0% found this document useful (0 votes)
71 views35 pages

1286380-Tyranny of Dragons DM Guide

The 'Tyranny of Dragons: DM Guide' is designed to assist Dungeon Masters in running the first adventure for 5th edition Dungeons & Dragons, providing streamlined planning and suggestions to enhance gameplay. It emphasizes player engagement through character backstory integration, side quests, and the use of various factions, while also allowing for customization based on the campaign's needs. The guide includes tools for adapting the adventure to accommodate character levels from 1 to 20 and introduces a variety of cultist NPCs to enrich the narrative.

Uploaded by

Henrique Costa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
71 views35 pages

1286380-Tyranny of Dragons DM Guide

The 'Tyranny of Dragons: DM Guide' is designed to assist Dungeon Masters in running the first adventure for 5th edition Dungeons & Dragons, providing streamlined planning and suggestions to enhance gameplay. It emphasizes player engagement through character backstory integration, side quests, and the use of various factions, while also allowing for customization based on the campaign's needs. The guide includes tools for adapting the adventure to accommodate character levels from 1 to 20 and introduces a variety of cultist NPCs to enrich the narrative.

Uploaded by

Henrique Costa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 35

Tyranny of Dragons: DM Guide

How to rule a Dragon Cult and Terrorize the Sword Coast

1
Tyranny of Dragons: DM Guide

How to rule a Dragon Cult and Terrorize the Sword Coast

The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of
Dragons is a great adventure but requires a greater amount of DM planning than others.

That is where this guide comes in – it cuts down on the planning with updated and simple
descriptions, fixes and suggestions to make each chapter come alive for you and your
players with minimal effort from you – the DM.

