Enchanted Marketplaces
Enchanted Marketplaces
MARKETPLACES
The third part of this book introduces over 150 new Art Editing: Simone Martina
magical items to enrich your campaigns. This section
includes: Illustrations: All illustrations are created using AI tools
Items: From weapons and armor to wondrous items and then carefully edited and refined.
that defy imagination.
Playtesting: Lorenzo Cortesi, Gabriele Giganti, Simone
Potions: A variety of concoctions that offer temporary
Martina, Manuela Damiani, Giulia Grigatti.
boosts and unique effects.
2
Contents Acknowledgement
Dungeons & Dragons, D&D, Wizards of the Coast,
About this Book 2 Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast
Part 1 - Enchanted Shops product names, and their respective logos are
trademarks of Wizard of the Coast in the USA and other
Dragon’s Hoard Auction House 5 countries.
The Devil’s Bargain 9 This work contains material that is copyright Wizard
Poisoner’s Veil 11 of the Coast and/or other authors. Such material is used
The Wandering Ink 14 with permission under the Community Content
Skybound Emporium 17
Agreement for Dungeon Masters Guild.
Alchemist’s Haven 20
All other material in this work is copyright 2024 by
The Festival of Wonders 23
Loot and Roll and published under the Community
The Shadow Forge 25
Content Agreement for Dungeon Master Guild.
Part 2 - Create Shops and merchants
How to Run a Shop 29
Buying and Selling 30
Creating a Shop 33
Creating a Merchant 34
Appendices
Appendix A - Magic Items 60
Appendix B - Potions and Poisons 63
3
PART 1
Enchanted Shops
4
Dragon’s Hoard Auction where the wealth and interest in rare magical items are
at their peak.
House Forgotten Realms Location: In the Forgotten Realms,
The Dragon’s Hoard is located in the heart of
The Dragon’s Hoard is a grand and opulent
Waterdeep, the City of Splendors, known for its rich
establishment where the rarest and most powerful
history and diverse population of adventurers and
magical items are put up for bid. This lavish auction
merchants.
house is adorned with glittering chandeliers, velvet
drapes, and intricate carvings that depict scenes of How the Auction House Works
ancient magical exploits. Wealthy patrons, adventurers,
and collectors from all corners of the realm gather here The Arcane Auctioneer operates in a structured and
in hopes of acquiring legendary artifacts, potent potions, secure manner to ensure fair bidding and the safety of
and mysterious relics. all items and participants. Here is an overview of how
Inside, the auction hall is a spectacle of luxury and the auction house works:
magic. The main auction floor is vast, with tiered Pre-Auction Viewing: Items up for auction are
seating arranged to give every bidder a clear view of the displayed in a secure viewing room prior to the event.
stage. Magical lighting illuminates the room, Potential buyers can inspect the items and ask
highlighting the exquisite details of the architecture. questions to Glimmer, the appraiser.
The air is filled with an aura of anticipation and the faint Bidding Process: The auction is conducted by Aldric
hum of protective wards. Private viewing rooms are Silvershard. He introduces each item and opens the
available for high-profile clients, ensuring comfort and floor for bids. Patrons can place their bids by raising a
discretion. The entire establishment exudes an air of numbered paddle.
sophistication and enchantment, making it the premier Security Measures: Security is enhanced based on
destination for those seeking the extraordinary. the rarity of the items being auctioned, attracting more
powerful and wealthy patrons. Any suspicious activity is
NPCs immediately addressed.
Starting Bids: The starting bid for each item is
Aldric Silvershard (Auctioneer): Aldric is a
typically set at half to 75% of its normal market price.
charismatic and shrewd elf with a sharp mind and an
Winning Bids: Once the highest bid is determined
even sharper tongue. His deep knowledge of magical
and accepted by Aldric, the winner is escorted to a
items and their histories makes him a formidable
secure area to complete the transaction. Payment is
auctioneer. Aldric’s bond is with the auction house
typically made in gold or verified bank notes. The final
itself, viewing it as a sanctuary of magic and history. His
price is determined by the highest bid, at the DM’s
flaw is his pride, often underestimating others’ abilities.
discretion or with a roll of 1d100 to add to the % of the
He always aims is excellence, striving to make every
price. (For example if a item start at 55% of its value
auction a grand success.
and you toll a 30 on the d100, the final price will be 85%
Elara Moonshadow (Security Chief): Elara is a stern
of its value).
and formidable elf warrior who ensures the safety and
Post-Auction Collection: After the auction, winners
security of the auction house. Her keen eyes and swift
can collect their items from a secure collection point,
reflexes make her an excellent guardian. Elara’s bond is
ensuring all transactions are handled smoothly and
with her duty, always putting the auction house’s safety
safely.
first. Maniac of vigilance and of maintaining order and
security at all costs. Auction Type Table
Glimmer (Appraiser): Glimmer is a meticulous gnome
with an uncanny ability to assess the value and Roll (1d20) Auction Type
authenticity of magical items. His expertise is 1-8 Common - Uncommon Items
unmatched, and his evaluations are trusted by all. 9-15 Uncommon - Rare Items
Glimmer’s bond is with his craft, dedicating his life to 16-19 Rare - Very Rare Items
the study of magical artifacts. His flaw is his obsession 20 Legendary Items
with detail, sometimes missing the bigger picture. His
ideal is knowledge, believing that understanding is the Note: If Legendary Items is rolled, it does not mean every
key to power. item will be of that rarity. There will be items of all rarities,
but the auction will feature one or a few key pieces of the
Various NPCs: In total, the auction house employs at highest rolled rarity.
least 20 staff members, ensuring smooth operations and
impeccable security. Selling Items: Players can put items up for auction. The
starting price will be 50 + 1d20% of the item’s value,
Location and the final price will be the starting price plus
General Location: This prestigious auction house is 1d100%. The auction house will keep 10% of the sale.
typically found in major cities or bustling trade hubs,
5
Shopkeeper’s Finances Quests
The auction house operates with a capital of 30,000 Helm of the Archangel: A priceless item, the Helm of
gold pieces for transactions, ensuring they can handle the Archangel, has been stolen from The Dragon’s
high-value sales and purchases. Hoard just before it was to be auctioned. Aldric
Silvershard hires the adventurers to recover the helm
Security and bring the thieves to justice. The investigation leads
the adventurers through Waterdeep’s underbelly, facing
The Dragon’s Hoard boasts very high security to protect off against a cunning thieves’ guild and uncovering a
its valuable inventory and ensure the safety of its plot that threatens the entire city. Along the way, the
patrons. Elara Moonshadow leads a team of elite adventurers must navigate dangerous encounters,
guards, each highly trained in combat and vigilant
decipher cryptic clues, and forge alliances with
against any threats. Magical wards and alarms are
unexpected allies. Successfully retrieving the helm not
woven into the fabric of the building, designed to detect
only rewards the adventurers with gold and magical
and deter any form of theft or sabotage. During
items but also earns them the favor of influential figures
auctions, additional measures include anti-magic fields
in Waterdeep.
around the auction floor and enchanted barriers that
Protect the Auction: An important auction featuring a
can be activated to contain disturbances. The items
legendary item has Aldric Silvershard and Elara
showcased during the auction are perfect illusions, with
Moonshadow extremely worried about possible thieves
the real items securely stored in an impenetrable vault and dangerous individuals. Elara hires the adventurers
beneath the auction house. High-profile auctions, to help bolster security and ensure the event goes
especially those featuring legendary items or artifacts, smoothly. The adventurers must identify potential
see the presence of powerful enforcers and magical threats, prevent sabotage, and protect the auction’s
constructs to provide an additional layer of security. The treasures. Success ensures the auction proceeds
auction house’s reputation for impeccable security without incident, earning the adventurers a hefty reward
attracts wealthy and powerful patrons, confident that and the gratitude of the auction house’s patrons.
their dealings will remain safe and discreet.
6
Items for Auction
Name Type Rarity Price
Ring of Freshness Ring Common 100 gp
Spectacles of Reading Wondrous Item Common 200 gp
Spoon of Flavor Wondrous Item Common 50 gp
Amulet of the Guardian Wondrous Item Uncommon 500 gp
Arcane Bow Weapon (longbow) Uncommon 800 gp
Immovable Rod (DMG) Rod Uncommon 1,500 gp
Javelin of Lightning (DMG) Weapon (Javelin) Uncommon 500 gp
Ring of Jumping (DMG) Ring Uncommon 300 gp
Ring of Mind Shielding (DMG) Ring Uncommon 500 gp
Trident of Fish Command (DMG) Weapon (Trident) Uncommon 400 gp
Wand of the War Mage +1 (DMG) Wand Uncommon 400 gp
Wand of Web (DMG) Wand Uncommon 1,000 gp
Bag of Tricks (DMG) Wondrous Item Uncommon 2,000 gp
Cap of Water Breathing (DMG) Wondrous Item Uncommon 300 gp
Driftglobe (DMG) Wondrous Item Uncommon 500 gp
Figurine of Wondrous Power (Silver Raven) (DMG) Wondrous Item Uncommon 500 gp
Gloves of Thievery (DMG) Wondrous Item Uncommon 300 gp
Bracelet of the Shifting Sands Wondrous Item Uncommon 700 gp
Cap of the Enchanted Performer Wondrous Item Uncommon 400 gp
Cape of the Phoenix Wondrous Item Uncommon 1,000 gp
Gauntlets of Thunder Wondrous Item Uncommon 600 gp
Gauntlets of the Stonecrusher Wondrous Item Uncommon 1,200 gp
Rod of the Pact Keeper +1 (DMG) Rod Uncommon 2,500 gp
Saddle of the Cavalier (DMG) Wondrous Item Uncommon 500 gp
Sending Stones (DMG) Wondrous Item Uncommon 500 gp
Sentinel Shield (DMG) Armor (Shield) Uncommon 4,000 gp
Staff of the Adder (DMG) Staff Uncommon 2,000 gp
Sword of Vengeance (DMG) Weapon (Any Sword) Uncommon 300 gp
Armor of Vulnerability (DMG) Armor (Plate) Rare 3,000 gp
Arrow-Catching Shield (DMG) Armor (Shield) Rare 3,000 gp
Bloodthirsty Axe Weapon (battleaxe) Rare 2,000 gp
Bracers of the Storm Wondrous Item Rare 2,500 gp
Cloak of the Shadow Walker Wondrous Item Rare 4,000 gp
Frostbite Hammer Weapon (warhammer) Rare 3,000 gp
Helm of the Celestial Guardian Wondrous Item Rare 5,000 gp
Dagger of Venom (DMG) Weapon (Dagger) Rare 1,000 gp
Dragon Slayer (DMG) Weapon (Any sword) Rare 3,000 gp
Elven Chain (DMG) Armor (Chain shirt) Rare 5,000 gp
Mace of Disruption (DMG) Weapon (Mace) Rare 2,000 gp
Mace of Smiting (DMG) Weapon (Mace) Rare 1,500 gp
Mace of Terror (DMG) Weapon (Mace) Rare 2,000 gp
Ring of Evasion (DMG) Ring Rare 2,500 gp
Ring of Free Action (DMG) Ring Rare 2,500 gp
Ring of Protection (DMG) Ring Rare 2,000 gp
Ring of Resistance (DMG) Ring Rare 1,000 gp
Ring of Spell Storing (DMG) Ring Rare 8,000 gp
7
Items for Auction
Name Type Rarity Price
Ring of the Ram (DMG) Ring Rare 1,000 gp
Shield of Missile Attraction (DMG) Armor (Shield) Rare 800 gp
Staff of the Woodlands (DMG) Staff Rare 10,000 gp
Staff of Withering (DMG) Staff Rare 1,500 gp
Sun Blade (DMG) Weapon (Longsword) Rare 10,000 gp
Sword of Life Stealing (DMG) Weapon (Any sword) Rare 600 gp
Wand of Binding (DMG) Wand Rare 5,000 gp
Wand of Paralysis (DMG) Wand Rare 8,000 gp
Figurine of Wondrous Power (Golden Lions) (DMG) Wondrous Item Rare 1,500 gp
Figurine of Wondrous Power (Ivory Goats) (DMG) Wondrous Item Rare 2,000 gp
Animated Shield (DMG) Armor (Shield) Very Rare 6,000 gp
Dancing Sword (DMG) Weapon (Any sword) Very Rare 3,000 gp
Demon Armor (DMG) Armor (Plate) Very Rare 4,000 gp
Bracers of the Archmage Wondrous Item Very Rare 10,000 gp
Armor of the Abyssal Embrace Armor (breastplate) Very Rare 12,000 gp
Aegis of the Eternal Guardian Armor (shield) Very Rare 10,000 gp
Amulet of the Celestial Guardian Wondrous Item Very Rare 8,000 gp
Cloak of the Archmage Wondrous Item Very Rare 10,000 gp
Cloak of the Nightstalker Wondrous Item Very Rare 9,000 gp
Flameheart Chainmail Armor (chainmail) Very Rare 7,000 gp
Helm of the Dragon King Wondrous Item Very Rare 15,000 gp
Scepter of the Storm King Rod Very Rare 20,000 gp
Rod of Temporal Shift Rod Very Rare 18,000 gp
Rod of Prismatic Power Rod Very Rare 10,000 gp
Shield of the Defender Armor (shield) Very Rare 12,000 gp
Thunderstrike Bow Weapon (longbow) Very Rare 10,000 gp
Ring of Regeneration (DMG) Ring Very Rare 10,000 gp
Ring of Shooting Stars (DMG) Ring Very Rare 8,000 gp
Rod of Absorption (DMG) Rod Very Rare 18,000 gp
Scimitar of Speed (DMG) Weapon (Scimitar) Very Rare 10,000 gp
Spellguard Shield (DMG) Armor (Shield) Very Rare 14,000 gp
Staff of the Python (DMG) Staff Very Rare 8,000 gp
Staff of Thunder and Lightning (DMG) Staff Very Rare 12,000 gp
Wand of Polymorph (DMG) Wand Very Rare 28,000 gp
Figurine of Wondrous Power (Obsidian Steed) (DMG) Wondrous Item Very Rare 14,000 gp
Instrument of the Bard (Anstruth harp) (DMG) Wondrous Item Very Rare 6,000 gp
Rod of the Pact Keeper +3 (DMG) Rod Very Rare 25,000 gp
Wyrmslayer Greatsword Weapon (greatsword) Very Rare 12,000 gp
Amulet of the Phoenix Wondrous Item Legendary 30,000 gp
Armor of the Celestial Champion Armor (plate) Legendary 50,000 gp
Blade of the Eternal Flame Weapon (longsword) Legendary 45,000 gp
Cloak of the Shadow Lord Wondrous Item Legendary 25,000 gp
Gauntlets of Titan’s Strength Wondrous Item Legendary 35,000 gp
Ring of Temporal Mastery Ring Legendary 40,000 gp
Staff of the Archdruid Staff Legendary 50,000 gp
Helm of the Archangel Wondrous Item Legendary 60,000 gp
8
The Devil’s Bargain Shade (Assistant): A shadowy figure who aids Malachai
in his dealings. Shade is a skilled spy and enforcer,
Malachai is a mysterious and powerful devil who travels ensuring that the terms of the deals are upheld. Shade’s
the multiverse, offering rare and potent magical items in bond is with Malachai, owing a debt that he can never
exchange for gold and favors. This enigmatic merchant fully repay. His flaw is his total lack of empathy, often
is known to appear suddenly, summoned by a special seeing others as mere tools.
trinket he bestows upon those he deems worthy. The
deals he offers can grant great power, but often come at Location
a steep price, sometimes requiring nefarious favors that
Malachai can appear anywhere in the multiverse, from
test the morality of those who accept them. His
bustling cities to remote wilderness, depending on
presence is both awe-inspiring and terrifying, a
where he is summoned by the trinket.
testament to his immense power and cunning.
