Unit 2
Unit 2
2.What role do tools like journey mapping, mind mapping, and storytelling play in
design thinking?
Unit-2
There have 5 stages in the design thinking process to follow. The five stages of
Design Thinking, according to Empathise, Define, Ideate, Prototype, and Test.
Let’s take a closer look at the five different stages of Design Thinking.
1. Empathize
The first stage is that Empathize the user. This is where you’ll sit with real
consumers and end-users to understand their point of view. Empathy
requires understanding the pain points and the day by day truth of your target
audience. It additionally requires some information about learner’s motivations
and needs, which probably won’t be self-evident.
Designing with empathy incorporates doing the majority of that and going an
additional step. It requires really envisioning the experience of work, learning,
and critical thinking from the audient’s point of view. Empathy gaining is often
described as ‘need-finding’ in that you are discovering people’s explicit and
implicit needs so that you can meet those needs through design. A need is a
physical, psychological or cultural requirement of an individual or group that is
missing or not met through existing solutions.
Empathize method
Ask What-How-Why
Story share-and-capture
Bodystorm
2. Define
During this phase, you’ll want to organize your research using a different lens,
maps or frameworks.
Customer Journey — organize along with how the consumer shops or interacts
with the product.
Experience Map — organize around consumer doing, thinking and feeling
along the timeline.
Point Of View — focusses on your insights about your users and their needs.
The phrase “How might we….” is often used to define a perception, which is a
statement of the:
3. Ideate
“Ideation is the mode of the design process in which you concentrate on idea
generation. Mentally it represents a process of ‘going wide’ in terms of concepts
and outcomes. Ideation provides both the fuel and also the source material for
building prototypes and getting innovative solutions into the hands of your
users.”
– d.school, An Introduction to Design Thinking PROCESS GUIDE
In this third stage Ideate. It is Brainstorm and comes up with the new creative
solution. In this stage, the team should be starting to “think outside the box” to
identify the new creative solution. Ideating is about inventiveness and fun. In
the ideation stage, the amount is supported. Consequently, No thought is too
fantastical and nobody’s thoughts are rejected. Brainstorm and Worst Possible
Idea sessions are commonly used to invigorate free speculation and to grow the
issue space.
Brainstorm rule is that: one conversation at a time go for a quantity
encourages wild ideas to defer judgement. No blocking build on each other’s
ideas be visual.
One of Expert in UX design field person who knows Don Norman answer this
question. He said that in his in Rethinking Design Thinking book.
“One of my concerns has been designed education, where the focus has been
centred too much upon craft skills and too little on gaining a deeper
understanding of design principles, of human psychology, technology and
society. As a result, designers often attempt to solve problems about which they
know nothing. I have also come to believe that in such ignorance lies great
power: The ability to ask stupid questions. What is a stupid question? It is one
which questions the obvious. ‘Duh,’ thinks the audience, ‘this person is
clueless.’ Well, guess what, the obvious is often not so obvious. Usually, it refers
to some common belief or practises that have been around for so long that it has
not been questioned. Once questioned, people stammer to explain: sometimes
they fail. It is by questioning the obvious that we make great progress. This is
where breakthroughs come from. We need to question the obvious, to
reformulate our beliefs, and to redefine existing solutions, approaches, and
beliefs. That is design thinking. Ask the stupid question. People who know a lot
about a field seldom think to question the fundamentals of their knowledge.
People from outside the discipline do question it. Many times their questions
simply reveal a lack of knowledge, but that is OK, that is how to acquire the
knowledge. And every so often, the question sparks a basic and important
reconsideration. Hurrah for Design Thinking.
Ideation requires purposefully adopting certain characteristics, whether they are
natural or whether they need to be encouraged and learnt. Adapting,
Connecting, Disrupting, Flipping, Dreaming and Imagining, Experimental,
Recognise Patterns, Curiosity.
4. Prototype
After the ideation, then move on to the Prototype Stage. Design thinking is that
you won’t have any answers about the feasibility of your idea until you test it
with real users. This is the purpose of prototyping. A prototype can be a sketch,
model, or a cardboard box. But depending on your resources, there are many
ways for you to get creative in this step, using found materials or setting creative
limitations on budget. The prototype is built
to think and answer questions that get you closer to your final solution.
• Storyboards of an experience
• Digital mockups
5. Test
The final stage of the Design Thinking process is Test. The purpose of testing is
to learn what works and what doesn’t and then iterate. Start building, Don’t
spend too long on one prototype, Build with the user in mind. For example,
prototyping can be attempted at an opportune time in the task — in front of
ideation — so as to find increasingly about the user. Basic models can be
created, test thoughts, yet to see increasingly about how users work once a day.
From here, specific teams or directors may further refine thoughts or even make
the last move to choosing a real idea with which to push ahead. Regardless, it’s
basic to team up transparently with customers and end-users. Be that as it may,
in an iterative procedure, the outcomes produced during the testing stage are
regularly used to reclassify at least one issues and advise the comprehension
regarding the users, the states of utilization, how individuals think, act, and
believe, and to sympathize.
Create multiple prototypes, each with a change in a variable, so that your users
can think about prototypes and reveal to you which they like. At the point, Avoid
over-clarifying how your prototype works, or how it is supposed to solve your
user’s problems. After that, When users are exploring and using the prototype,
request that they disclose to you what they’re supposing. Observe how your
users use — either “correctly” or “incorrectly” — your prototype. Finally, ask to
catch up inquiries, regardless of whether you think you recognize what the user
implies.
Social Innovation
Social issues are always complex problems, which have too many strands
attached to them. There are too many aspects of a problem, that many a times
get ignored by the social innovators. However, solving a social problem requires
taking into consideration all the facts and figures, and then working on them.
This is the reason why design thinking is being widely used for social innovation.
As a result, non-profits have begun to use design thinking extensively these days.
IDEO Example
In 2008, Bill and Melinda Gates Foundation asked IDEO to codify the process
of design thinking. The foundation wanted the code to be used by grassroots
level NGOs to solve problems for small farmers in the developing nations. A
team from IDEO worked for months in association with the International Center
for Research on Women, Heifer International, and International Development
Enterprise to get insights into the process of designing new products. These
products, processes, and services were to be integrated with IDEO’s new
process.
As a result of this partnership program, the Human Centered Design Toolkit was
developed. This methodology allowed organizations to use design thinking
process themselves.
Naandi Foundation’s Example
The best approach to achieve design thinking and implement the different
strategies of design thinking within the organization; is to educate the
employees to use the 9 most beneficial tools of design thinking.
Following are such best 9 design thinking tools;
In journey mapping, the world visual map of the entire journey of the
customer is made, on the basis of visual maps or images.
For instance, in our services example, the innovation can make a journey
map of the whole process of how your customer is using your website or
Smartphone application, and where he is facing issues to use the
services.
Journey mapping is also crucial to point out the crucial aspect of the
innovation.
Mind mapping tool is the great tool to explore the ideas of the different
members of the design thinking team.
Assumption testing can help the company mitigate issues of failure in the
overall innovation
5. STORY TELLING is another crucial design thinking tool, but it is not like
the traditional way of storytelling, which our grandmothers used to help us
sleep.
6. BRAIN STORMING is the main design thinking tool, where all the team
members of the design thinking team gather together; to generate most
plausible innovations or solutions of the issue of customers
Brainstorming can be used during the ideation stage, to find the most
plausible innovation or solution for the issues of customers.
Brainstorming can further help in understanding the customer
empathy and person in detail.
The user persona refers to the making of a demo persona of the user;
on the most plausible demographics of customers.