NotePerformer - Users Guide
NotePerformer - Users Guide
Last updated April 28, 2023. Copyright © by Wallander Instruments AB and original authors.
NotePerformer™ is a trademark of Wallander Instruments AB. Windows® is a trademark of
Microsoft Corporation. Mac®, Apple® and Mac OS® are trademarks of Apple Computer Inc.
Sibelius® is a trademark of Avid Technology, Inc. Intel Core™ is a trademark of Intel Corporation.
Finale®, Dolet® and MusicXML™ are trademarks of MakeMusic, Inc. DORICO® is a trademark of
Steinberg Media Technologies GmbH.
2
GUIDE FOR
SIBELIUS
MAC INSTALLATION
● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
4
SIBELIUS
PC INSTALLATION
● If you’ve purchased NotePerformer, please download
the full version installer using your personal
download links.
C:\Program Files\Avid\VSTPlugins
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SIBELIUS
6
SIBELIUS
● When troubleshooting, please always use the Primary Sound Driver (DS) on
PC, and the Built-in Output (CoreAudio) on Mac.
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SIBELIUS
8
SIBELIUS
9
SIBELIUS
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SIBELIUS
● Problem is solved by
manually adding the
+trill Sound ID
change to the symbols in
the Dictionary.
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SIBELIUS
General MIDI
● In this state only
playback works.
● Problem is solved by opening
the Audio Engine Options dialog
and selecting an audio
interface.
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SIBELIUS
● If you manually override a sound from the mixer then Sibelius also
overrides the device—whether you like it or not—by assigning
it to the first NotePerformer instance (N. 1-16).
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SIBELIUS
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SIBELIUS
● If you want to mix sounds from different plug-ins you add these
additional plug-ins to the NotePerformer playback configuration.
● This is done from the Playback Devices dialog. You select the plug-in you want
to add under available devices and click activate.
● The advanced user can instead use Playback Devices ▸ Preferred Sounds to specify
how sounds should be distributed over different devices.
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SIBELIUS
● The a2, a3, ... Plug‑In creates sections for woodwinds or brass,
and reduces the sizes of string sections.
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SIBELIUS
● We include a range of
percussion sounds with no
natural mapping in Sibelius,
such as the Suspended Cymbal and
Opera Gongs.
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SIBELIUS
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SIBELIUS
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SIBELIUS
~/Library/Application Support/Avid
● Finder will open a folder. Navigate from there into the folder named ‘Sibelius’ (if
you have an older version of Sibelius, it may be named e.g. ‘Sibelius 7’).
● You’re now in a folder with a number of .cache files. Please delete those files.
● The operation will completely reset the audio engine in Sibelius, and prompt a
rescan of all plugins and the audio interface the next time you start Sibelius.
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SIBELIUS
%appdata%\Avid
● File Explorer will open a folder. Navigate from there into the folder named
‘Sibelius’ (if you have an older version of Sibelius, it may be named e.g. ‘Sibelius
7’).
● You’re now in a folder with a number of .cache files. Please delete those files.
● The operation will completely reset the audio engine in Sibelius, and prompt a
rescan of all plugins and the audio interface the next time you start Sibelius.
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SIBELIUS
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KNOWN ISSUES IN SIBELIUS
temporarily
● The workaround is to
switch to General MIDI
playback when you wish to do live
recording.
23
ARTICULATIONS IN SIBELIUS
œ œ
ff
œ
p
œ
f f
œ œ
p
ææ æ æ æ
œ. œ
'
œ-. œ œæ œ œ
^
œ> œ œ- œ œ
PIZZICATO TRILL GLISSANDO ARPEGGIO
Ÿ~~~~~~~~~ œœ
œ
pizz. arco
œ œ œ œœ
∏∏∏∏∏
24
ARTICULATIONS IN SIBELIUS
»
COL LEGNO SNAP PIZZ. (ALT. 1) SNAP PIZZ. (ALT. 2) HARMONICS (WRITTEN PITCH)
+
Oœ mute
œ
open
œ
con sordino
œ senza sordino
œ
œ
œ open
œ open
œ open
œ open
œ œ œ œ
let ring non-L.V. L.V. non-L.V. non vib. ord. vib. ord.
œ œ œ œ œ œ œ œ
25
ARTICULATIONS IN SIBELIUS
œ. œ. œ- œ-
molto vib. ord. slap ord.
œ œ œ œ
ææ ûœ œù
flz. ord.
œ œ œ
ùœ œû
USE OUR PLUG-IN USE OUR PLUG-IN
FOR SIBELIUS FOR SIBELIUS
CC110= · CC110=0
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ARTICULATIONS IN SIBELIUS
œ œ
27
GUIDE FOR
FINALE
MAC INSTALLATION
● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
29
FINALE
PC INSTALLATION
● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
30
FINALE
31
FINALE
● We extend your
Default Prefs configuration
with NotePerformer’s custom
Human Playback Preferences.
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FINALE
● Always use a
Human Playback Style.
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FINALE
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FINALE
● Opening the NotePerformer interface from Finale reveals our own high-
resolution mixer.
● The mixer is initially empty, but is populated with instruments when you
initiate playback.
● If you delete staves from the score, you can remove the lingering slot by
clicking the instrument name and selecting Special > (delete slot).
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FINALE
use our
● Please
online calculator to determine
the MIDI CC message. You can find it
here:
noteperformer.com/stops
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FINALE
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FINALE
editing the
● This is done by
Playback settings for
that expression.
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FINALE
● You can try to repair a problematic score by the following steps, in order:
4. Choose the Clear MIDI Data option, click “Apply” and then Close the dialog.
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FINALE
● The default value for Hairpin Pair Emphasis is changed from 50% to 30%
(for a custom setting, use any value but 50%).
● We make sure that Optimize Attacks for Garritan Libraries hasn’t been deselected.
● Start/Stop Time is set to “No HP Effect” to preserve the written length of notes.
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FINALE
● With older Finale scores the volume of the first bank is sometimes set
to zero, for unknown reasons.
● In which case instruments from the first bank will not produce any sound.
● You can fix this problem from the Banks & Effects dialog:
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FINALE
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FINALE
● In Finale, out-of-range percussion notes that were entered from a MIDI keyboard
are assigned by their MIDI note value rather than by their sound.
● You can fix this problem by running Utilities > Transpose Percussion
Notes... with the faulty notes selected. Use Change Selected Note to assign
those notes to their appropriate instrument sound in Finale, rather than a MIDI
note number.
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FINALE
won’t
● Articulations and dynamics
playback within a Staff Set,
unless the first staff is also included.
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FINALE
45
KNOWN ISSUES IN FINALE
way
● The playback line in Finale is
ahead of what you hear.
● The playback line is off-beat by
one second because Finale doesn’t
currently latency compensate.
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KNOWN ISSUES IN FINALE
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KNOWN ISSUES IN FINALE
48
ARTICULATIONS IN FINALE
œ œ
ff p
œ
f
œ
f
œ œ
p
ææ æ æ æ
œ. œ
' œ œæ œ œ
NO MAPPING
^
œ> œ œ œ
NO MAPPING
Ÿ~~~~~~~~~ œœ
œ~~~~~~ œ
pizz. arco
œ œ œœ
∏∏∏∏∏
49
ARTICULATIONS IN FINALE
+
Oœ mute
œ
open
œ
con sordino
œ senza sordino
œ
œ
œ open
œ open
œ open
œ œ œ
50
ARTICULATIONS IN FINALE
œ~~~~
NO MAPPING NO MAPPING NO MAPPING
œ ~~~~~
Range: =2...8 Range: =1...64...127 Range: =1...64...127
(number of players) (scale by 0% ... 100% ... 200%) (scale by 0% ... 100% ... 200%)
OVERRIDE FROM
Range: =1...64...127 Range: =1...64...127 USE OUR SCRIPT
(377 Hz ... 440 Hz ... 503 Hz) (shift -2 ... +2 dynamic levels) OUR MIXER, OR
DÉTACHÉ
NO SUITABLE
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MIDI MAPS IN FINALE
ORCHESTRAL PERCUSSION
0 Low conga (open) 37 Snare (crosstick/rim click) 77 Finger cymbals (open)
1 Low conga (mute) 38 Snare (snares on) 78 Sleigh bells
2 Low conga (muffled) 39 Snare (side stick, snares on) 79 Castanets
3 Low conga (slap) 40 Snare (rimshot, snares on) 80 Triangle (muted)
4 Low conga (slap, mute) 41 Snare (snares off) 81 Triangle (open)
5 Low conga (slap, muffled) 42 Snare (side stick, snares off) 83 Cowbell (high, open)
6 Low conga (finger, open) 43 Snare (rimshot, snares off) 84 Cowbell (high, muted)
7 Low conga (finger, muffled) 44 Hi-hat (closed) 85 Cowbell (medium, open)
8 Low conga (harmonics) 45 Hi-hat (pedal) 86 Cowbell (medium, muted)
9 Low conga (bass tone) 46 Hi-hat (open) 87 Maracas (right)
10 High conga (open) 47 Wind gong (20 inch) 88 Maracas (left)
11 High conga (mute) 48 Tam-tam (medium, 18 inch) 89 Cabasa
12 High conga (muffled) 49 Cymbal (clash) 91 Ratchet
13 High conga (slap) 49 Cymbal (clash, medium) 92 Vibraslap
14 High conga (slap, mute) 50 Cymbal (clash, high) 93 Whistle
15 High conga (slap, muffled) 51 China cymbal (18) 94 Agogo (medium)
16 High conga (finger, open) 52 Crash cymbal (suspended) 95 Agogo (high)
17 High conga (finger, muffled) 54 Tambourine 96 Timbale (medium-low)
18 High conga (harmonics) 55 Cymbal (splash) 97 Timbale (medium-high)
19 High conga (bass tone) 56 Tam-tam/Large gong 98 Egg shaker
20 Low bongo (open) 57 Opera gong (down) 99 Whip
21 Low bongo (muffled) 58 Opera gong (up) 100 Ride (bell)
22 Low bongo (slap) 60 Tom-tom (very low) 101 Ride (high)
23 Low bongo (slap, muffled) 61 Tom-tom (low) 102 Ride (medium)
24 Low bongo (finger, open) 62 Tom-tom (medium-low) 103 Wood block (low)
25 Low bongo (bass tone) 63 Tom-tom (medium) 104 Wood block (medium-low)
26 High bongo (open) 64 Tom-tom (medium-high) 105 Wood block (medium)
27 High bongo (muffled) 65 Tom-tom (high) 106 Wood block (medium-high)
28 High bongo (slap) 66 Tom-tom (very high) 107 Wood block (high)
29 High bongo (slap, muffled) 71 Hand clap 108 Bar chimes
30 High bongo (finger, open) 72 Güiro (short) 109 Bell tree
31 High bongo (basstone) 74 Güiro (long) 110 Rain stick
35 Bass drum (concert) 75 Claves 111 Finger cymbals (muted)
36 Sticks 76 Anvil
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MIDI MAPS IN FINALE
DRUM SET (STICKS, ROCK) DRUM SET (BRUSHES) DRUM SET (ELECTRONIC)
31 Sticks 31 Sticks 31 Sticks
36 Kick drum 36 Kick drum 33 Hand clap
37 Side stick 37 Side stick 35 Kick drum (2)
38 Snare 38 Snare 36 Kick drum
41 Tom-tom (very-low) 41 Tom-tom (very-low) 37 Side stick
42 Hi-hat (closed) 42 Hi-hat (closed) 38 Snare
43 Tom-tom (low) 43 Tom-tom (low) 40 Snare (2)
44 Hi-hat (pedal) 44 Hi-hat (pedal) 41 Tom-tom (very-low)
45 Tom-tom (medium-low) 45 Tom-tom (medium-low) 42 Hi-hat (closed)
46 Hi-hat (open) 46 Hi-hat (open) 43 Tom-tom (low)
47 Tom-tom (medium) 47 Tom-tom (medium) 44 Hi-hat (pedal)
48 Tom-tom (medium-high) 48 Tom-tom (medium-high) 45 Tom-tom (medium-low)
49 Crash Cymbal 49 Crash Cymbal 46 Hi-hat (open)
50 Tom-tom (high) 50 Tom-tom (high) 47 Tom-tom (medium)
51 Ride cymbal 51 Ride cymbal 48 Tom-tom (medium-high)
52 China cymbal 52 China cymbal 49 Crash Cymbal
53 Ride (bell) 53 Ride (bell) 50 Tom-tom (high)
54 Tambourine 54 Tambourine 51 Ride cymbal
55 Splash cymbal 55 Splash cymbal 52 China cymbal
56 Cowbell (medium, open) 56 Cowbell (medium, open) 53 Ride (bell)
76 Wood block (high) 76 Wood block (high) 54 Tambourine
77 Wood block (low) 77 Wood block (low) 55 Splash cymbal
80 Triangle (muted) 80 Triangle (muted) 56 Cowbell (medium, open)
81 Triangle (open) 81 Triangle (open) 76 Wood block (high)
100 Rimshot 100 Rimshot 77 Wood block (low)
101 Cross stick (rim click) 101 Cross stick (rim click) 80 Triangle (muted)
102 Swirl 81 Triangle (open)
100 Rimshot
101 Cross stick (rim click)
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GUIDE FOR
DORICO
MAC INSTALLATION
● If you’ve purchased NotePerformer, please download the
full version installer using your personal download
links.
55
DORICO
PC INSTALLATION
● If you’ve purchased NotePerformer, please download
the full version installer using your personal
download links.
56
DORICO
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DORICO
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DORICO
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DORICO
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DORICO
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DORICO
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DORICO
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DORICO
noteperformer.com/stops
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DORICO
● Try temporarily switching to another ASIO driver, and back, to reset the
sound driver in Dorico.
● Or alternatively, you may switch to a different Sample Rate, and back.
65
DORICO
66
KNOWN ISSUES IN DORICO
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KNOWN ISSUES IN DORICO
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KNOWN ISSUES IN DORICO
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ARTICULATIONS IN DORICO
œ œ
ff
œ
p
œ
f f
œ œ
p
ææ æ æ æ
œ. œ
'
œ-. œ œæ œ œ
^
œ> œ œ- œ œ
PIZZICATO TRILL GLISSANDO (CHROMATIC) ARPEGGIO
Ÿ~~~~~~~~~ œœ
œ~~~~~~ œ
pizz. arco
œ œ œœ
∏∏∏∏∏
70
ARTICULATIONS IN DORICO
œ œ œ l.v. line
œ œ œ œ
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ARTICULATIONS IN DORICO
VIBRATO DEPTH (OVERRIDE) VIBRATO SPEED (OVERRIDE) A4 TUNING (HERTZ) SECONDARY EXPRESSION
OVERRIDE FROM
USE OUR SCRIPT USE OUR SCRIPT détaché ord.
OUR MIXER, OR
œ œ
a2, zu 3, ...
Range: =2...8
(number of players)
CC104= · CC104=0
72
GUIDE FOR
PLAYBACK ENGINES
PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
● You must first activate the playback engine by locating the VST3 plug-in and
downloading our playback engine.
● You can try all playback engines for free in an unlimited number of 1-hour
sessions, with limitations:
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PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
● Sample-library layering can be done with multiple slots of the same kind.
● Click on the sample program to open the Change sample library menu. It’s
a multi-purpose menu for changing sounds, deleting slots, or changing the order of
same‑kind slots.
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PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
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PLAYBACK ENGINES
● The CPU meter is relative to one CPU core and may exceed
one hundred percent. A value of 194 % means that 1.94 cores are being used.
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PLAYBACK ENGINES
● They are assigned per-sound and serve all percussion staves in your score
(single-line and compound percussion).
● The sounds are exclusive. You can only load one orchestral snare drum slot
into a template.
87
PLAYBACK ENGINES
● The volume and panning for a slot is taken from the uppermost staff
routed to the slot. Subsequent staff controllers are disabled. This is also applicable
for Sibelius.
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PLAYBACK ENGINES
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