0% found this document useful (0 votes)
30 views8 pages

Manhunt V1.3

Manhunt is an unofficial gameplay scenario for Infinity: The Game where players take on roles as either the Authorized Bounty Taskforce or the Political Sanctuary Organization, engaging in urban operations to capture or rescue fugitives. The scenario emphasizes tactical challenges and storytelling, allowing for flexible play as standalone missions or league events. Players must construct a 300-point army and utilize various mechanics like investigations, booby traps, and extraction methods to achieve their objectives.

Uploaded by

dave
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
30 views8 pages

Manhunt V1.3

Manhunt is an unofficial gameplay scenario for Infinity: The Game where players take on roles as either the Authorized Bounty Taskforce or the Political Sanctuary Organization, engaging in urban operations to capture or rescue fugitives. The scenario emphasizes tactical challenges and storytelling, allowing for flexible play as standalone missions or league events. Players must construct a 300-point army and utilize various mechanics like investigations, booby traps, and extraction methods to achieve their objectives.

Uploaded by

dave
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

1

MANHUNT
Manhunt is a gameplay–driven narrative scenario for Infinity: The Game. This Unofficial
supplement introduces an alternate mode of play in which players assume one of two
opposing roles: those who hunt and those who harbor the Fugitives of the Human Sphere.
Set within a dense urban environment, players engage in close-quarters operations
involving room-clearing, Booby Traps, Civilian Interrogation, and hidden Supply
Caches—all while pursuing a Fugitive on the run.

Inspired by the Imperial Service and the events of operation Tiān-Nù (天怒, Heavenly Wrath)
that developed in Shinju and Kuraimori after the so-called Sunday of Tears (淚水星期日,
Lèishuǐ Xīngqírì), this narrative scenario allows players to bring alive the deadly cat-and-
mouse games taking place in the heart of the StateEmpire.

INTENT
This supplement is fully compatible with All Factions, encouraging the use of rare units,
thematic proxies, and lesser-seen profiles. It shifts the focus away from traditional military
engagements and toward urban pursuits, Investigations, and emergent storytelling,
offering fresh tactical challenges and new ways to engage with Infinity’s rich universe.

Manhunt is designed for flexible play — whether as a Standalone Mission, a Narrative


Event, or a 3—4 Week League. Its list restrictions, randomized charts, and narrative focus
are intended to create memorable moments, driven by the unpredictable chaos of the
Human Sphere’s most dangerous Manhunts.

PLAYER ROLES
Players must choose one of the two available roles. This can be decided by mutual agreement
or by rolling for Initiative with the winner of the FTF roll playing as the Taskforce.

TASKFORCE ORGANIZATION
The Authorized Bounty Taskforce is The Political Sanctuary Organization,
a state-sanctioned paramilitary unit is an O-12 Bureau Athena-led operation
operating under the authority of the tasked with protecting political refugees,
Bounty Hunter Syndicate, tasked with the and other vulnerable persons in the
apprehension or elimination of Fugitives Human Sphere. Rooted in advocacy for
and rogue elements within the Human human rights and legal due process, the
Spheres with extreme prejudice. Organization opposes extra-judicial
detainment.
The Taskforce’s goal is to capture the
Fugitive and High-Value Targets (HVTs) or The Organization goal is to rescue the
Suspicious Civilians for questioning. Fugitive and Extract High-Value Targets
(HVTs) or Innocent Civilians to safety.
TASKFORCE EFFECTS ORGANIZATION EFFECTS

» Automatically has the Initiative. » Automatically has the Deployment.


» Overseen by an Imperial Dragon Lord. » Supported by a WARCOR Attaché.
» Reinforced by an Authorized Bounty » Gains control of the Fugitive once
Hunter based on their Notoriety. discovered.

2
BASIC RULES
PARTICIPANTS LEAD MARKERS
In order to take part in the Manhunt Each Lead Marker is placed as close as
scenario players need the following possible to the Center of each building that
materials: is located outside of the deployment zones.

