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Gin Rummy en

Gin Rummy is played with a standard 52-card deck, where players aim to form combinations of cards to exceed 100 points. The game involves dealing cards, drawing from a stock or discard pile, and players can 'Knock' or declare 'Gin' to end the round. Scoring is based on the value of unmatched cards, with various bonuses awarded for winning games and rounds.

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0% found this document useful (0 votes)
12 views2 pages

Gin Rummy en

Gin Rummy is played with a standard 52-card deck, where players aim to form combinations of cards to exceed 100 points. The game involves dealing cards, drawing from a stock or discard pile, and players can 'Knock' or declare 'Gin' to end the round. Scoring is based on the value of unmatched cards, with various bonuses awarded for winning games and rounds.

Uploaded by

langlincsa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Gin Rummy

THE PACK
Gin Rummy is played with a 52 card deck, the wild cards (jokers) are not used. It is best to use two
decks, so that while one player deals the cards, the opponent can shuffle the other deck.

RANK OF CARDS
The order of the cards, from highest to lowest, is: king (K), queen (Q), jack (J), ten, nine, eight, seven,
six, five, four, three, deuce and ace.
As for the value of the cards, the figure cards are worth 10 points and the other cards are worth the
value indicated by their pips.

OBJECT OF THE GAME


Each player uses their hand to form combinations of three or more cards, to get more than the 100
points required to win the game before their opponent does so when played over several hands.

THE DEAL
The deck is spread out on the table and each player takes a card. The player who draws the highest
card chooses where to sit and deals out ten cards to each player, one by one, leaving the deck with
the remaining cards in the center of the table. The top card of the stock deck is placed face up next
to it to start the discard pile. In the following games, the player who wins the previous game
becomes the dealer.

THE PLAY
The player who did not deal the cards starts the game, with the option to pick up the upturned card
next to the stock deck, meaning that one of their cards must be discarded. If the said card is of no
interest, the player passes without discarding. The opponent may, in turn, take that card and discard
another, and if they are not interested, they pass without discarding. Then the first player can now
take the top card off the stock deck, discarding another. The game continues, with each player in
turn being able to take the top card off the stock deck or the discard pile, then discarding a card, but
which may not be the same card that they just picked up from the discard pile.
The game consists of players grouping the 10 cards in their hand to make minimum combinations of
three cards of the same rank or runs of the same suit. The ace can be combined with the deuce but
not with the king (K). A player can fold when their hand contains only unmatched cards worth a total
value of no more than 10 points, making a Knock. As soon as a player discards their last card, they
show all of their cards, announcing the number of points that are left without combining. It is not
compulsory to Knock, a player can prolong the game in order to improve their hand. The best hand is
to make Gin, consisting of placing down the ten cards combined.

In either case, when a player folds, exposing all of their cards, the opponent does the same, having
the opportunity to get rid of those cards that were left unmatched and being able to combine cards
with those exposed by the player who Knocked or announced Gin. A partial game also ends when
there are only two cards left in the deck, this game is declared null and the same player cards deals
out a new hand.

When a player announces Gin they win the partial game, whereas if a player Knocks, either that
player or the opposing player can win it. The player wins if the value of their unmatched cards is less
than the value of the opponent’s unmatched cards and the opponent wins if the value of their
unmatched cards is equal to or less than that of the one that Knocked.

The cards of the opponent to the one who announced Gin or Knocked are valued after having
discarded the cards that they have not combined and that link with combinations of the hand laid
down by the one declared Gin or Knock.

HOW TO KEEP SCORE


A game ends when sufficient partial games have been played to allow one player to get 100 or more
points. The player who makes Gin, scores 20 points plus the value of the opponent’s unmatched
cards. If the player who Knocks wins the game, they score the difference in the value of their
unmatched cards with those of their opponent, while if the opponent wins, they score 10 points plus
the difference in the value of the unmatched cards between both players. If there is no difference,
the 10 point bonus remains. Once the game has finished, the players note down the following
bonuses: 100 points for winning a game, 20 points for each partial game won and 100 points for
winning all the rounds of a game without the opponent having won any.

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