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GF - High Speed Chase (04.12.21)

This document outlines a high-speed battle mission where players use assault vehicles and infantry on a 6'x4' battlefield with large terrain pieces. Players earn victory points for destroying enemy units and leaders, with special rules for high-speed movement and moving transports. The game continues until a specific die roll ends it, determining the winner based on victory points scored.

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0% found this document useful (0 votes)
5 views1 page

GF - High Speed Chase (04.12.21)

This document outlines a high-speed battle mission where players use assault vehicles and infantry on a 6'x4' battlefield with large terrain pieces. Players earn victory points for destroying enemy units and leaders, with special rules for high-speed movement and moving transports. The game continues until a specific die roll ends it, determining the winner based on victory points scored.

Uploaded by

felipe.apega
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Mission Background Objectives Special Rules

Sometimes battles are fought at break Before the game beings, count the total High Speed: At the end of each round, all
neck speeds, with assault vehicles number of units in each player’s army, models and terrain pieces are moved 9”
chasing each other mid-battle, whilst and each player must also select one of in the direction of the arrow. Models that
infantry tried to keep up. Such battles their heroes to count as the army leader. move off the table in this way are killed,
are extremely deadly, with combatants and pieces of terrain are placed in the
At the end of the game players get 1 VP
being crushed under vehicles, or same spot on the opposite table edge.
for destroying at least half of the units in
slamming into terrain at high speeds.
the enemy army, plus 2 VPs for killing Moving Transports: When setting up
The Battlefield the enemy leader. terrain, players can agree to declare
some pieces of terrain to be moving
For this mission you’ll need a 6’x4’ table Players also get 1 VP for each enemy
transports. Moving transport terrain and
with at least 5-10 pieces of large terrain hero they destroyed (not counting the
units on top of it are not moved by the
on it, which is easy to move. army leader), as well as 1 VP if they
high speed rule. Models that are moved
destroyed the most expensive unit in the
The Armies into or through a moving transport by
enemy army (including the leader).
the high speed rule immediately take
For this mission you’ll need two armies Starting from the end of round 4, players one hit with AP(2). Terrain pieces that
of equal point cost, and each army must must roll one die at the end of each are moved by the high speed rule and
have at least one hero. round, and on a 4+ the game continues. would end on top of it, must keep moving
until they are not on top of it anymore.
Deployment The game ends once a 1-3 is rolled, and
the player that scored most VPs wins. Special Equipment
The players roll-off, and the winner
picks zone A or B to be his deployment Hooks: Before the game begins each
zone, with his opponent taking the army may provide D3+1 units with hooks.
opposite. Then the players alternate in Units with hooks that are within 9” of a
placing one unit each within their moving transport at the beginning of the
deployment zone, starting with the round may roll one die. On a 3+, they are
player that won the deployment roll-off. not moved by the high speed rule.

First Turn
The players must roll-off to see who
gets the first turn.

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