» Lead Markers or other suitable tokens


» Clue Markers or other suitable tokens CLUE MARKERS
» Urban terrain consisting of multiple Some Charts may result in +1 SD on
buildings Investigation rolls, this result can be
» Models or proxies for Civilians, HVTs, marked on the army list or with a Clue
and or Fugitives. Marker.

ARMY CONSTRUCTION INITIATIVE AND OBJECTIVES


Players must each construct a 300-Point The Taskforce Player begins the game with
Army List using standard Infinity Army the Initiative.
building rules. As this is a Paramilitary
Operation, the following special restrictions At the start of the game, the Taskforce
apply: Player must roll on Chart I.6 determine
which Fugitive they are pursuing
» Each player is limited to 2 SWC
» Troopers with a SWC greater than .5 In the case of a League Format, all
may not be included in the Army List participants must roll together to determine
» Dragon Lords and WARCORS are the Fugitive and re-roll duplicate results
non-combatants and cannot declare as needed to ensure there are no duplicate
attacks. Fugitives.

BONUS TROOPS CIVILIANS


The following Troopers are added to each The rules for Civilians can be found on Pg.11
player’s Army List at no cost in Points or of the ITS Season 16 Document and are
SWC: applied with the following exceptions:

» The Taskforce Player receives one » Civilians no longer ignore effects or


Dragon Lord (Imperial Service Judges) damage
» The Taskforce Player receives one » Civilians posses the MOV, ARM, BTS,
Bounty Hunter of their choice that they and VITA attributes as shown in chart I.4
have earned the required Notoriety and » Civilians can Activate Deployable
Prestige for, as per Chart B.1 wich is not Weapons
limited to by the .5 SWC restriction.
» The Organization Player receives one
WARCOR (War Correspondents) HIGH-VALUE TARGETS (HVTS)
» Dragon Lords and WARCORS cannot ITS rules for CIVEVAC are applied, This
Common Skill allows a Model to control a Civilian
declare Attacks.
/ HVT / or Fugitive in game. These rules can
be found on Pg.10 of the ITS Season 16
BATTLEFIELD SETUP Document.
Players set up terrain following the standard The ITS rules for DESIGNATED TARGETS
guidelines outlined in the N5 Rulebook. It are applied for HVTs. These rules can
is recommended that the table features an
be found on Pg.11 of the ITS Season 16
urban environment featuring at least Six
Buildings outside the Deployment Zones. Document.

3
ADDITIONAL RULES
CIVEVAC
This Common Skill allows a Model to con- INTERROGATION
trol a Civilian or Fugitive in game. These Civilians and High-Value Targets (HVTs)
rules can be found on Pg.10 of the ITS Sea- may be Interrogated by a Trooper in base-
son 16 Document. to-base contact by declaring the Discover
Skill.
CASEVAC » If the WIP Roll is successful, apply the result
ITS rules for CASEVAC are applied,
from Chart I.4, in the case of an HVT, the
This skill allows Troopers to carry other Interrogator receives +1SD on Investigation
figures that are in a Stunned, Immobilized, rolls
or Unconscious State. These rules can » If the interrogated HVT is aligned with the
be found on Pg.11 of the ITS Season 16 Interrogating Trooper’s faction, the roll
Document. receives a +3 MOD
» If the HVT is opposed to the Interrogating
Troopers faction, the roll suffers a - 3 MOD
CUBEVAC
The CUBEVAC Skill represents a Trooper
Recovering the Cube of a downed ally. INVESTIGATION
Players may secure and investigate
CUBEVAC (SHORT SKILL) Optional buildings by moving a Trooper into Zone
of Control (ZoC) of a Lead Marker and
REQUIREMENTS declaring the Discover Skill.
» Only Models, not Markers, may declare this
Common Skill. Any Marker that declares » If the WIP Roll is successful, the player
CUBEVAC is automatically revealed. immediately rolls on the Chart I.1 and then
» The Trooper must be in Silhouette (S) follows up with a secondary roll on the
contact with an allied Trooper currently in an resulting Sub-Chart
Unconscious State. » The opposing player then places the
» The target Trooper possess a Cube or Cube 2.0 revealed result within the ZOC of that Lead
Marker
EFFECTS » That Lead Marker is then removed from
» The declaring Trooper enters CUBEVAC play
State.
» Place a CUBEVAC marker in base contact If the Fugitive has not yet appeared by
with declaring Trooper the time the final Lead Marker would be
resolved, that Lead Marker is automatically
EXTRACTION counted as a 20 (FUGITIVE!) Result on the
Civilians, HVTs, and Fugitives may be Investigation roll upon its Discovery.
extracted by the controlling player using
one of the following methods: Investigation Chart I.1
Roll Investigation Result Chart
» CIVEVAC or CASEVAC procedures, as
appropriate. 1-3 Empty Building (No Result) -