Shopkeeper’s Finances
Malachai the Bargainer manages his finances
meticulously. He has a total of 10,000 gold pieces
available for transactions. Malachai will buy any item
from the party at 40% of their value. If the players
complete a significant favor for him, he will buy at 70%
of the value and offer a cursed item in the deal.
Security
Malachai is a powerful warlock, wielding dark
magic to deter and eliminate any threats. His
mastery of infernal spells and curses makes him
a fearsome adversary. Assisting him is Shade,
a lethal rogue who excels in stealth and
precision. Shade’s skills in espionage and
combat ensure that anyone who tries to
cross Malachai faces swift and deadly
consequences. Together, they form a
nearly unstoppable force.
9
town, using whatever means necessary to create chaos
Quests and distrust among the inhabitants.
The Devil’s Bargain: Malachai has been bound by a Release a Bound Fiend: The party must locate and
powerful mage who seeks to control his infernal free a powerful fiend bound by ancient magic. This task
powers. The adventurers are tasked with freeing could involve battling through guardians, solving
Malachai from his magical bindings, which are located intricate puzzles, and dealing with the consequences of
in a heavily guarded fortress. The party must navigate unleashing such a creature.
through numerous traps, defeat the mage’s loyal Devil’s Bargain Amulet
guardians, and dismantle the intricate spellwork that
Wondrous Item, Rare (requires attunement)
binds Malachai. In return for their aid, Malachai gifts
the adventurers the Devil’s Bargain Amulet, allowing This ornate amulet, crafted from dark metal and
them to summon him when needed. This quest not only featuring a glowing ruby at its center, allows the wearer
tests the adventurers’ combat prowess but also their to summon Malachai the Bargainer. To use this amulet,
ability to handle powerful and potentially dangerous
the wearer must perform a 10-minute ritual, speaking
allies. the infernal incantations inscribed upon it. Once the
The Holy Relic: Malachai the Bargainer has granted ritual is complete, Malachai will appear in a location of
the party a powerful item, but now he calls in his favor. the wearer’s choosing within 30 feet.
The adventurers are tasked with carrying out a dark Malachai offers to make a deal with the wearer,
deed—stealing a holy relic from a well-guarded temple. presenting rare and potent magical items in exchange
As they plan and execute the heist, they must contend for gold, services, or favors. The nature of these deals
with moral dilemmas, cunning traps, and vigilant often comes with hidden consequences that may test
guardians. Along the way, they uncover a deeper plot the morality and resolve of the wearer.
involving Malachai’s ambitions and the true nature of Once the amulet has been used to summon Malachai,
the relic. Completing the favor rewards the adventurers it cannot be used again until 7 days have passed.
with even greater power, but leaves them questioning While attuned to the amulet, the bearer can speak,
the cost of their actions and the extent of their read, and write Infernal. Additionally, once per day, the
involvement with the devil. bearer can cast Detect Thoughts (save DC 16) without
Examples of Favors using any components.
10
Poisoner’s Veil
The Poisoner’s Veil is a unique and intriguing shop that
blends an air of mystery with a professional and
welcoming atmosphere. The exterior is adorned with
exotic plants and subtle, arcane symbols, hinting at the
potent wares within. The windows are shrouded with
delicate curtains, allowing a soft glow to emanate,
inviting curious visitors to step inside.
Upon entering, visitors are greeted by a fascinating
array of scents, from the sharp tang of toxic herbs to the
sweet aroma of rare blossoms. The interior is warmly lit
by flickering candles, casting playful shadows across
shelves that are meticulously arranged to showcase a
wide collection of vials, bottles of bubbling liquids, and
jars filled with rare poisons. Each item is carefully
labeled, making it easy for customers to find what they
need.
The atmosphere inside the shop is both mysterious
and inviting, with the ever-present sound of bubbling
brews and the occasional hissing of volatile potions
providing a captivating background noise.
The Poisoner’s Veil offers its services to a diverse
clientele, including adventurers seeking potent poisons,
alchemists in need of rare toxic ingredients, and those
looking for antidotes to protect against the very poisons
sold here. The shop’s professional and enigmatic
environment, combined with the poison master’s
extensive knowledge and skill, ensures that every visitor
leaves with items of unparalleled potency and precision.
11
Framed Poisoner: Zaelith Viperfang is troubled
NPCs because someone is poisoning the city’s water supply
Zaelith Viperfang (Poison Master): A cunning and and attempting to frame him for the crime. He hires the
skilled drow who runs the shop. Zaelith is an expert in adventurers to find the real culprit and clear his name.
toxicology and crafting deadly poisons. He values The investigation leads the adventurers through dark
secrecy and precision above all else and often loses alleys and underground tunnels, facing off against rival
himself in the art of creating the perfect poison. Zaelith alchemists and uncovering a plot to discredit Zaelith.
is fiercely protective of his shop and considers his Successfully exposing the true villain not only clears
creations his greatest masterpieces. Zaelith’s name but also rewards the adventurers with
Nix (Assistant): A mischievous and diligent imp who an unique poison and the Orb of Venom (p.15).
assists Zaelith with potion crafting and customer Unstable Experiment: A series of explosions have
service. Nix is known for his precision and quick hands, been rocking the local area, and Zaelith Viperfang
ensuring that each poison is perfectly brewed. Despite suspects that a rogue alchemist is conducting
his impish nature, Nix is deeply loyal to Zaelith. dangerous experiments with volatile substances. He
Tazla and Riala (Suppliers): Two deep gnome sisters hires the adventurers to find the alchemist and put an
who supply the shop with rare toxic materials and end to the reckless experimentation. The search leads
exotic herbs from the Underdark. They are seasoned the adventurers to an abandoned laboratory filled with
adventurers with an extensive knowledge of the traps and unstable potions. Successfully neutralizing
Underdark and its hidden treasures. the threat and securing the dangerous materials
rewards the adventurers the Venomous Dagger (p.15).
Location Rival Poisoner: Zaelith Viperfang has learned that a
rival poisoner is attempting to undercut his business by
General Location: This shop is commonly found in
selling inferior low quality poisons at a lower price,
secluded areas, hidden from plain sight, or in the
claiming they are of the same quality of Zaelith’s poison.
shadowy corners of bustling cities where there is a high
He hires the adventurers to sabotage the rival’s
demand for potent and dangerous substances.
operations and recover a stolen recipe that Zaelith
Forgotten Realms Location: In the Forgotten Realms,
claims as his own. The mission takes the adventurers
The Poisoner’s Veil is located in the city of Waterdeep,
into the heart of the rival’s territory, where they must
known for its labyrinthine alleys and the presence of
navigate hidden dangers and outwit the rival poisoner’s
many who seek power in the dark arts.
minions. Successfully completing the mission ensures
How the Shop Works Zaelith’s dominance in the poison trade and rewards
the adventurers with exclusive poisons and Zaelith’s
The Poisoner’s Veil operates with a focus on secrecy favor.
and precision, ensuring that every poison and antidote
meets the highest standards of deadly craftsmanship. Shopkeeper Finances
Here is an overview of how the shop works:
Gold on Hand: The shopkeeper has 2,000 gold pieces
Material Sourcing: Zaelith and Nix work with Tazla
available for transactions.
and Riala to source rare and toxic materials, sometimes
Purchasing Policy: Zaelith can buy potions and
requiring adventurers to gather specific items.
poisons from the party at 60% of their value, increasing
Poison Crafting: Zaelith can help players craft deadly
to 80% if they complete a quest for him. He will buy any
poisons and antidotes. This process requires time,
exotic plants and herbs from the Underdark at their full
money, and specific materials, which can be sourced by
price.
the players or purchased at the shop. Players can place
orders for poisons: Security
It will takes a day for every 100gp of value of the The Poisoner’s Veil employs minimal security measures
poison. For example to craft a Oil of Taggit (DMG, to safeguard its valuable inventory. The shop is
p.258) it will takes 4 days. enveloped in magical wards and alarms that detect and
deter potential thieves. However, it is well known that
Customer Service: Nix handles customer inquiries Zaelith is friends with a powerful drow, his mother, and
and assists with poison crafting, ensuring that each anyone who tries to rob or cause trouble in the shop will
customer receives personalized service. face the vengeance of an assassin drow squad. Zaelith
Quality Assurance: Every product is meticulously will attempt to handle any threats on his own first,
crafted and tested to guarantee its effectiveness and contacting his mother only as a last resort. This
potency. formidable reputation ensures that both the items and
Quests the staff are well-protected, maintaining the shop’s
reputation as a secure and trustworthy establishment
Completing a quest grants the adventurers a 10% for all its patrons.
discount on future purchases.
12
Orb of Venom
Wondrous Item, Rare (requires attunement)
13
The Wandering Ink Custom Orders: For those looking for a Spellwrought
tattoo, players can request one by imbuing Marcus’s
The Wandering Ink is a colorful and eclectic wagon that instruments with a spell they know. This unique process
travels from town to town, offering magical tattoos to allows Marcus to capture the essence of the spell,
those daring enough to embrace the mystical art. The creating a tattoo that holds its magical power.
wagon is a marvel to behold, adorned with vibrant
paintings and intricate designs that captivate the Shopkeeper Finances
attention of adventurers and magic enthusiasts alike. It
Gold on Hand: Marcus typically has 300 gold pieces
stands out with its ornate wooden carvings and mystical
available for transactions.
symbols etched into its frame. The entrance features an
Purchasing Policy: He will buy special inks and spell
inviting set of steps leading to a small platform where
scrolls from the party at 50% of their value. If the
Marcus Greystone, the master tattoo artist, works
players complete a quest for him, he will buy at 90% of
diligently.
their value and offer a free uncommon tattoo.
Inside, the atmosphere is filled with the scent of
incense and the soft hum of magical energy. Shelves Security
lined with colorful vials, rare reagents, and mystical
ingredients create a vibrant and inviting environment. Marcus utilizes enchanted tattoos inscribed on thick
The walls are adorned with samples of various tattoos, parchment, which can be activated to cast spells like
each glowing softly with arcane energy, hinting at the Hold Person and other defensive spells. These magical
power they hold. tattoos serve as powerful deterrents, ready to be
triggered in times of need.
NPCs Adding to the robust security is Whiskers, Marcus’s
loyal companion. Whiskers, in his feline form or
Marcus Greystone (Tattoo Artist): A skilled and wise
transformed state as a Saber-Toothed Tiger, provides
human around 60 years old who runs the wagon.
constant protection, ensuring that any threat is swiftly
Marcus is renowned for his artistry and deep knowledge
dealt with.
of arcane symbols. His tattoos are celebrated for their
beauty and power. Marcus is deeply dedicated to his Quests
craft, but his obsession with achieving the perfect
design sometimes leads to neglect of his well-being. Successfully lifting the curse not only saves Marcus and
Whiskers (Bodyguard): An intelligent orange cat who his wagon but also grants the adventurers a unique and
can transform into a powerful creature to protect powerful (uncommon) tattoo as a reward.
Marcus and the wagon. Whiskers can transform into a Cursed Tattoo: Marcus Greystone has recently
Saber-Toothed Tiger (MM, CR 2, p.336), providing both acquired a rare and powerful tattoo design that is said
fierce protection and an element of surprise. to be cursed. Despite his precautions, the curse has
begun to manifest, causing strange and dangerous
Location occurrences around the wagon. Marcus hires the
adventurers to investigate the origins of the curse and
General Location: This mobile shop can be found
find a way to lift it. The journey takes the adventurers to
traveling along well-trodden trade routes, setting up in
an ancient ruin where the original design was created,
town squares, at festivals, or near popular adventuring
leading them through treacherous traps, fierce
sites.
guardians, and dark magic.
Forgotten Realms Location: In the Forgotten Realms,
The Rival’s Sabotage: A rival tattooist, jealous of
The Wandering Ink is known to frequent the roads
Marcus’s reputation, has been sabotaging his supply
between Neverwinter and Baldur’s Gate, often stopping
lines, causing the disappearance of crucial ingredients
in smaller towns and villages to offer their services.
for his magical inks. The adventurers are tasked with
How the Shop Works uncovering the rival’s plot and stopping further
disruptions. This mission takes them into the heart of
The Wandering Ink operates with a focus on quality and the rival’s operations, where they must gather evidence,
precision, ensuring that every tattoo meets the highest confront the saboteur, and secure the safe return of the
standards. Here is an overview of how the shop works: stolen supplies.
