Problem-Solving Intro
Problem-Solving Intro
A person experiences a problem when he wants to attain a goal but that goal is not
readily available. An individual experiences a problem when a gap exists between the
current and the future state and he doesn’t know how to cross that gap.
So, a problem consists of three features:
The Original state: It describes the situation at the beginning of the problem.
The Goal state: It’s reached when problem is solved.
The Rules: These are the restrictions to be followed to proceed from the original
state to goal state.
When people solve problems, they seldom take a random trial-and-error
approach, blindingly trying different options until one option finally provides a
solution. Instead they plan their attacks, typically breaking the problem into its
component steps and devising a plan for solving each component. In addition to
plans, problem solvers also use strategies which are likely to produce a solution
relatively quickly.
Characteristics of problem-solving:
1. Goal-directedness: Problem-solving is a mental activity which involves reaching a
specific goal.
2. Sequence of operations: Problem-solving involves sequence or steps of operation.
3. Cognitive operations: Achieving a solution to the overall goal involves the
application of various cognitive operations, like for a long division problem,
operators like adding, subtracting, multiplying etc would be needed.
4. Sub-goal de3composition: A sub-goal is an intermediate goal along the route to
eventual solution of the problem. Sub-goals represent the decomposition or
breaking apart, of the overall goal into separate components.
3) Adopt the strategies to solve the problem: Once the problem has been represented
one can use many different strategies to attack it.
Problem-solving approaches:
Some strategies are very time-consuming. E.g. Algorithm is a method that always
produces solution to the problem, sooner or later. It involves searching systematically
through the entire problem space. Newell and Simon (1972) observed that time taken to
search for an answer to a problem is roughly proportional to the total size of problem
space i.e., all possible solutions that have occurred to the solver. It may vary like small
for anagram like YBO and enormous for one like LSSTNEUIAMYOUL.
In problem solving, heuristic is a rule of thumb involving selective search. It
consists of looking at only the portions of problem space that are most likely to produce a
solution. Like, in above situation the strategy adopted may be searching for most likely
spelling combinations.
Though algorithms always guarantee solutions, heuristics are widely used, as
algorithms do not exist in most everyday life. This is the reason why Psychologists have
conducted more research on problem solvers’ heuristics. Most widely used heuristics are
as follows:
Means-Ends Analysis: In this approach, the problem is divided into a number of
sub problems. Each sub problem is solved by detecting the differences between
original state and goal state and reducing the difference between them. It involves
figuring out the “ends” and then the “means” to reach the ends.
Generate and test technique: It consists of generating the possible solutions and
testing them. This technique looses its effectiveness when there are many
possibilities and when there is no particular guidance over the generation process.
Also, if there is no way to keep track of possibilities one has tried, along the ones
one has tried; one might be in real trouble.
Analogy Approach : It involves referring to previous, familiar problem to solve a
new problem. The set of problems with the same underlying structures and the
solutions, but with different specific details and contexts are Problem Isomorphs.
Novick (1988) suggest that problem solvers, especially the novices focus on
salient surface features (specific terms and objects used in the question) but, fail
to emphasize structural features (underlying core that must be understood in order
to solve the problem correctly.)
Novick asserts that solving by analogy requires 4 features;
i) Retrieval or locating appropriate source problem,
ii) Mapping or constructing orderly correspondence between the parts of source
problem and parts of target problem,
iii) Adaptation or determining how to use the same procedures for target problem
that were successful for source problem.
iv) Learning or figuring about an abstract schema for the entire class of problems
that the source and target represents.
1) Expertise: : Experts differ from novices with respect to their memory for task related
material, their knowledge base, method of problem representation, appreciation of
structural similarity, greater elaboration on initial states, speed and efficiency and
metacognitive self-monitoring.
2) Mental set: When problem-solvers have a mental set, they keep trying the same
solutions of previous problems, though new problem could be approached by other easier
ways. The classic experiment in mental set is Luchen’s Water-Jar problem.
Characteristics of “PROBLEM”
The display of 9-dot problem consist of 3 rows of 3 dots each. The rows and
columns are equidistant from one another, and the pattern of 9-dot is perceived as a
square. The task is to connect the nine dots with four straight lines without lifting the
pencil from the paper. Thus, 9-dot problem is a well defined problem, involving insight.
Though it seems to be a simple task investigators have found that people either take along
time to arrive at the solution or fail to solve the problem.
One interpretation for the difficulty of the problem is based on Gestalt Psychologists
viewpoint. According to this approach, Ss are assumed to focus on square shape of the
dot pattern and confine their lines to square area. Problems becomes difficult because of
S’s assumption that lines must stay within points or dots. To solve the problem, S’s need
to restructure the original problem situation in some other way based on a new direction.
Weisberg & Alba (1981) argued against Gestalt viewpoint and proposed a
hypothesis-testing framework. According to them, when Ss confront the problem, they
will sample the hypothesis that the problem can be solved in the way they usually solve
dot-to-dot puzzles. Ss may fail because they do not search the domain of solution within
the allotted time. Even if the domains are exhausted Ss may still not find the solution
because they fail to notice that other domains of solution exist, due to lack of relevant
experience, by showing specific lines that form the solution. However, according to Lung
and Dominowski 91985), there are many problems with Weisberg and Alba’s (1981)
framework. The notion of ‘domain of solutions’ didn’t get much support in their data.
An alternative viewpoint is based on Information-processing approach. According
to this approach, success in solving these problems require;
• appropriate representations of the task
• environments in S’s problem space and
• applications of strategies which execute effective evaluation functions.
Steps undertaken are:
1. Selection of a dot as a starting point
2. Evaluation of available lines
3. Selection of a line based on outcomes of evaluation
4. Selection of a new starting point.
Appropriate strategy to 9-dot problem not only requires that lines must go
outside the boundaries of square, but also requires extending a line beyond the last dot in
that line to a point which is an intersection of that line and a line drawn next. Although, a
hint to go outside the square imply using an outside point as a new starting point, the
implication is not necessarily strong enough to help Ss to solve the problem. This was
probably why most of Weisberg and Alba’s Ss even after receiving the hint could not
solve the problem.
Square shape of the 9-dots is not the only factor which makes it difficult to solve
the problem. The strategy that the problem-solvers use is another critical factor
influencing whether or not the problem is solved. This, however, doesn’t mean that the
two factors are completely independent. The strategy that subject will use for solving the
problem is highly related to how the problem is represented. Subjects may have a strong
tendency to represent the 9-dot problem as a square simply because the way dots are
arranged. This may make it difficult for the subject to grasp the appropriate strategy of
extending and intersecting lines outside the dots. So it’s expected that subjects learn
proper representation and strategy to solve the problem.