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Agile Assignment-2 (2224691)

The document outlines the twelve practices of Extreme Programming (XP), an agile software development methodology that focuses on customer satisfaction and rapid iteration. It details the XP lifecycle phases, including planning, iteration, release, feedback, and retrospective, along with tools commonly used in XP such as version control systems and continuous integration tools. These practices and tools aim to enhance flexibility, improve quality, and increase customer satisfaction throughout the development process.

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0% found this document useful (0 votes)
11 views4 pages

Agile Assignment-2 (2224691)

The document outlines the twelve practices of Extreme Programming (XP), an agile software development methodology that focuses on customer satisfaction and rapid iteration. It details the XP lifecycle phases, including planning, iteration, release, feedback, and retrospective, along with tools commonly used in XP such as version control systems and continuous integration tools. These practices and tools aim to enhance flexibility, improve quality, and increase customer satisfaction throughout the development process.

Uploaded by

chat38525
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IK Gujral Punjab Technical University,

Main Campus
Department of Computer Science & Engineering

Assignment-2nd

Agile Software Development

Submitted To: Submitted By:

Ms. Jappreet Kaur Kartik Sharma

2224691

B.tech (7th Sem)


Twele practices of XP(extreme programming) :
Extreme Programming (XP) is an agile software development methodology that emphasizes
customer satisfaction, flexibility, and rapid iteration. Here are the twelve practices of XP:
1. Continuous Integration: Developers frequently integrate their work, which helps to
detect issues early.
2. Test-Driven Development (TDD): Writing tests before coding to ensure that the
software meets requirements from the outset.
3. Pair Programming: Two developers work together at one workstation, promoting
collaboration and knowledge sharing.
4. Refactoring: Regularly improving the code's structure without changing its behavior
to enhance readability and maintainability.
5. Collective Code Ownership: Any developer can change any part of the codebase,
encouraging collaboration and reducing bottlenecks.
6. Coding Standards: Establishing and following coding conventions to ensure
consistency and readability.
7. Sustainable Pace: Maintaining a work pace that can be sustained over the long term
to avoid burnout.
8. Customer Collaboration: Involving the customer in the development process to
ensure the product meets their needs.
9. Simple Design: Keeping the design as simple as possible to meet current
requirements and avoid unnecessary complexity.
10. Metaphor: Using shared vocabulary and concepts to help communicate ideas among
team members and stakeholders.
11. Small Releases: Delivering software in small, frequent releases to gather feedback
and adapt to changes quickly.
12. Continuous Feedback: Regularly gathering feedback from stakeholders to improve
the product and the process.
These practices are designed to enhance flexibility, improve quality, and increase customer
satisfaction throughout the development process.

Life Cycle and Tools for XP :


The Extreme Programming (XP) lifecycle consists of several phases that emphasize iterative
development, continuous feedback, and collaboration. Here’s a breakdown of the XP
lifecycle and commonly used tools:
XP Lifecycle Phases
1. Planning:
o Identify user stories and prioritize them.
o Create a release plan based on customer needs and development capabilities.
2. Iteration:
o Each iteration typically lasts 1-3 weeks and includes:
▪ Design: Simplifying and refining the design based on user stories.
▪ Coding: Implementing features using practices like pair programming
and TDD.
▪ Testing: Continuous testing to ensure quality through automated tests.
3. Release:
o Deliver small, functional increments to users.
o Gather feedback to inform future iterations.
4. Feedback:
o Review progress with stakeholders.
o Adjust plans and priorities based on user feedback and changing requirements.
5. Retrospective:
o Reflect on the iteration to identify improvements in processes and practices.
Tools Commonly Used in XP
1. Version Control Systems:
o Git, Subversion (SVN): For managing code versions and facilitating
continuous integration.
2. Continuous Integration Tools:
o Jenkins, Travis CI, Circle CI: Automate the build and testing process, enabling
frequent integration.
3. Testing Frameworks:
o JUnit, N Unit, TestNG: For implementing test-driven development (TDD) and
ensuring code quality through automated tests.
4. Collaboration Tools:
o Jira, Trello, or Asana: For tracking user stories, tasks, and progress.
5. Documentation Tools:
o Confluence, Notion: For maintaining project documentation and facilitating
communication among team members.
6. Code Review Tools:
o Crucible, GitHub Pull Requests: For collective code ownership and ensuring
code quality through peer reviews.
7. Build Automation Tools:
o Maven, Gradle: For automating the build process and managing project
dependencies.
These tools and practices help teams implement XP effectively, promoting collaboration,
flexibility, and high-quality software development.

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