Design Consultation: Marcus consults with each
customer to design a tattoo that meets their needs and
desires. This process involves selecting the right
symbols and enchantments to create a unique and
powerful tattoo.
Tattooing Process: The tattooing process is
meticulous and infused with magic. Marcus uses
enchanted needles and inks, ensuring that each tattoo is
both beautiful and functional.
14
Items for Sale
Name Type Rarity Value
Illuminator’s Tattoo (TCOE) Wondrous Item Common 50 gp
Masquerade Tattoo (TCOE) Wondrous Item Common 100 gp
Spellwrought Tattoo (1st level) (TCOE) Wondrous Item Common 100 gp
Spellwrought Tattoo (cantrip) (TCOE) Wondrous Item Common 50 gp
Resilience Tattoo Wondrous Item Common 60 gp
Stamina Tattoo Wondrous Item Common 100 gp
Stealth Tattoo Wondrous Item Common 70 gp
Strength Tattoo Wondrous Item Common 90 gp
Healer Tattoo Wondrous Item Common 80 gp
Vigilance Tattoo Wondrous Item Common 60 gp
Barrier Tattoo, Uncommon (TCOE) Wondrous Item Uncommon 300 gp
Coiling Grasp Tattoo (TCOE) Wondrous Item Uncommon 500 gp
Eldritch Claw Tattoo (TCOE) Wondrous Item Uncommon 500 gp
Spellwrought Tattoo (2nd level) (TCOE) Wondrous Item Uncommon 200 gp
Spellwrought Tattoo (3rd level) (TCOE) Wondrous Item Uncommon 400 gp
Arcane Scribe Tattoo Wondrous Item Uncommon 200 gp
Beastmaster Tattoo Wondrous Item Uncommon 300 gp
15
Items for Sale
Name Type Rarity Value
Binding Chains Tattoo Wondrous Item Uncommon 500 gp
Camouflage Tattoo Wondrous Item Uncommon 300 gp
Iron Grip Tattoo Wondrous Item Uncommon 350 gp
Ironclad Tattoo Wondrous Item Uncommon 400 gp
Mind Shield Tattoo Wondrous Item Uncommon 450 gp
Nightwalker Tattoo Wondrous Item Uncommon 200 gp
Telepathic Message Tattoo Wondrous Item Uncommon 150 gp
Waterborne Tattoo Wondrous Item Uncommon 500 gp
Barrier Tattoo, Rare (TCOE) Wondrous Item Rare 2,500 gp
Shadowfell Brand Tattoo (TCOE) Wondrous Item Rare 1,500 gp
Spellwrought Tattoo (4th level) (TCOE) Wondrous Item Rare 1,000 gp
Spellwrought Tattoo (5th level) (TCOE) Wondrous Item Rare 2,000 gp
Dragon’s Might Tattoo Wondrous Item Rare 2,000 gp
Fey Step Tattoo Wondrous Item Rare 2,600 gp
Firebrand Tattoo Wondrous Item Rare 1,500 gp
Fleetfoot Tattoo Wondrous Item Rare 900 gp
Regenerating Body Tattoo Wondrous Item Rare 2,500 gp
Retaliating Strike Tattoo Wondrous Item Rare 1,500 gp
Shapeshifter Tattoo Wondrous Item Rare 2,000 gp
Third Eye Tattoo Wondrous Item Rare 4,500 gp
True Compass Tattoo Wondrous Item Rare 3,500 gp
Absorbing Tattoo (TCOE) Wondrous Item Very Rare 5,000 gp
Barrier Tattoo, Very Rare (TCOE) Wondrous Item Very Rare 6,000 gp
Ghost Step Tattoo (TCOE) Wondrous Item Very Rare 6,000 gp
Lifewell Tattoo (TCOE) Wondrous Item Very Rare 7,500 gp
Arcane Cipher Tattoo Wondrous Item Very Rare 3,500 gp
Arcane Mastery Tattoo Wondrous Item Very Rare 6,000 gp
Armor Breaker Tattoo Wondrous Item Very Rare 8,000 gp
Celestial Guardian Tattoo Wondrous Item Very Rare 23,500 gp
Eternal Warrior Tattoo Wondrous Item Very Rare 13,000 gp
Fey Charm Tattoo Wondrous Item Very Rare 18,500 gp
Ghostwalker Tattoo Wondrous Item Very Rare 5,000 gp
Infernal Pact Tattoo Wondrous Item Very Rare 8,500 gp
Shadow Veil Tattoo Wondrous Item Very Rare 32,500 gp
Unyielding Sentinel Tattoo Wondrous Item Very Rare 35,500 gp
War Champion Tattoo Wondrous Item Very Rare 40,000 gp
Divine Champion Tattoo Wondrous Item Legendary 65,000 gp
Storm Bringer Tattoo Wondrous Item Legendary 55,000 gp
Blood Fury Tattoo (TCOE) Wondrous Item Legendary 45,000 gp
16
Skybound Emporium the highest quality and most potent magical properties.
Customers can browse the shelves for a variety of
The Skybound Emporium is a magical shop that floats magical goods, and special requests can be made for
serenely in the sky, suspended by enchanted chains and unique items or custom enchantments.
glowing runes. The Emporium is a marvel of magical Consultation and Custom Orders: Grizzle provides
engineering, its structure held aloft by powerful personalized consultations to help customers find the
enchantments. This whimsical structure features ornate perfect magical item. For custom orders, players can
architecture with glowing windows and a variety of request specific enchantments or items. Grizzle
magical items on display. The shop is accessible by requires time and special materials, which players can
magical bridges. The air is filled with the hum of arcane either gather or purchase. The process for crafting
energy and the scent of exotic herbs. Adventurers, custom items includes:
wizards, and curious travelers are drawn to this
mystical place, eager to explore its wonders. Common: 3 days
Uncommon: 1 week
NPCs Rare: 1 month
Grizzle Gearspark (Bugbear Artificer): The master Very Rare: 3 months
shopkeeper of the Skybound Emporium. Grizzle is a Quality Assurance: Every item sold at the Skybound
burly bugbear with an unexpected knack for delicate Emporium is guaranteed to be of the highest quality.
and intricate magical craftsmanship. His gruff exterior
Grizzle uses only the finest materials and employs
hides a keen intellect and a deep passion for creating
rigorous testing to ensure each item’s functionality and
and collecting rare magical items. Grizzle’s bond is with
potency.
his craft, always striving to perfect his creations. His
flaw is his quick temper when his work is disrespected. Shopkeeper’s Finances
His ideal is innovation, always pushing the boundaries
of magical artifice. Gold on Hand: Grizzle Gearspark manages the shop’s
Thalor Stormcaller (Security): A formidable tiefling finances meticulously. He has a total of 5000 gold
sorcerer who ensures the safety of the shop and its pieces available for transactions.
patrons. Thalor is known for his quick reflexes and Purchasing Policy: Grizzle will buy any item from the
mastery of defensive magic. Thalor is deeply loyal to party at 50% of their value. If the players complete a
Grizzle, having been saved by him in the past. His flaw quest for him, he will buy at 80% of their value. Grizzle
is his suspicion of strangers, often expecting the worst. always buy at their full price any mechanical goods.
His ideal is protection, ensuring the safety of those he Security
cares about.
Mira Glitterwing (Assistant): A bubbly and The Skybound Emporium employs multiple layers of
enthusiastic fairy who helps with the daily operations. security to ensure the safety of its valuable inventory
Mira’s knowledge of rare and exotic items is and patrons. At the forefront is Thalor Stormcaller, the
unmatched, and her cheerful presence brightens the formidable tiefling sorcerer whose mastery of defensive
atmosphere. Mira is bonded to her sense of adventure, magic keeps the shop well-guarded. His quick reflexes
always eager to explore new things. She is occasionally and arcane expertise make him a formidable guardian
reckless, jumping into situations without thinking. She against any threat.
is very curious, believing that exploration leads to In addition to Thalor’s vigilant protection, the shop is
growth. surrounded by powerful magical wards that form an
invisible barrier, deterring intruders and alerting Thalor
Location and nearby guards of any disturbances. These wards
General Location: The Skybound Emporium can be are designed to immobilize potential thieves and dispel
found floating above major cities or near mystical any harmful spells cast upon the emporium.
landmarks, often hovering in areas with high magical To enhance aerial security, the Skybound Emporium
activity. employs a squadron of enchanted, flying constructs
Forgotten Realms Location: In the Forgotten Realms, resembling giant eagles. These constructs patrol the
The Skybound Emporium is known to drift above the skies around the shop, ensuring no airborne threats can
city of Silverymoon, a place renowned for its magical approach unnoticed. They are programmed to alert
heritage and scholarly pursuits. Thalor of any suspicious activity and can engage
intruders if necessary.
How the Shop Works
The Skybound Emporium specializes in magical wands,
rods, wondrous items, spell scrolls, feywild relics, and
mechanical contraptions. Each item is carefully selected
and curated or crafted by Grizzle Gearspark, ensuring
17
The Secret Engine Theft: Rumors have reached
Quests Grizzle Gearspark’s ears that a notorious group of
Completing a quest grants the adventurers a 20% thieves is plotting to steal the secrets behind the arcane
discount on future purchases. engine that keeps the Skybound Emporium afloat.
The Missing Runesmith: The enchanted chains and Grizzle hires the adventurers to safeguard the engine
runes that keep the Skybound Emporium afloat require and thwart the thieves. The adventurers must identify
regular maintenance by a specialized runesmith. the infiltrators, protect the engine, and uncover the
Recently, the runesmith has gone missing, and the mastermind behind the plot. Successfully defending the
stability of the emporium is at risk. Thalor Stormcaller engine will earn the adventurers a rare and mechanical
tasks the adventurers with finding the runesmith and eagle crafted by Grizzle himself. The party could use the
ensuring the safety of the emporium. The search leads eagle as a pet, familiar or mount.
the adventurers through treacherous paths and hidden The Skyward Creatures: Grizzle Gearspark has
lairs where they must rescue the runesmith from noticed a series of mysterious and dangerous floating
elemental creatures and cunning traps. Successfully creatures near the Skybound Emporium, causing fear
returning the runesmith ensures the emporium’s among the patrons and staff. He hires the adventurers
continued operation and earns the adventurers a to investigate the source of these creatures and protect
significant reward. the emporium. The adventurers must uncover clues and
face off against the creatures. Their journey leads them
to discover a wizard conducting forbidden experiments.
Mechanical Eagle Successfully stopping the wizard and his creations will
Large beast, neutral good reward the adventurers with unique magical items and
the gratitude of the Skybound Emporium’s staff and
Armor Class 14 patrons.
Hit Points 28 (4d10 + 6)
Speed 10 ft., fly 80 ft.
Skills Perception +4
Senses passive Perception 14
Languages understands Common and Auran but can’t speak
them
Challenge 1 (200 XP)
18
Items for Sale or Craft
Name Type Rarity Price
Coin of Luck Wondrous Item Common 100 gp
Feather of Falling Wondrous Item Common 50 gp
Mirror of Beauty Wondrous Item Common 150 gp
Pebble of Soothing Wondrous Item Common 50 gp
Spectacles of Reading Wondrous Item Common 200 gp
Spoon of Flavor Wondrous Item Common 50 gp
Immovable Rod (DMG) Rod Uncommon 2,500 gp
Ring of Jumping (DMG) Ring Uncommon 300 gp
Ring of Warmth (DMG) Ring Uncommon 1,000 gp
Wand of Magic Detection (DMG) Wand Uncommon 500 gp
Wand of Magic Missiles (DMG) Wand Uncommon 1,500 gp
Driftglobe (DMG) Wondrous Item Uncommon 500 gp
Gloves of Thievery (DMG) Wondrous Item Uncommon 300 gp
Instrument of the Bard (Mac-Fuirmidh Cittern) (DMG) Wondrous Item Uncommon 2,500 gp
Rod of the Pact Keeper +1 (DMG) Rod Uncommon 2,500 gp
Sending Stones (DMG) Wondrous Item Uncommon 500 gp
Amulet of the Guardian Wondrous Item Uncommon 300 gp
Cap of the Enchanted Performer Wondrous Item Uncommon 600 gp
Lantern of Guiding Light Wondrous Item Uncommon 800 gp
Whispering Stone Wondrous Item Uncommon 400 gp
Ring of the Swift Ring Uncommon 600 gp
Gauntlets of Thunder Wondrous Item Uncommon 600 gp
Gauntlets of the Stonecrusher Wondrous Item Uncommon 1,200 gp
Mask of the Wild Wondrous Item Uncommon 600 gp
Pendant of Elemental Affinity Wondrous Item Uncommon 300 gp
Ring of Animal Influence (DMG) Ring Rare 600 gp
Ring of Feather Falling (DMG) Ring Rare 400 gp
Ring of Protection (DMG) Ring Rare 2,000 gp
Rod of Rulership (DMG) Rod Rare 5,000 gp
Figurine of Wondrous Power (Ivory Goats) (DMG) Wondrous Item Rare 2,000 gp
Tentacle Rod (DMG) Rod Rare 1,500 gp
Helm of Mind Warding Wondrous Item Rare 1,800 gp
Helm of the Celestial Guardian Wondrous Item Rare 2,200 gp
Amulet of the Void Wondrous Item Rare 1,200 gp
Bracers of the Storm Wondrous Item Rare 2,500 gp
Boots of the Earth Strider Wondrous Item Rare 3,500 gp
Ring of Arcane Might Ring Rare 1,500 gp
Ring of Elemental Mastery Ring Rare 2,000 gp
Rod of Temporal Shift Rod Very Rare 8,000 gp
Wand of Polymorph (DMG) Wand Very Rare 8,000 gp
Scepter of the Storm King Rod Very Rare 10,000 gp
Helm of the Dragon King Wondrous Item Very Rare 10,000 gp
Bracers of the Archmage Wondrous Item Very Rare 15,000 gp
Cloak of the Archmage Wondrous Item Very Rare 17,000 gp
Ring of Regeneration (DMG) Ring Very Rare 10,000 gp
Wand of the War Mage +3 (DMG) Wand Very Rare 25,000 gp
Gauntlets of Titan’s Strength Wondrous Item Legendary 35,000 gp
19
Alchemist’s Haven Forgotten Realms Location: In the Forgotten Realms,
The Alchemist’s Haven is located in the city of Baldur’s
The Alchemist’s Haven is a quaint and aromatic shop Gate, known for its diverse population and active trade
that stands out even before you step inside. The exterior routes.
is adorned with vibrant, hanging plants and mystical
symbols etched into the wooden doorframe, hinting at How the Shop Works
the magical wonders within. The windows display an
The Alchemist’s Haven operates with a focus on quality
array of colorful vials and exotic herbs, inviting
and precision, ensuring that every potion and elixir
passersby to peer inside.
meets the highest standards. Here is an overview of
Upon entering, visitors are greeted by a delightful
how the shop works:
blend of scents, from fragrant flowers to the tang of rare
Ingredient Sourcing: Arieth and Liora work with
alchemical ingredients. The interior is a tapestry of
Ragnar Ironfist to source rare and exotic ingredients,
colors and textures, with shelves meticulously arranged
sometimes requiring adventurers to gather specific
to showcase a vast collection of vials, jars, and pouches.
items.