by Mark Comfort

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2
Initial DM Preparation
The entirety of this Tyranny of Dragons: DM Guide is
written to be used for both in-person and online Make it your Own
campaigns. It should be used, adapted and ignored Approach any perceived lack of detail in Tyranny of
dependent on what would suit your campaign and Dragons as an opportunity to develop a game better
players best. If running this campaign online, I tailored to your group. Against the exciting backdrop
recommend copy and pasting relevant sections from of the Sword Coast being ravaged by dragons and the
the official campaign books and this guide into a word cult, you can make quests that tie into the wider
processing doc before combining and adapting them to narrative and provide a fuller experience.
suit your campaign. If you are running this campaign
in person, I recommend printing out specific sections
to support running the campaign from the book. Other Key Points
To introduce the setting and foreshadow the campaign, ❖ Levels 1 to 20 the adventure as written takes
share the below with your players for your session 0. player characters from levels 1 to 16. This guide
adjusts Tyranny of Dragons at certain points to
bring player characters from level 1 to 20
A shadow is falling across the Sword Coast, land of throughout the course of the campaign,
heroes and adventure. Word is spreading of a cult that ultimately leading to a level 20 showdown with
preys on the weak, infiltrates the ruling class and Tiamat. This is done by adjusting encounters
silences dissent. With their growing power, the land will and suggesting specific points at which to award
soon fall to their claws if no one stands in their way… XP for specific actions. As a result, extra content
has been added in sections. However. There are
also 4 points recommended in the guide for a
DM to develop a player backstory arc (assuming
Character Motivation a 4-character party). This assumes the DM will
combine the adventure with additional sandbox
This adventure expects player characters to be heroes elements by providing additional story hooks to
already, willing to risk their lives. This automatic explore linked to character backstories. In each
assumption of characters wanting to save the world is case, it is recommended that these result in a
now perhaps a little dated (despair for the lawful good level-up per player character arc.
paladin of yore). If the players feel they are in a story
that is not their own, this can lead to disengagement.
Here are a few key points to combat this: ❖ Side quests incorporate content from other
adventures or homebrew to either flesh out
❖ Use the campaign's background bonds to tie sections of the adventure or create side quests for
them into the world. This could be in addition when your players need a break from the main
to a character's other bond. story quest. Different points in the following
chapters have suggested hooks and diving off
❖ Use the campaign’s optional background points from which to develop side quests for the
features (Cult of the Dragon Infiltrator or party.
Dragon Scholar) to strengthen the player
character’s ties to the story through the ❖ Downtime while the adventure moves at a brisk
mechanical benefits outlined in this guide. pace in the race to defeat the cult's goals, there are
sections where downtime would improve the
campaign – primarily when visiting cities.
Establish downtime rules during session 0 and
Railroad vs. Sandbox support each player to identify what their
As written, the party travel from point A to B to C... character does in their spare time.
To introduce more variety, present players with
multiple paths to achieving the same goal and do not ❖ Lore and Art many locations visited in the
shy away from player plans. Various points in this campaign are well-known in the Forgotten Realms
guide detail player options but only you will know with much already written about them. Search for
your players and be able to adjust accordingly. lore and art online to supplement the adventure's
descriptions of locations and characters.
3
Rumors in 1489 DR Factions
For session 0, roll or select a rumor from the table The rules from the DMG (p. 21) regarding factions can
below to share with each player to introduce them to be incorporated into the campaign from session 0
the current tense state of play on the Sword Coast. onwards. This helps players become invested with the
campaign’s stakes and provides mechanical benefits to
D20 Rumor completing missions through the form of renown.
1 A splinter sect of red wizards defected from Different points in the following chapters have
Thay and seek vengeance against Szass Tam. suggestions regarding when, how and to what effect
2 Dragons are growing bolder and more violent, characters can gain renown with different factions.
laying claim to more riches and territory.
3 A fell cabal of mages trying to animate a dragon Harpers
skeleton at Dragonspear were foiled by paladins Characters who are a member of the Harpers are
from Elturel a 100 years ago. already aware of who Leosin Erlanthar is and some of
4 A shadowy group known as the Scaled Fist has the Cult of the Dragon’s activities and modus operandi.
been abducting and indoctrinating the Other benefits may include:
vulnerable.
5 There are tales of unrest and family strife in the ❖ The ability to secure information from an
elven court of the misty forest. informant in any civilized outpost or city.
6 Homesteads in the Greenfields have been
massacred, destroyed, and abandoned. Emerald Enclave
7 The kobold tribes have united behind a single Characters who are a member of the Emerald Enclave
charismatic leader and are on the warpath. understand the dangers of the wild and gain benefits
8 Several eminent dragon scholars have been for travelling on the road in chapter 4. Other benefits
assassinated but nobody can figure out why. may include:
9 The libraries of Candlekeep were burgled for
arcane research on the origins and properties of ❖ The ability to cast the Animal Messenger spell
dragons. once every 5 days.
10 A powerful relic rests within the temple of
Chauntea at Greenest useable only by a "true Zhentarim
defender and hero of Greenest".
Characters who are a member of the Zhentarim
11 A powerful dragon artifact was uncovered in the
already know Jamna Gleamsilver from chapter 4 as
Kryptgarden forest.
another agent investigating the cult and may request
12 The Zhentarim have been involved in skirmishes
assistance from her. Other benefits may include:
with another shadow organization.
13 Efforts to rebuild trade between Neverwinter
❖ The ability to use their connections to gain
and Waterdeep have been hindered by
advantage on an intimidation check once
lizardfolk raiders.
every 5 days.
14 Mercenaries all over the realms are answering the
call of gold on the Sword Coast but who is hiring
them? The Lords’ Alliance
15 With the end of the era of upheaval, the gods’ Characters who serve the Lord’s Alliance likely serve a
influence has lessened – some say that they have particular Lord of the Alliance and gain more benefits
even abandoned us! when within their domain. Other benefits may include:
16 New religious orders are being formed across
the realms to adapt and interpret the teachings ❖ The ability to secure meetings with a leader of
of the gods. any civilized outpost or city that is a member
17 Nobles in Baldur’s Gate are consorting with of the Lords’ Alliance.
devils and devil-worship.
18 One of the frost giant’s floating fortresses has Order of the gauntlet
gone missing – presumed stolen. Characters who are a member of the Order of the
19 Demonic abishai have been unleashed with Gauntlet already know Ontharr Frume and can gain
greater frequency, causing carnage and mayhem. military assistance. Other benefits may include:
20 It is said that the great sage Alaundo foresaw a
duel between Bahamut and Tiamat in 1489 DR. ❖ The ability to secure shelter and support from
other members of the Order of the Gauntlet.

