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Mobile App Dev Units 1 To 3 Skyward

The document provides an overview of mobile application development, covering key concepts such as mobile applications, development stages, mobile technologies, and operating systems. It also discusses user interface design, including components, orientation management, and UI notifications. Additionally, it highlights emerging technologies and key services in mobile applications.

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0% found this document useful (0 votes)
20 views4 pages

Mobile App Dev Units 1 To 3 Skyward

The document provides an overview of mobile application development, covering key concepts such as mobile applications, development stages, mobile technologies, and operating systems. It also discusses user interface design, including components, orientation management, and UI notifications. Additionally, it highlights emerging technologies and key services in mobile applications.

Uploaded by

lyricallive0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Mobile Application Development - All

Units Notes
UNIT 1: Introduction to Mobile Technologies and Key Services

1. What is a Mobile Application?


A mobile application is a software program designed to run on mobile devices like
smartphones or tablets.
They are typically downloaded from app stores (e.g., Google Play Store or Apple App Store).
Example: Instagram, WhatsApp, Uber, etc.

2. What is Mobile Application Development?


It is the process of creating applications for mobile platforms using programming languages
and tools like Java, Kotlin (Android), or Swift (iOS).
It involves UI/UX design, coding, testing, and deployment on respective app stores.

3. Stages of Mobile App Development


• Planning – Define app goals, features, and audience.
• Design – Create mockups and UI/UX flows.
• Development – Write frontend and backend code.
• Testing – Check for bugs, device compatibility.
• Deployment – Publish to Google Play or App Store.
• Maintenance – Release updates, fix issues.

4. Brief History of Mobile Technologies


• 1G: Analog voice calls, 1980s.
• 2G: Digital communication, SMS, early 1990s.
• 3G: Mobile internet, video calls, 2000s.
• 4G: High-speed internet, HD streaming.
• 5G: Ultra-fast, low latency, IoT support.

5. Mobile Operating Systems (OS)


• Android – Google’s open-source OS, most widely used.
• iOS – Apple’s closed-source, secure and smooth UI.
• Others – HarmonyOS, Tizen, Windows Mobile (discontinued).
6. Mobile Development Frameworks
• Native – Java/Kotlin for Android, Swift for iOS (best performance).
• Cross-Platform – Flutter, React Native (single codebase for Android & iOS).
• Hybrid – Web tech inside native containers (e.g., Ionic, Cordova).

7. Mobile Web Technologies


• HTML5 – Used to create responsive websites/apps.
• PWAs (Progressive Web Apps) – Work like apps in browser with offline support.
Examples: Twitter Lite, Pinterest.

8. Connectivity and Communication


• Bluetooth – Short-range data sharing.
• Wi-Fi – Wireless internet connection.
• NFC – Contactless transactions (e.g., Google Pay, Apple Pay).

9. Sensors and Hardware Innovations


• Accelerometer & Gyroscope – Detect motion (used in games, fitness apps).
• Biometric Sensors – Face ID, Fingerprint for secure access.
• Proximity Sensor – Turns off screen during calls.

10. Location-Based Services (LBS)


• GPS – Navigation, real-time tracking.
• Geofencing – Triggers actions based on location (e.g., marketing alerts near store).

11. Cloud Storage


Stores user data online and syncs across devices.
Examples: Google Drive, iCloud, Dropbox.

12. Emerging Technologies


• AR – Adds digital elements to real world (e.g., Pokémon GO).
• VR – Immersive digital environments (e.g., Oculus).
• IoT – Smart devices connected to internet.
• AI/ML – Used in Google Assistant, Siri for personalized experience.

13. Key Mobile Application Services


• Push Notifications – Alerts and updates even when app is not open.
• In-App Messaging – Internal communication within the app.
• Analytics – Tracks user behavior.
• Authentication – Login via Google, Facebook.
• Payments – Google Pay, Apple Pay integration.
• Cloud Messaging – Firebase Cloud Messaging (FCM).
• Offline Access – Some app features available without internet.
• Biometric Login – Face ID, Touch ID for security.
• Data Sync – Automatic sync across devices.
• App Deployment – Upload to Google Play Store or App Store.

UNIT 2: Working with the User Interface

1. Components of a Screen
• View – Basic building block of UI (TextView, Button).
• ViewGroup – Container that holds other Views (e.g., LinearLayout).
• Layouts – Define UI structure (Linear, Relative, Constraint, Frame, Table, Scroll).

2. Adapting to Display Orientation


• Apps adapt to Portrait/Landscape using different layout folders (layout-land).
• Can resize, reposition views using ConstraintLayout.
• Use resource qualifiers to load alternate UI resources.

3. Managing Screen Orientation Changes


• State is lost on orientation change unless handled manually.
• Use `onSaveInstanceState()` to save state.
• Use `android:configChanges` to control recreation.

4. Action Bar
• Used to provide user actions, branding, and navigation.
• Can add menu items, titles, dropdowns.

5. UI Programmatically
• UI can be created using Java/Kotlin code instead of XML.
• Useful for dynamic layout generation.

6. UI Notifications
• Listeners detect events on UI (e.g., click, text change).
• Use `setOnClickListener` for buttons, etc.
UNIT 3: Designing User Interface

1. Designing by Declaration
• Create UI using XML declarations rather than code.
• Easier to visualize, maintain.

2. Opening Screen
• Initial screen using layouts, images, branding.
• Designed using XML or code.

3. Alternate Resources
• Use `res/` folders with qualifiers (e.g., `layout-sw600dp`).
• Helps support multiple screen sizes.

4. Themes and Styles


• Define consistent appearance using themes.
• Styles reused across widgets.

5. Menus and Settings


• Add menus using XML in `res/menu`.
• Use Preference APIs for app settings.

6. Debugging
• Use Logcat (Log.d/e/i) for logging messages.
• Use Debugger to set breakpoints, inspect variables.

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