Game Theory Solutions
Game Theory Solutions
(a) A group of grocery shoppers in the dairy section, with each shopper choosing a
flavor of yogurt to purchase
• Classification: Game.
• Reason: Their choices may influence each other (e.g., avoiding the same dress to
avoid duplication). The decisions involve some level of strategic interaction.
(d) The New York Times and the Wall Street Journal choosing the prices for their
online subscriptions this year
• Classification: Game.
• Reason: Both entities are competing for subscribers. Their pricing strategies will
directly influence the other’s outcome, making it a strategic decision.
• Classification: Game.
• Reason: The choice involves strategic considerations, such as balancing the ticket to
appeal to a broader electorate, considering the potential moves of opponents, and
anticipating public response.
(a) Rock-Paper-Scissors
• Moves: Simultaneous.
• Zero-Sum: Yes, as one player’s win is the other’s loss.
• Repeated Game: Can be repeated, but each round is independent.
• Perfect Information: Yes, as players know the rules but not the opponent's choice.
• Fixed Rules: Yes, the rules are fixed.
• Cooperative Agreements: Not possible, as it’s a competitive game.
Here’s the solution to the exercises in the second image based on game theory principles:
"A game player would never prefer an outcome in which every player gets a little profit
to an outcome in which he gets all the available profit."
• Predictive Tool: Game theory predicts how rational players might behave in a
strategic interaction by analyzing payoffs, strategies, and equilibria.
o Example: Predicting market competition between two firms.
• Prescriptive Tool: Game theory offers guidance on what actions players should take
to maximize their payoffs or achieve their goals.
o Example: Advising firms on optimal pricing strategies in a duopoly.
• Predictive tools are critical in economics, political science, and negotiations where
player actions must be forecasted.
• Prescriptive tools are important in business strategy, law, and public policy to design
optimal approaches.
(a) A party nominee for president of the United States choosing private or public
campaign financing
• Classification: Game.
• Reason: The decision impacts and is influenced by the opponent's choice, making it a
strategic decision.
(b) Frugal Fred receives a $20 gift card for music and decides between individual songs
or albums
• Classification: Game.
• Reason: Strategic interactions arise as Belle’s replies influence potential suitors’
responses and behavior.
• Classification: Game.
• Reason: The distribution choice involves negotiation and competition with platforms,
creating strategic interdependence.
• Classification: Game.
• Reason: The decision directly affects and is influenced by the United States' trade
policies, making it a strategic game.
• Moves: Simultaneous.
• Zero-Sum: Yes.
• Repeated Game: Can be repeated.
• Imperfect Information: Yes (players don’t know the opponent’s choice).
• Fixed Rules: Yes.
• Cooperative Agreements: Not possible.
• Moves: Sequential.
• Zero-Sum: No.
• Repeated Game: Likely one-time.
• Imperfect Information: Yes (voters may not know future votes).
• Fixed Rules: Yes.
• Cooperative Agreements: Possible.
• Moves: Simultaneous.
• Zero-Sum: No.
• Repeated Game: Usually one-time.
• Imperfect Information: Yes (bidders don’t know others’ bids).
• Fixed Rules: Yes.
• Cooperative Agreements: Not possible.
Here’s a solution to the questions in the uploaded image using game theory principles:
Question U4:
Alice, Bob, and Confucius are playing a game involving flipping coins with the following
rules:
Each player contributes $1 to the pot, and the winner gets $3 (net payment: $2), while the
losers lose $1.
(a) Probability that Alice will win and probability that she will lose
Payoff calculation:
• Net gain if Alice wins = $2.
• Net loss if Alice loses = −1-1.
(c) Probability that Confucius will win and probability that he will lose
• Confucius wins if there are exactly one head and two tails (HTT,THT,TTHHTT,
THT, TTH).
Payoff calculation:
• A zero-sum game means that the sum of all players' payoffs equals zero.
Since the game redistributes the $3 in the pot with no external income/loss:
Question U5:
The statement: “When one player surprises another, this indicates that the players did not
have common knowledge of the rules.”
In chess, if one player uses a rarely known opening (e.g., the Orangutan Opening), the other
player may be surprised. This indicates the second player did not have full knowledge of the
opening theory, showing an asymmetry in understanding the rules' application.
Counterexample
In poker, a player might bluff by betting aggressively despite having weak cards. The rules of
poker are fully known to all players, but the element of surprise arises from strategy, not from
an asymmetry in rule knowledge.
Conclusion: The statement is not always true. Strategic surprises can occur even with
common knowledge of the rules.