Naan Mudhalvan Project Report-2
Naan Mudhalvan Project Report-2
Reg. No. :
Year / Semester :
Branch / Section :
SRM TRP ENGINEERING COLLEGE
IRUNGALUR, TIRUCHIRAPALLI-621 105.
Register Number: 8 1 4 7
This is to certify that this Practical work titled NM1075 – Employability Based Project Learning
Year / IV Semester / AI&DS, Department of Artificial Intelligence and Data Science during the
21/3/25
3 Advanced C Programming
28/3/25
4 Embedded Foundation
4/4/25
5 Arduino Programming
11/4/25
6 Embedded Peripheral Programming - Part I
23/4/25
7 Embedded Peripheral Programming - Part II
25/4/25
8 Embedded Peripheral Programming - Part III
2/5/25
9 Embedded Peripheral Programming - Part IV
7/5/25
10 Final project - Stage I
9/5/25
11 Final project - Stage II
9/5/25
12 Final project - Stage III
SRM TRP ENGINEERING COLLEGE
Irungalur, Trichy. 621 105
Department of Artificial Intelligence and Data Science
PEO1: Ability to analyze and get solutions in the field of Computer Science and Engineering
through application of fundamental knowledge of Mathematics, Science and Electronics
(Preparation).
PEO2: Innovative ideas, methods and techniques thereby rendering expertise to the industrial
and societal needs in an effective manner and will be a competent computer/software
engineer (Core Competency).
PEO3: Good and broad knowledge with interpersonal skills so as to comprehend, analyze,
design and create novel products and solutions for real-time applications (Breadth).
PEO4: Professional with ethical values to develop leadership, effective communication skills
and teamwork to excel in career. (Professionalism)
PEO5: Strive to learn continuously and update their knowledge in the specific fields of
computer science & engineering for the societal growth. (Learning environment).
PSO1: Use Data structures, Data management, Networking, System software, Data science
with high end programming skills to design and implement automation in various domains of
emerging technologies.
PSO2: Apply engineering knowledge in project development with the end products and
services in the field of hardware and software platform to accomplish the industry
expectations.
P ro g ra m Out co me s ( PO ' S)
PO1: Engineering knowledge: Apply the basic knowledge of science, mathematics and
engineering fundamentals in the field of Computer Science and Engineering to solve complex
engineering problems.
PO2: Problem analysis: Ability to use basic principles of mathematics, natural sciences, and
engineering sciences to Identify, formulate, review research literature and analyze Computer
Science and engineering problems.
PO3: Design/development of solutions: Ability to design solutions for complex Computer
Science and engineering problems and basic design system to meet the desired needs within
realistic constraints such as manufacturability, durability, reliability, sustainability and
economy with appropriate consideration for the public health, safety, cultural, societal, and
environmental considerations.
PO4: Conduct investigations of complex problems: Ability to execute the experimental
activities using research-based knowledge and methods including analyze, interpret the data
and results with valid conclusion.
PO5: Modern tool usage: Ability to use state of the art of techniques, skills and modern
engineering tools necessary for engineering practice to satisfy the needs of the society with
an understanding of the limitations.
PO6: The Engineer and Society: Ability to apply reasoning informed by the contextual
knowledge to assess the impact of Computer Science and engineering solutions in legal,
health, cultural, safety and societal context and the consequent responsibilities relevant to
the professional engineering practice.
PO7: Environment and sustainability: Ability to understand the professional responsibility
and accountability to demonstrate the need for sustainable development globally in Computer
Science domain with consideration of environmental effect.
PO8: Ethics: Ability to understand and apply ethical principles and commitment to address
the professional ethical responsibilities of an engineer.
PO9: Individual and team work: Ability to function efficiently as an individual or as a group
member or leader in a team in multidisciplinary environment.
PO10: Communication: Ability to communicate, comprehend and present effectively with
engineering community and the society at large on complex engineering activities by receiving
clear instructions for preparing effective reports, design documentation and presentations.
