Amd Lab File Tvisha v2
Amd Lab File Tvisha v2
LAB FILE
2.
Exp-2: to design a two-wheeler clutch plate
using Autodesk Fusion 360
Introduction
Belt drive mechanisms are essential components in mechanical systems used to transmit power
between rotating shafts. They are widely used in various industries, including automotive,
manufacturing, and automation, due to their efficiency, cost-effectiveness, and ability to handle
shock loads. This experiment aims to design and simulate a belt drive mechanism using
Autodesk Fusion 360 to understand its functionality and performance.
Theory
A belt drive system consists of a flexible belt placed over two rotating pulleys to transmit power.
The key components include:
2. Driven Pulley (Output Shaft): Receives power and rotates the load.
Procedure
Step 1: Creating the Pulleys
3. Use the Circle Tool to draw two circles representing the pulleys (one larger, one smaller).
4. Define the dimensions using the dimension tool to specify pulley diameters.
5. Finish the sketch and extrude the circles to create 3D pulley components.
8. Apply necessary constraints to fix the shaft in position. Create a base plate to support the
system.
10. Create a new sketch and use the Project tool to capture the pulley edges.
12. Use the Sweep tool to extrude the belt along the path.
14. Assign motion constraints so the driver pulley rotates and moves the belt.
16. Open the Appearance Panel and assign realistic materials (e.g., rubber for the belt, steel
for pulleys).
18. Open Motion Study and apply rotation to the driver pulley.
19. Observe the motion transfer through the belt to the driven pulley.
Applications
● Used in automobile engines (fan belts, timing belts).
Conclusion
In this experiment, a belt drive system was successfully designed in Fusion 360. The process
involved creating pulleys, shafts, and a belt, applying motion constraints, and simulating the
system’s movement. This helped in understanding the principles of power transmission and the
design considerations involved in belt drives.
EXPERIMENT-2
Two-Wheeler Clutch Plate
Objective:
The objective of this experiment is to design a two-wheeler clutch plate using Autodesk Fusion
360, applying CAD modeling techniques and understanding the role of a clutch plate in
mechanical systems.
Theory:
A clutch plate consists of friction material mounted on a metallic disk. It is engaged with the
flywheel and pressure plate in a clutch assembly. The friction lining provides the necessary force
for power transmission while allowing controlled slip for smooth operation. Key design
considerations include:
● Outer and Inner Diameter: Determined based on the engine and gearbox specifications.
● Friction Material Slots: Designed for better heat dissipation and wear resistance.
● Mounting Holes: Essential for securing the plate in the assembly.
Procedure:
Step 1: Creating the Base Sketch
3. Draw two concentric circles to define the outer and inner diameters of the clutch plate.
1. Create equally spaced rectangular slots along the circular path using the ‘Circular
Pattern’ tool.
1. Use the ‘Hole’ tool to create mounting holes along the inner ring.
1. Use the ‘Fillet’ and ‘Chamfer’ tools to smoothen edges and reduce stress concentrations.
1. Apply metallic materials for the plate and friction materials for the linings.
2. Render the model to visualize the final design.
Observations:
● The number and size of friction slots impact heat dissipation.
● Proper mounting hole alignment ensures assembly compatibility.
● The thickness of the plate affects durability and performance.
Conclusion:
In this experiment, a two-wheeler clutch plate was successfully designed using Autodesk Fusion
360. The design process involved parametric modeling techniques, applying constraints, and
optimizing the layout for real-world applications. This experiment enhances understanding of
automotive component design and CAD modeling skills.
Applications:
➔ Used in motorcycle transmission systems.
➔ Fundamental concept for designing other rotating machinery parts.
➔ Basis for further stress analysis and material optimization studies.
EXPERIMENT-3
Objective:
To design and model a worm gear mechanism in Autodesk Fusion 360, understanding its
working principle and applications in power transmission.
Introduction:
A worm gear system consists of a worm (a screw-like shaft) and a worm wheel (a helical gear). It
is widely used in gear reduction applications, offering high torque transmission and self-locking
capabilities.
Theory:
The worm has a spiral thread, which meshes with the worm wheel's teeth, resulting in
rotational motion transfer at a significant speed reduction. The gear ratio depends on the
number of teeth on the worm wheel and the number of starts on the worm. The system
prevents back-driving, meaning the worm gear can hold loads without external braking.
Procedure:
Step 1: Create the Worm Shaft
2. Create a sketch on the front plane and draw a circle to define the worm shaft diameter.
4. Apply the coil tool from the create menu- First select the cylindrical face as the path.
Then, Define the pitch, diameter, and turns to match worm gear specifications.
5. Set the thread type to ensure compatibility with the worm wheel.
2. Draw a circle for the gear's outer diameter and another for the bore hole.
3. Use the gear generator (or sketch the teeth manually) to create the worm wheel tooth
profile.
5. Use the circular pattern tool to duplicate the teeth around the gear.
1. Use joint constraints to position the worm shaft and worm wheel correctly.
2. Align the worm's helix with the gear teeth for smooth meshing.
3. Check the motion using Fusion 360’s motion simulation to verify gear interaction.
Applications:
➔ Automotive steering systems
Conclusion:
This experiment demonstrated how to model a worm gear system in Autodesk Fusion 360,
emphasizing the gear’s design principles, assembly, and practical applications in power
transmission.
EXPERIMENT-4
Objective:
To design and model a connecting rod in Autodesk Fusion 360, understanding its structural features, applying
constraints and material properties, and ensuring dimensional accuracy through assembly visualization.
Introduction:
A connecting rod is a critical component in an internal combustion engine. It connects the piston to the
crankshaft and transmits the force generated by combustion to the crankshaft. This lab focuses on modeling
a standard connecting rod in Autodesk Fusion 360 to gain insight into its structure, proportions, and
mechanical design.
Theory:
The connecting rod experiences both compressive and tensile forces as it transfers motion between the
piston and crankshaft. Its key parts include:
3. Rod Shank: The beam between both ends, typically with an I-beam or H-beam cross-
section.
Procedure:
2. Go to Sketch → Create Sketch and select a suitable plane (e.g., front plane).
3. Use two-point circles to draw two concentric rings for both the big end and small end.
4. Use the dimension tool to define outer and inner diameters (e.g., 40 mm outer, 20 mm inner
1. Create a sketch on the side face of the big end to draw bolt holes.
3. Optionally, split the big end to model the removable cap using the Split Body tool.
3. Open the Appearance Panel and assign steel or alloy to the body.
Applications:
➔ Used in internal combustion engines (cars, motorcycles, etc.)
➔ Found in compressors and pumps
➔ Essential in converting reciprocating motion to rotational motion
Conclusion:
The connecting rod was successfully modeled in Fusion 360, highlighting its mechanical structure and
design logic. The lab covered sketching, extruding, applying constraints, and assigning materials. This
exercise reinforces an understanding of core engine components and prepares students for more
complex mechanical assemblies.
EXPERIMENT - 5
Introduction:
Disc brake systems are crucial for vehicle safety, providing the necessary friction to slow down or stop
motion. They consist of a rotating disc (rotor) and stationary brake pads housed within a caliper. In this lab,
we design a simplified disc brake assembly using Autodesk Fusion 360 to understand the construction and
mechanical arrangement of its components.
Theory:
A typical disc brake system comprises the following key components:
1. Brake Disc (Rotor): Rotates with the wheel and provides a surface for friction.
2. Brake Caliper: Houses the brake pads and applies clamping force.
4. Mounting Bracket: Supports the caliper and allows attachment to the suspension.
The braking action is achieved when hydraulic or mechanical force pushes the brake pads against the rotating
disc, converting kinetic energy into heat energy via friction.
Procedure:
Step 1: Creating the Brake Disc (Rotor)
5. Use the Circle Pattern tool to add holes (e.g., 5 or 6) for mounting bolts.
6. Finish the sketch and extrude the disc (e.g., 20 mm thickness). Add fillets to edges for
realism.
1. Start a new sketch on a side plane. Draw a U-shaped profile to represent the caliper
4. Add internal walls to mimic the slots where brake pads sit.
Applications:
➔ Automotive braking systems (cars, motorcycles, trucks)
➔ Industrial machinery requiring precise braking control
➔ Aircraft braking systems
➔ Bicycles with hydraulic or mechanical disc brakes
Conclusion:
A disc brake assembly was successfully modeled in Fusion 360. This included the disc, caliper, brake
pads, and bracket. By understanding the structural relationships and applying appropriate materials
and constraints, the lab offered insight into the real-world engineering of braking systems and
enhanced 3D CAD proficiency.