» Once a target is in the respective state, 4-7 BOOBY TRAP! I.2


the controlling player must move the
8 - 11 High-Value Target (HVT) I.3
Model so that its base is in contact with
their own Board Edge. 12 - 15 Civilian I.4

» Upon reaching the board edge, 16 - 19 Secret Cache I.5


the CIVEVAC or CASEVAC Model 20 FUGITIVE! I.6
is removed from the game and is
considered successfully Extracted.
4
INVESTIGATIONS
BOOBY TRAPS Booby Traps Chart I.2
If a BOOBY TRAP! Results from Chart I.2, the Roll BOOBY TRAP!
opposing player places the corresponding 1 Disco Baller
Marker or Model as indicated by the Booby
2 AP Mine
traps within the Zone of Control (ZoC) of the
Lead Marker that was investigated. 3 Cybermine

4 E/M Mine
» Booby Traps are considered Hostile to both
players. 5 Monofilament Mine

» Booby Traps are Controlled by the Non-Active 6 Para Mine


Player.
7 Shock Mine

8 Viral Mine
SECRET CACHE
If a Secret Cache results from Chart I.1, the 9 CrazyKoala

investigator has found a hidden stash of 10 MadTrap


equipment or evidence. Apply the effect of
11 Repeater
the corresponding roll on Chart I.5.
12 Rifle Turret

13 Combi Turret
FUGITIVE!
14 AP Rifle Turret
The Fugitive enters play in their own combat
group with one irregular order under the 15 MK12 Turret
Organization Control. The CIVEVAC rule can 16 Hit by Flash Pulse
be applied to the Fugitive.
17 Hit by Adhesive Launcher Rifle

Note: non-lethal or stun ammunition may be 18 Hit by Hacking Program: Spotlight


instrumental in extracting Fugitives. 19 Hit by Hacking Program: Carbonite

20 Hit by Hacking Program: Oblivion

HVT Chart I.3


Roll High-Value Target (HVT) Faction Opposed
1-2 Corporate Executive PanOceania Yu Jing

3-4 Yu Jing Ambassador Yu Jing PanOceania, JSA

5-6 Ariadnan Thug Ariadna -

7-8 Tariqa Haqqislam -

9 - 10 Nomad Mad Scientist Nomads ALEPH

11 - 12 Pneumarch of the Ur Hegemony Combined Army -

13 - 14 High Functionary ALEPH Nomads

15 - 16 High Commissioner O-12 -

17 - 18 Kuge Delegate JSA Yu Jing

19 - 20 Diplomatic Delegate Tohaa Combined Army

5
INVESTIGATION CHARTS
Civilian Chart I.4
Roll Civilian Interrogation Result MOV ARM BTS VITA
1-2 GoGo Marlene Interrogator Targeted 4–4 0 0 1