PO11: Project management and finance: Ability to acquire and demonstrate the knowledge
of contemporary issues related to finance and managerial skills in one’s own work, as a
member and leader in a team, to manage projects and in multidisciplinary environments.
PO12: Life-long learning: Ability to recognize and adapt to the emerging field of application
in engineering and technology by developing self-confidence for lifelong learning process.
SRM TRP ENGINEERING COLLEGE
Irungalur, Trichy. 621 105
Department of Artificial Intelligence and Data Science
1. Introduction to C
1 Fundamentals of C
2. Data Types & Storage Classes
Programming - I
1. Hands On - Keypad
7 Embedded Peripheral 2. Hands On - Motors
Programming - Part II 3. Hands On - 7-Segment LED Programming
1. Hands On - PWM
8 Embedded Peripheral 2. Hands On - Timers / Delays
Programming - Part III 3. Hands On - UART
Embedded Peripheral 1. Hands On - ADC & Sensors
9
Programming - Part IV 2. Hands On - Interrupt
10 Final project - Stage I Project - Selection & Requirements and Designing
7
Abstract
This report presents a comprehensive study and design of a Cricket
Scoreboard Embedded System, aimed at modernizing the way cricket scores
are captured, processed, and displayed. Traditional manual scoreboards,
while iconic, are increasingly inadequate in meeting the demands of real-
time accuracy, automation, and advanced analytics required in
contemporary cricket. Leveraging embedded systems technology, the
proposed solution integrates hardware components such as
microcontrollers, LED matrix displays, and various input devices with robust
software architecture for real-time data processing and user interaction.
8
1. Introduction to Cricket Scoreboard Embedded Systems
9
Delayed Updates: Scores and statistics may not be updated instantly, leading to
confusion or miscommunication.
Limited Information: Traditional boards often display only basic details (runs,
wickets, overs), lacking the capacity for advanced statistics or player data.
10
Process Data: Calculate scores, update statistics, and manage game logic in real
time.
Display Information: Instantly update digital displays with current scores, player
stats, and other relevant data.
Speed: Real-time updates mean that players and spectators receive information
instantly, enhancing the flow and excitement of the game.
Flexibility: Modern systems can display a wide range of data, from basic scores
to detailed player analytics, milestones, and even predictive insights.
User Engagement: Advanced features such as live statistics, player profiles, and
interactive graphics enhance the fan experience, both in the stadium and
remotely.
11
Evolution of Scoreboard Technology
The journey from manual to digital scoreboards reflects broader technological
trends:
Early Days: Simple boards with numbers manually changed by ground staff.
Smart Systems: Integration with sensors (e.g., for ball tracking), wireless
communication, and cloud-based data sharing.
IoT and Beyond: Modern scoreboards are part of the Internet of Things (IoT),
enabling remote control, real-time analytics, and seamless integration with
global data networks.
Data-Driven Decision Making: Coaches, analysts, and players have access to rich
12
data, informing tactics and strategies.
Global Fan Engagement: Scores and stats are instantly available to fans
worldwide, fostering a more connected and interactive cricket community.
13
2. System Requirements and Specifications
Functional requirements define what the system must do, specifying the core
capabilities and features necessary for the scoreboard to fulfill its role
effectively.
Real-Time Score Display
The primary function of the scoreboard is to display the current state of the
cricket match in real time. This includes:
• Runs: Total runs scored by the batting team, runs scored by individual
batsmen.
• Wickets: Number of wickets fallen.
• Overs: Number of overs bowled, including balls within the current over.
• Batsmen and Bowlers: Names or player numbers of the striker, non-
striker, and current bowler.
• Extras: Wide balls, no-balls, byes, and leg byes.
• Partnership Information: Runs scored by the current batting partnership.
• Required Run Rate: In limited-overs matches, the runs required per over
to win.
• Strike Rate: Runs per 100 balls faced by batsmen.
• Bowling Economy: Runs conceded per over by bowlers.
Support for Multiple Match Formats
Cricket is played in various formats, each with unique rules and scoring
conventions. The embedded system must accommodate:
• Test Matches: Unlimited overs, multiple innings, complex scoring
scenarios.