4
Key Factions

The Lord's Alliance


Metallic Dragons

Lord Dagult
Neverember
The Order of the The Emerald Enclave Red Wizards of Thay
The Harpers The Zhentarim Nymmurh
Gauntlet Neverwinter
Bronze
Lady Laeral
Silverhand
Remallia Ontharr Rian Delaan Szass Tam
Winterhound Waterdeep Protanther
Haventree Frume Nightshade
Wise Owl* Vindicator* Ardragon* Winterstalker* Gold Zulkir

Connerad
Brawnanvil Eseldra
Carlon Leda
Clementine Jamna Tazmikella Yeth
Amoffel Mount* Clawbirth* Mithral Hall
Gleamsilver
Harpshadow* Viper* Autumnreaver Copper Tharchion
Whitehawk*
King
Melandrach
Leosin Erlanthar Biff Witt Borea lleuthra Nyh Ilmichh
Misty Forest
Longsteel* Strayson* Candles*
Harpshadow* Marcheon Wolf Summerstrider Brass Red Wizard
Taern
Hornblade
Silverymoon Otaaryliakarnos

*Author Additions Silver


Marshall Ulder
Ravengard
Baldur’s Gate

Loosely Affiliated Members


Sir
Isteval
Maccath Harshnag Devils Dala Silmerhelve Daggerford
Arcane Giants Waterdeep
Brotherhood
5
The Cult of the Dragon Expanded

A Cult by any other Name Members of the Cult of History of the Cult the Cult was founded in 10th
the Dragon would be unlikely to refer to Century DR by the archmage Sammaster the Mad; they
themselves as a “cult” due to its negative originally worshipped undead dragons due to
connotations. Some other ideas for replacement Sammaster’s translation of the Chronicles of Years to
names include: Come. They became a considerable threat before
 The Scaled Fist Sammaster was defeated. Severin Silrajin translated
 Draconis Veritas the Chronicles of Years to Come differently - the world
 The Five Flames would be ruled by living dragons, setting in motion his
 Keepers of the Secret Hoard* leadership of the cult. Currently, the cult is not well-
 Followers of the Scaly Way** known: a relic of history to most people.

*According to canonical Forgotten Realms lore, this Why be a cultist? consider an NPC’s motivation for
was an upper tier of the cult – comprised of joining the cult to when roleplaying cultists. Cult
spellcasters devoted to the cause – they had the recruiters target anyone searching for new meaning in
magical knowledge necessary to serve dragons life or those in a precarious situation with seemingly
more effectively. few avenues of recourse. Alternatively, they are using
**According to canonical Forgotten Realms lore, this their ties to the cult for their own gain.
was a lower tier of the cult – comprised of martial Below is a table of cultist NPCs for your use. You can
fighters and stealthy operatives to further the use the stock NPCs of each line or generate random
cult’s goals. They fulfilled the security and cultist NPCS by rolling. New cultist NPCs are also
espionage requirements of the cult. introduced in the subsequent chapters at convenient
moments to support the adventure.

D10 Name Appearance Responsibility Reason for joining


1 Assan Male human - tanned skin, Mage – providing arcane Loneliness – they had no friends
Witt loose robes, bald with silver reinforcement and or family until the cult.
necklace. solutions.
2 Orthis Male gnome – olive skin, Forager and chef – Grief – they lost a friend or family
Mont woodsman leathers, bald. provides and cooks food member and the cult was there.
for the cult.
3 Eryth Female elf – mahogany skin, Dragonclaw – leading Lost – they sought a meaning in
Lanar heavy armor, greatsword. cultists in raids and life which the cult provided.
attacks.
4 Brekken Male dwarf – ruddy skin, red Politician – obfuscates Power - they sought political
Stonefist beard/hair, formal clothes. investigations into the power through the cult.
cult.
5 Lyrix Female tabaxi – grey fur, Stealth operative - Revenge – they want revenge for
Arcell black leather jerkin, belt of assassinates key a perceived slight of civilization.
daggers. opponents of the cult.
6 Shai Female tiefling – blue skin, Stealth operative - Greed – they sought material
Opt simple hempen dress, large steals research and wealth through the cult.
backpack. magical items.
7 Tenzig Female half-orc –purple Hunter - provides game Survival – they were starving and
Han skin, leather armor, for the cult members. the cult offered food and a bed.
crossbow.
8 Amon Male half-elf – pale skin, Researcher - researches Love of Dragons – they want to
Sorr acolyte robes, chin fuzz. dragon lore and tends to see them rule over the realms.
dragon eggs.
9 Bjar Male human – golden, Mercenary - guards Misanthropic – they want the
Ken tattooed skin, brown furs, cultist wagons and raids world and everyone in it to burn.
beard and axe. towns.
10 Dire Male elf –albino skin, long Laborer - maniacal Self-gain – they are a dragon in
Dyer robes, smiles. murderer and hunter of disguise (high level party only).
mortals.
6
Cultist Operations The cult organizes a variety of
operations which have been split into three
categories below:

Funding
 Lawful mercantile activities.
 Raiding caravans and homes.
 Forced donations of members.