Each shelf holds a myriad of rare reagents, mystical
Potion Crafting: Arieth can help players craft potions.
ingredients, and alchemical tools, all carefully labeled
This process requires time, money, and specific
and organized.
ingredients, which can be sourced by the players or
The atmosphere inside the shop is both vibrant and
purchased at the shop. Players can place orders for
inviting, with the gentle hum of bubbling potions
potions:
providing a soothing background noise.
The Alchemist’s Haven offers its services to a diverse Common: 1 day
clientele, including adventurers seeking enhancement Uncommon: 3 days
potions, healers in need of rare ingredients, and those Rare: 1 week
looking for mystical remedies to cure various ailments. Very Rare: 3 weeks
The shop’s warm and welcoming environment,
combined with the alchemists’ extensive knowledge and Customer Service: Liora handles customer inquiries
skill, ensures that every visitor leaves with exactly what and assists with potion brewing, ensuring that each
they need, be it a powerful elixir or a simple healing customer receives personalized service.
salve. Quality Assurance: Every product is meticulously
crafted and tested to guarantee its effectiveness and
NPCs safety.
Arieth Moonwater (Master Alchemist): A
knowledgeable and serene winter eladrin with a deep
blue complexion who runs the shop. Arieth is
passionate about his craft and always eager to discuss
the properties of his latest concoctions. He values
knowledge and precision above all else and often losing
track of time in his experiments. Arieth is fiercely
protective of his shop and employees, considering them
his family.
Liora Holimion (Assistant): A diligent and skilled half-
elf who assists Arieth with potion brewing and customer
service. Liora is known for her precision and expertise
in creating powerful elixirs. She believes in helping
those in need and is always looking for ways to improve
her skills. Liora is deeply loyal to Arieth, who took her in
when she had nowhere else to go.
Ragnar Ironfist (Supplier): A burly dwarf who
supplies the shop with rare ingredients and exotic
herbs. Ragnar is a seasoned adventurer with many tales
to tell.
Location
General Location: This shop is commonly found in
bustling cities, thriving towns, or near academies of
magic, where there is a high demand for alchemical
supplies and potions.
20
Quests Shopkeeper Finances
Completing a quest grants the adventurers a 20% Gold on Hand: The shopkeeper has 3,000 gold pieces
discount on future purchases. available for transactions.
Lost Supplier: Arieth Moonwater is troubled because Purchasing Policy: Arieth can buy potions and
his regular supplier of rare herbs has gone missing. He alchemical ingredients from the party at 60% of their
hires the adventurers to investigate the disappearance value, increasing to 90% if they complete a quest for
and find the supplier. The search leads the adventurers him.
through dense forests and perilous mountains, facing Security
off against wild beasts and uncovering a plot by rival
alchemists to disrupt Arieth’s business. Successfully The Alchemist’s Haven employs robust security
finding and rescuing the supplier not only ensures a measures to safeguard its valuable inventory. The shop
steady supply of rare ingredients but also rewards the is enveloped in potent magical wards that detect and
adventurers with unique potions and the gratitude of deter potential thieves. These wards are intricately
Arieth. designed to react to unauthorized access attempts,
Poison in the Water: A series of mysterious creating a formidable barrier against intrusions.
poisonings have struck the local populace, and Arieth Additionally, the shop is enchanted with spells that alert
Moonwater suspects that someone is tampering with nearby guards in case of any disturbances or break-ins.
the city’s water supply. He hires the adventurers to This dual-layered protection ensures that both the items
investigate the source of the poison and put an end to and the staff are well-protected, maintaining the shop’s
the threat. The investigation leads the adventurers to an reputation as a secure and trustworthy establishment
underground network of tunnels where a rogue for all its patrons.
alchemist is conducting dangerous experiments. The
adventurers must navigate traps, face off against the
rogue’s minions, and ultimately confront the rogue
alchemist to stop the poisonings. Successfully resolving
the crisis rewards the adventurers with rare alchemical
items and the gratitude of the city’s inhabitants.
21
Potions for Sale or Craft
Name Type Rarity Price
Potion of Climbing (DMG) Potion Common 25 gp
Potion of Healing (DMG) Potion Common 50 gp
Potion of Clarity Potion Common 20 gp
Potion of Feather Step Potion Common 30 gp
Potion of Minor Fortitude Potion Common 25 gp
Potion of Swimming Potion Common 50 gp
Oil of Slipperiness (DMG) Potion Uncommon 200 gp
Philter of Love (DMG) Potion Uncommon 300 gp
Potion of Animal Friendship (DMG) Potion Uncommon 50 gp
Potion of Water Breathing (DMG) Potion Uncommon 50 gp
Potion of Fire Breath (DMG) Potion Uncommon 100 gp
Lesser Potion of Mana Potion Uncommon 120 gp
Liquid Shadow Potion Uncommon 150 gp
Pixie’s Dust Potion Uncommon 180 gp
Potion of Cat’s Grace Potion Uncommon 150 gp
Potion of Elemental Adaptation Potion Uncommon 120 gp
Potion of Keen Senses Potion Uncommon 130 gp
Potion of Lesser Regeneration Potion Uncommon 170 gp
Potion of Rooted Strength Potion Uncommon 140 gp
Potion of Diminution (DMG) Potion Rare 50 gp
Potion of Gaseous Form (DMG) Potion Rare 200 gp
Potion of Fire Giant Strength (DMG) Potion Rare 400 gp
Potion of Superior Healing (DMG) Potion Rare 300 gp
Potion of Heroism (DMG) Potion Rare 200 gp
Potion of Celestial Radiance Potion Rare 350 gp
Potion of Elemental Transformation Potion Rare 300 gp
Potion of Fey Step Potion Rare 300 gp
Potion of Mind Blank Potion Rare 500 gp
Potion of Prismatic Defense Potion Rare 450 gp
Potion of Shadow Form Potion Rare 400 gp
Potion of Undying Potion Rare 600 gp
Oil of Demon’s Bane Potion Rare 500 gp
Owlbear Essence Potion Rare 400 gp
Oil of Sharpness (DMG) Potion Very Rare 500 gp
Potion of Flying (DMG) Potion Very Rare 200 gp
Potion of Cloud Giant Strength (DMG) Potion Very Rare 600 gp
Potion of Supreme Healing (DMG) Potion Very Rare 600 gp
Potion of Invisibility (DMG) Potion Very Rare 200 gp
Potion of Arcane Overload Potion Very Rare 800 gp
Potion of Arcane Shielding Potion Very Rare 700 gp
Potion of Elemental Convergence Potion Very Rare 1,100 gp
Potion of Fiendish Resilience Potion Very Rare 1,200 gp
Potion of Phoenix Fire Potion Very Rare 1,300 gp
Potion of Primal Bond Potion Very Rare 1,200 gp
Potion of Primal Fury Potion Very Rare 1,300 gp
Potion of Superior Regeneration Potion Very Rare 1,500 gp
Potion of Temporal Displacement Potion Very Rare 1,800 gp
Potion of Timeless Body Potion Very Rare 1,700 gp
Potion of Cosmic Insight Potion Legendary 3,000 gp
Elixir of the Gods Potion Legendary 5,000 gp
22
The Festival of Wonders Opening Ceremony: The bazaar begins with an
opening ceremony, featuring performances by street
The Festival of Wonders is a grand and bustling magicians, bards, and dancers, setting the festive tone
marketplace that occurs once per year, drawing for the event.
merchants and traders from all corners of the world. Stalls and Booths: Merchants from all over the world
This vibrant event is filled with a dizzying array of stalls set up stalls and booths, offering a wide variety of goods,
and booths, each offering unique and rare items, exotic including magical items, exotic spices, enchanted
goods, and wondrous items. The air is filled with the weapons, and more.
sounds of haggling, the scents of exotic spices, and the Entertainment and Performances: Throughout the
hum of magical energy. Adventurers and collectors alike event, performers entertain the crowd with music,
flock to the bazaar, eager to find treasures and make magic shows, and contests of skill. These performances
deals. add to the vibrant atmosphere and draw more visitors.
Importance of the Annual Event Competitions and Contests: Various competitions
and contests are held, with valuable prizes for the
The Festival of Wonders is not only a place for trade but winners. These can include magical duels, archery
also a significant social and cultural event. It draws contests, and alchemical challenges.
participants from all walks of life, fostering connections Security Measures: Darius Ironclad and his team of
and alliances. It’s an opportunity for merchants to guards patrol the market continuously, ensuring order
showcase their best goods, for adventurers to find rare and safety. Magical wards and alarms are in place, and
items, and for everyone to enjoy the spectacle. The high-value items are protected by anti-magic fields and
bazaar boosts the local economy and adds to the city’s enchanted barriers.
reputation as a hub of commerce and magic. Its success
is crucial for maintaining the flow of rare goods and Shops Present in the Event
magical items in the region, and it plays a vital role in The Enchanted Market features a wide array of shops
the social and economic fabric of the area. and stalls, including:
NPCs Potion Brewers: Selling potions and poisons.
Weapon Smiths: Offering enchanted weapons and
Sirina Goldleaf (Organizer): Sirina is a shrewd and armor.
charismatic elf who coordinates the bazaar. She has Herbalists: Providing rare herbs, spices, and
long golden hair, piercing blue eyes, and an air of alchemical ingredients.
elegance. Sirina ensures that everything runs smoothly Jewelers: Displaying magical rings, amulets, and
and that the best merchants and traders are present. other enchanted jewelry.
She sees the festival as a testament to the world’s Scroll Scribes: Selling spell scrolls and ancient tomes
diversity and magic. Her ideal is harmony, striving to of knowledge.
create an event where all can prosper. Beast Handlers: Showcasing exotic and magical
Darius Ironclad (Security Chief): Darius is a grizzled creatures for sale or trade.
dwarf veteran with a thick beard and a no-nonsense Ancient Dealers: Specializing in rare and ancient
attitude. He oversees the security of the event with a tomes and trinkets from lost civilizations.
team of vigilant guards. Darius is fiercely loyal to Sirina Various Sellers: The festival will be crowded with
and the bazaar, viewing it as his duty to protect every kind of vendors such as painters, cartographers,
everyone within it. His ideal is duty, believing that a safe toymakers, musicians, tailors, glassblowers and many
and secure market is the foundation of its success. more.
Talia Windwalker (Master Merchant): Talia is a
renowned human trader known for her exotic wares Location
and sharp bargaining skills. She has dark hair, green General Location: The Festival of Wonders can be set
eyes, and a warm smile that hides a cunning mind. up in any large city, such as the capital, vast open field,
Talia’s stall is always one of the most popular at the or near significant landmarks that can accommodate
bazaar. Her bond is with her trade, seeing it as a way to the massive influx of merchants and visitors. It requires
connect with people from all over the world. Her flaw is a spacious and secure area to host the numerous stalls,
her greed, often driving her to push for the best deal. performances, and participants.
Her ideal is opportunity, believing that every interaction Forgotten Realms Location: In the Forgotten Realms,
is a chance for something greater. The Festival of Wonders is held near the city of
How the Event Works Waterdeep, taking advantage of its central location and
bustling trade routes to draw in a diverse array of
The Enchanted Market operates as a vibrant, bustling participants. The market is often set up in the Fields of
hub where trade and entertainment merge. Here is an Triumph, a large open space that provides ample room
overview of how the event works: for the event’s sprawling layout and activities.
23
a hand
the baz
24
The Shadow Forge
The Shadow Forge is an imposing and mysterious where weapons and armor of unparalleled quality are
forge, nestled deep within a cavernous realm that forged. The air here is thick with the smell of molten
exudes an ancient and otherworldly power. As you metal, and the faint, almost musical sound of distant
approach, the sheer scale of the forge becomes hammering can be heard, adding to the forge’s haunting
apparent, with towering structures carved intricately ambiance.
with swirling, shadowy patterns. These designs seem to The entire forge is enveloped in a perpetual twilight,
move and shift, giving the impression that shadows are with shadows that seem to have a life of their own. The
constantly in motion, enhancing the eerie atmosphere of interplay of light and shadow creates a dramatic and
the place. intense atmosphere, where the glow of the fires
The forge is situated in a vast cavern, where jagged contrasts sharply with the surrounding darkness. The
rock formations rise high and are shrouded in a haunting beauty of the forge is undeniable, with its
perpetual mist. The surrounding landscape is dark and intricate designs and flickering lights creating a sense of
foreboding, with an ever-present sense of ancient power wonder and intimidation.
hanging in the air. At the heart of this cavern stands the The Shadow Forge is not just a place for crafting; it is
central forge, a large, ornate structure that serves as the a testament to the melding of darkness and fire
main furnace. It glows with an intense, otherworldly
light, casting flickering shadows that dance across the
NPCs
cavern walls. The furnace itself is a masterpiece of Vasha Kerymdur (Forge Master): A brooding and
design, with spirals and curves that resemble tendrils of skilled shadar-kai who runs the forge. Vasha is an
darkness reaching out. expert in shadow magic and forging dark weapons. She
Scattered around the central furnace are various values strength and cunning above all else and often
anvils and workstations, each one illuminated by small, loses herself in the art of crafting. Vasha is fiercely
contained fires that cast a warm yet dim light. These protective of her shop and considers her creations her
stations are the heart of the crafting process, greatest legacy.