• One Day Internationals (ODI): 50 overs per side, powerplay restrictions,
fielding limitations.
• Twenty20 (T20): 20 overs per side, stricter time constraints, dynamic
14
scoring displays.
The system should automatically adjust the display and scoring logic based on
the selected format.
Input Methods
The system must support diverse input methods to update scores and match
events:
• Manual Input: Wireless keypads, touchscreens, or mobile applications
used by official scorers.
• Automated Input: Integration with sensors such as ball-tracking devices,
impact sensors, and umpire gesture recognition systems.
• Remote Input: Ability to receive updates from remote scorers or officials
via networked devices.
Data Processing and Validation
The embedded system must include logic to process inputs and validate data to
prevent errors:
• Event Validation: Ensure runs, wickets, and extras are consistent with
game rules.
• Anomaly Detection: Flag improbable events (e.g., more than six runs off a
single ball without extras).
• Statistical Calculations: Compute derived statistics such as run rates,
strike rates, and player milestones.
• Match State Management: Track innings changes, overs remaining, and
match status (e.g., innings break, match end).
Display of Additional Information
Beyond basic scores, the system should be capable of displaying:
• Player Statistics: Career runs, wickets, averages, recent form.
• Milestones: Notifications for half-centuries, centuries, five-wicket hauls.
15
• Sponsor Messages: Advertisements and promotional content during
breaks.
• Match Analytics: Graphs and charts showing run rate progression, wagon
wheels, pitch maps.
Non-Functional Requirements
Non-functional requirements describe how the system performs its functions,
focusing on usability, reliability, and operational constraints.
Environmental Durability
Cricket matches are often played outdoors, exposing equipment to harsh
environmental conditions. Therefore, the scoreboard system must be:
• Weatherproof: Enclosures with IP65 or higher ratings to resist rain, dust,
and humidity.
• Temperature Tolerant: Operate reliably in temperatures ranging from -
10°C to 50°C.
• UV Resistant: Materials and coatings must withstand prolonged exposure
to sunlight without degradation.
Display Visibility and Readability
The scoreboard must be clearly visible from all spectator areas, requiring:
• High Brightness: LED displays with brightness levels exceeding 4500 nits to
combat direct sunlight glare.
• Wide Viewing Angles: Minimum 140° horizontal and vertical viewing
angles to ensure visibility from different stadium sections.
• Anti-Glare Coatings: To reduce reflections and enhance clarity.
• Contrast and Color Accuracy: Clear differentiation of numbers, text, and
graphical elements.
Performance and Responsiveness
• Low Latency: Score updates should be reflected on the display within 500
16
milliseconds of input to maintain game flow.
• High Availability: The system should maintain 99.9% uptime during
matches, with failover mechanisms to prevent downtime.
• Real-Time Synchronization: Synchronize data across multiple displays and
connected devices without lag.
Power Efficiency and Backup
• Low Power Consumption: Use energy-efficient components to minimize
power needs.
• Backup Power: Incorporate battery backups or solar power solutions to
handle power outages, especially in remote venues.
• Power Management: Intelligent power-saving modes during breaks or low
activity periods.
Security
• Access Control: Role-based authentication for scorers, administrators, and
maintenance personnel.
• Data Integrity: Use checksums and encryption to prevent tampering or
unauthorized score changes.
• Network Security: Secure wireless and wired communications using
protocols such as WPA3, TLS, or VPNs.
• Audit Trails: Maintain logs of score changes and user actions for
accountability.
Scalability and Upgradability
• Modular Hardware: Ability to add or remove display panels to
accommodate different stadium sizes.
• Firmware Updates: Support for over-the-air (OTA) updates to add
features or fix bugs without hardware changes.
• Software Extensibility: APIs and SDKs for third-party integrations and
17
customizations.
Usability
• User-Friendly Interfaces: Intuitive input devices and software interfaces to
minimize scorer errors.
• Multilingual Support: Display and input options in multiple languages to
cater to diverse user bases.
• Accessibility: Features to assist users with disabilities, such as voice
commands or screen readers.