Reconnaissance
 Gathering information on enemies.
 Researching dragon lore.
 Making alliances with dragons.

Combat
 Assassinating opponents/investigators.
 Guarding dragon lairs, hoards and eggs.
 Assaulting known enemies.

What do the cultists know? Below are examples


of information available to cult members at each
level of the cult. Each rank has the knowledge of Members of the Cult Worshipping a Dragon
the rank preceding it. E.g., a Dragonwing has their
own knowledge as well as the knowledge of a Cult of the Dragon Infiltrator players who have
dragonclaw and an initiate. chosen this background feature should vaguely
understand the ranks, hierarchy and cell-like
Rank Knowledge structure of the cult. As the table suggests, their
second identity as an initiate of the cult should
Initiate* Cult symbols & signs. grant them knowledge of the cult’s secret signs as
The identity of a superior officer.
well as the name and location of a superior officer.
Dragonclaw The closest cultist camp.
Dependent on the situation, this may also grant
A location of treasure.
them advantage on deception checks with the cult.
Dragonwing The nearest dragon lair.
Different points in the following chapters have
Their cell’s next target.
suggested mechanics to bring this background
Dragonfang The skillset and identity of a
feature into play.
Wearer of Purple.
Dragonsoul The identity of a Wyrmspeaker.
Dragon Scholar players who have chosen this
The next stage of the cult’s plans.
background feature understand the cosmology of
chromatic dragons led by Tiamat and metallic
*Assume that a kobold, mercenary or other cult
dragons led by Bahamut. They understand dragon
ally has the same knowledge as an initiate.
behavior and know of regions inhabited by famous
dragons. Locations to research lore relating to
Cult Signals the adventure lists these cult signs:
dragons could be Candlekeep or a city on the
❖ Hand out with all five fingers extended.
Sword Coast. Further dragon research can be
❖ "All hail Tiamat!" and "They shall rise!" are
found in appendix 1. Different points in the
frequently used pass phrases.
following chapters have suggested mechanics to
❖ A five-colored band/a band of a specific color.
bring this background feature into play.
A single color refers to the type of chromatic
dragon they have an affinity for.
Hierarchy of the Cult the cult is split into several
Author Additions: a vertical triple bar (III) to
cells operating independently across the Sword
indicate safe harbor. “In her name/For her glory”
Coast. Overleaf is a summary of the cult’s
to indicate enthusiastic agreement. “Let them see
hierarchy with a breakdown of the key ranks and
the light” – translation: burn them all.
the associated named NPCs in the adventure. The
first handout is purely for the DM’s reference
How are Dragonborn viewed by the Cult? The
while the second handout can be handed to the
Cult specifically favors chromatic dragonborn
players. As players learn more about the cult, their
while despising and hunting metallic dragonborn.
handout can be filled in at the DM’s discretion.
7
Cult Hierarchy: DM Copy

Greenfields Cell Mere of Dead Men Greypeak Mountains Oyaviggaton Cell Misty Forest Cell Xonthal Tower Cell Well of Dragons Cell
Cell Cell

gVoaraghamanthar Jorgen
Lennithon Glazhael Arauthator Chuth Hoondarrh
Waervaerendor Pawl
Stormrage* Black Death Cloudchaser Frostspawn* Green Hell* Dragonsoul Red Rage

Rezmir Severin
Galvan Talis Varramzord Neronvain Lieutenant
Orogoth Iskander Silrajin
Kasterel
Wyrmspeaker Wyrmspeaker Wearer of Purple Wyrmspeaker Wyrmspeaker Dragonfang Wyrmspeaker

Frulam Dralmorrer Godric Rhamiel Naergoth


Captain Garek*
Mondath Lestrange* Bloodhowl* Bladelord
Borngray Othelstan
Wearer of Purple Wearer of Purple Wearer of Purple Wearer of Purple Wearer of Purple Dragonfang Wearer of Purple

Langdedrosa Sandesyl Cheela Flegsteel


Cyanwrath Ravenwood* Craggnor Elthariel* Corvant*
Morgia
Wearer of Purple Wearer of Purple
Dragonsoul Dragonsoul Dragonsoul Dragonsoul Dragonfang

Khalira* Larion Orhan* Jumellith* Clemara* Brutus*


Keenblade Kusphia
Dragonfang Dragonclaw Dragonclaw Dragonfang Dragonfang Dragonfang Dragonsoul