25
Kiernan Shadowson (Apprentice): A nimble and quiet alliance is crucial for the forge’s future and asks the
shadar-kai who assists Vasha with forging and customer adventurers to mediate and uncover the true culprit
service. Kiernan is known for his precision and behind the sabotage. The adventurers must navigate
expertise in creating stealth-enhancing gear. He tense negotiations, reveal the instigator, and mend the
believes in the power of the shadows and is always broken relationship. Successfully restoring the alliance
looking for ways to enhance his skills. Kiernan is deeply strengthens the forge’s position and rewards the
loyal to Vasha, who saved his life. adventurers with the craft of any weapon up to Very
Rare quality (or Rare, based on the party level).
Location
General Location: This shop is commonly found in
Shopkeeper Finances
secluded areas, hidden from plain sight, or in shadowy Gold on Hand: The shopkeeper has 3,000 gold pieces
corners of bustling cities where there is a high demand available for transactions.
for powerful and mysterious items. Purchasing Policy: Vasha can buy shadow-infused
Forgotten Realms Location: In the Forgotten Realms, items and materials from the Shadowfell, or similar
The Shadow Forge is located in the Shadowfell, if the places, from the party at their full price. She will also
party will never go to the Shadowfell, the forge can be buy any other weapons at 50% of their value, and up to
placed in any mountain or caves area. 75% if they complete a quest for her.
Quests
Completing a quest grants the adventurers a 20%
discount on future purchases.
Echoes of the Past: An ancient prophecy speaks of a
weapon forged in shadows that can only be created
once every century. The time has come, but the final
component, a Shadow Crystal, is missing. Vasha
Kerymdur hires the adventurers to find this elusive
crystal, rumored to be hidden in a forgotten temple in
the Shadowfell. The adventurers must navigate ancient
traps, battle shadowy guardians, and uncover the
secrets of the temple. Retrieving the Shadow Crystal
allows Vasha to complete the legendary weapon,
rewarding the adventurers with Shadowrend (p.xx).
Shattered Alliance: A longstanding alliance between
the Shadow Forge and a neighboring faction of shadar-
kai has been shattered due to a series of
misunderstandings and deliberate provocations by an
unknown third party. Vasha believes that restoring this
26
Items for Sale or Craft
Name Type Rarity Price
Armor of Gleaming (XGTE) Armor (medium or heavy) Common 50 gp
Moon-Touched Sword (XGTE) Weapon (any sword) Common 100 gp
Smoldering Armor (XGTE) Armor (any) Common 50 gp
Unbreakable Arrow (XGTE) Weapon (ammunition) Common 100 gp
Arcane Bow Weapon (longbow) Uncommon 300 gp
Thunderstrike Warhammer Weapon (warhammer) Uncommon 500 gp
Shadow Arrow Weapon (ammunition) Uncommon 150 gp
Javelin of Lightning (DMG) Weapon (Javelin) Uncommon 500 gp
Weapon +1 (DMG) Weapon (any) Uncommon 500 gp
Ammunition +1 (DMG) Weapon (ammunition) Uncommon 30 gp
Shield +1 (DMG) Armor (shield) Uncommon 1,000 gp
Sword of Vengeance (DMG) Weapon (any sword) Uncommon 300 gp
Arcane Rapier Weapon (rapier) Rare 1,200 gp
Bloodthirsty Axe Weapon (battleaxe) Rare 1,000 gp
Frostbite Hammer Weapon (warhammer) Rare 1,500 gp
Spectral Scimitar Weapon (scimitar) Rare 1,800 gp
Spellbreaker Armor (shield) Rare 2,500 gp
Shadowrend Weapon (greatsword) Rare 2,000 gp
Cloak of the Shadow Walker Wondrous item Rare 2,500 gp
Armor of Vulnerability (DMG) Armor (plate) Rare 3,000 gp
Arrow-Catching Shield (DMG) Armor (shield) Rare 3,000 gp
Berserker Axe (DMG) Weapon (any axe) Rare 400 gp
Dagger of Venom (DMG) Weapon (dagger) Rare 1,000 gp
Dragon Slayer (DMG) Weapon (any sword) Rare 3,000 gp
Elven Chain (DMG) Armor (chain shirt) Rare 5,000 gp
Flame Tongue (DMG) Weapon (any sword) Rare 5,000 gp
Mace of Disruption (DMG) Weapon (mace) Rare 2,000 gp
Mace of Terror (DMG) Weapon (mace) Rare 2,000 gp
Shield of Missile Attraction (DMG) Armor (shield) Rare 800 gp
Sun Blade (DMG) Weapon (longsword) Rare 10,000 gp
Sword of Life Stealing (DMG) Weapon (any sword) Rare 600 gp
Sword of Wounding (DMG) Weapon (any sword) Rare 1,500 gp
Vicious Weapon (DMG) Weapon (any) Rare 300 gp
Weapon +2 (DMG) Weapon (any) Rare 5,000 gp
Ammunition +2 (DMG) Weapon (ammunition) Rare 300 gp
Moon Sickle +2 (TCOE) Weapon (sickle) Rare 10,000 gp
Animated Shield (DMG) Armor (shield) Very Rare 6,000 gp
Arrow of Slaying (DMG) Weapon (arrow) Very Rare 300 gp
Dancing Sword (DMG) Weapon (any sword) Very Rare 3,000 gp
Demon Armor (DMG) Armor (plate) Very Rare 4,000 gp
Flameheart Chainmail Armor (chainmail) Very Rare 5,000 gp
Thunderstrike Bow Weapon (longbow) Very Rare 6,000 gp
Aegis of the Eternal Guardian Armor (shield) Very Rare 7,000 gp
Armor of the Abyssal Embrace Armor (breastplate) Very Rare 8,000 gp
Helm of the Dragon King Wondrous item Very Rare 10,000 gp
Wyrmslayer Greatsword Weapon (greatsword) Very Rare 15,000 gp
Shield of the Defender Armor (shield) Very Rare 15,000 gp
Cloak of the Shadow Lord Wondrous item Legendary 45,000 gp
Blade of the Eternal Flame Weapon (longsword) Legendary 60,000 gp
27
PART 2
How to create Shops
and Merchants
28
How to Run a Shop Complications and Plot Hooks
Add complications to the shopping experience to make
Creating and running a shop in a D&D campaign can
it more interesting. Items might be stolen, cursed, or
add a lot of depth and immersion to your game. Here
counterfeit. Shopkeepers might need help with a
are some tips and strategies for effectively incorporating
problem in exchange for a discount. These
shops and merchants into your sessions.
complications can lead to new adventures and plot
Setting the Scene hooks.
When describing a shop, paint a vivid picture of the Reoccurring Merchants
environment. Mention details like the layout, the items
The party could encounter a merchant or shop multiple
on display, and the shopkeeper’s appearance and
times throughout their adventures. Each meeting can
demeanor. This helps players feel immersed in the
bring changes—new stock, a different location, or even a
world you’re creating.
new quest. Merchants should remember the party, and
Variety of Goods their interactions can influence future dealings. A
Stock your shop with a mix of mundane and magical positive history might lead to better deals or exclusive
items. For mundane items, think about what the shop items, while a negative one could result in higher prices
specializes in. A general store might have basic or reluctance to sell rare items. These recurring
adventuring gear, while a blacksmith would have interactions add depth and continuity to the campaign,
weapons and armor. For magical items, consider their making the world feel more alive and interconnected.
rarity and the effort required to find them. Rare items Security
might only be available in large cities or through special
Ensuring the security of a shop is crucial for protecting
connections.
valuable items and deterring theft. One common
Roleplaying the Shopkeeper method is employing guardians, such as hired
The interaction with the shopkeeper can add flavor to mercenaries or magical constructs like animated armor
the shopping experience. Give the shopkeeper a distinct or golems, to patrol the premises. These guardians
personality and backstory. They can be helpful, grumpy, serve as a physical deterrent to potential thieves and
or even mysterious. Additionally, they might be assertive can respond to any suspicious activity.
and proactive, approaching customers directly to In addition, shopkeepers can utilize illusion spells to
inquire about their needs or to propose special deals. disguise the true nature of valuable items or create false
This interaction can also be a way to provide hooks for duplicates. Another effective strategy is placing curses
future quests or adventures. on particularly valuable items. These curses activate if
someone attempts to steal the item, ranging from minor
Pricing and Negotiation inconveniences to serious afflictions that require a
Decide on the pricing for items in advance. You can use cleric’s intervention to remove.
standard prices from the PHB, DMG and XGE as a base Magical alarms, such as the Alarm or Glyph of
and adjust for rarity and demand. Allow players to Warding spells, can be set up to alert the shopkeeper or
negotiate prices, which can lead to interesting role- guards if someone tries to steal an item. High-value
playing opportunities. You can also incorporate a items can be displayed in locked and enchanted display
Persuasion check to see if players can get a better deal. cases that require a specific key or command word to
More details in the “Buying and Selling” page. open, adding an extra layer of security. Additionally,
magical surveillance methods like Arcane Eye or
Magic Item Availability Symbol can be installed to monitor the shop and record
Magic items are often rare and valuable. Decide if your any suspicious activity.
campaign treats them as common commodities or rare Loyal pets or magical creatures, such as familiars or
treasures. For high-value items, consider requiring enchanted animals, can also be employed to act as
players to spend time and resources to find a seller. Use additional eyes and ears around the shop. These
tables from the DMG or XGE to determine what items creatures can alert the shopkeeper to any unusual
are available and their prices. behavior and help deter potential thieves.
With these various security measures, shopkeepers
Traveling Merchants
can create a safe and secure environment for their
Incorporate traveling merchants who move from place merchandise, ensuring that their valuable items are
to place. This can add an element of surprise and well-protected and making it difficult for thieves to
excitement, as players never know when they might succeed in their nefarious endeavors.
encounter a merchant with rare and exotic goods.
Traveling merchants can also carry news and rumors By incorporating these elements into your campaign,
from other parts of the world, adding depth to your you can create memorable shopping experiences that
campaign’s lore. enhance your players’ immersion and engagement.
29
Buying and Selling Persuasion Roll
DC 1-10
Discount
10% increase
Setting Prices DC 15-20 10% discount
DC 20-25 20% discount
Mundane Items. Use the prices listed in the PHB and
DC 25+ 30% discount
DMG. Shopkeepers generally sell items at their listed
prices, but you can adjust based on location and
However, some shopkeepers may decide that their
demand. In remote areas, prices might be higher due to
prices are set in stone and do not offer discounts,
scarcity.
leaving this at the DM’s discretion. If the party has done
Magic Items. Pricing magic items can be more
a favor or completed a quest for the merchant, they
complex. The DMG provides a wide range of prices
receive a +5 bonus on the roll.
based on item rarity, but these can vary greatly. For
example, an uncommon item might be priced between
101 and 500 gp, while a very rare item can range from
2,500 to 25,000 gp.
Adjust prices based on the item’s utility, the demand
in your campaign, and the wealth of your party. You can
also decide to change prices and required level for the
items; some merchants might sell at a lower price.
30
Bartering Selling Items
In situations where players might not have enough gold, Selling items involves a combination of finding buyers,
bartering becomes an option. Merchants aim to make a negotiating prices, and managing risks. Here are
profit and will avoid trades that are unfavorable to them. detailed guidelines to help you incorporate item sales
Players can offer other valuable items or services in into your game effectively.
exchange for goods. If the players are unsure what to Mundane Items. Shopkeepers typically buy standard
offer, you can roll on the table to determine a suitable items at half their market value, allowing them to resell
item that might interest the merchant. for a profit. This applies to mundane items like
weapons, armor, and adventuring gear. For example, a
d20 Alternative Currency sword worth 10 gp might be bought for 5 gp.
1 Rare herbs Magic Items. In this book, we provide special shops
2 Ancient coins with significant wealth that could potentially buy magic
3 Precious gems items. While most buyers won’t have enough cash on
4 Exotic spices hand to purchase rare or higher quality items
immediately, they might be willing to work towards
5 Enchanted fabrics
gathering the required sum through various means.
6 Sacred relics Alternatively, selling magic items is more complex
7 Fine art pieces and can involve several steps:
8 Magical beast components
1. Finding Buyers: Characters can find a buyer for a
9 Unique craftsmanship items
magic item by spending one workweek and 25 gp to
10 Ancient manuscripts spread the word of the desired sale. They must focus
11 Alchemical ingredients on selling one item at a time.
12 Trophies from rare creatures 2. Resolution: To determine the offer received, the
13 Secret maps character makes a Charisma (Persuasion) check.
14 Potions Based on the result, use the Magic Item Base Prices
and Magic Item Offer tables to determine the sale
15 Rare wines
price. Characters can choose to forgo the sale if the
16 Magical plants offer is unsatisfactory, losing the workweek of effort
17 Ancient jewelry but retaining the item.
18 Magic Items
Magic Item Base Prices (XGE)
19 Obsidian
Rarity Base Price
20 Dragon scales
Common 100 gp
Availability Uncommon 400 gp
Merchants typically have extensive lists of goods they Rare 4,000 gp
can access, but not every item will be in their current Very rare 40,000 gp
inventory. Typically, a merchant’s stock is refreshed Legendary 200,000 gp
every 30 days.
Additionally, players can place an order for a specific Base price is halved for consumable items like potions or
item if it’s not currently in stock. The merchant will take scrolls.
the request and inform the players to return after a
Magic Item Offer (XGE)
certain amount of time, usually a few weeks, when the
item may be available. Check Total Offer
1–10 50% of base price
Auctions and Special Events 11–20 100% of base price
Auction Houses. Rare magic items might be sold at
21+ 150% of base price
auctions where players can bid against other interested
buyers. This can create exciting and competitive
encounters, adding depth to the buying process.
Seasonal Markets. Special events like magical fairs or
seasonal markets can offer unique items not available
elsewhere. These events can be used to introduce new
items and plot hooks.
31
Complications. Selling valuable items can attract both positive and negative attention. Players should consider the
risks of spreading word about their valuable goods, as it can lead to theft or unwanted attention from rivals.