2.4 Hardware Specifications
Processing Unit
• Microcontrollers: High-performance microcontrollers such as ARM Cortex-
M series or ESP32 with integrated Wi-Fi/Bluetooth.
• Memory: Sufficient RAM and flash storage to handle firmware, data
buffering, and logs.
• Real-Time Clock: For accurate timestamping of events.
Display Modules
• LED Panels: Outdoor-rated P10 or P8 LED modules with pixel pitch of 10-
20 mm for clarity at distance.
• LCD/Touchscreens: For scorer interfaces and indoor displays.
• Driver Circuits: High-efficiency LED drivers to control brightness and
refresh rates.
Input Devices
• Wireless Keypads: Ergonomic, durable keypads with tactile feedback.
• Mobile Devices: Smartphones or tablets running scoring apps.
• Sensors:
• Ball-tracking cameras (infrared or optical).
• Impact sensors embedded in the pitch or stumps.
18
• Gesture recognition devices for umpire inputs.
Power Supply
• Primary Power: AC mains with surge protection.
• Backup: Lithium-ion battery packs capable of powering the system for
several hours.
• Renewable Options: Solar panels with charge controllers for off-grid
operation.
Firmware
• Real-Time Operating System (RTOS): To manage concurrent tasks such as
input handling, data processing, and display updating.
• Error Handling: Watchdog timers and exception handlers to recover from
faults.
• Communication Protocols: Support for UART, SPI, I2C for sensor
interfacing.
Application Software
• User Interface: Graphical UI for scorers with clear menus and input
validation.
• Data Management: Local databases or in-memory data structures to store
match state.
• Analytics Engine: Algorithms to compute advanced metrics and generate
insights.
Network and Cloud Integration
• Communication: Wi-Fi, Ethernet, or cellular connectivity for data
synchronization.
• Cloud Services: Integration with platforms like AWS IoT or Azure IoT Hub
for remote monitoring and data sharing.
• APIs: RESTful or WebSocket APIs for broadcasting scores to websites,
19
mobile apps, and broadcasters.
Local Network
• Wired Connections: RS-485 or Ethernet for reliable communication
between display panels and control units.
• Wireless Networks: Wi-Fi 6 or Bluetooth 5.0 for flexible scorer device
connectivity.
External Systems
• Broadcast Systems: Provide real-time score feeds in XML/JSON formats
compatible with TV graphics software.
• Mobile Applications: Synchronize scores and stats with official cricket
apps.
• Third-Party Analytics: Export data to analytics platforms for deeper
insights.
Security Considerations
• Authentication: Multi-factor authentication for system access.
• Encryption: SSL/TLS for data in transit, AES for stored data.
• Intrusion Detection: Monitor network traffic for suspicious activity.
• Physical Security: Tamper-evident hardware enclosures and secure
mounting.
Modular Expansion
• Design the system to allow easy addition of display modules or input
devices without major reconfiguration.
Firmware and Software Updates
• Implement OTA update mechanisms to deploy new features or security
patches seamlessly.
AI and Machine Learning
• Future integration of AI for predictive analytics, automated umpiring
20
assistance, and personalized fan experiences.
Sustainability
• Use recyclable materials and energy-efficient components.
• Incorporate solar power and low-power modes to reduce environmental
impact.
Functional Testing
• Simulate all scoring scenarios, including edge cases like extras, no-balls,
and multiple wickets in an over.
Environmental Testing
• Test system operation under extreme temperatures, humidity, and direct
sunlight.
Performance Testing
• Measure update latency under peak load conditions.
• Verify uptime and failover mechanisms.
User Acceptance Testing
• Gather feedback from scorers, umpires, and spectators to refine usability.
3. Hardware Architecture
The hardware architecture of a cricket scoreboard embedded system is built
around a central microcontroller or microprocessor, which acts as the brain of
the operation. Popular choices include Arduino, ESP32, STM32, or Raspberry Pi,
each offering a balance of processing power, connectivity, and ease of
programming. The microcontroller interfaces with various peripherals, including
input devices, display modules, and communication interfaces.
