0% found this document useful (0 votes)
2 views13 pages

DESIGN 4

The document discusses lower bound arguments in algorithm analysis, explaining their significance in establishing efficiency limits for algorithms across various contexts like decision trees, sorting, and communication complexity. It also covers classifications of computational problems such as P, NP, NP-complete, and NP-hard, emphasizing the unresolved question of whether P equals NP. Additionally, it explores backtracking techniques, examples like the N-Queens and Hamiltonian Circuit problems, and introduces dynamic programming for the Subset Sum problem, concluding with the Branch and Bound method for optimization.

Uploaded by

sajitham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views13 pages

DESIGN 4

The document discusses lower bound arguments in algorithm analysis, explaining their significance in establishing efficiency limits for algorithms across various contexts like decision trees, sorting, and communication complexity. It also covers classifications of computational problems such as P, NP, NP-complete, and NP-hard, emphasizing the unresolved question of whether P equals NP. Additionally, it explores backtracking techniques, examples like the N-Queens and Hamiltonian Circuit problems, and introduces dynamic programming for the Subset Sum problem, concluding with the Branch and Bound method for optimization.

Uploaded by

sajitham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 13

LOWER BOUND ARGUMENTS

In the context of algorithms and algorithmic analysis, lower bound arguments are used to
establish a limit on the efficiency of algorithms for specific problems. They provide a
theoretical foundation for understanding the inherent complexity of certain computational
tasks. Lower bounds indicate the minimum amount of resources (such as time or space)
required to solve a particular problem.

1. Decision Tree Model:


 The decision tree model is often used for lower bound arguments. It represents the
computation of all possible algorithms as a tree of decision nodes, where each node
corresponds to a decision made by the algorithm based on the input.
2. Comparison-Based Sorting:
 Lower bounds are frequently applied to sorting algorithms. The comparison-based
model assumes that the only information an algorithm can use to order elements is by
making comparisons between them. The famous result by Yao's principle establishes
a lower bound of Ω(n log n) for sorting in the comparison-based model.
3. Communication Complexity:
 Lower bounds in communication complexity are used in the context of distributed and
parallel computing. The idea is to analyze the amount of communication required
between processors in a distributed system to solve a particular problem. Lower
bounds on communication complexity provide insights into the inherent difficulty of
distributed algorithms.
4. Cell-Probe Model:
 The cell-probe model is used in lower bound arguments for data structure problems. It
focuses on the number of memory accesses (probes) required to answer queries.
Lower bounds in this model help establish limits on the efficiency of data structures
for specific operations.
5. Time-Space Trade-offs:
 Lower bounds can also be expressed in terms of trade-offs between time and space
complexity. For certain problems, reducing the time complexity may lead to an
increase in space complexity and vice versa. Lower bound arguments in time-space
trade-offs help identify the inherent limitations of algorithmic solutions.
6. Adversary Arguments:
 Adversary arguments involve considering the worst-case behavior of an adversary
that actively tries to make the algorithm perform poorly. These arguments help
establish lower bounds by showing that any algorithm can be forced into a certain
behavior under adversarial conditions.

Lower bound arguments are essential for understanding the limitations of algorithms and for
determining when a certain problem requires a specific level of computational resources.
They complement upper bound analyses, which provide an upper limit on the efficiency of
algorithms. Together, upper and lower bounds contribute to a comprehensive understanding
of the computational complexity of problems and the design of algorithms to solve them.

P,NP , NP-COMPLETE AND NP-HARD PROBLEMS

In the context of Design and Analysis of Algorithms (DAA), problems are often classified
based on their computational complexity.

P (Polynomial Time):

 A problem is in the class P if there exists a deterministic polynomial-time algorithm to


solve it. In other words, the running time of the algorithm is polynomial in the size of
the input.
2. NP (Non-deterministic Polynomial Time):
 A problem is in the class NP if a given solution can be verified quickly (in polynomial
time) by a deterministic algorithm. While it's not known whether every problem in NP
can be solved quickly (in polynomial time) by a deterministic algorithm, if a solution
is given, it can be verified efficiently.
3. NP-Complete (Nondeterministic Polynomial-Time Complete):
 A problem is NP-complete if it is both in NP and is as hard as the hardest problems in
NP. More formally, a problem is NP-complete if every problem in NP can be reduced
to it in polynomial time. If a polynomial-time algorithm exists for any NP-complete
problem, then a polynomial-time algorithm exists for all problems in NP (and P =
NP).
4. NP-Hard (Nondeterministic Polynomial-Time Hard):
 A problem is NP-hard if every problem in NP can be reduced to it in polynomial time.
Unlike NP-complete problems, NP-hard problems do not necessarily have to be in
NP; they only need to be as hard as the hardest problems in NP. NP-hard problems
may or may not be in NP, and they serve as a measure of the intrinsic difficulty of
certain computational problems.

To summarize the relationships:

 P ⊆ NP: If a problem is in P, it is also in NP because polynomial-time algorithms are a


subset of polynomial-time verifiable problems.
 NP-Complete problems are in NP: Every NP-complete problem is in NP, but not all
problems in NP are necessarily NP-complete.
 NP-Hard problems may not be in NP: NP-Hard problems are at least as hard as the hardest
problems in NP, but they may not necessarily be in NP themselves.

The question of whether P equals NP or not is one of the most important open problems in
computer science. If P equals NP, then every problem for which a solution can be checked
quickly (NP) can also be solved quickly (P). However, as of my last knowledge update in
January 2022, this question remains unresolved.

BACK TRACKING
Backtracking is a general algorithm for finding all (or some) solutions to computational
problems, particularly problems that incrementally build candidates for solutions and then
abandon a candidate as soon as it determines that the candidate cannot possibly be completed
to a valid solution. It's often used for problems that involve making a sequence of choices,
with the goal of finding a solution that satisfies certain constraints.

1. State Space Tree:


 The problem space is represented as a tree, where each node corresponds to a state or
a partial solution. The root of the tree represents the initial state, and the leaves
represent potential solutions.
2. Candidate Generation:
 At each node in the tree, a candidate for the next step is generated. This candidate is
chosen based on the constraints of the problem and the choices made so far.
3. Constraint Checks:
 After generating a candidate, the algorithm checks whether it satisfies the problem
constraints. If the candidate violates any constraints, the algorithm backtracks and
explores other choices.
4. Backtracking:
 If the current candidate does not lead to a valid solution, the algorithm goes back to
the previous decision point (backtracks) and explores alternative choices.
5. Termination Condition:
 The algorithm continues exploring the state space until a valid solution is found or all
possibilities are exhausted. A termination condition is defined to stop the search when
a solution is found or to indicate that no solution exists.
6. Optimizations:
 Backtracking algorithms can often be optimized by using pruning techniques. Pruning
involves avoiding the exploration of certain branches of the state space that are
guaranteed not to lead to a valid solution.

Example: N-Queens Problem

The N-Queens problem is a classic example of a problem that can be solved using
backtracking. In this problem, the task is to place N queens on an N×N chessboard in such a
way that no two queens threaten each other. The backtracking algorithm would work as
follows:

 Start with an empty chessboard.


 For each row, try placing a queen in each column.
 If placing a queen in the current position violates the constraints, backtrack and try a different
column for the current row.
 Continue this process until a solution is found or all possibilities are explored.

Backtracking is a versatile technique and is used to solve a variety of problems such as the
knapsack problem, graph coloring, Sudoku, and more. The effectiveness of the algorithm
often depends on the efficiency of pruning strategies and the structure of the problem's state
space.

N-QUEEN PROBLEM
The N-Queens problem is a classic problem in computer science and combinatorial
optimization. The goal is to place N queens on an N×N chessboard in such a way that no two
queens threaten each other. In other words, no two queens can be in the same row, column, or
diagonal.

def print_solution(board):
for row in board:
print(" ".join(row))
print()

def is_safe(board, row, col, n):


# Check if there is a queen in the same column
for i in range(row):
if board[i][col] == 'Q':
return False

# Check if there is a queen in the left diagonal


for i, j in zip(range(row, -1, -1), range(col, -1, -1)):
if board[i][j] == 'Q':
return False