3-4 Lab-Tech Interrogator Receives Vitapack 4–4 0 0 1

5-6 Hazmat (immunity BTS) Interrogator Receives Nanoshield 4–4 1 3 1

7-8 Cargo Pilot Interrogator Receives Jetpack 4–4 0 0 1

9 - 10 Comm-Tech Interrogator Receives SwitchOn 4–4 0 0 1

Interrogator Rolls on the Metachemistry


11 Underworld Fixer 4–4 0 0 1
Chart

12 Prospector Roll on Secret Cache Chart 4–4 1 0 1

13 Databanker Roll on Secret Cache Chart 4–4 0 0 1

14 Galactic Hitchhiker Re-Roll next BOOBY TRAP ! result 4–4 0 0 1

15 VIP Executive +1 Special Dice On Interrogation rolls 4–4 0 0 1

Marine Engineering
16 Interrogator Receives AutorepairSuite 4–4 0 0 1
Officer

17 Roller Girl Interrogator Receives move 6 - 6 6–6 1 0 1

18 Freelance Stringer Interrogator Rolls on Booty Chart 4–4 0 0 1

19 NGO Volunteer +1 Special Dice On Secret Cache Rolls 4–4 0 0 1

20 Candy Double +1 Special Dice On Discover Rolls 4–4 0 0 1

Secret Cache Chart I.5 Fugitive Chart I.6


Roll Secret Cache EFFECT Roll FUGITIVE!
1 Planted Evidence Player Receives 1 Notoriety 1 LIBERTOS Freedom Fighters

2 Incriminating Evidence Opponent Receives 1 Notoriety 2 Taowu Mastermind and Schemer

3 Recovered Goods Player Receives 1 Prestige 3 Zellenkrieger

4 First Aid Stash Investigator Receives Vitapack 4 Extreme ZellenKrieger

5 Repair Kit Investigator Receives AutorepairSuite 5 Demna Connolly

6 Anti-Hacker Protocols Investigator Receives SwitchOn 6 Korsan, Corsairs of the Gate

7 Stashed Jetpack Investigator Receives Jetpack 7 Zabuk Morat Enslavers

8 Ammo Stash Investigator Receives Overkill 8 Oktavia Grímsdóttir

9 Homemade Armor Investigator Receives Nanoshield 9 Aïda Swanson

10 Clue +1 Special Dice On next investigation roll 10 Robin Hook Rogue AI

11 Rusty PalBot Investigator gains a Peripheral (Servant). 11 Krakot Renegade

12 Paranoia Investigator gains Sixth Sense 12 Mary Problems

13 Chemical Stimulants Investigator Rolls on the Metachemistry Chart 13 Yuan Yuan

14 Equipment Stash Investigator Rolls on the Booty Chart 14 Raoul Spector

15 Inflammatory Evidence Investigator Becomes Impetuous 15 Cube Jägers

16 Rogue Gheist Investigator gains Tactical Awareness 16 Tohaa Diplomatic Delegate

17 Person of Interest Next HVT enters play in the targeted state 17 EXO, Exrah Executive Officer

18 Breakthrough +1 Burst next Investigation Roll 18 Jaan Starr

19 Major Development Fugitive enters play in the targeted State. 19 Speculo Killer

20 Critical Evidence Next Investigation result counts as a 20. 20 Nourkias


Note: If Oktavia Grímsdóttir or Raoul Spector is present as a bounty hunter when result 8 is rolled on chart I.6 then count the result as 19 (Speculo Killer) instead.

6
SANCTIONS
In League or narrative event play, players Sanctions Chart S.2
who accumulate Notoriety p.8 Chart P.1 Notoriety Notoriety Sanction Effect
may be subject to Sanctions by their Req. Cost

opponent. 5 0 Cannot use Advanced Deployment

5 0 Cannot use Hidden Deployment


» Before each game, each player may declare
one Sanction against their opponent. The 10 0 Cannot use Airborne Deployment
effects are applied immediately for that
10 0 Cannot use Impersonation
game.
» All Sanctions must be declared before 12 6 Cannot use Command Tokens
Deployment begins.
1 1 Must reveal one Camouflage Marker
» When a player is sanctioned, they remove
Notoriety equal to the sanctions Notoriety 3 0 Cannot Hold a Model in Reserve
Requirement (Req.).
» The sanctioning player gains Notoriety 2 0 Cannot use Speedball

equal to the sanctions Notoriety Cost. 4 2 Cannot use Tactical Awareness

5 0 Cannot use LT. Order


O-12 OBERHAUS SPECIAL COUNCIL 16 8 Cannot use Fireteams
In League play, all participating players
8 0 Cannot use Guided Ammunition
collectively form a temporary O-12
Öberhaus Special Council. 12 0
Cannot use Banned Ammunition (DA,
EXP, Monofilament, Shock, T2, Viral)

The Council has the authority to vote on 18 9 Cannot use Hacking


and enact Council Sanctions, permanent 20 20 Unit of choice is Isolated
penalties that target high Notoriety players.
Bounty Hunters Chart B.1
» Any player may propose a Council Prestige Notoriety
Sanction from Chart S.1 before pairings are Req. Rq. Bounty Hunter
announced. 0 1 Authorized Bounty Hunter
» All players then vote. A simple majority is
required for the Sanction to pass. 0 5 Motorized Bounty Hunter

» Once enacted, Council Sanctions are 0 5 Monstrucker


permanent and remain in effect for the 3 7 Beast Hunters Free Guild
remainder of the League.
» The sanctioned player removes Notoriety 0 5 Cube Jäger, Mercenary Recoverer

equal to the sanctions Notoriety 0 8 Freelance Operator Samsa


Requirement (Req.). 5 5 Diggers, Armed Prospectors

Council Sanctions Chart S.1 0 8 Oktavia Grímsdóttir

Notoriety 10 15 Wild Bill, Legendary Gunslinger


Rq. Sanction Effect
5 12 Knauf, Outlaw Sniper
5 Banned Trooper Cannot Field specified loadout 10 5 Shona Carano

10 Banned Unit Reduce AVA of troop to 0 5 5 Raoul Spector

5 10 Laxmee, Hacker of Fortune


5 Police Action Must play as Taskforce in next game.
0 10 Señor Massacre
5 Rescue Operation Must play as Organization next game. 10 10 Valkyrie, Elite Bodyguard

10 Watchlist All Players Notoriety gains + 1 10 10 Father Lucien Sforza

10 5 Miranda Ashcroft
10 Relief All Players Notoriety gains - 1
20 0 John Hawkwood, Mercenary Officer
0 De-Regulate Remove a Sanction 0 20 Armand “Le Muet”, Freelance Killer

7
SCORING
During the course of the League, players will track their successful extractions as well as
two separate scores:

Prestige represents a player’s accomplishments and standing in the eyes of the public,
their superiors, or the greater Human Sphere. It is awarded for mission success, heroic
actions, and exemplary conduct according to Chart P.1.

Notoriety reflects a player’s negative reputation earned through ruthless tactics or


suspicious associations.

Scoring Chart P.1


Prestige & Notoriety Prestige Notoriety
Kill the Fugitive 1 5

CUBEVAC the Fugitive 3 4

CASEVAC the Fugitive and Extract Them 5 3

CIVEVAC the Fugitive and Extracting Them 8 2

Killing an HVT - 4

CUBEVAC an HVT 1 -

CASEVAC an HVT and Extract Them 2 -

CIVEVAC an HVT and Extract Them 3 -

Kill a Civilian - 3

CUBEVAC a Civilian - -1

CASEVAC a Civilian and Extract Them - -3

CIVEVAC a Civilian and Extract Them - -5

Gaining Notoriety in LOF of a WARCOR or Dragon Lord - +1

Gaining Prestige in LOF of a WARCOR or Dragon Lord +1 -

Using ammunition banned by the Concilium Convention (DA, EXP, Monofilament, Shock, T2,
- +1
Viral) in LOF of a Warcor or Dragon Lord

Killing a Warcor or Dragonlord in LOF or ZOC of Warcor or Dragon Lord - 5

END OF THE SCENARIO / LEAGUE


This scenario has a Limited Duration and automatically concludes at the end of Game
Round 3. If you are playing as a league after the 3—4 Week period. Designate a winner
based on the combined scores over the course of the league.

The winner of the Scenario / League is the player with the Highest Prestige. If two or
more players are tied, break the tie in the following order:

» The Player with the lower Notoriety wins


» Compare the total number of Civilians, HVTs, and Fugitives Extracted

ACKNOWLEDGMENTS
Thank you to everyone who helped make this project possible. This is a fan-made project
developed during personal time. It represents the current iteration of an evolving design—
one that is expected to continue improving, especially with community feedback.
Please submit your feedback or stories or ideas @ www.warsen.al/manhunt.

Version 1.3 8

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy