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UI UX 2 Mark Answers

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24 views4 pages

UI UX 2 Mark Answers

Uploaded by

lazyboy11007
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UI/UX Design - 2 Mark Questions and Answers

1. In which stage of Design Thinking do designers ideate and brainstorm solutions?

Designers ideate and brainstorm in the Ideation stage of Design Thinking. This phase follows the Empathy

and Define stages, allowing designers to generate a broad range of creative solutions to the user-defined

problem using methods like brainstorming, SCAMPER, and mind mapping.

2. How does UX (User Experience) design differ from UI design?

UX design is concerned with the overall experience users have when interacting with a product-covering

aspects like usability, accessibility, and user satisfaction. UI design focuses on the presentation and

interactivity of the interface-such as typography, color schemes, icons, and visual layout.

3. Define Interaction Behaviour

Interaction Behaviour describes how a user engages with an interface or system in real-time. It includes all

actions such as clicking, typing, swiping, scrolling, and hovering. It also reflects user expectations, learning

patterns, and feedback responses based on their interactions.

4. Name one benefit of using a design system in conjunction with a style guide.

Using a design system along with a style guide ensures visual and functional consistency across products,

making development faster and reducing confusion among designers and developers while maintaining

brand identity.

5. In what ways can a positive User Experience contribute to customer retention?

A positive UX leads to increased satisfaction, ease of use, and trust, encouraging users to return. It builds

brand loyalty and reduces churn by creating an emotional connection between the user and the product.

6. What is the significance of defining user personas in UX design?


UI/UX Design - 2 Mark Questions and Answers

User personas help designers understand the goals, needs, behaviors, and pain points of real users. They

provide a reference point for making design decisions and ensure the product is tailored to the target

audience, increasing its effectiveness.

7. What distinguishes high-fidelity mockups from low-fidelity wireframes?

High-fidelity mockups are visually detailed and interactive, closely resembling the final product, often used for

final approvals and usability testing. Low-fidelity wireframes are basic sketches or grayscale layouts that

outline structure and flow, used early in design to explore ideas quickly.

8. What is the primary purpose of creating wireframes in UX design?

The primary purpose of wireframes is to outline the layout and structure of a user interface. They help teams

visualize screen arrangements, plan navigation, and identify content priorities before detailed design begins.

9. What distinguishes flow mapping from traditional flow diagrams?

Flow mapping emphasizes the user's journey, showing the sequence of steps, emotions, decisions, and

touchpoints. Traditional flow diagrams usually focus on system logic or technical steps rather than the user's

experience.

10. Why is it essential to clearly define a problem statement in the design process?

A clear problem statement defines the scope and goal of the design challenge. It keeps the team focused,

aligns efforts, and ensures solutions address the right user needs without deviating from the core issue.

11. Provide an example of how the 'Error Prevention' principle is applied in UI design.

A good example is disabling the "Submit" button in a form until all required fields are filled. This prevents

users from submitting incomplete or invalid data, reducing the chance of errors.
UI/UX Design - 2 Mark Questions and Answers

12. List out the uses of wireframe

Wireframes are used to:

- Define screen layouts

- Plan content placement

- Communicate design structure

- Test navigation flows

- Gather early feedback from stakeholders

- Save time and cost before detailed design begins

13. Identify the advantages of research process

Research helps in:

- Understanding user needs and problems

- Validating design decisions

- Discovering market trends

- Creating user-centered products

- Reducing redesign costs by preventing guesswork

14. Give some examples for low fidelity mockups

Examples include:

- Pencil sketches on paper

- Whiteboard layouts during brainstorming

- Basic black-and-white wireframes in Figma or Balsamiq

These are fast to create and ideal for early feedback.

15. Why UI & UX is important?


UI/UX Design - 2 Mark Questions and Answers

UI & UX are crucial because they directly impact how users perceive and interact with a product. Good UI

ensures visual clarity and ease of use, while good UX ensures the product meets user needs efficiently,

increasing satisfaction, retention, and business success.

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