Manhunt V1.3
Manhunt V1.3
MANHUNT
Manhunt is a gameplay–driven narrative scenario for Infinity: The Game. This Unofficial
supplement introduces an alternate mode of play in which players assume one of two
opposing roles: those who hunt and those who harbor the Fugitives of the Human Sphere.
Set within a dense urban environment, players engage in close-quarters operations
involving room-clearing, Booby Traps, Civilian Interrogation, and hidden Supply
Caches—all while pursuing a Fugitive on the run.
Inspired by the Imperial Service and the events of operation Tiān-Nù (天怒, Heavenly Wrath)
that developed in Shinju and Kuraimori after the so-called Sunday of Tears (淚水星期日,
Lèishuǐ Xīngqírì), this narrative scenario allows players to bring alive the deadly cat-and-
mouse games taking place in the heart of the StateEmpire.
INTENT
This supplement is fully compatible with All Factions, encouraging the use of rare units,
thematic proxies, and lesser-seen profiles. It shifts the focus away from traditional military
engagements and toward urban pursuits, Investigations, and emergent storytelling,
offering fresh tactical challenges and new ways to engage with Infinity’s rich universe.
PLAYER ROLES
Players must choose one of the two available roles. This can be decided by mutual agreement
or by rolling for Initiative with the winner of the FTF roll playing as the Taskforce.
TASKFORCE ORGANIZATION
The Authorized Bounty Taskforce is The Political Sanctuary Organization,
a state-sanctioned paramilitary unit is an O-12 Bureau Athena-led operation
operating under the authority of the tasked with protecting political refugees,
Bounty Hunter Syndicate, tasked with the and other vulnerable persons in the
apprehension or elimination of Fugitives Human Sphere. Rooted in advocacy for
and rogue elements within the Human human rights and legal due process, the
Spheres with extreme prejudice. Organization opposes extra-judicial
detainment.
The Taskforce’s goal is to capture the
Fugitive and High-Value Targets (HVTs) or The Organization goal is to rescue the
Suspicious Civilians for questioning. Fugitive and Extract High-Value Targets
(HVTs) or Innocent Civilians to safety.
TASKFORCE EFFECTS ORGANIZATION EFFECTS
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BASIC RULES
PARTICIPANTS LEAD MARKERS
In order to take part in the Manhunt Each Lead Marker is placed as close as
scenario players need the following possible to the Center of each building that
materials: is located outside of the deployment zones.
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ADDITIONAL RULES
CIVEVAC
This Common Skill allows a Model to con- INTERROGATION
trol a Civilian or Fugitive in game. These Civilians and High-Value Targets (HVTs)
rules can be found on Pg.10 of the ITS Sea- may be Interrogated by a Trooper in base-
son 16 Document. to-base contact by declaring the Discover
Skill.
CASEVAC » If the WIP Roll is successful, apply the result
ITS rules for CASEVAC are applied,
from Chart I.4, in the case of an HVT, the
This skill allows Troopers to carry other Interrogator receives +1SD on Investigation
figures that are in a Stunned, Immobilized, rolls
or Unconscious State. These rules can » If the interrogated HVT is aligned with the
be found on Pg.11 of the ITS Season 16 Interrogating Trooper’s faction, the roll
Document. receives a +3 MOD
» If the HVT is opposed to the Interrogating
Troopers faction, the roll suffers a - 3 MOD
CUBEVAC
The CUBEVAC Skill represents a Trooper
Recovering the Cube of a downed ally. INVESTIGATION
Players may secure and investigate
CUBEVAC (SHORT SKILL) Optional buildings by moving a Trooper into Zone
of Control (ZoC) of a Lead Marker and
REQUIREMENTS declaring the Discover Skill.
» Only Models, not Markers, may declare this
Common Skill. Any Marker that declares » If the WIP Roll is successful, the player
CUBEVAC is automatically revealed. immediately rolls on the Chart I.1 and then
» The Trooper must be in Silhouette (S) follows up with a secondary roll on the
contact with an allied Trooper currently in an resulting Sub-Chart
Unconscious State. » The opposing player then places the
» The target Trooper possess a Cube or Cube 2.0 revealed result within the ZOC of that Lead
Marker
EFFECTS » That Lead Marker is then removed from
» The declaring Trooper enters CUBEVAC play
State.
» Place a CUBEVAC marker in base contact If the Fugitive has not yet appeared by
with declaring Trooper the time the final Lead Marker would be
resolved, that Lead Marker is automatically
EXTRACTION counted as a 20 (FUGITIVE!) Result on the
Civilians, HVTs, and Fugitives may be Investigation roll upon its Discovery.
extracted by the controlling player using
one of the following methods: Investigation Chart I.1
Roll Investigation Result Chart
» CIVEVAC or CASEVAC procedures, as
appropriate. 1-3 Empty Building (No Result) -
4 E/M Mine
» Booby Traps are considered Hostile to both
players. 5 Monofilament Mine
8 Viral Mine
SECRET CACHE
If a Secret Cache results from Chart I.1, the 9 CrazyKoala
13 Combi Turret
FUGITIVE!
14 AP Rifle Turret
The Fugitive enters play in their own combat
group with one irregular order under the 15 MK12 Turret
Organization Control. The CIVEVAC rule can 16 Hit by Flash Pulse
be applied to the Fugitive.
17 Hit by Adhesive Launcher Rifle
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INVESTIGATION CHARTS
Civilian Chart I.4
Roll Civilian Interrogation Result MOV ARM BTS VITA
1-2 GoGo Marlene Interrogator Targeted 4–4 0 0 1
Marine Engineering
16 Interrogator Receives AutorepairSuite 4–4 0 0 1
Officer
17 Person of Interest Next HVT enters play in the targeted state 17 EXO, Exrah Executive Officer
19 Major Development Fugitive enters play in the targeted State. 19 Speculo Killer
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SANCTIONS
In League or narrative event play, players Sanctions Chart S.2
who accumulate Notoriety p.8 Chart P.1 Notoriety Notoriety Sanction Effect
may be subject to Sanctions by their Req. Cost
10 5 Miranda Ashcroft
10 Relief All Players Notoriety gains - 1
20 0 John Hawkwood, Mercenary Officer
0 De-Regulate Remove a Sanction 0 20 Armand “Le Muet”, Freelance Killer
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SCORING
During the course of the League, players will track their successful extractions as well as
two separate scores:
Prestige represents a player’s accomplishments and standing in the eyes of the public,
their superiors, or the greater Human Sphere. It is awarded for mission success, heroic
actions, and exemplary conduct according to Chart P.1.
Killing an HVT - 4
CUBEVAC an HVT 1 -
Kill a Civilian - 3
CUBEVAC a Civilian - -1
Using ammunition banned by the Concilium Convention (DA, EXP, Monofilament, Shock, T2,
- +1
Viral) in LOF of a Warcor or Dragon Lord
The winner of the Scenario / League is the player with the Highest Prestige. If two or
more players are tied, break the tie in the following order:
ACKNOWLEDGMENTS
Thank you to everyone who helped make this project possible. This is a fan-made project
developed during personal time. It represents the current iteration of an evolving design—
one that is expected to continue improving, especially with community feedback.
Please submit your feedback or stories or ideas @ www.warsen.al/manhunt.
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