Rules For 30
Rules For 30
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(Unused Throws):
Lo -
4-
5-
6-
7-
8-
9-
10 -
11 -
12 -
Total:
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Gameplay: Throw all six dice. You can rethrow the dice, keeping some or none of the
original throw. You can then make a third throw, keeping whatever dice you want.
After three throws, you have to score the dice. You can quit, however, after one, two,
or three throws.
Pick one of the rows to score in. Let's consider the rows 4 through 12 for now. Score
only the dice that show that number or any dice that sum up to that number. For
example, if the dice read 1-3-3-4-5-6 and you wanted to score in the "6" row, you could
use the dice that read 1 and 5 (which sum up to 6), 3 and 3 (same reason), and 6. The
score would be 18, which you would write next to "6" in the scoresheet.
There is no limit to the number of dice that can be used in a sum. So, for example, on
the same roll, you could score 22 in the "11" row (5+6 = 11, as does 1+3+3+4). But no
die can be used more than once. So if you wanted to score in the "7" row using those
dice, you could score 14 for 1+6 and for 3+4. But you couldn't add a third 7 for 1+3+3,
since the 1 and one of the 3's has already been used.
Scoring in the row labeled "Lo" works a little differently. Simply score for every die that
is 3 or less. Thus, in the above example, you would score 7
(1 + 3 + 3).
If you used fewer than three throws before scoring, make a note of the throws less than
the maximum in the line "Unused Throws" in the scoresheet. Use hashmarks on this
line to keep a running total for the entire game. Thus, if you quit after one throw, add
two hashmarks to this row; if you quit after two throws, add one hashmark.
Now roll all six dice again and begin another set of three (at a maximum) throws. Score
the result next to one of the rows of the scoresheet when you decide to quit. However,
you can only use a row that you haven't already scored against. Don't forget to make
note of any unused throws.
Continue this process until you have a score next to all ten lines on the scoresheet. If
you have used all 30 throws to obtain these scores, the game is over. However, if you
haven't, you will have a number of hashmarks next to the "Unused Throws" row. These
are the remaining throws you have left. Play as before, again scoring after one, two, or
three rolls. This time, however, you can replace the result in one of the rows with your
new score if it is higher. If the score is lower, you can ignore it, but of course you have
still used up throws. Once you replace the score in a row or choose not to score, roll all
six dice on your next throw. You can replace a row's score more than once. Continue
until you have run out of unused throws, which means you will have thrown the dice 30
times.
Total up the numbers in the ten scoring rows. You win if your total is 200 points or
higher.
30 can also be played competitively. Each player rolls their own dice and continues
until they score in a row. Whoever has the highest total at the end of the game wins.