Loosely Affiliated Members *Author Additions


Dragonfang

Kobolds Azbara Jos Pharblex Maelgot, Sorvic *Grosek, Argaan,


These 4 Serving Rezmir, Red Wizard of Splattergoo and Wessic Flesher and Teryal
Dragonwing ranks can “The Dragon Lady” Thay Bullywugs Leader Mercenaries Abishai servants
be found in
each cell of
the cult. Blagothkus, Rath Modar Marfulb Galin *Finch, Hobbes &
Dragonclaw
Wigluf and Hulde Red Wizards of Ice Toads Elf Warden of the Arcleo
Cloud Giants Thay Leader Leader Misty Forest. Tabaxi assassins
8
Initiate
Cult Hierarchy: Player Copy

Loosely Affiliated Members


Dragonfang

These 4
Dragonwing ranks can
be found in
each cell of
Dragonclaw the cult.

9
Initiate
Treasure
As the adventure is light on treasure, below are
recommended methods to supplement the players’
income:

• Use the treasure tables in the DMG (p.133) at


opportune moments.
• Let characters salvage equipment from fallen
foes to sell at half price as per the PHB (p. 144).
• Let players use downtime activities to earn an
income.

Below is a selection of magical items to supplement


those provided in the adventures. These can be placed
at appropriate junctures in the campaign when
suitable to the party’s level at the DM’s discretion. A
suggested location for each is in the subsequent
chapter guides. Shopkeepers and shops for magical
items have also been provided in different cities with
recommended inventory lists and prices.

The DM should vary all of this according to the level of


magic and magical items they prefer in their campaign.
Personality. Scatterheart seeks to defend the people
of Greenest and the Sword Coast from harm. If its
Scatterheart wielder acts in a manner opposed to this purpose,
Weapon (Warhammer), rare, requires attunement by a Scatterheart makes a Charisma check contested by the
true hero of Greenest. wielder's Charisma check. If Scatterheart wins the
contest, they make one or more of the following
When her grandfather Balor Scatterheart died, Dharva demands:
promised that she would grant his dying wish – for his
spirit to imbue his trusty warhammer and continue • Scatterheart demands their wielder atone for
fighting to protect the Sword Coast. She toiled for 3 their transgression.
days and 3 nights to create the masterpiece creation • Scatterheart demands to be given to someone
known as Scatterheart – it resides in the temple of else.
Chauntea, awaiting a true hero of Greenest.
If its wielder refuses to comply with Scatterheart’s
You gain a +1 bonus to attack and damage rolls made wishes, Scatterheart may:
with this magic weapon. It has the thrown property
with a normal range of 20 feet and a long range of 60 • End its attunement and make it impossible for its
feet. When you hit with a ranged attack using this wielder to attune to it.
weapon, it deals an extra ld8 damage. Immediately • Suppress one or more of its activated properties.
after the attack, the weapon flies back to your hand. It
has the following additional properties. DM NOTE: Scatterheart is designed to be easy to roleplay
for any DM: their lack of speech means you only need to
Sentience. Scatterheart is a sentient Lawful Neutral share simple emotions as need be dependent on the
weapon with an Intelligence of 10, a Wisdom of 14, and situation. They can also be used as a DM mouthpiece to
a Charisma of 20. It has hearing and darkvision out to share any information which may have gone unnoticed
a range of 60 feet. It feels old and reassuring like an to the player characters. (e.g., they feel a blast of warm
experienced grandfather who has seen everything. air from the corridor on the right).
Scatterheart communicates by transmitting emotion
telepathically to the creature carrying or wielding N.B. If the players become overly reliant on
them. While you are attuned to it, Scatterheart senses Scatterheart’s opinions, roleplay Scatterheart as
your thoughts and emotional state. evidently unreliable in some situations (e.g., they
suggest an unwise frontal assault).

10
Claw Finger of Potency
Wondrous item, uncommon (requires attunement by a spellcaster).

This claw finger is etched with draconic runes and can be used as an
arcane focus. While you use the claw finger as an arcane focus, you gain
a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you use the claw finger as an arcane focus, you can use an action
to cast the Chromatic Orb spell with it. When you make the spell's
attack, you do so with an attack bonus of +5. The claw finger cannot be
used this way again until the next dawn.

Pendant of Tiamat
Wondrous item, uncommon.

A pendant crafted by a zealous mage in the service of the scaled


tyrant, it will unleash the fury of Tiamat in the element desired.