# Check if there is a queen in the right diagonal


for i, j in zip(range(row, -1, -1), range(col, n)):
if board[i][j] == 'Q':
return False

return True

def solve_n_queens_util(board, row, n):


if row == n:
# If all queens are placed, print the solution
print_solution(board)
return

for col in range(n):


if is_safe(board, row, col, n):
# Place queen and move to the next row
board[row][col] = 'Q'

# Recur to place queens in the remaining rows


solve_n_queens_util(board, row + 1, n)

# Backtrack: remove the queen from the current position


board[row][col] = '.'
def solve_n_queens(n):
# Initialize an empty chessboard
board = [['.' for _ in range(n)] for _ in range(n)]

# Start the solution from the first row


solve_n_queens_util(board, 0, n)

# Example usage for N=4


solve_n_queens(4)

In this Python code:

 print_solution: Prints the chessboard configuration.


 is_safe: Checks if it's safe to place a queen in a given position.
 solve_n_queens_util: Recursively solves the N-Queens problem.
 solve_n_queens: Initializes the chessboard and starts the solution process.

The program will print all possible configurations of placing N queens on the chessboard
without threatening each other. The solve_n_queens function is called with the desired value
of N (e.g., 4), and it will print all solutions for the specified N.

HAMILTONIAN CIRCUIT PROBLEM


The Hamiltonian Circuit problem is a classic problem in graph theory and combinatorial
optimization. It involves finding a Hamiltonian circuit in a given graph if one exists. A
Hamiltonian circuit is a closed loop that visits every vertex in a graph exactly once, except
for the starting and ending vertices, which are the same.

Here's a simple example of solving the Hamiltonian Circuit problem using backtracking in
Python. The solution uses a recursive approach to explore different paths in the graph until a
Hamiltonian circuit is found:

def is_valid(vertex, pos, path, graph):


# Check if the vertex can be added to the path
if graph[path[pos - 1]][vertex] == 0:
return False

# Check if the vertex has already been visited


if vertex in path:
return False

return True
def hamiltonian_util(graph, path, pos, n):
# Base case: if all vertices are visited, check if there is an edge
from the last vertex to the first
if pos == n:
if graph[path[pos - 1]][path[0]] == 1:
return True
else:
return False

# Try different vertices as the next candidate in the Hamiltonian


path
for vertex in range(1, n):
if is_valid(vertex, pos, path, graph):
path[pos] = vertex

# Recur to explore the next vertex in the path


if hamiltonian_util(graph, path, pos + 1, n):
return True

# Backtrack: remove the vertex from the path if it doesn't


lead to a solution
path[pos] = -1

return False

def hamiltonian_circuit(graph):
n = len(graph)
path = [-1] * n
path[0] = 0 # Start from the first vertex

if not hamiltonian_util(graph, path, 1, n):


print("No Hamiltonian circuit exists.")
else:
print("Hamiltonian Circuit:")
print(path + [path[0]])

# Example usage with an adjacency matrix


graph = [
[0, 1, 1, 1, 0],
[1, 0, 1, 0, 1],
[1, 1, 0, 1, 1],
[1, 0, 1, 0, 1],
[0, 1, 1, 1, 0]
]

hamiltonian_circuit(graph)

In this Python code:

 is_valid: Checks if adding a vertex to the path is a valid move.


 hamiltonian_util: Recursive function to explore different paths in the graph.
 hamiltonian_circuit: Initializes the path and calls the utility function to find a Hamiltonian
circuit.

The graph variable is represented as an adjacency matrix, where graph[i][j] is 1 if there is


an edge between vertices i and j. The code will print the Hamiltonian circuit if one exists in
the given graph.

SUBSET SUM PROBLEM

The Subset Sum problem is a classic problem in computer science and combinatorial
optimization. It can be formulated as follows: Given a set of positive integers and a target

def is_subset_sum(nums, n, target):


# Create a table to store the results of subproblems
dp = [[False for _ in range(target + 1)] for _ in range(n + 1)]

# An empty subset can always have a sum of 0


for i in range(n + 1):
dp[i][0] = True

# Fill the table using bottom-up dynamic programming


for i in range(1, n + 1):
for j in range(1, target + 1):
# If the current number is greater than the target sum,
exclude it
if nums[i - 1] > j:
dp[i][j] = dp[i - 1][j]
else:
# Include or exclude the current number
dp[i][j] = dp[i - 1][j] or dp[i - 1][j - nums[i - 1]]

# The final result is stored in the bottom-right cell of the table


return dp[n][target]

# Example usage
nums = [3, 34, 4, 12, 5, 2]
target_sum = 9

if is_subset_sum(nums, len(nums), target_sum):


print("Subset with the given sum exists.")
else:
print("No subset with the given sum exists.")

In this Python code:


 is_subset_sum: The function takes an array of positive integers (nums), the number of
elements in the array (n), and the target sum (target). It uses dynamic programming to fill a
2D table (dp) to store the results of subproblems.
 The table is filled in a bottom-up manner, and the final result is stored in dp[n][target]. If
this value is True, it means there exists a subset of the given array that adds up to the target
sum.
 The example usage shows how to check if there exists a subset of {3, 34, 4, 12, 5, 2} that
adds up to the target sum of 9.

The Subset Sum problem is NP-complete, meaning that there is no known polynomial-time
algorithm to solve it for arbitrary inputs unless P equals NP. However, dynamic programming
provides an efficient solution for moderate-sized instances of the problem.

BRANCH AND BOUND

Branch and Bound is a general algorithmic technique for solving optimization problems,
especially combinatorial optimization problems. It systematically searches the solution space,
and at each step, it uses bounds to eliminate subproblems that cannot lead to optimal
solutions. This technique is often used to find an optimal solution to problems where an
exhaustive search is impractical.

1. Initialization:
 Initialize the algorithm with an initial feasible solution (possibly trivial or partial) and
an initial bound. The bound represents the best known solution.
2. Branching:
 Divide the problem into smaller subproblems (branches). Generate new subproblems
by making decisions on variables or components of the solution.
3. Bounding:
 Assign bounds to the subproblems. These bounds can be used to eliminate
subproblems that cannot lead to an optimal solution. If a subproblem's bound is worse
than the current best solution, the subproblem is pruned.
4. Queue or Priority Queue:
 Maintain a queue or priority queue to keep track of subproblems. Subproblems are
prioritized based on their bounds, and the algorithm explores the most promising
subproblems first.
5. Exploration:
 Pick a subproblem from the queue, explore it further by branching, and update the
bound based on the current exploration.
6. Termination:
 Terminate the algorithm when the queue is empty or when certain termination
conditions are met. The best solution found during the exploration is the optimal
solution to the original problem.

Branch and Bound is often used for solving problems like the Traveling Salesman Problem,
Knapsack Problem, and other combinatorial optimization problems. The effectiveness of the
algorithm depends on the quality of the bounding function and the order in which
subproblems are explored.

ASSIGNMENT PROBLEM

The Assignment Problem is a classic optimization problem that involves finding the most
cost-effective assignment of a set of tasks to a set of workers. Each worker is assigned to
exactly one task, and each task is assigned to exactly one worker. The goal is to minimize the
total cost or time required to complete all the tasks.

The Assignment Problem can be solved using various algorithms, and one commonly used
approach is the Hungarian Algorithm. The Hungarian Algorithm is a combinatorial
optimization algorithm that efficiently solves the Assignment Problem in polynomial time.

 cost_matrix represents the cost or time required for each worker to perform each task.
 The linear_sum_assignment function from the scipy.optimize module is used to find the
optimal assignment. This function internally uses the Hungarian Algorithm.
 The optimal assignment and the total cost are then printed.

Note: The Hungarian Algorithm assumes that the input matrix is square. If the number of
workers is not equal to the number of tasks, you may need to add dummy workers or tasks
with zero cost to make the matrix square.
The solution obtained using the Hungarian Algorithm will always be an optimal assignment,
and the algorithm has a time complexity of O(n^3), making it efficient for moderate-sized
problems.

KNAPSACK PROBLEM

The Knapsack Problem is a classic optimization problem that involves selecting a subset of
items, each with a weight and a value, to maximize the total value while keeping the total
weight within a given limit (the capacity of the knapsack). There are two main variations of
the Knapsack Problem: the 0/1 Knapsack Problem and the Fractional Knapsack Problem.