32
Quirk
Creating a Shop
d10 Quirk
These tables are designed to help Dungeon Masters 1 Shop is always slightly cold
quickly and creatively generate shops for their campaigns. 2 Items randomly rearrange themselves
Roll on each table or choose options that fit your campaign
3 Shopkeeper has a pet familiar that assists
to build a unique shop with interesting characteristics and
plot hooks. 4 Shop requires a secret code to enter
5 Shop has a different layout each visit
Location 6 All transactions are in riddles or rhymes
d20 Location 7 Shop emits a soft, continuous hum
1 Major city 8 Items glow faintly in the dark
2 Small village 9 Shopkeeper speaks in a peculiar accent
3 Bustling town 10 There is always a gentle breeze inside
4 Remote outpost
5 Near a famous landmark Security
6 Hidden in a forest d10 Security
7 On a floating island 1 Guarded by animated armor
8 In a desert oasis 2 Protected by magical wards
9 At a crossroads 3 Shopkeeper is a powerful mage
10 Coastal harbor 4 All items are illusions until purchased
11 Mountain pass 5 Shop has a network of spy familiars
12 Under a bridge 6 Traps set for thieves
13 Within a castle 7 Guarded by loyal beasts
14 Beneath the city streets 8 Invisible stalkers patrol the area
15 On a mystical ley line 9 Shop is protected by a time-lock mechanism
16 Inside a magical academy 10 Enchanted to alert nearby guards
17 In a bustling market square
What They Sell
18 In a war-torn region
19 Near an ancient ruin d20 Item Category
1 Potions and elixirs
20 Within a hidden cavern
2 Weapons and armor
Appearance 3 Magical scrolls
d10 Appearance 4 Alchemical ingredients
1 Brightly colored and welcoming 5 Ancient tomes
2 Dark and ominous 6 Trinkets and curiosities
3 Clean and well-organized 7 Tools and equipment
4 Cluttered with items everywhere 8 Flowers, seeds and herbs
5 Elegant and sophisticated 9 Enchanted jewelry
6 Rustic and homely 10 Household goods
7 Covered in magical runes 11 Food and beverages
8 Built into a giant tree 12 Wands and staves
9 Floating in mid-air 13 Enchanted clothing
10 Hidden behind a secret entrance 14 Talismans and amulets
15 Pet and Mounts
Quest/Plot 16 Maps and navigation aids
d10 Quest/Plot 17 Thieving supplies
1 Retrieve a stolen item for the shopkeeper 18 Paints and dyes
2 Deliver a rare ingredient to the shop 19 Spell components
3 Investigate a series of thefts 20 Feywild relics
4 Protect the shop from a bandit attack
5 Find a lost shipment of goods
6 Uncover a spy among the staff
7 Escort a VIP to the shop safely
8 Resolve a dispute with a rival shop
33
Flaw
Creating a Merchant
d10 Flaw
These tables are designed to help Dungeon Masters 1 I am easily distracted by the promise of wealth.
quickly and creatively generate merchants for their 2 I trust too easily.
campaigns. Roll on each table or choose options that fit
3 I hold grudges and find it hard to forgive.
your campaign to build a unique merchant with
interesting characteristics and plot hooks. 4 I am terribly afraid of a specific thing (e.g., spiders,
heights).
Personality Trait 5 I tend to be overly critical of others.
d10 Personality Trait 6 I have a secret addiction (e.g., gambling, drinking).
1 Cheerful and optimistic 7 I am overly confident and take unnecessary risks.
2 Grumpy and irritable 8 I have a tendency to hoard valuable items.
3 Flirtatious and charming 9 I am envious of others’ success.
4 Suspicious and paranoid 10 I am quick to anger and often lash out.
5 Honest and straightforward
6 Greedy and materialistic Gimmick
7 Wise and contemplative d10 Gimmick
8 Joking and humorous 1 Always speaks in rhymes.
9 Nervous and jittery 2 Has a distinctive laugh that is instantly recognizable.
10 Mysterious and secretive 3 Wears an unusual hat that never comes off.
4 Uses a puppet to communicate with customers.
Ideal 5 Carries a mysterious, ever-present fog around them.
d10 Ideal 6 Has a pet that mimics customers’ voices.
1 Wealth: Wealth is the path to power and influence. 7 Only accepts payments in rare or unusual currencies.
2 Honesty: Truth is the most important virtue. 8 Sells only at night and vanishes during the day.
3 Charity: I always help those in need. 9 Changes appearance each time they are encountered.
4 Freedom: Everyone should be free to do as they will. 10 Always accompanied by a troupe of performing animals.
5 Knowledge: Understanding the world is my highest goal.
6 Power: I seek to control my own destiny. Traveling Merchant - What They Sell
7 Justice: Everyone should get what they deserve. d20 Item Category
8 Tradition: I uphold the customs and traditions of my 1 Rare herbs and spices
ancestors. 2 Potions and elixirs
9 Adventure: I live for the thrill of discovery. 3 Enchanted weapons and armor
10 Community: The well-being of the community is most 4 Magical trinkets and curiosities
important. 5 Ancient scrolls and tomes
6 Exotic animal companions
Bond
7 Unique jewelry and accessories
d10 Bond 8 Alchemical ingredients
1 I owe a debt I can never repay.
9 Cursed items (unbeknownst to the buyer)
2 I seek to restore my family’s lost honor.
10 Divine relics and holy artifacts
3 I am fiercely loyal to my friends.
11 Mystical crystals and gems
4 I have a beloved pet that means the world to me.
12 Rare enchanted fabrics
5 I am on a quest for a legendary item.
13 Arcane focuses and spell components
6 I protect a secret that could destroy me if revealed.
14 Historical relics and artifacts
7 I have a mentor who taught me everything I know.
15 Feywild charms and tokens
8 I seek revenge against those who wronged me.
16 Talismans for protection and luck
9 I am driven by a prophetic vision.
17 Exotic food and beverages
10 I am devoted to a deity or religious order.
18 Musical instruments with magical properties
19 Vials of rare poisons
20 Maps of undiscovered lands
34
PART 3
Magic Items
35
Harmonic Tuning Fork
Wondrous item, common
Mirror of Beauty
Wondrous item, common
Coin of Luck
Wondrous item, common
Feather of Falling
Wondrous item, common
36
Boots of the Mirage
Ring of Freshness
Wondrous item, uncommon
Ring, common
While wearing these boots, you can use an action to cast
This ring keeps any food or drink it touches fresh and
the mirror image spell. Once used, this property can’t be
unspoiled for 24 hours. The effect can be used three
used again until the next dawn.
times per day.
Bracelet of the Shifting Sands
Spectacles of Reading
Wondrous item, uncommon
Wondrous item, common
This bracelet is made from intricately woven golden
These spectacles allow the wearer to read any written
threads, constantly shifting like sand. While wearing it,
language. The effect lasts as long as the spectacles are
you can use an action to transform your body into a
worn. However, the wearer does not know the language
flowing sand-like substance, allowing you to move
and cannot speak it; they can only read and comprehend
through spaces as narrow as 1 inch wide without
what is written.
squeezing for up to 1 minute. Additionally, while in this
Spoon of Flavor form, you are immune to non-magical bludgeoning,
piercing, and slashing damage. This ability can be used
Wondrous item, common
once per long rest.
This ordinary-looking spoon can enhance the flavor of
Cap of the Enchanted Performer
any food it touches. A creature that consumes food
touched by the spoon has advantage on Constitution Wondrous item, uncommon (requires attunement)
saving throws against disease and poison caused by that
This colorful cap is adorned with small, jingling bells
food.
and magical runes. While wearing the cap, you gain
Uncommon Magic Items advantage on Charisma (Performance) checks.
Additionally, once per day, you can use an action to
Amulet of the Guardian create a dazzling display of lights and sounds around
Wondrous item, uncommon you for 1 minute. During this time, creatures within 10
feet of you must succeed on a DC 13 Wisdom saving
While wearing this amulet, you can use a reaction to throw or be charmed by you until the effect ends or they
take the damage for another creature within 5 feet of take damage. The charm effect resets at dawn.
you. The amulet can absorb up to 20 points of damage
per day, resetting at dawn. Cape of the Phoenix
Wondrous item, uncommon
Arcane Bow
Weapon (longbow), uncommon (requires attunement) While wearing this cape, you can use a bonus action to
surround yourself with flames. Any creature within 5
You have a +1 bonus to attack and damage rolls made feet of you that hits you with a melee attack takes 1d6
with this magic weapon. Additionally, once per day, you fire damage. This effect lasts for 1 minute
can use an action to cast the magic missile spell at 1st and can be used once per day.
level from the bow without expending a spell slot. This This property resets at dawn.
ability resets at dawn.
37
per day, you can use an action to project a burst of
radiant energy from the helm, causing all creatures
within a 15-foot radius to make a DC 13 Wisdom saving
throw. On a failed save, a creature is blinded for 1
minute. At the end of each of its turns, the target can
make a Wisdom saving throw, on a success, the spell
ends. The effect resets at dawn.
38
Thunderstrike Warhammer
Weapon (warhammer), uncommon (requires
attunement)
Whispering Stone
Wondrous item, uncommon
Ring, uncommon You have a +1 bonus to attack and damage rolls made
with this magic weapon. When you hit a creature with
This ring is crafted from entwined vines and leaves that this weapon, it takes an extra 1d6 force damage.
always appear fresh and green. While wearing the ring, Additionally, the rapier has 3 charges. You can use an
you can use an action to heal a plant or tree you touch, action to expend 1 charge to cast the shield spell or 3
restoring it to full health and vitality. Additionally, you charges to cast the counterspell spell. The rapier
can use a bonus action to touch a patch of earth and regains 1d3 expended charges daily at dawn.
cause it to instantly sprout thick, lush vegetation in a 10-
foot radius. The vegetation remains for 1 hour and Boots of the Earth Strider
provides half cover to those within it. This ability can be
Wondrous item, rare (requires attunement)
used twice per long rest.
While wearing these boots, you have a burrowing speed
Shadow Arrow of 30 feet. You can move through nonmagical,
Ammunition, uncommon unworked earth and stone without disturbing the
material you move through. Additionally, you can use an
When you hit with an attack using this magic arrow, the action to cast the meld into stone spell. This ability can
target takes an extra 1d6 necrotic damage and must be used once per long rest.
succeed on a DC 13 Wisdom saving throw have
disadvantage on attack rolls until the end of its next
turn. The arrow creates a momentary aura of darkness
around the target upon impact. Once it hits a target, the
arrow is no longer magical.
39
Bloodthirsty Axe
Weapon (battleaxe), rare (requires attunement)
40
creature of your choice within 30 feet must make a DC
15 Constitution saving throw or be blinded for 1 minute.
A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success.
This ability resets at dawn.
Spectral Scimitar
Weapon (scimitar), rare (requires attunement)
41
Cloak of the Archmage
Wondrous item, very rare (requires attunement by a
spellcaster)
Flameheart Chainmail
Armor (chainmail), very rare (requires attunement)
42
next turn (no concentration required). Once you use this
Helm of the Dragon King feature, you can’t use it again until the next dawn.
Wondrous item, very rare Additionally, You have advantage on initiative rolls, and
you can’t be surprised while you are conscious.
This helm grants you resistance to fire damage.
Additionally, you can use an action to exhale destructive Shield of the Defender
energy in a 30-foot cone. Each creature in the area must
Armor (shield), very rare (requires attunement)
make a DC 18 Dexterity saving throw, taking 10d6 fire
damage on a failed save, or half as much damage on a This shield grants you an additional +2 bonus to AC.
successful one. This property can be used once per day Additionally, when a creature within 5 feet of you is
and resets at dawn. attacked, you can use your reaction to impose
disadvantage on the attack roll.
Scepter of the Storm King
Rod, very rare (requires attunement) Thunderstrike Bow
Weapon (longbow), very rare (requires attunement)
This scepter crackles with storm energy, granting the
wielder command over the forces of the storm. This bow crackles with electrical energy, delivering
While holding this scepter, you gain the following thunderous impacts. You have a +2 bonus to attack and
benefits: damage rolls made with this magic weapon. When you
hit a creature with this weapon, it takes an extra 1d6
You can use an action to call down a bolt of lightning
lightning damage. Additionally, once per day, as a part
at a point you can see within 120 feet. Each creature
of an action attack, you can cast lightning bolt spell
within a 10-foot radius of that point must make a DC
(save DC 16) from the bow. This ability resets at dawn.
17 Dexterity saving throw, taking 8d6 lightning
damage on a failed save, or half as much damage on Staff of the Necromancer
a successful one. This ability can be used three times
Staff, very rare (requires attunement by a spellcaster)
per long rest.
You can use an action to create a storm aura around This staff has 10 charges. While holding it, you can use
you for 1 minute. While the aura is active, you can an action to expend 1 or more charges to cast one of the
use a bonus action to cause each creature of your following spells: animate dead (3 charges), blight (4
choice within 10 feet of you to take 2d6 lightning or charges), finger of death (7 charges). The staff regains
thunder damage. This ability can be used once per 1d6+4 expended charges daily at dawn.
short rest. If you expend the last charge,
roll a d20. On a 1, the staff
Rod of Prismatic Power crumbles into dust
Rod, very rare (requires attunement by a spellcaster) and is destroyed.
43
Armor of the Celestial Champion
Armor (plate), legendary (requires attunement)
44
Cloak of the Shadow Lord
Wondrous item, legendary (requires attunement)
45
Helm of the Archangel
Wondrous item, legendary (requires attunement by a
paladin or cleric)
46
Potion of Minor Speed
Potion, common
Potion of Swimming
Potion, common
Uncommon Potions
Lesser Potion of Mana
Potion, uncommon
Common Potions
Potion of Clarity
Potion, common
47
Potion of Elemental Adaptation
Potion, uncommon
48
The potion is a clear, colorless liquid with a silvery
Rare Potions sheen.
Oil of Demon’s Bane Potion of Owlbear Transformation
Potion, rare
Potion, rare
This oil can coat a single weapon for 3 uses, or up to 3
When you drink this potion, you transform into an
pieces of ammunition can be dipped in the oil for 1 use
owlbear as if under the effect of the polymorph spell.
each. A fiend that takes damage from a weapon or piece
This transformation lasts for 1 hour or until you drop to
of ammunition covered in the oil takes an additional 0 hit points. The potion’s liquid is a murky brown with
4d6 damage from the attack. The oil dries out after 1 swirling feathers and fur.
hour.
Potion of Blindsight Potion of Prismatic Defense
Potion, rare Potion, rare
When you drink this potion, you gain blindsight out to a When you drink this potion, you are surrounded by
range of 60 feet for 1 hour. The potion’s liquid is a milky shifting, colorful lights for 1 hour. Any creature that hits
white with swirling dark specks. you with a melee attack takes 1d6 damage of a random
type (acid, cold, fire, lightning, poison, or thunder). The
Potion of Celestial Radiance potion’s liquid is a swirling rainbow of colors.
Potion, rare Potion of Shadow Form
When you drink this potion, you are enveloped in Potion, rare
radiant light. For 1 minute, you emit bright light in a 30-
foot radius and dim light for an additional 30 feet. When you drink this potion, you transform into a
Undead and fiends that start their turn within this bright shadowy version of yourself for 1 minute. During this
light take 2d6 radiant damage. The potion’s liquid is a time, you can move through other creatures and objects
bright gold with a radiant glow. as if they were difficult terrain. You take 1d10 force
damage if you end your turn inside an object. The
Potion of Elemental Transformation potion’s liquid is a swirling black mist.
Potion, rare
When you drink this potion, for 1 minute, you gain the
abilities and resistances associated with that element:
49
When you drink this potion, you gain a protective arcane
barrier. For 1 hour, you have a +2 bonus to saving
throws against spells and other magical effects. The
potion’s liquid is a shimmering silver with floating
arcane symbols.
When you drink this potion, you can cast the plane shift
spell once within the next hour without needing
material components. The potion’s liquid is a swirling
blend of colors that seem to shift and change constantly.
Potion of Undying
Potion, rare Potion of Divine Might
Potion, very rare
When you drink this potion, you do not need to eat,
drink, or breathe for 24 hours. Additionally, you have When you drink this potion, you gain a +2 bonus to all
advantage on death saving throws during this time. The attack rolls, saving throws, and ability checks for 1 hour.
potion’s liquid is a dark green with a slight glow. If you The potion’s liquid is a bright white with a radiant glow.
drink this potion more than once per week you will gain
a level of exhaustion after every long rest.
50
Potion of Fiendish Resilience
Potion of Dragon’s Might
Potion, very rare
Potion, very rare
When you drink this potion, you gain the resilience of a
When you drink this potion, you gain the strength and
fiend. For 1 hour, you gain resistance to bludgeoning,
ferocity of a dragon for 1 hour. During this time, you
piercing, and slashing damage from non-magical
gain a +2 bonus to Strength and Constitution, and your
weapons, and resistance to fire and poison damage. The
unarmed strikes deal an extra 1d6 damage of a type
potion’s liquid is a dark red with a faint, fiery glow.
associated with a dragon (acid, cold, fire, lightning, or
poison). The potion’s liquid is a swirling mix of colors. Potion of Phoenix Fire
Potion of Elemental Convergence Potion, very rare
Potion, very rare When you drink this potion, you are wreathed in
magical flames for 1 hour. Any creature that touches
The potion’s liquid is a swirling blend of earth, air, fire,
you or hits you with a melee attack takes 2d6 fire
and water colors. When you drink this potion, you gain
damage. Additionally, if you drop to 0 hit points while
the combined powers of all four elements. For 1 minute,
under the effect of this potion, you are immediately
you gain the following benefits:
revived with 1 hit point, and the effect ends. The
Resistance to acid, cold, fire, and lightning damage. potion’s liquid is a fiery orange.
You can cast elemental weapon at will, choosing the
damage type each time.
Potion of Primal Bond
Potion, very rare
Potion of Fey Step When you drink this potion, you gain a deep connection
Potion, very rare with nature. For 1 hour, you can communicate with
beasts and plants as if you were under the effect of the
When you drink this potion, you can teleport up to 30 speak with animals and speak with plants spells.
feet to an unoccupied space you can see as a bonus Additionally, you can command them to aid you in
action. This effect lasts for 1 minute. The potion’s liquid battle. The potion’s liquid is a deep green with floating
is a vibrant green with shimmering motes of light. leaves.
When you drink this potion, you gain the strength and
ferocity of a wild beast. For 1 hour, your melee attacks
deal an additional 2d6 damage, and you have advantage
on all Strength checks and saving throws. The potion’s
liquid is a deep crimson with floating claw-like shapes.
For 1 hour after drinking this potion, you regain 1d6 hit
points at the start of each of your turns. The potion is a
thick, green liquid that glows brightly.
51
Legendary Potions
Elixir of the Gods
Potion, legendary
When you drink this potion, you can cast two spells
simultaneously. In the next hour, you can use once your
action to cast two spells of 5th level or lower at the
same time, provided you have the spell slots for both.
The potion’s liquid is a vibrant purple with swirling
arcane symbols.
52
takes 3d6 psychic damage and suffers the effects of the
Breath of the Archdemon confusion spell for 1 minute. On a successful save, the
Poison (inhaled), 1800 gp creature takes half damage and is not confused.
Cursebinder’s Draught
Poison (ingested), 1500 gp
Draught of Madness
Poison (injury), 400 gp
53
Powder of Eternal Night
Mindfire
Poison (contact), 2000 gp
Poison (inhaled), 700 gp
A creature subjected to this poison must make a DC 21
This poison causes a searing headache. A creature
Wisdom saving throw. On a failed save, the creature
subjected to this poison must make a DC 15
takes 8d6 psychic damage and is blinded for 1 hour. On
Constitution saving throw, taking 4d6 psychic damage
a successful save, the creature takes half damage and is
every turn for 24 hours on a failed save. On a successful
not blinded.
save, the creature is not affected.
Soulrot
Necrotic Venom
Poison (injury), 2400 gp
Poison (injury), 450 gp
This poison causes a deep, necrotic infection. A
This black venom causes necrotic damage. A creature
creature subjected to this poison must make a DC 19
subjected to this poison must make a DC 14
Constitution saving throw, taking 6d6 poison damage
Constitution saving throw, taking 3d6 necrotic damage
and 6d6 necrotic damage on a failed save, or half as
and 3d6 poison damage on a failed save, or half as
much damage on a successful one. On a failed save, the
much damage on a successful one.
creature’s hit point maximum is reduced by the amount
Powder of Blinding Light of necrotic damage taken. This reduction lasts until the
creature finishes a long rest.
Poison (contact), 200 gp
Tortoise Toxin
A creature subjected to this poison must succeed on a
DC 14 Constitution saving throw or be blinded for 1 Poison (injury), 1400 gp
hour. On a successful save, the creature is not blinded.
When this poison enters your bloodstream, you must
Powder of Delirium succeed on a DC 17 Constitution saving throw or be
affected by the slow spell for 1 minute. The potion’s
Poison (contact), 900 gp liquid is a thick green with swirling, sluggish patterns.
A creature subjected to this poison must make a DC 17 Undead’s Bane
Wisdom saving throw. On a failed save, the creature
takes 6d6 psychic damage and suffers the effects of the Poison (injury), 2000 gp
hallucinatory terrain spell for 1 hour. On a successful
When this poison comes into contact with undead flesh,
save, the creature takes half damage and is not affected.
it deals an additional 6d10 radiant damage. Undead
creatures must make a DC 18 Constitution saving
throw, taking half damage on a successful save. The
potion’s liquid is a radiant white with a holy glow.
54
Common Magic Tattoos
Agility Tattoo
Wondrous item (tattoo), common
Balance Tattoo
Wondrous item (tattoo), common
Clarity Tattoo
Wondrous item (tattoo), common
Courage Tattoo
Wondrous item (tattoo), common
Venom of the Shadow Viper This tattoo grants you advantage on one saving throw
against being frightened. Once used, this property can’t
Poison (injury), 600 gp be used again until you finish a long rest. The tattoo
depicts a roaring lion and is typically placed on the
A creature subjected to this poison must make a DC 17
chest.
Constitution saving throw. On a failed save, the creature
takes 6d6 poison damage and is poisoned for 1 hour. Endurance Tattoo
On a successful save, the creature takes half damage
and is not poisoned. Wondrous item (tattoo), common
55
This tattoo allows you to cast the Comprehend
Resilience Tattoo Languages spell at will. The tattoo depicts arcane runes
Wondrous item (tattoo), common and is often placed on the palm of the hand.
This tattoo grants you advantage on one saving throw Beastmaster Tattoo
against being poisoned. Once used, this property can’t
Wondrous item (tattoo), uncommon (requires
be used again until you finish a long rest. The tattoo is
attunement)
shaped like a small shield and is often placed on the
upper arm. This tattoo allows you to cast the Animal Friendship
spell at will. The tattoo features various animal motifs
Stamina Tattoo and is typically placed on the forearm.
Wondrous item (tattoo), common
Binding Chains Tattoo
This tattoo grants you advantage on one Constitution
Wondrous item (tattoo), uncommon (requires
saving throw to avoid exhaustion. Once used, this
attunement)
property can’t be used again until you finish a long rest.
The tattoo shows a running figure and is typically As an action, you can activate the tattoo, causing chains
placed on the thigh. to shoot towards a target up to 30 feet away. The target
must make a Dexterity saving throw (DC 14). On a
Stealth Tattoo failed save, the target takes 4d6 damage and is pulled
Wondrous item (tattoo), common 15 feet towards you. On a successful save, the target
takes half damage and is not pulled. This ability can be
This tattoo grants you advantage on one Dexterity
used twice per day. The tattoo features interlocking
(Stealth) check. Once used, this property can’t be used
chains and is typically placed on the forearm.
again until you finish a long rest. The tattoo is designed
as a shadowy figure and is typically placed on the ankle. Camouflage Tattoo
Strength Tattoo Wondrous item (tattoo), uncommon (requires
attunement)
Wondrous item (tattoo), common
This tattoo grants you the ability to blend into your
This tattoo grants you advantage on one Strength surroundings. You can use a bonus action to become
(Athletics) check. Once used, this property can’t be used invisible until the start of your next turn, once per long
again until you finish a long rest. The tattoo depicts a rest. The tattoo features chameleon-like patterns and is
flexed arm and is often placed on the bicep. often placed on the back.
Healer Tattoo
Wondrous item (tattoo), common
Vigilance Tattoo
Wondrous item (tattoo), common
56
Iron Grip Tattoo Rare Magic Tattoos
Wondrous item (tattoo), uncommon (requires Dragon’s Might Tattoo
attunement)
Wondrous item (tattoo), rare (requires attunement)
This tattoo grants you advantage on checks and saving
This tattoo grants you a +1 bonus to Strength abilities
throws to avoid being disarmed or to maintain your grip
checks. Once per day, you can exhale destructive energy
on a weapon or object. The tattoo resembles
in a 30-foot cone, dealing 6d6 damage of a type
interlocking chains and is typically placed on the hand.
associated with a dragon (acid, cold, fire, lightning, or
Ironclad Tattoo poison) to all creatures in the area (Dexterity saving
throw for half damage). The tattoo depicts dragon
Wondrous item (tattoo), uncommon (requires
scales and is typically placed on the arm.
attunement)
Fey Step Tattoo
This tattoo grants you a +1 bonus to your Armor Class
while you are not wearing armor. The tattoo depicts Wondrous item (tattoo), rare (requires attunement)
interlocking plates of metal and is usually placed on the
This tattoo grants you the ability to teleport up to 30 feet
chest.
to an unoccupied space you can see as a bonus action,
Mind Shield Tattoo once per short or long rest. Additionally, you have
advantage on saving throws against being charmed. The
Wondrous item (tattoo), uncommon (requires
tattoo depicts fey symbols and is typically placed on the
attunement) lower back.
This tattoo grants you advantage on saving throws
Firebrand Tattoo
against being charmed or frightened. The tattoo
resembles a protective barrier and is typically placed on Wondrous item (tattoo), rare (requires attunement)
the forehead.
This tattoo allows you to cast the Hellish Rebuke once
Nightwalker Tattoo per day, using your Charisma as the spellcasting ability.
The tattoo resembles flickering flames and is typically
Wondrous item (tattoo), uncommon (requires placed on the forearm.
attunement)
Fleetfoot Tattoo
This tattoo allows you to gain darkvision out to a range
of 60 feet for 1 minute, up to three times per day. If you Wondrous item (tattoo), rare (requires attunement)
already have darkvision, its range increases by 30 feet
This tattoo increases your walking speed by 10 feet.
for the duration. The tattoo depicts a crescent moon and
Additionally, you can use your reaction to avoid being
stars and is usually placed on the forehead.
grappled or restrained, once per long rest. The tattoo
Telepathic Message Tattoo features running figures and is often placed on the
ankles.
Wondrous item (tattoo), uncommon (requires
attunement) Regenerating Body Tattoo
This tattoo allows you to send a telepathic message to Wondrous item (tattoo), rare (requires attunement)
any creature you can see within 120 feet, once per day.
This tattoo grants you the ability to regain 1d6 hit points
Your words are automatically translated into a language
at the start of each of your turns for 1 minute, once per
that the creature can understand. Every creature that
day. Additionally, if you lose a limb, the tattoo can
hears the message knows that you are the sender. The
regenerate it over the course of 1d10 days. The tattoo
tattoo depicts a speaking mouth and an ear and is
features regenerative vines and is often placed on the
usually placed on the temple.
torso.
Waterborne Tattoo Retaliating Strike Tattoo
Wondrous item (tattoo), uncommon (requires
Wondrous item (tattoo), rare (requires attunement)
attunement)
Three times per day, you can activate the tattoo as a
This tattoo grants you a swimming speed equal to your
reaction when you are hit by a melee attack. The tattoo
walking speed and the ability to breathe underwater for
will replicate the limb or weapon of the attacker and
up to 1 hour. The tattoo depicts flowing water and is
strike back with the same hit and damage modifier. The
usually placed on the upper back.
tattoo depicts a mirrored strike and is usually placed on
the shoulder.
57
Celestial Guardian Tattoo
Shapeshifter Tattoo
Wondrous item (tattoo), very rare (requires attunement)
Wondrous item (tattoo), rare (requires attunement)
This tattoo grants you resistance to radiant damage and
This tattoo grants you the ability to cast the Alter Self
advantage on saving throws against necromancy spells
spell at will. Once per day, you can also use the spell to
and effects. Additionally, once per day, you can call upon
transform into a beast of CR 1 or lower for up to 1 hour
a celestial guardian to shield you, granting you a +2
as if casting the polymorph spell. The tattoo features
bonus to AC for 1 minute. The tattoo depicts a radiant
shifting shapes and is typically placed on the shoulder.
shield and is usually placed on the chest.
Third Eye Tattoo Eternal Warrior Tattoo
Wondrous item (tattoo), rare (requires attunement) Wondrous item (tattoo), very rare (requires attunement)
This tattoo grants you a special sense, allowing you to This tattoo grants you advantage on death saving
detect invisible creatures and objects within 10 feet of throws and the ability to regain 10 hit points when you
you. The tattoo depicts a third eye and is usually placed drop to 0 hit points, once per long rest. The tattoo
on the forehead. features an unbroken chain and is typically placed on
the neck.
True Compass Tattoo
Wondrous item (tattoo), rare (requires attunement) Fey Charm Tattoo
Wondrous item (tattoo), very rare (requires attunement)
As an action, you can concentrate and speak the name
of a creature, object, or location you have seen before. This tattoo grants you advantage on saving throws
The tattoo will point in the approximate direction of it. against being charmed and the ability to cast Charm
Ultimately, it is the DM’s choice to interpret the name Person at will. Once per day, you can cast Dominate
you choose and decide where the tattoo points. This Person without expending a spell slot. The tattoo
ability can be used once per long rest. The tattoo features fey symbols and is typically placed on the
features a detailed compass rose and is typically placed shoulder.
on the forearm.
Ghostwalker Tattoo
Very Rare Magic Tattoos Wondrous item (tattoo), very rare (requires attunement)
Arcane Cipher Tattoo This tattoo grants you the ability to become incorporeal
Wondrous item (tattoo), very rare (requires attunement for 1 minute, once per day. While incorporeal, you can
by a spellcaster) move through objects and creatures as if they were
difficult terrain, and you have resistance to all damage
This tattoo depicts intricate arcane symbols and runes. except force and psychic. The tattoo resembles ghostly
While you are attuned to this tattoo you can prepare one wisps and is typically placed on the arm.
additional spell that you know of 5th level or lower.
Additionally, you have advantage on Constitution saving Infernal Pact Tattoo
throws made to maintain concentration on a spell. Wondrous item (tattoo), very rare (requires attunement)
Arcane Mastery Tattoo This tattoo grants you resistance to fire damage and
Wondrous item (tattoo), very rare (requires attunement allows you to add your Charisma or Intelligence
by a spellcaster) modifier to the damage of fire attack spells you cast.
The tattoo features infernal flames and is typically
This tattoo allows you to regain one expended spell slot placed on the arm.
of up to 5th level, once per day. The tattoo depicts
arcane runes and is usually placed on the palm. Shadow Veil Tattoo
Wondrous item (tattoo), very rare (requires attunement)
Armor Breaker Tattoo
Wondrous item (tattoo), very rare (requires attunement) This tattoo grants you resistance to necrotic damage
and the ability to become invisible in darkness for up to
Once per day, as an action, you can activate the tattoo. 10 minutes, once per day. The tattoo depicts shadowy
For 1 minute, every time you hit a creature, it gains a -1 tendrils and is usually placed on the lower back.
penalty to its AC, cumulative up to 5 times per creature.
The tattoo depicts a hammer breaking armor and is
usually placed on the upper arm.
58
Unyielding Sentinel Tattoo
Wondrous item (tattoo), very rare (requires attunement)
59
Appendix A: Magic Items
Magic Items
Name Type Rarity Attunement
Aegis of the Eternal Guardian Armor (shield) very rare Yes
Agility Tattoo Wondrous item (tattoo) common No
Amulet of the Guardian Wondrous item uncommon No
Amulet of the Phoenix Wondrous item legendary Yes
Amulet of the Void Wondrous item rare Yes
Arcane Bow Weapon (longbow) uncommon Yes
Arcane Cipher Tattoo Wondrous item (tattoo) very rare Yes
Arcane Mastery Tattoo Wondrous item (tattoo) very rare Yes
Arcane Rapier Weapon (rapier) rare Yes
Arcane Scribe Tattoo Wondrous item (tattoo) uncommon Yes
Armor Breaker Tattoo Wondrous item (tattoo) very rare Yes
Armor of the Abyssal Embrace Armor (breastplate) very rare Yes
Armor of the Celestial Champion Armor (plate) legendary Yes
Balance Tattoo Wondrous item (tattoo) common No
Beastmaster Tattoo Wondrous item (tattoo) uncommon Yes
Binding Chains Tattoo Wondrous item (tattoo) uncommon Yes
Blade of the Eternal Flame Weapon (longsword) legendary Yes
Bloodthirsty Axe Weapon (battleaxe) rare Yes
Boots of Phantasmal Stride Wondrous item uncommon No
Boots of Steadiness Wondrous item common No
Boots of the Earth Strider Wondrous item rare Yes
Boots of the Mirage Wondrous item uncommon No
Bracelet of the Shifting Sands Wondrous item uncommon No
Bracers of the Archmage Wondrous item very rare Yes
Bracers of the Storm Wondrous item rare Yes
Camouflage Tattoo Wondrous item (tattoo) uncommon Yes
Cap of the Enchanted Performer Wondrous item uncommon No
Cape of the Phoenix Wondrous item uncommon No
Celestial Guardian Tattoo Wondrous item (tattoo) very rare Yes
Clarity Tattoo Wondrous item (tattoo) common No
Cloak of Comfort Wondrous item common No
Cloak of the Archmage Wondrous item very rare Yes
Cloak of the Nightstalker Wondrous item very rare Yes
Cloak of the Shadow Lord Wondrous item legendary Yes
Cloak of the Shadow Walker Wondrous item rare Yes
Coin of Luck Wondrous item common No
Courage Tattoo Wondrous item (tattoo) common No
Devil’s Bargain Amulet Wondrous item Rare Yes
Divine Champion Tattoo Wondrous item (tattoo) legendary Yes
Dragon’s Might Tattoo Wondrous item (tattoo) rare Yes
Endurance Tattoo Wondrous item (tattoo) common No
Eternal Warrior Tattoo Wondrous item (tattoo) very rare Yes
Feather of Falling Wondrous item common No
Fey Charm Tattoo Wondrous item (tattoo) very rare Yes
Fey Step Tattoo Wondrous item (tattoo) rare Yes
60
Magic Items
Name Type Rarity Attunement
Firebrand Tattoo Wondrous item (tattoo) rare Yes
Flameheart Chainmail Armor (chainmail) very rare Yes
Fleetfoot Tattoo Wondrous item (tattoo) rare Yes
Frostbite Hammer Weapon (warhammer) rare Yes
Gauntlets of Thunder Wondrous item uncommon No
Gauntlets of the Stonecrusher Wondrous item uncommon Yes
Gauntlets of Titan’s Strength Wondrous item legendary Yes
Ghostwalker Tattoo Wondrous item (tattoo) very rare Yes
Harmonic Tuning Fork Wondrous item common No
Healer Tattoo Wondrous item (tattoo) common No
Helm of the Archangel Wondrous item legendary Yes
Helm of Mind Warding Wondrous item rare Yes
Helm of the Celestial Guardian Wondrous item rare Yes
Helm of the Dragon King Wondrous item very rare Yes
Helm of the Radiant Mind Wondrous item uncommon Yes
Infernal Pact Tattoo Wondrous item (tattoo) very rare Yes
Insight Tattoo Wondrous item (tattoo) common No
Iron Grip Tattoo Wondrous item (tattoo) uncommon Yes
Ironclad Tattoo Wondrous item (tattoo) uncommon Yes
Lantern of Guiding Light Wondrous item uncommon Yes
Lantern of Restful Sleep Wondrous item common No
Mask of the Wild Wondrous item uncommon No
Mind Shield Tattoo Wondrous item (tattoo) uncommon Yes
Mirror of Beauty Wondrous item common No
Nightwalker Tattoo Wondrous item (tattoo) uncommon Yes
Orb of Venom Wondrous item rare Yes
Pebble of Soothing Wondrous item common No
Pendant of Elemental Affinity Wondrous item uncommon Yes
Regenerating Body Tattoo Wondrous item (tattoo) rare Yes
Resilience Tattoo Wondrous item (tattoo) common No
Retaliating Strike Tattoo Wondrous item (tattoo) rare Yes
Ring of Arcane Might Ring rare Yes
Ring of Elemental Mastery Ring rare Yes
Ring of Frost Ring rare No
Ring of Freshness Ring common No
Ring of Temporal Mastery Ring legendary Yes
Ring of the Swift Ring uncommon Yes
Ring of Verdant Growth Ring uncommon No
Rod of Prismatic Power Rod very rare Yes
Rod of Temporal Shift Rod very rare Yes
Scepter of the Storm King Rod very rare Yes
Shadow Arrow Ammunition uncommon No
Shadowrend Weapon (greatsword) rare Yes
Shadow Veil Tattoo Wondrous item (tattoo) very rare Yes
Shapeshifter Tattoo Wondrous item (tattoo) rare Yes
Shield of Radiant Dawn Armor (shield) rare Yes
Shield of the Defender Armor (shield) very rare Yes
Spectacles of Reading Wondrous item common No
61
Magic Items
Name Type Rarity Attunement
Spectral Scimitar Weapon (scimitar) rare Yes
Spellbreaker Armor (shield) rare Yes
Spoon of Flavor Wondrous item common No
Staff of Elemental Fury Staff rare Yes
Staff of the Archdruid Staff legendary Yes
Staff of the Necromancer Staff very rare Yes
Stamina Tattoo Wondrous item (tattoo) common No
Stealth Tattoo Wondrous item (tattoo) common No
Storm Bringer Tattoo Wondrous item (tattoo) legendary Yes
Strength Tattoo Wondrous item (tattoo) common No
Telepathic Message Tattoo Wondrous item (tattoo) uncommon Yes
Third Eye Tattoo Wondrous item (tattoo) rare Yes
True Compass Tattoo Wondrous item (tattoo) rare Yes
Thunderstrike Bow Weapon (longbow) very rare Yes
Thunderstrike Warhammer Weapon (warhammer) uncommon Yes
Unyielding Sentinel Tattoo Wondrous item (tattoo) very rare Yes
Venomous Dagger Weapon (dagger) rare Yes
Vigilance Tattoo Wondrous item (tattoo) common No
War Champion Tattoo Wondrous item (tattoo) very rare Yes
Waterborne Tattoo Wondrous item (tattoo) uncommon Yes
Whispering Stone Wondrous item uncommon No
Wyrmslayer Greatsword Weapon (greatsword) very rare Yes
62
Appendix B: Potions and Poisons
Potions Poisons
Name Rarity Name Type Cost
Lesser Potion of Mana uncommon Assassin’s Kiss Injury 3000 gp
Liquid Shadow uncommon Black Lotus Extract Injury 4000 gp
Pixie’s Dust uncommon Breath of the Archdemon Inhaled 1800 gp
Potion of Arcane Fusion legendary Breath of the Basilisk Inhaled 300 gp
Potion of Arcane Overload very rare Breath of the Dracolich Inhaled 800 gp
Potion of Arcane Shielding very rare Chicken Venom Ingested 1000 gp
Potion of Blindsight rare Cursebinder’s Draught Ingested 1500 gp
Potion of Cat’s Grace uncommon Draught of Eternal Slumber Ingested 1500 gp
Potion of Celestial Radiance rare Draught of Madness Injury 400 gp
Potion of Celestial Song very rare Elixir of Petrification Ingested 1000 gp
Potion of Clarity common Elixir of Slumber Ingested 250 gp
Potion of Cosmic Insight legendary Heartstopper Injury 1200 gp
Potion of Dimensional Travel very rare Mindfire Inhaled 700 gp
Potion of Divine Might very rare Necrotic Venom Injury 450 gp
Potion of Dragon’s Might very rare Powder of Blinding Light Contact 200 gp
Potion of Elemental Adaptation uncommon Powder of Delirium Contact 900 gp
Potion of Elemental Convergence very rare Powder of Eternal Night Contact 2000 gp
Potion of Elemental Transformation rare Soulrot Injury 2400 gp
Potion of Feather Step common Tortoise Toxin Injury 1400 gp
Potion of Fey Step rare Undead’s Bane Injury 2000 gp
Potion of Fiendish Resilience very rare Venom of the Death Widow Injury 350 gp
Potion of Keen Senses uncommon Venom of the Serpent’s Fang Injury 100 gp
Potion of Lesser Arcane Shielding uncommon Venom of the Shadow Viper Injury 600 gp
Potion of Lesser Invisibility uncommon Venom of Weakness Injury 500 gp
Potion of Lesser Regeneration uncommon Widow’s Tear Contact 200 gp
Potion of Mind Blank rare
Potion of Minor Fortitude common
Potion of Minor Speed common
Potion of Night Vision common
Potion of Phoenix Fire very rare
Potion of Primal Bond very rare
Potion of Primal Fury very rare
Potion of Prismatic Defense rare
Potion of Rooted Strength uncommon
Potion of Shadow Form rare
Potion of Superior Regeneration very rare
Potion of Swimming common
Potion of Temporal Displacement very rare
Potion of Timeless Body very rare
Potion of Undying rare
Potion of Water Walking uncommon
Elixir of the Gods legendary
Greater Potion of Mana uncommon
Oil of Demon’s Bane rare
Owlbear Essence rare
63
Enchanted
Marketplace
This supplement offers detailed lore, notable
NPCs, and unique quests for eight enchanted
shops that can be integrated into any campaign.
Made With
The Homebrewery
Homebrewery.Naturalcrit.com
64 Homebrewery.Naturalcrit.com