The display is a critical component, with options ranging from simple seven-
21
segment displays to advanced P10 LED matrix panels. P10 modules are favored
for their brightness, scalability, and ability to display both text and graphics.
These modules can be chained together to create large, multi-row displays
visible from hundreds of meters away. For smaller venues, LCD or OLED screens
may suffice, offering lower power consumption and easier integration.
22
data processing, and remote control capabilities. Today, embedded systems
form the backbone of modern cricket scoreboards, leveraging advances in
microelectronics, display technology, and wireless communication.
23
CPU Responsibilities:
• Acquiring input from manual or automated sources.
• Processing scoring logic and validating data.
• Controlling the display hardware.
• Managing communication with external devices and networks.
• Implementing power management and fault recovery routines.
24
Technical Features:
• Long operational lifespan (≥50,000 hours).
• Wide viewing angles (typically 120–160°).
• Fast refresh rates for smooth animations and transitions.
• Robust driver circuitry for consistent performance.
Alternative Display Types
• Seven-Segment Displays: Suited for small, cost-sensitive installations;
limited to numeric data.
• LCD/OLED Panels: Used for scorer consoles or small indoor displays; offer
high contrast and low power consumption.
• Full-Color Video Walls: Employed in major stadiums for live video, replays,
and advertisements.
Display Control
• Driver Boards: Interface between the CPU and LED panels, converting
digital signals to drive the display matrix.
• Multiplexing: Reduces wiring complexity by controlling multiple
rows/columns with fewer I/O lines.
• Brightness Control: Achieved via PWM (pulse-width modulation) or
current regulation.
Input Mechanisms: Data Acquisition
The system must accommodate various methods for entering and acquiring
match data, based on automation level and user requirements.
Manual Input Devices
• Keypads and Consoles:
• Rugged, weather-resistant keypads for scorers to enter runs,
wickets, and other events.
• Touchscreen panels for advanced user interfaces, supporting quick
25
navigation and error correction.
Wireless and Mobile Inputs
• Bluetooth/Wi-Fi Remotes:
• Enable scorers or officials to update scores from anywhere within
range, reducing the need for cables.
• Mobile Applications:
• Smartphone/tablet apps provide intuitive interfaces and can
synchronize with the scoreboard via Wi-Fi or Bluetooth.
Automated and Sensor-Based Inputs
• Ball Tracking Sensors:
• Infrared or optical sensors detect ball movement, enabling
automated run/wicket detection and advanced analytics.
• Umpire Gesture Recognition:
• Cameras or wearable devices interpret umpire signals, automating
event entry and reducing manual workload.
• RFID/NFC:
• Used for player identification and substitution tracking.
Communication Interfaces: System Integration
Effective communication between system components and with external
networks is essential for real-time operation and remote management.
Wired Communication
• Serial Protocols (UART, RS-485):
• Reliable for connecting display modules over long distances,
immune to electromagnetic interference.
• Ethernet:
• High-speed, robust networking for large stadiums, supporting
integration with broadcast systems and data centers.
26
Wireless Communication
• Wi-Fi:
• Enables integration with cloud services, mobile apps, and remote
control.
• Bluetooth:
• Suitable for short-range, low-power connections (e.g., scorer
consoles).
• RF Modules:
• Long-range, low-bandwidth communication for large venues or
outdoor environments.
Internet of Things (IoT) Integration
• Cloud Connectivity:
• Real-time data synchronization with online platforms, enabling live
score updates on websites and mobile apps.
• APIs:
• RESTful or WebSocket APIs for third-party integration, analytics, and
fan engagement.
Power Management: Ensuring Uninterrupted Operation
Reliable power supply is critical for continuous operation, especially during long
matches or in remote locations.
Primary Power Sources
• AC Mains:
• Standard for permanent installations, with voltage regulation and
surge protection.
• DC Power/Batteries:
• Lithium-ion or lead-acid batteries provide backup during outages or
for portable systems.
27
Renewable Energy
• Solar Panels:
• Sustainable option for off-grid venues, paired with charge
controllers and battery banks for energy storage.
Power Regulation and Protection
• Voltage Regulators:
• Ensure stable supply to sensitive electronics.
• Surge Protectors and Fuses:
• Protect against power spikes and electrical faults.
• Thermal Management:
• Heat sinks and fans prevent overheating in high-power systems.
Environmental Protection and Enclosure Design
Scoreboards must withstand diverse and often harsh environmental conditions.
• Weatherproof Enclosures:
• IP65 or higher ratings for outdoor use, with sealed joints and
gaskets.
• Material Selection:
• Powder-coated steel or aluminum for strength and corrosion
resistance.
• Protective Covers:
• Polycarbonate or acrylic shields for LED panels, resistant to impact
and UV degradation.
• Ventilation:
• Passive or active cooling to prevent condensation and heat buildup.
Modularity, Maintainability, and Scalability
Modern hardware architectures are designed for flexibility and ease of
maintenance.
28
Modular Design
• Panelization:
• Individual display modules can be replaced or expanded without
system overhaul.
• Plug-and-Play Components:
• Standardized connectors and cables simplify installation and service.
Diagnostics and Maintenance
• Self-Test Routines:
• Automated checks for display, input, and communication faults.
• Status Indicators:
• LEDs or display messages for error reporting and operational status.
Scalability
• Expandable Architecture:
• Additional panels, sensors, or input devices can be integrated as
needs grow.
• Firmware Upgradability:
• Support for over-the-air (OTA) updates to add features or address
bugs.
Advanced Features and Future Directions
The hardware architecture is evolving to support new technologies and
applications:
• Integration with DRS (Decision Review System):
• Hardware interfaces for ball-tracking, edge detection, and video
replay systems.
• Advanced Analytics:
• Onboard processing for real-time statistics, predictive modeling,
and player performance analysis.
29
• Fan Engagement:
• Interactive displays, augmented reality overlays, and personalized
content delivery.
• Sustainability:
• Use of recyclable materials, energy-efficient components, and solar-
only operation for minimal environmental impact.
Small Club System
• CPU: Arduino Nano
• Display: 2 x P10 LED modules
• Input: Wired keypad
• Power: AC with battery backup
• Communication: Bluetooth for scorer app
School/Community Ground
• CPU: ESP32
• Display: 1 x P10 module + scorer LCD
• Input: Mobile app (Wi-Fi)
• Power: Solar with battery storage
• Communication: Wi-Fi for cloud sync
Stadium-Grade System
• CPU: STM32 or Raspberry Pi
• Display: 12+ P10 panels, video wall
• Input: Touchscreen console, sensor suite
• Power: AC mains with UPS
30
• Communication: Ethernet, Wi-Fi, API integration
4. Software Architecture
The software architecture of a cricket scoreboard embedded system is designed
to ensure reliable, real-time operation. At its core is the firmware running on the
31
microcontroller, responsible for handling inputs, processing data, and updating
the display. The firmware is typically written in C, C++, or Python, depending on
the hardware platform. It must be robust, with error handling routines to
manage invalid inputs or hardware failures.
A modular software design allows for easy updates and the addition of new
features. For example, separate modules can handle score calculation, display
formatting, communication with external devices, and data storage. Real-time
operating systems (RTOS) may be used in more complex systems to manage
multiple tasks concurrently, such as updating the display while listening for new
inputs or communicating with a remote server.
User interface design is another important aspect. For manual systems, a menu-
driven interface on an LCD screen or mobile app can guide the scorer through
various options, such as starting a new match, entering scores, or viewing player
statistics. For automated systems, the software must be able to process data
from sensors or external APIs, validate the information, and update the display
accordingly. Security features, such as password protection or encrypted
communication, help prevent unauthorized access.
32
low-level hardware access, efficient memory use, and fast execution. Python or
MicroPython may be used for systems where development speed and ease of
use are prioritized, such as prototypes or educational models.
Modular Architecture
A modular software design approach ensures the application can be easily
maintained, updated, and extended. Key modules typically include:
Score Processing Module: Calculates scores, overs, extras, and player statistics.
Display Module: Interfaces with the hardware to show current match status.
Storage Module: Logs match data to EEPROM or external storage like an SD card.
Each of these modules interacts via defined APIs and follows a clear separation
of concerns, allowing developers to work on or replace one module without
affecting the rest.
33
Real-Time Task Management
Cricket scoring systems require tasks to happen concurrently: updating the
scoreboard, listening for inputs, logging data, and managing communication. To
address these needs, Real-Time Operating Systems (RTOS) such as FreeRTOS are
often employed.
Update Extras
34
5. Communication and Networking
Effective communication between different parts of the system is essential for
real-time operation. Wired communication options include RS232 and RS485
protocols, which are robust and suitable for long-distance connections between
the controller and display modules. RS485 is particularly useful in stadium
settings, where multiple displays need to be synchronized over large distances.
35
6. Display Design and Features
The display is the most visible part of the scoreboard system and must be
designed for maximum impact. P10 LED matrix panels are a popular choice,
offering high brightness, wide viewing angles, and the ability to display both text
and simple graphics. These panels can be configured in various sizes and shapes,
from single-line displays for small grounds to multi-row, multi-color boards for
stadiums.
36
7. Automation and Advanced Analytics
Automation is transforming cricket scoring, reducing human error and enabling
new levels of analysis. Computer vision systems can recognize umpire gestures,
such as signaling a boundary or a wicket, and automatically update the score.
Ball tracking technologies, using high-speed cameras and image processing
algorithms, provide detailed data on ball trajectory, speed, and impact location.
Sensor integration adds further capabilities. Pressure mats can detect when the
ball hits the pitch or stumps, while acoustic sensors can pick up the sound of bat-
ball contact. These inputs can be processed in real time to update scores, track
player performance, and generate advanced analytics.
37
8. Integration with Other Systems
Modern cricket scoreboards are rarely standalone devices-they are part of a
larger ecosystem that includes stadium infrastructure, broadcasting systems, and
digital platforms. Integration with venue systems allows for synchronized
displays across multiple boards, ensuring that everyone in the stadium sees the
same information.
38
9. Testing, Validation, and Deployment
Thorough testing is essential to ensure the reliability and accuracy of the
scoreboard system. Functional testing covers all input and output scenarios,
verifying that scores are updated correctly and displayed accurately. Stress
testing simulates continuous operation during long matches or tournaments,
checking for issues like overheating, memory leaks, or power failures.
39
10. Economic and Practical Considerations
Cost is a major factor in the adoption of embedded scoreboard systems. The bill
of materials (BOM) includes microcontrollers, display panels, power supplies,
enclosures, and input devices. Commercial solutions may offer advanced
features and support but come at a higher price, while DIY systems can be more
affordable but require technical expertise.
40
11. Case Studies and Real-World Implementations
Several organizations have successfully implemented embedded scoreboard
systems, demonstrating the benefits and challenges of the technology. NV Play
Cricket, for example, offers a comprehensive solution that integrates with both
traditional and LED scoreboards, supports live streaming, and provides advanced
analytics for players and coaches. Their system is used by clubs and associations
worldwide, from grassroots to professional levels.
41
12. Future Trends and Innovations
The future of cricket scoreboard embedded systems is bright, with several
emerging technologies poised to enhance functionality and user experience.
Artificial intelligence (AI) and machine learning are being used to automate
scoring, analyze player performance, and predict match outcomes. Augmented
reality (AR) overlays can provide fans with immersive, interactive experiences,
both in the stadium and at home.
42
13. Appendices
The appendices provide detailed technical resources for those interested in
building or understanding cricket scoreboard embedded systems. Circuit
diagrams and PCB layouts illustrate the hardware design, while sample firmware
code demonstrates key software routines. API documentation explains how to
integrate with external data sources, and data flow diagrams show how
information moves through the system.
A glossary of cricket and embedded system terms helps readers understand the
technical language used throughout the report. Additional resources, such as
user manuals, troubleshooting guides, and vendor lists, support the practical
implementation and maintenance of the system.
14. References
43
PICTURES OF MAIN PROJECT:
44
45
46