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The document outlines a script for a game that allows players to modify their character's attributes such as WalkSpeed, JumpPower, and Field of View through a user interface. It includes features like toggling infinite jump, noclip, and teleportation, as well as options for character highlighting. Additionally, it provides a button to rejoin the game and a no cooldown feature for tools in a specific game environment.

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uhuunsanw
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0% found this document useful (0 votes)
17 views3 pages

Message

The document outlines a script for a game that allows players to modify their character's attributes such as WalkSpeed, JumpPower, and Field of View through a user interface. It includes features like toggling infinite jump, noclip, and teleportation, as well as options for character highlighting. Additionally, it provides a button to rejoin the game and a no cooldown feature for tools in a specific game environment.

Uploaded by

uhuunsanw
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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end)

end)

HomeTab:Toggle("Team Check", function(state)


getgenv().TeamCheck = state
end)

HomeTab:Keybind("Toggle UI", Enum.KeyCode.F, function()


Library:ToggleUI()
end)

PlayerTab:TextBox("WalkSpeed", function(value)
getgenv().Walkspeed = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
end)

PlayerTab:Toggle("Loop WalkSpeed", function(state)


getgenv().loopW = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopW == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed
= Walkspeed
end)
end
end)
end)

PlayerTab:TextBox("JumpPower", function(value)
getgenv().Jumppower = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = value
end)
end)

PlayerTab:Toggle("Loop JumpPower", function(state)


getgenv().loopJ = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopJ == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower
= Jumppower
end)
end
end)
end)

PlayerTab:TextBox("TP Speed", function(value)


getgenv().TPSpeed = value
end)

PlayerTab:Toggle("TP Walk", function(s)


getgenv().TPWalk = s
local hb = game:GetService("RunService").Heartbeat
local player = game:GetService("Players")
local lplr = player.LocalPlayer
local chr = lplr.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while getgenv().TPWalk and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
if getgenv().TPSpeed and isNumber(getgenv().TPSpeed) then
chr:TranslateBy(hum.MoveDirection * tonumber(getgenv().TPSpeed))
else
chr:TranslateBy(hum.MoveDirection)
end
end
end
end)

PlayerTab:Slider("Fov", game.Workspace.CurrentCamera.FieldOfView,120, function(v)


game.Workspace.CurrentCamera.FieldOfView = v
end)

PlayerTab:Toggle("Noclip", function(s)
getgenv().Noclip = s
game:GetService("RunService").Heartbeat:Connect(function()
if Noclip == true then
game:GetService("RunService").Stepped:wait()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
end
end)
end)

PlayerTab:Toggle("Infinite Jump", function(s)


getgenv().InfJ = s
game:GetService("UserInputService").JumpRequest:connect(function()
if InfJ == true then

game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Ch
angeState("Jumping")
end
end)
end)

PlayerTab:Button("Rejoin", function()
game:GetService("TeleportService"):Teleport(game.PlaceId,
game:GetService("Players").LocalPlayer)
end)

VisualTab:InfoLabel("Wait 3-10 seconds")

VisualTab:Toggle("Character Highlight", function(state)


getgenv().enabled = state --Toggle on/off
getgenv().filluseteamcolor = true --Toggle fill color using player team color
on/off
getgenv().outlineuseteamcolor = true --Toggle outline color using player team color
on/off
getgenv().fillcolor = Color3.new(0, 0, 0) --Change fill color, no need to edit if
using team color
getgenv().outlinecolor = Color3.new(1, 1, 1) --Change outline color, no need to
edit if using team color
getgenv().filltrans = 0.5 --Change fill transparency
getgenv().outlinetrans = 0.5 --Change outline transparency

loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/RobloxScripts/
main/Highlight-ESP.lua"))()
end)

if game.PlaceId == 3082002798 then


local GamesTab = Window:Tab("Games","rbxassetid://15426471035")
GamesTab:InfoLabel("Game:
"..game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name)
GamesTab:Button("No Cooldown", function()
for i, v in pairs(game:GetService('ReplicatedStorage')
['Shared_Modules'].Tools:GetDescendants()) do
if v:IsA('ModuleScript') then
local Module = require(v)
Module.DEBOUNCE = 0
end
end
end)
end

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