several authors in Part IV
share lessons learned from undertaking mobile-learning initiatives at their institutions.
Through the lens of change management, Baroudi and Marksbury (Chapter 32) analyze
the technological and sociocultural challenges faced when their institution distributed
12,000 iPads to students, faculty, and staff, then offer suggestions for other large-scale
deployments. Seilhamer, Chen, and Sugar (Chapter 33) introduce the Mobile Imple-
mentation Framework, which offers a systematic approach to a campus-wide mobile-
technology implementation. They present lessons learned from the release of the
Blackboard Mobile Learn product at a very large higher-education institution. LaMaster
and Ferries-Rowe (Chapter 34) thoroughly describe the development, implementation,
and evaluation of a bring-your-own-technology program utilizing cloud-based
computing at an 800-student private preparatory high school. Pedagogy and student
learning were the driving forces in decision-making for issues such as access, bandwidth,
student safety, technical support, financial aid, and staff development.
Today’s administrators, managers, designers, teachers, and learners must concern
themselves with the legal and ethical issues surrounding the use of m-learning. Several
authors help to demystify these complex topics. Dyson, Andrews, Smyth, and Wallace
(Chapter 35) examine a range of ethical issues in m-learning, offer a framework for an
ethical approach to m-learning, and propose that educators, administrators, and students
adopt an ethic of responsibility. Aufderheide (Chapter 36) shares her expertise and
guidance on U.S. copyright policy and the right of fair use, as well as community-based
codes of best practice in fair use, as they apply to m-learning. Roberts (Chapter 37)
outlines accessibility laws, presents accessibility and universal design principles, and
makes recommendations for accessible m-learning.
Considering the changes brought about by m-learning in areas such as ethics,
accessibility, and copyright policy, and the organizational structures necessary to support
mobile-learning initiatives, one stakeholder is uniquely poised to support mobile-
learning initiatives. In Chapter 38, Wexelbaum and Miltenoff build a case that academic
libraries should be considered an integral part of any mobile-learning initiative. Librarians
have a highly relevant skill set and can provide invaluable resources and support to mobile
learners.
PART V
M-learning offers broad opportunities for application in diverse settings with all sorts
of learners. Part V comprises 15 chapters that explore m-learning projects and cases from
around the world, situated in many different contexts. A common thread that runs
through these cases is optimism about the promise of m-learning. Authors describe both
the benefits and the challenges faced when implementing projects and learning activities
using mobile devices, and offer insightful advice for your consideration.
Improving student and teacher performance in K–12 schools is a critical goal for
countries around the world. The integration of technology is often seen as a promising
path to help learners attain 21st-century learning goals, and many of this book’s authors
xxxvi • Preface
tell the story of the sustained development and incredible growth of a free mobile math-
tutoring service for learners in South Africa. And finally, Kam (Chapter 53) shares the
fascinating results of a multi-year project to develop mobile-learning games for low-
income children in India.
Taken together, the 53 chapters in the Handbook of Mobile Learning provide a
comprehensive, scholarly review of m-learning. Along with the many benefits of
m-learning that are discussed throughout the book, such as accessibility, flexibility, and
convenience, there are inhibitors, too, just as there are to any delivery system used for
educational purposes. These barriers include technical, social, managerial, and
pedagogical challenges to using m-learning. We hope that this Handbook helps its
readers—educational administrators, teachers, support staff, students, and scholars—
as they learn more about m-learning.
Lin Y. Muilenburg
Zane L. Berge
Maryland, October 2012
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Part I
Foundations and Future
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1
A HISTORICAL OVERVIEW OF M-LEARNING
Toward Learner-Centered Education
Helen Crompton
A consideration of all the various historical and cultural events that have led to mobile
learning (m-learning) would trace back through history far beyond the invention of
Gutenberg’s printing press and the influence of the Industrial Revolution. Although it
needs to be acknowledged that these events have enabled the mobile age to reach where
it is today, this chapter looks more specifically into recent history, starting when the
mobile technological epoch began to take shape. In order to explain the history, mobile
and learning have been separated, before I explicitly detail the interconnections for what
has now become this young field of m-learning. The chapter will begin by explicating
the philosophical, pedagogical, and conceptual underpinnings regarding learning,
particularly toward learner-centered pedagogies. This will be followed by a discussion
of the technology, covering the evolution of the hardware/software, its adoption into
society, and how these technological advancements have led to today’s new affordances
for learning.
3
4 • Helen Crompton
interactions are the four central constructs. For example, O’Malley et al. (2003)
defined m-learning as, “Any sort of learning that happens when the learner is not at a
fixed, predetermined location, or learning that happens when the learner takes advan-
tage of learning opportunities offered by mobile technologies.” In O’Malley et al.’s
definition, the initial focus is contextual, although closely followed by pedagogies and
technologies.