While attuned to the pendant of Tiamat, you can use an action to


cast the Burning Hands spell with it. You can choose the type of
damage dealt: acid, poison, fire, lightning or cold. The pendant
cannot be used this way again until the next dawn.

Cursed – on the 5th time (and on any subsequent occasions) that


the pendant is used by a non-believer of Tiamat, the spell turns
inwards and targets the caster instead – bathing them in the fury
of Tiamat. Roll randomly to determine the type of damage dealt.

Moon Dragon Robes


light armor (wondrous item, very rare), requires attunement by a
spellcaster.

This elegant garment is made from the scales of a moon dragon and
adorned with silvery runes. It is said that the dragon Hayliatharix slew
a rival moon dragon and crafted this robe from their corpse to disgrace
their memory and celebrate their victory forever more.

You gain these benefits while wearing the robe:

• If you are not wearing armor, your base armor class is 14 +


your dexterity modifier.

• Your spell save DC and spell attack bonus each increase by 1.

11
Redscale Bracers
Wondrous item, rare (requires attunement).

While wearing these bracers, you gain resistance to fire damage and
you can speak, read and write Draconic.

Armring of Jörmungandr
Wondrous item, rare, (requires attunement).

An armring crafted by a storm giant for their human ally, this


armring wraps around the arm of a warrior and empowers their
strikes when commanded.

You can use an action to offer a weapon of your choice to the


armring. Its head will animate and bite down on the blade,
imbuing it with a thick, blue poison. The poison remains for 1
minute or until this weapon hits a creature.
.
That creature must succeed on a DC 15 constitution saving throw
or take 2d10 poison damage and become poisoned for 1 minute.
The armring cannot be used this way again until the next dawn.

Drakestaff
Staff, very rare, (requires attunement by a sorcerer, warlock or wizard).

This staff has 10 charges for the following properties. It regains 1d6 +
4 expended charges daily at dawn. If you expend the last charge, roll a
d20. On a 1, the staff becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges
to cast one of the following spells from it, using your spell save DC: fly
(3 charges), fireball (3 charges), cone of cold (5 charges), lightning bolt
(3 charges), Melf’s acid arrow (2 charges) or cloudkill (5 charges).

12
Forging Dragon Armor & Weapons

Harvesting parts of a dragon carcass requires a medicine check as per the DC in the table below. If a member of the
party holds the dragon scholar background, they can add +2 to the roll. Only young, adult and ancient dragons can be
harvested in this way – wyrmlings are too immature to provide the necessary components.

These parts can be sold for the amount mentioned underneath or used to craft an item if the party has the formula for
the item. Example locations for each item’s formula are spread throughout the chapters of this guide. If a party member
holds the associated tool/proficiency, they can attempt to craft it. Otherwise, they will require an NPC to do so.
Example NPCS are spread throughout the chapters of this guide who can offer this service.

Part DC This can be used to craft Crafting requirements Time Cost (gp)
Scales 14 Dragon Scale Mail Smithing tools/proficiency 25 Enchantment
100 gp workweeks service* - 2,000
Blood 10 Potion of Healing** Herbalism kit/proficiency 2/10/25** Enchantment
75 gp workweeks service**
Claws 14 +1/+2/+3 Weapon*** Smithing tools/proficiency 2/10/25** Enchantment
100 gp workweeks service***
Eyes 18 Eyes of the Eagle Jeweler’s tools/proficiency 2 Enchantment
400 gp workweeks service* - 1,500
Heart 18 Periapt of Wound Closure Jeweler’s tools/proficiency 2 Enchantment
400 gp workweeks service* - 2,500
Gland 16 Potions of Fire Breath x5 Herbalism kit/proficiency 10 Enchantment
600 gp workweeks service* - 125

*This fee can be halved if a willing party member or friendly NPC is an artificer or enchantment wizard.
** If young: greater (2 weeks/50 gp), adult: superior (10 weeks/125 gp), or ancient: supreme (25 weeks/500 gp).
*** If young: +1 (2 weeks/500 gp), adult: +2 (10 weeks/2500 gp), or ancient: +3 (25 weeks/5000 gp).

13
Dragon Research Handouts

14
Dragon Research Handouts – Metallic Dragons

15
16
17
18
19
20
21
22
23
24
Dragon Research Handouts – Chromatic Dragons

25
26
27
28
29
30
31
32
33
34
Hoard of the Dragon Queen
Chapter 1: Greenest in Flames

Coming Next…

How to Avoid a Total Party Kill and Rescue a Town.

by Mark Comfort

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

35

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy