The document provides a comparison of various input devices, detailing their uses, advantages, and disadvantages. It covers devices such as keyboards, mice, touchpads, and scanners, highlighting their functionalities and limitations. Each device is evaluated based on factors like ease of use, space requirements, and user accessibility.
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Input Device
The document provides a comparison of various input devices, detailing their uses, advantages, and disadvantages. It covers devices such as keyboards, mice, touchpads, and scanners, highlighting their functionalities and limitations. Each device is evaluated based on factors like ease of use, space requirements, and user accessibility.
We take content rights seriously. If you suspect this is your content, claim it here.
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Input Device Uses Advantages Disadvantages
Keyboard Used for data 1. Fast data entry 1. Difficult
entry 2. Easy to use for users with limited arm/wrist use 2. Takes up desk space Numeric keypads ATM’s 1. Faster than 1. Small keys POS- Point Of standard 2. Order of Sale Terminals keyboards numbers Entering PIN 2. Portable on the for cards keypad is not intuitive Mouse Grouping 1. Does not need 1. Difficult deleting files desk space for users Pointing to 2. Quick with something navigation limited Opening arm/wrist closing use minmising the 2. Easy to software damage Touchpad Grouping 1. Portable 1. Difficult deleting files 2. Does not need for users Pointing to desk space with something limited Opening arm/wrist closing use minmising the 2. Can be software more difficult to point than a normal mouse Trackerball Used in luxury 1. More accurate 1. Expensive cars for radio positioning on 2. User may Industrial the screen than require control room a mouse training enviorment 2. Need less desk space 3. More robust Remote control Television 1. Can be 1. Easier to Used to operated from block the control any reasonable signal multimedia distance systems
Joystick Used in 1. Easier than a 1. More
video/comput keyboard to difficult to er games navigate on a control Used in computer on-screen simulators screen pointer 2. More realistic
Driving wheel Used in video 1. More 1. Expensive
games natural(easi 2. Too sensitive Used in er to control simulators movements ) 2. Immersive experience Touch screens (as a input Self-service 1. Fast 1. Screen device) tills 2. User can get ATM’s friendly dirty with POS constant Phones, touching tablets 2. Can lead to RSI
Scanners Scan 1. Images can be 1. The
documents stored for quality and convert to editing later depends a digital 2. Much faster 2. Expensive format and accurate Scan when used with photographs OCR Digital cameras Taking 1. Easier to 1. Need to photographs produce better be Used as a data quality computer capturing photographs literate device 2. No need to 2. Images develop film often need to be compresse d because they take up too much space Microphones To input in 1. Faster to read 1. Use up a speech/sounds in text than to lot of Used as a type it in computer sensor to pick 2. Possible to memory up sound manipulate 2. Voice sound in real recognitio time n system is not as accurate as typing it in Sensors Used in 1. More accurate 1. Faulty monitoring readings taken sensors and controlling 2. Systems can be can give applications automatic false results 2. Require conversion to ADC Light pens Selecting 1. Greater 1. Problems objects on CRT accuracy with lag screens than touch when Drawing on screens drawing screens 2. Easy to use on screen 2. Only works with CRT monitors