0/1 Knapsack Problem:

In the 0/1 Knapsack Problem, each item can either be included or excluded from the
knapsack. The goal is to find the combination of items that maximizes the total value without
exceeding the knapsack capacity.

 values and weights are lists representing the values and weights of items.
 capacity is the maximum weight the knapsack can hold.
 The knapsack_0_1 function uses dynamic programming to compute the maximum value that
can be obtained within the given capacity.

Fractional Knapsack Problem:

In the Fractional Knapsack Problem, portions of items can be taken, leading to a fractional
solution. The goal is to maximize the total value.

Both the 0/1 Knapsack Problem and the Fractional Knapsack Problem have various
applications in resource allocation, scheduling, and optimization. The choice between them
depends on the problem requirements and constraints.

TRAVELLING SALESMAN PROBLEM

The Traveling Salesman Problem (TSP) is a classic optimization problem in computer


science and combinatorial optimization. It can be stated as follows: Given a set of cities and
the distances between each pair of cities, the task is to find the shortest possible tour that
visits each city exactly once and returns to the starting city.

There are different approaches to solving the Traveling Salesman Problem, and one common
algorithm is the Held-Karp algorithm, which is a dynamic programming algorithm that solves
the problem in �(�22�)O(n22n) time.

 distances is a square matrix representing the distances between each pair of cities.
 The tsp_held_karp function uses memoization to avoid redundant calculations and
calculates the minimum cost of visiting all cities starting from the first city.

Note: The Held-Karp algorithm is efficient for small to moderately sized instances of the
TSP. For larger instances, more advanced algorithms such as branch and bound or
approximation algorithms may be used.

APPROXIMATION ALGORITHMS FOR NP-HARD PROBLEMS

Approximation algorithms are designed to find near-optimal solutions to NP-hard


optimization problems in a reasonable amount of time. While they may not always provide
the exact optimal solution, they guarantee a solution that is close to the optimal one. Here are
some well-known approximation algorithms for NP-hard problems:

1. Traveling Salesman Problem (TSP):


 Nearest Neighbor Algorithm:
 Start from an arbitrary city and repeatedly choose the nearest unvisited city
until all cities are visited. The resulting tour is usually within 25-30% of the
optimal tour length.
 Christofides' Algorithm:
 Guarantees a solution within 3/2 times the optimal solution for the metric TSP
(where distances satisfy the triangle inequality).
2. Knapsack Problem:
 Greedy Algorithm (Fractional Knapsack):
 Sort items by value-to-weight ratio and greedily select items until the
knapsack is full. This algorithm provides a solution within a factor of 1/e
(about 37%) of the optimal solution.
3. Set Cover Problem:
 Greedy Algorithm:
 At each step, choose the set that covers the maximum number of uncovered
elements until all elements are covered. Guarantees a solution within ln⁡�lnn
times the optimal solution, where �n is the number of elements.
4. Vertex Cover Problem:
 Approximation Algorithm:
 At each step, choose the vertex of maximum degree and remove it along with
its incident edges. Guarantees a solution within a factor of 2 of the optimal
solution.
5. Maximum Cut Problem:
 Randomized Approximation Algorithm:
 Randomly assign each vertex to one of two sets. The expected size of the cut
produced is within a factor of 2 of the optimal size.
6. Max Independent Set Problem:
 Greedy Algorithm:
 Start with an empty set and iteratively add vertices that are not adjacent to the
already chosen vertices. Guarantees a solution within a factor of 2 of the
optimal solution.
7. Bin Packing Problem:
 First Fit Decreasing (FFD):
 Sort items in decreasing order of size and place each item in the first bin that
can accommodate it. Guarantees a solution within a factor of 11/9 of the
optimal solution.
8. Job Scheduling Problem:
 Shortest Processing Time (SPT):
 Schedule jobs in increasing order of processing time. Guarantees a solution
within a factor of 4/3 of the optimal makespan.

These approximation algorithms are heuristics that work well in practice and often provide
solutions that are close to the optimal. The performance guarantee of an approximation
algorithm is a factor by which the solution may deviate from the optimal solution.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy