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The script is designed for a game environment, checking for specific functions in the executor and kicking the player if unsupported functions are detected. It includes features to limit player movement speed and jump power, disable auto-jump, and modify game physics settings. Additionally, it alters the skybox and disables size change events for character parts to prevent unintended modifications.

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m8x9mwsn4r
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0% found this document useful (0 votes)
4 views3 pages

Message 2

The script is designed for a game environment, checking for specific functions in the executor and kicking the player if unsupported functions are detected. It includes features to limit player movement speed and jump power, disable auto-jump, and modify game physics settings. Additionally, it alters the skybox and disables size change events for character parts to prevent unintended modifications.

Uploaded by

m8x9mwsn4r
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

local plr = game:GetService("Players").

LocalPlayer

local functions = {
getgc = typeof(getgc) == "function",
hookfunction = typeof(hookfunction) == "function",
getconnections = typeof(getconnections) == "function",
getrawmetatable = typeof(getrawmetatable) == "function",
setreadonly = typeof(setreadonly) == "function" or typeof(make_writeable) ==
"function",
}

for name, ok in pairs(functions) do


if not ok then
plr:Kick("Your executor does not support the function:" .. name .. "Use a
better executor like Velocity or Swift.")
setclipboard("https://discord.gg/UmkYVFu9aV")
return
end
end

local function spoof()


local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")

hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if hum.WalkSpeed > 23 then hum.WalkSpeed = 23 end
end)
hum:GetPropertyChangedSignal("JumpPower"):Connect(function()
if hum.JumpPower > 50 then hum.JumpPower = 50 end
end)
hum:GetPropertyChangedSignal("AutoJumpEnabled"):Connect(function()
hum.AutoJumpEnabled = false
end)

hum.WalkSpeed = math.min(hum.WalkSpeed, 23)


hum.JumpPower = math.min(hum.JumpPower, 50)
hum.AutoJumpEnabled = false
end

plr.CharacterAdded:Connect(function()
task.wait(1)
spoof()
end)

if plr.Character then spoof() end

local mt = getrawmetatable(game)
setreadonly(mt, false)
local oldIndex = mt.__index

mt.__index = newcclosure(function(t, k)
if t == workspace and k == "GetRealPhysicsFPS" then
return function() return 60 end
end
return oldIndex(t, k)
end)

local function sizecon(obj)


if obj then
for _, conn in pairs(getconnections(obj:GetPropertyChangedSignal("Size")))
do
conn:Disable()
end
end
end

local tps = workspace:FindFirstChild("TPSSystem")


if tps and tps:FindFirstChild("TPS") then
sizecon(tps.TPS)
end

local actions = workspace:FindFirstChild("FE") and


workspace.FE:FindFirstChild("Actions")
if actions then
local remote = actions:FindFirstChild("AREY0UWINNINGS0N")
if remote then
for _, conn in pairs(getconnections(remote.OnClientEvent)) do
conn:Disable()
end
end
end

for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and islclosure(v) and debug.getinfo(v).name == "Ban"
then
hookfunction(v, function() end)
end
end

local lighting = game:GetService("Lighting")


local dfsky = {
SkyboxBk = "rbxassetid://6778646360",
SkyboxDn = "rbxassetid://6778658683",
SkyboxFt = "rbxassetid://6778648039",
SkyboxLf = "rbxassetid://6778649136",
SkyboxRt = "rbxassetid://6778650519",
SkyboxUp = "rbxassetid://6778658364"
}

local sky = lighting:FindFirstChildOfClass("Sky")


if sky then
for prop, id in pairs(dfsky) do
pcall(function()
sky[prop] = id
end)
end
end

local function sizedetect()


local char = plr.Character or plr.CharacterAdded:Wait()
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
for _, conn in
pairs(getconnections(part:GetPropertyChangedSignal("Size"))) do
conn:Disable()
end
end
end
end

if plr.Character then sizedetect() end


plr.CharacterAdded:Connect(function()
task.wait(1)
sizedetect()
end)

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