Traxler’s (2005) early definition, “any educational provision where the sole or
dominant technologies are handheld or palmtop devices,” was a good example of a
definition centered on the technology. Many early definitions were criticized for taking
a technocentric approach (Traxler, 2010). One issue that is agreed upon by academics
and practitioners is that further research is necessary to better understand the field of
m-learning (Goh & Kinshuk, 2006), which will undoubtedly lead to many further
changes to the definition of m-learning.
Sharples et al. (2007) defined m-learning as, “The process of coming to know through
conversations across multiple contexts amongst people and personal interactive tech-
nologies” (Sharples et al., 2007, p. 4). Although this definition included the four central
constructs of m-learning (namely, pedagogy, technological devices, context, and social
interactions), the definition is somewhat confusing and ambiguous. For example, the
word conversations is used early in the definition, which highlights the impor-
tance of this word to the definition, and, yet, the definition of conversation is
“Oral exchange of sentiments, observations, opinions or ideas” (“Conversation,”
Merriam–Webster Dictionary, 2011). Does this, then, mean that m-learning is centered
round verbal communication? Sharples et al.’s definition was written for an article that
highlighted conversational theory, and, although they may have intended for conversa-
tion to be interactions in general, a word has been chosen that connotes simply oral
interactions.
Therefore, for the purpose of the chapter, and this book at large, the author of this
chapter and the editors of this book (Crompton, Muilenburg, and Berge) have modified
Sharples et al.’s (2007) definition. This new definition includes the four central constructs
of m-learning, but the wording has been chosen to reduce ambiguity, and additional
punctuation has also been included for clarity. Therefore, Crompton, Muilenburg, and
Berge’s definition for m-learning is “learning across multiple contexts, through social
and content interactions, using personal electronic devices.”
To be clear, the word “context” in this definition encompasses m-learning that is
formal, self-directed, and spontaneous learning, as well as learning that is context aware
and context neutral. In other words, the learning may be directed by others or by
oneself, and it can be an unplanned, spontaneous learning experience; learning can
happen in an academic setting, or any other non-academic setting; and the physical
environment may or may not be involved in the learning experience.
Therefore, m-learning can occur inside or outside the classroom, participating in a
formal lesson on a mobile device; it can be self-directed, as a person determines his
or her own approach to satisfy a learning goal; or spontaneous learning, as a person can
use the device to look up something that has just prompted an interest. The environment
may be part of the learning experience (e.g., scanning codes to obtain further information
about an exhibit in a museum), or the environment may have a neutral role in the
learning experience (e.g., reading articles from the Web while traveling on the bus).
A Historical Overview of M-Learning • 5
analogy, Papert’s constructionism advocates the tutee position. For example, the
computer-as-tutee approach would involve students using Logo to teach the computer
to draw a picture (Papert, 1980). Another technology example would be using another,
slightly more advanced, microworld to teach Karel the Robot to perform various tasks.
Learner-Centered Developments
Thus far, a description has been given of the main learner-centered pedagogical
developments from the 1970s to the end of the 1990s. There were other pedagogies/
theories of learning during this time, such as discovery learning (Anthony, 1973), inquiry
learning (Papert, 1980), and experiential learning (Kolb & Fry, 1975), which are similar
to those described in this part. From studying the learning pedagogies and theories, it
is clear that pedagogical practice since the 1970s has continually revised the model and
theories behind learner-centered pedagogies. Table 1.1 provides a visual overview of this
revision process.
A Historical Overview of M-Learning • 7
The common evolving attributes listed in Table 1.1 are active involvement of the
learner in the knowledge-making process and learner interaction with the environment
and society. This is where we arrive at the learning pedagogies of the 2000s, with m-
learning and context-aware ubiquitous learning providing new affordances for learners.
M-learning and context-aware ubiquitous learning will be described later in this chapter.
Looking back at the brief descriptions of the technologies connected with the learning
pedagogies of that time, it appears that technologies have had to play catch-up with
pedagogical trends. However, there are those who believe that it is the technology leading
pedagogical practice. Sharples (2005) proposed:
Every era of technology has, to some extent, formed education in its own image. That
is not to argue for the technological determinism of education, but rather that there
is a mutually productive convergence between main technological influences on a
culture and the contemporary educational theories and practices.
(Sharples, 2005, p. 147)
The technological influence has also been reflected in educators and governments
recently advocating for educational reforms to utilize technologies during teaching and
learning (Common Core State Standards Initiative, 2010; Greenhow & Robelia, 2009;
Jonassen, Howland, Marra, & Crismond, 2008). Teachers and students became
increasingly aware of the potential to use the devices for differentiated, private, and self-
directed learning.
Since the increase in technologies, such as the social adoption of the WWW and cell
phones during the 1990s, the argument could be made that society’s adoption and
perceptions of technological hardware/software influence how people learn. The next
section of this chapter gives a brief chronological overview of the technological
underpinnings of technology relating to the development of m-learning.
ADVANCES IN TECHNOLOGY
1970s
The 1970s were a significant decade for the development of many hardware/software
technologies such as the floppy disk, the microcomputer, the VHS videocassette recorder,
8 • Helen Crompton
and the first mobile phone. This was also the decade in which Kay (1972) created the
concept model of the Dynabook, the first handheld multimedia computer intended as
a learning device. As Kay conceptualized the Dynabook, he described some of the
attributes the revolutionary device would hold:
The Dynabook was never actually created, but the ripples of his ideas have continued
through to the 21st century. Sharples (2002) believed that the actual device did not move
beyond the conceptual phase because technologies were not advancing fast enough. It
also conflicted with the drive for the incorporation of desktop computers in classroom
teaching.
Although the Dynabook never reached fruition, Kay and Goldberg’s research
developed prototype desktop computers, described as “interim Dynabooks” (Kay &
Goldberg, 1977/2001, p. 168), and a programming language called SmallTalk. SmallTalk
was an object-oriented software language, responsible for the later invention of the
graphical user interface (GUI) for use on computers, portable media players, gaming
devices, and handheld devices. This was a significant event in the history of electronic
technologies, as the GUI allowed users to command the device through clicking on icons,
rather than having to type in command strings, making it simpler for the novice user.
The first mobile phone, developed in 1973, was the Motorola DynaTAC 8000X,
although it was not until 1983 that the commercial version was on sale. Nevertheless,
the Dynabook and the first mobile phones paved the way for the m-learning devices
that are readily available today.
1980s
During this decade, numerous companies heralded the arrival of handheld computers.
Table 1.2 lists a selection of the handheld devices introduced during the 1980s.
Other companies, such as Panasonic, Sharp, Texas Instruments, and Seiko Instru-
ments, also produced commercial handheld computers in the 1980s. The handheld
computers of the 1980s are still far from resembling the Dynabook conceived by Kay
and Goldberg (1977/2001), and they were typically marketed and used in business
settings, but a clear progression can be seen over the decade.
Technologies in general were becoming more personalized, moving from the shared
desktop PCs to laptops and handheld personal computers, and from the fixed telephone
to personal cell phones. During the early 1980s, the first commercial laptop computer
was introduced to the market, and, during the late 1980s and 1990s, many schools and
colleges began to allow students to bring laptops into schools and lecture halls. Cell
phones also continued to evolve during the 1980s, becoming customizable, flexible, and
increasingly smaller, with the phone connected to the person rather than the household
(Goggin, 2006).
A Historical Overview of M-Learning • 9
Table 1.2 Selection of the Commercial Handheld Computers Introduced During the 1980s
1980 TRS-80 Pocket Computer Radio Shack –24 × 1 text LCD display
–1.5K RAM
1982 PHC-8000 Handheld Computer Sanyo –One-line LCD display
–4kB RAM
–Allows connection to video monitor
1982 Pasopia Mini Toshiba –One-line LCD display
–4 kB RAM
1984 PB-700 Handheld Computer Casio –20 × 4 text LCD display
–4 kB RAM
1989 Portfolio, Portable Computer Atari –40 × 8 text LCD display
–128K, card slot for RAM
–MS-DOS-compatible computer
–Includes a speaker
1989 Poqet PC Computer Poqet –80 × 25 text LCD screen
–512 kB RAM
–Additional card slots for ROM or RAM
From this trend toward personal technologies, educational establishments looked for
a way to connect with the learner-centered approach evolving since the 1970s. Classroom
response systems (CRSs) were just one such technology developed in the late 1980s as
a way to reach the individual students in the classroom, although CRSs did not achieve
widespread use until the late 1990s.
1990s
During this decade, the learner-centered pedagogical movement was well established in
schools, and, in a parallel development, technologies had become more advanced,
personalized, and novice-friendly. Soloway, Guzdial, and Hay (1994) considered the
direction in which technologies should progress, stating “Simply put, the HCI [Human
Computer Interaction] community must make another transition: we must move from
‘user-centered’ design to ‘learner-centered’ design” (p. 38). Soloway et al. proposed that
this should occur by considering three key questions: “Why support learners and
learning? How might the interface support learners and learning? What are the issues
involved in providing such support?” (p. 38). These were essential questions during a
decade of significant technological adoption in the educational setting.
The 1990s were the decade in which the first digital camera, Web browser, and
graphing calculator were developed. Many schools were using computer-assisted
instruction programs on the multimedia computers. Palm Pilot personal digital assistants
(PDAs) were the first multipurpose, handheld devices that could be utilized in the
educational setting. The device ran basic programs, including calculator, tests, calendar,
contacts, memos, photos, and notepad. In 1998, Sharples began an attempt at recreating
the Dynabook. The Handheld Learning Resource (HandLeR) project studied the design
of mobile devices in an attempt at creating an instrument to aid “lifelong learning,” based
on the tenets of experiential and collaborative learning (Sharples, Corlett, & Westmancott,
2001). Sharples et al. were also interested in learning contexts bridging formal and
informal learning. The HandLeR was designed for use at any age or in any context,
although the mentor character/animal interface was more suited for children than adults.
10 • Helen Crompton
Portable digital devices have developed rapidly since they came onto the market in
the latter part of the 1970s. From Kay’s Dynabook concept in 1972, technologies have
been progressing toward making Kay’s dream a reality. Mobile devices have decreased
in size and cost and increased in power, speed, memory, and functionality. The devices
provide unique affordances for learner-centered pedagogies, which have further
developed into the 21st century. The focus of this section has been directed toward
the actual technological devices. One must also take into account the development of
wireless wide-band technologies and application services—for example 3D phones, IEEE
802.11 (Wi-Fi) networks, 802.15.1 (Bluetooth) networks, active/passive radio-frequency
identification, and global positioning system receivers—enabling an impressive system
of networks for use on such devices (Caudill, 2007; Ding, 2010). Without such wireless
technologies, m-learning would not exist. The next section of this chapter explicates
the interconnectedness between the technologies and the learner pedagogies in the
21st century.
E-Learning
Electronic learning appears to be the first recognized term to specifically connect learning
with the technologies. Learning typically mimicked traditional teaching approaches, and
early definitions describe e-learning as teaching and learning supported by electronic
media and tools (e.g., Pinkwart, Hoppe, Milrad, & Perez, 2003). Researchers such as
Keegan (2002) believed that e-learning was distance learning, which had been converted
to e-learning through the use of technologies such as the WWW. As e-learning developed,
along with the ever-expanding new technologies available for use, questions arose as to
which electronic media and tools constituted e-learning; for example, did it matter if
the learning took place through a networked technology, or was it simply learning with
an electronic device? To clearly explain the technologies involved and to set e-learning
apart from that of traditional learning, Tavangarian, Leypold, Nolting, and Voigt (2004)
proposed that e-learning was:
All forms of electronic supported learning and teaching, which are procedural in
character and aim to effect the construction of knowledge with reference to individual
A Historical Overview of M-Learning • 11
The WWW made up a significant portion of the technological content fitting the
category of e-learning during the 1990s and 2000s. Since society’s adoption of the WWW
in the 1990s, it has undergone radical changes. Websites have gone from static to
dynamic and interactive, progressing from the read-only Web to the read–write Web
(Richardson, 2005), which offered the users of the WWW more interaction and choice.
In the past 20 years, a great many artifacts such as books, documents, and audiovisual
materials were uploaded to the Web, as libraries and museums digitized collections,
creating a bank of digital artifacts available to the public (Benedek, 2007). Those
developing the content of the WWW utilized social theories of learning, offering social-
networking sites and learning-management systems (LMSs) that were established and
implemented in schools and universities across the Western world. LMS developed to
mediate Web-based learning artifacts and communication between students and teachers.
Considering Table 1.1, which listed the tenets of learner-centered education,
e-learning provides opportunities for learners to take advantage of many of the desirable
learner-centered attributes. For example, students can be actively involved in the
knowledge-making process, through writing a collaborative essay in Google Docs or
defining a concept in a wiki. These examples show learners interacting with society,
although the interactions are virtual, using computers based in a fixed location, with
the learners shut off from the rest of the physical world. What e-learning lacked early
on were physical interactions with the environment and society, without spatial and
temporal limitations.
M-Learning
During 2005, m-learning became a recognized term. M-learning as defined in this
chapter encapsulates the attributes identified in Table 1.1 for learner-centered pedagogies.
M-learning makes not only a step, but a leap further into the realm of learner-centered
pedagogies. Still, this did not happen all at once.
Early on, m-learning was typically used to channel e-learning methods and techniques,
quickly exposing the limitations of cell phones and PDAs compared with desktop
computers at the time (Traxler, 2011). Early mobile technologies lacked functionality,
screen size, processor speed, and battery life. Many of the unique opportunities offered
by the mobile devices were not utilized.
As the 2000s progressed, the interest in PDAs decreased, as smartphones offered the
same application and Web functionalities, but with the added mobile-phone capability.
Cell phones, which were once a symbol of financial prowess, became a companion for
the masses. Although technology was often an expensive option in higher education,
colleges found that the number of students owning devices cut or abolished additional
school cost entirely. Tablet computers continued the trend toward greater mobility. To
put it simply, the first devices to be called tablets were laptops with a rotating screen
and touch-screen capabilities, such as the Microsoft Tablet PC, commercially available
in 2001. Ultra-mobile PCs, such as the Wibrain B1, were quietly introduced on the market
in 2006 as smaller, more mobile versions of a laptop/tablet, but were quickly supplanted
12 • Helen Crompton
by today’s tablets, such as the iPad (2010) and Motorola Xoom (2011), which are overall
more mobile that their initial counterparts.
As m-learning continued to develop, the multiple affordances the devices offered to
further extend learner-centered pedagogies became evident. Traxler (2011) described
five ways in which m-learning offers new learning opportunities: (1) contingent learning,
allowing learners to respond and react to the environment and changing experiences;
(2) situated learning, in which learning takes place in the surroundings applicable to the
learning; (3) authentic learning, with the tasks directly related to the immediate learning
goals; (4) context-aware learning, in which learning is informed by the history and the
environment; and (5) personalized learning, customized for each unique learner in terms
of abilities, interests, and preferences.
Technologies advanced to provide other forms of mobile technology, such as advanced
tablets and laptops with many additional capabilities. Mobile phones now have the same
capabilities as microcomputers, at a small fraction of the size. As m-learning is rapidly
developing, offshoots of m-learning are being created. One such subdivision is context-
aware ubiquitous learning, which describes learning that offers seamless services, adap-
tive services, and context-aware services (Yang, Zhang, & Chen, 2007), in which
computing, communication, and sensor devices are integrated into the daily life of
a learner. M-learning and the offshoot u-learning literally embody learner-centered
education, in that learning will soon be omnipresent to the learner.
CONCLUSION
Although m-learning is a relatively young field, this chapter provides a diachronic
overview of how the philosophical, pedagogical, and conceptual underpinnings of a
learner-centered approach, as well as the technological accomplishments, have
engendered m-learning as the field it is today. Although this chapter has covered historical
events leading to the field of m-learning, one must remember that this is merely one
chapter of a book. For all the details that have been given, there are probably many that
have been missed. A message to take away from this chapter is that, in 1972, Kay had a
vision of a mobile-learning technology, compact enough to easily transport, with the
capacity to store multiple reference materials and enough power to outrace the senses.
Although the Dynabook was beyond the capabilities of technologies at that time,
technologies have now caught up with this vision, and Kay’s ideas for an alternative
learning paradigm are appearing throughout the world.
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2
M-LEARNING AS A SUBFIELD OF OPEN AND
DISTANCE EDUCATION
William C. Diehl
Although it is clear that the use of mobile devices for educational purposes is increasing,
and that m-learning has the potential to revolutionize the way that people learn, the use
of technology to connect learners with content and with teachers at a distance is not
new. Indeed, since the beginning of correspondence education, and throughout the
evolution of open and distance education, new technologies have made it possible
for teachers and organizations to systematically deliver educational materials, and for
students and teachers to communicate with one another at a distance. Like mobile
devices, technologies such as the printing press, radio, television, satellites, and the com-
puter—and systems such as the postal service and the Internet—have also increased the
opportunities for both planned and spontaneous individual informal learning.
The purpose of this chapter is to present m-learning in a historical context, in relation
to the field of distance education, and to provide an overview of the rich history of the
field that can be drawn upon as educators look to the future of m-learning. This chapter
will address the following topics: (1) united aims in a fractured field, and (2) social and
technological foundations of distance education.
15
16 • William C. Diehl
There are myriad methods of development, design, and delivery in the thousands of
distance-education systems operating today, and they range from the use of more
traditional methods of correspondence, to television, to Internet-based methods. Course
design also varies from system to system and ranges widely, incorporating course teams
in some instances and, in others, relying on the instructor for the individual course design
and development. The field of distance education, in many ways, is fractured. Saba (2005)
sees different cultures (premodern faculty, modern administration, and postmodern
distance educators) attempting to evolve and survive in the technology-driven academic
environment. The fractures are also caused by conceptual confusion, as new terms
arise and as new technologies are applied to the field (e.g., terms such as e-learning,
m-learning, distributed learning, blended learning, Education 2.0, Web 2.0, flexible
learning) (W. Diehl, 2007; Moore & Kearsley, 2005; Saba, 2005; Thompson, 2007).
Crompton, Muilenburg, and Berge’s (Crompton, 2013, p. 4) definition of m-learning
that has been established for this handbook includes formal and informal learning and
is student centered and self-directed. Forty years ago, Wedemeyer developed a systems
approach in the changing field as a way of providing access to education for
nontraditional adult students (Wedemeyer, 1981). Contrasted to the popular behaviorism
that was prevalent during his career, he applied technology to reach for humanistic educa-
tional results in a student-centered, interactive learning process. Wedemeyer believed
that developing skills that allow students to become independent learners was necessary
so that effective lifelong learning could take place.
Wedemeyer (1971) developed a definition of independent study, defined as:
develop theory related to independent learning and teaching (Moore, 1972, 1973a,
1973b) and, later, the theory of transactional distance (Moore, 1997, 2007, 2013). Moore
also introduced the idea of different types of interaction in distance education
(learner–learner, learner–teacher, learner–content). Holmberg’s theory, which is based
on learner–teacher interaction, stresses that the personal relationship and feelings of
empathy will improve learning in a distance-education setting (Bernath & Vidal, 2007;
W. C. Diehl, 2011b; Holmberg, 1960, 1961, 2003, 2007). Otto Peters’ theory developed
from his recognition that distance-education systems resembled and contained the
characteristics of industrialized systems that existed in a postindustrial society (Bernath
& Vidal, 2007; Peters, 2007; Peters & Keegan, 1994).
With the development of the now ubiquitous World Wide Web, there are “a large—
and seemingly ever-growing—set of communication and information management
tools which can be harnessed for education provision” (Anderson, 2008, pp. 52–53).
Theory building in distance education, which began with Wedemeyer, continues. Scholars
continue to build models upon the work of Holmberg, Moore, and Peters, the goal
being a deeper “understanding of this complex educational context” that will “lead us
to hypotheses, predictions, and most importantly, improvements in our professional
practice” (Anderson, 2008, p. 68).
Educational opportunities that were established also had political motivations. As more
and more working-class people became interested in learning, various political groups
(which merged and evolved to become the Labour party) became especially active in
establishing classes that taught about democracy and socialism—in order to “integrate
the working classes, train them for power and lead them to political victory” (Goldman,
1999, p. 95). Later, in 1884, manual workers gained the vote, further increasing
the numbers of eligible voters. During this 54-year period (between 1831 and 1885), the
number of men who were eligible to vote rose from 366,000 to approximately 8 million.
The right to vote, however, still excluded women and the lower classes.
Improvement societies such as the Wigan Instructive and Philanthropic Society
continued to be established around England. Mechanics’ Institutes remained popular
until after 1870, when the government became involved in education, and public libraries
began to proliferate (Verity, 1995).
the British extension movement, and, only four years later, there were over 200 extension
programs organized. The First Annual Meeting of the National Conferences on University
Extension was held in Philadelphia on December 29 (Hall-Quest, 1926), with the goal
of cooperation between organizations stressed in the proceedings. In attendance were
representatives from about 19 U.S. states, including Bishop John H. Vincent, founder
of the Chautauqua Institute.
Vincent’s Chautauqua Institute extended opportunities to adults in the late 1800s
through a “system of correspondence with professors of departments” (Vincent & Miller,
1886, p. 87) that expanded their face-to-face lectures. Chautauqua’s mission reflected
a growing belief in democratic ideals in education, one that exalted “education—the
mental, social, moral, and religious culture of all who have mental, social, moral, and
religious faculties; of all, everywhere, without exception” (Vincent & Miller, 1886,
p. 4). The Chautauqua idea continued to spread, and it is widely cited today in books
and articles as a major influence on distance and adult education (Kang, 2009; Milam,
1934; Moore, 2003; Moore, Pittman, Anderson, & Kramarae, 2003).
Individuals such as William Rainey Harper were recruited by John Vincent. Harper,
who gained experience at Chautauqua, using correspondence education to teach Hebrew
to his students as early as 1881, was also named principal of the Chautauqua College of
Liberal Arts. Harper went on to establish a university extension program at the University
of Chicago in 1892, and correspondence education was an important part of this division.
Under Harper’s leadership as president, the University of Chicago became a leader in
extending opportunities to adults through correspondence study. Other schools, such
as Penn State, Baylor, and University of Wisconsin, soon followed with their own
programs.
In the next few decades, the University of Wisconsin in Madison became one of the
leading universities in the country, and, in 1903, Charles Van Hise took over as president
and vowed that the university should reach and benefit every citizen in the state. Van
Hise went on to preside over the first annual National University Extension Association
(NUEA) conference in 1915. A decade later, the National Home Study Council was
established, and efforts were made to reform the standards in proprietary correspondence
schools. Correspondence education, during the early part of the 20th century, however,
was dominated by poor standards in proprietary schools and suffered generally from a
poor reputation, but, beginning in the 1950s, Charles Wedemeyer and Gayle Childs
worked at their respective universities and as leaders at the NUEA to establish best
practices, based on research. By 1959, the U.S. Department of Education approved the
National Home Study Council’s (NHSC) Accrediting Commission as an accrediting
agency for correspondence schools, and, a few years later, NUEA adopted standards based
on NHSC criteria (Feasley & Bunker, 2007).
On the global scene, the International Council for Correspondence Education (ICCE)
became an official organization in 1948. The organization, which became the Inter-
national Council for Open and Distance Education (ICDE) in 1982, has always
maintained an “unremitting allegiance to the belief in the value of providing access to
all learners, no matter how dispersed or disadvantaged by economic, personal, or political
situation” (Feasley & Bunker, 2007, p. 24). The organization has focused on international
collaboration, ICT-enabled education, quality and accreditation, globalization, culture
and open and distance learning, and distance education for development (Feasley &
Bunker, 2007).
20 • William C. Diehl
who were 80 miles away. The next morning, the Wisconsin State Journal ran a front-
page story on the event. This kind of publicity helped the station to increase its audience,
and, in the early stages of the use of the station, Lighty was sure to forward letters from
listeners to university president Birge. Birge approved a $500 budget increase for the
upcoming school year. Lighty pushed to develop “an on-air correspondence course in
building and maintaining radio sets,” and “by early October more than one hundred
people had signed up” (Davidson, 2006, p. 69). Another technological development
increased the exposure and appeal of radio—the demonstration in Madison of a car
radio, by B. B. Jones and Max Littleton. Jones and Littleton used the car battery to power
a radio receiver and loudspeaker, and residents in downtown Madison were able to hear
broadcasts, not only from WHA, but also from as far away as Detroit, Pittsburgh, and
Newark.
By the 1940s, commercial stations could be found all over the United States. The events
in Europe and the use of radio for control of the public mindset in Germany and Italy
were well known—and debate centered on who should control the airwaves in the United
States. Battles centered around public vs. commercial control, and, during this time
period, there were only about two dozen educational radio stations out of the over 400
total stations nationwide (Davidson, 2006).
Educational Television
Television is another technology that emerged and initially was seen as having great
potential for educational benefits. Similar to radio, the debate over commercial and public
stations raged. Following World War II, the Federal Communications Commission
(FCC) froze its broadcast licensing process in order to reorganize its licensing system,
and the Joint Committee for Educational Television and Ford Foundation, led by FCC
Commissioner Frieda Hennock, eventually and successfully lobbied the FCC to set aside
242 channels for education (Zechowski, 2010).
Universities such as the University of Iowa experimented with educational
broadcasting as early as 1934. Once World War II began, television was primarily used
for education of air-raid wardens and of the general public on air raids and first aid. In
the post-war period, the Chicago Public Schools and WBDB experimented with
educational broadcasts, and CBS and the New York City Schools conducted two shows
a month for two years. NBC studios provided science shows to junior-high students,
and research they conducted showed promise that educational television could be
effective (Levenson & Stasheff, 1952). In the mid 1940s, there were only six television
stations and 10,000 televisions operating in the United States, but, by 1950, approximately
6 million families owned televisions. Still, few if any commercial television stations were
profitable, and few educational shows were produced (mainly because of infrastructure
and television costs). A few schools in Chicago, Philadelphia, and Baltimore experimented
with educational broadcasting, but, throughout the country, there was minimal use in
schools (Levenson & Stasheff, 1952).
CONCLUSION
Ever since the first system was developed that enabled a student to learn at a distance,
technologies have been used to mediate the educational experience. As each new
technology emerges, distance educators and technologists experiment and research the
22 • William C. Diehl
potential of the new tool, and thus another subfield of distance education is born.
Although each of these new technologies has been hailed as holding the promise of
educational breakthroughs, pedagogical approaches (e.g., teacher centered, behaviorist)
remained relatively consistent and limited for many decades. Additionally, research on
the effectiveness of these approaches was almost nonexistent, and educators who used
these new innovations have often remained isolated within their own technological and
educational silos.
Similarly, personal mobile devices such as smartphones and tablets are at the center
of m-learning, the exciting new subfield of distance education, and they are the latest
technologies to be used in an effort to bridge the geographical and psychological gaps
that are part of the distance-learning experience. As an area of study, m-learning perhaps
provides and represents the most geographically fluid and flexible extension of access
to learning materials and communication opportunities that the world has known. This
handbook lays the groundwork for the work that lies ahead and that will determine
whether or not m-learning professionals will innovate and succeed in using the latest
technologies (for learning) to their fullest potential.
This chapter is a reminder to m-learning professionals that they are a part of the larger
field of distance education, and that they can build upon the lessons learned through
the efforts of those who have laid the groundwork before them. A better understanding
of the evolution of the major field of distance education provides us with insights and
a foundation to build upon in practice and theory, as we venture into the future of
m-learning.
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educationalt
3
A SUMMARY AND CRITIQUE OF M-LEARNING
RESEARCH AND PRACTICE
Thomas Cochrane
24
M-Learning Research and Practice • 25
1. a focus upon devices (for example: handheld computers in schools (Perry, 2003));
2. a focus on learning outside the classroom (for example: MOBILearn (O’Malley
et al., 2005));
3. a focus on the mobility of the learner (for example: MyArtSpace (Sharples, Lonsdale,
Meek, Rudman, & Vavoula, 2007), CONTSENS (Cook, 2010)).
Since 2005, there has been a flurry of m-learning research and case studies, particularly
from the United Kingdom (UK). M-learning and Web 2.0 technologies have been
identified as emerging tools to enhance teaching and learning (Anderson, 2007; Becta,
2007; Johnson, Levine, & Smith, 2007, 2008, 2009; McFarlane, Roche, & Triggs, 2007;
McLoughlin & Lee, 2008; Sharples, Milrad, Arnedillo-Sanchez, & Vavoula, 2009; Traxler,
2007; Trinder, Guiller, Marggaryan, Littlejohn, & Nicol, 2008), but are not usually
explicitly linked together. The following all demonstrate an increase in mainstream
interest in m-learning: the increase in m-learning-focused conferences (for example:
MLearn, Handheld Learning, Multimedia and Information and Communication Tech-
nologies in Education, the International Association for Development of the Infor-
mation Society m-learning conference, Wireless Mobile and Ubiquitous Technologies
in Education); research projects and briefing papers from organizations such as the Joint
Information Systems Committee (JISC) and the British Educational Communications
and Technology Agency (Becta); articles in educational journals such as Educause and
the Journal of Computer Assisted Learning; the establishment of several m-learning-
focused journals (for example: International Journal of Mobile Learning and Organization,
International Journal of Mobile and Blended Learning, International Journal of Handheld
Computing Research); and books (Ally, 2009; Metcalf, 2006; Pachler, Bachmair, & Cook,
2010; Ryu & Parsons, 2009; Woodill, 2010).
Content delivery to mobile devices may well have a useful place in m-learning,
however, there is an imperative to move from a view of e- and m-learning as solely
delivery mechanisms for content . . . Handheld devices are emerging as one of the
most promising technologies for supporting learning and particularly collaborative
learning scenarios.
(Hoppe et al., 2003, p. 1)
26 • Thomas Cochrane
While delivery of educational content to mobile devices may have specific uses in
training and professional development, there are other approaches to mobile learning
that can make better use of the distinctive properties of mobile technology, including
context-based guidance, learning through conversation, and mobile media creation.
(p. 19)
For example, Cook’s (2010) m-learning research projects focused upon augmenting the
learners experience in the field, and, in reflection, he asks, “How do we get beyond good
28 • Thomas Cochrane
and useful exemplars?” (Cook, 2009b, p. 35). He proposes that to get wide-scale practi-
tioner and institutional uptake requires an institutional cultural change. Several criticisms
can be leveled at these “exemplars”: the projects do not demonstrate a focus upon
student-generated content or contexts, as they are predefined; there is no long-term
change in student learning paradigms, as these are short, day-long projects with no
longitudinal scaffolding for students to personally appropriate the use of the mobile tools
beyond the project; the students involved are self-motivated learners and in small
numbers, minimizing transferability; and there is a high technical requirement for these
projects, involving the development of project-specific and intricate augmented-reality
multimedia.
Cochrane (2010) and Cochrane and Bateman (2010, 2011) propose an alternative
approach to m-learning design to minimize the technical expertise required for
m-learning implementation and maximize transferability, while explicitly using a social-
constructivist pedagogical foundation, focusing upon the potential of Mobile Web 2.0.
Mobile Web 2.0 enables learner-generated content and learner-generated contexts, as
suggested by Cook, Bradley, Lance, Smith, and Haynes (2007) and Luckin et al. (2008),
guided by the pedagogical integration of these into their courses, as emphasized by
Herrington and Herrington (2007) and Laurillard (2007). Examples of m-learning pro-
jects with a focus on freely available Mobile Web 2.0 tools and a social-constructivist
pedagogy include the work of Chan (2007), the JISC-funded Mobilising Remote Student
Engagement (MORSE) project (Andrew, Hall, & Taylor, 2009), and the m-learning
projects at the University of Wollongong (A. Herrington, 2008; J. Herrington et al., 2009;
J. Herrington, Mantei, Herrington, Olney, & Ferry, 2008). Chan investigated the potential
of moblogging to support work-based learning for apprentice bakery chefs. The MORSE
project (November 2008 to October 2010) investigated the use of Mobile Web 2.0 tools
to support students away from the institution during field trips and work placement
(ranging from one day to two weeks’ duration, up to 15 times per year). The University
of Wollongong projects were a series of short-term (six-weeks long) m-learning projects
based around the affordances of institutionally loaned Palm Treo smartphones and iPods
in tertiary education.
action research, experiment studies, survey research, basic research, applied research,
and normative research) and four research purposes (describing, developing, under-
standing, and evaluating). The reviewers found that the representative m-learning
research consisted predominantly of small-scale descriptive case studies, with little
evaluation and reflection witnessed. An action-research methodology was used by only
5 percent of these papers. This indicates that there is a significant gap in the literature
of m-learning research dealing with longitudinal action-research projects. With some
notable exceptions (for example, MoLeNET), m-learning research has been predomi-
nantly characterized by short-term case studies focused upon the implementation of
rapidly changing technologies with early adopters but with little evaluation, reflection,
or emphasis on mainstream tertiary-education integration.
However, the identified shortcomings can be addressed by the explicit planning and
investigation of these issues within m-learning research-project design. Although the
first four identified shortcomings of m-learning research have been signaled by several
researchers, there has been little emphasis upon the last three shortcomings identified
here. The author believes that this is the result of the focus of the three phases (see the
following section) of m-learning research upon short-term projects that explore
m-learning mainly within informal learning contexts, with little focus upon sustainable
integration of m-learning into formal education contexts.
In summary, the literature indicates that there is a gap in m-learning research around
the integration of Mobile Web 2.0 within longitudinal projects focused upon learner-
generated content and learner-generated contexts.