The document outlines key software design concepts including abstraction, modularity, and encapsulation, which help simplify system management. It discusses architectural design styles such as layered architecture and microservices, as well as architectural patterns like MVC and SOA. Additionally, it covers detailed design tools like UML diagrams to aid in visualizing system structure and behavior.
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Software Disign
The document outlines key software design concepts including abstraction, modularity, and encapsulation, which help simplify system management. It discusses architectural design styles such as layered architecture and microservices, as well as architectural patterns like MVC and SOA. Additionally, it covers detailed design tools like UML diagrams to aid in visualizing system structure and behavior.
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SOFTWARE DESIGN
Software Design Notes
1. Design Concepts • Abstraction: o Abstraction is the process of hiding the complex implementation details and showing only the essential features of an object or a system. o It allows developers to focus on what an object does instead of how it does it, making the system easier to understand and manage. o Examples: Abstract data types (e.g., stacks, queues), interfaces in OOP. • Modularity: o Modularity is the division of a software system into separate components or modules that can be developed, tested, and maintained independently. o It promotes separation of concerns, reusability, and easier maintenance. o Each module should have a well-defined interface and should perform a specific function within the system. o Examples: Breaking down a system into layers like the presentation layer, business logic layer, and data access layer. • Encapsulation: o Encapsulation is the bundling of data and methods that operate on the data within a single unit, typically a class in OOP. o It restricts access to some of an object’s components, which can prevent the accidental modification of data. o Encapsulation ensures that an object's internal state is protected and can only be modified by controlled methods. o Examples: Private and protected access modifiers in classes. 2. Architectural Design • High-Level Structuring: o Architectural design is about defining the overall structure of a software system, including its components, their relationships, and how they interact with each other. o It provides a blueprint for the system and guides the detailed design and implementation. • Architectural Styles and Patterns: o Architectural Styles: ▪ Layered Architecture: Divides the system into layers, each with specific responsibilities (e.g., presentation, business logic, data access). ▪ Client-Server Architecture: Involves two parties: a client (requester) and a server (provider of services/resources). ▪ Microservices Architecture: Composes the system as a collection of loosely coupled services that can be developed, deployed, and scaled independently. ▪ Event-Driven Architecture: Promotes the system to react to events, often used in real-time or distributed systems. o Architectural Patterns: ▪ Model-View-Controller (MVC): Separates concerns by dividing the application into the Model (data), View (UI), and Controller (logic). ▪ Repository Pattern: Provides a consistent way to access data from different data sources, typically used in data access layers. ▪ Service-Oriented Architecture (SOA): Structures the system as a collection of services that can communicate over a network. 3. Detailed Design • UML Diagrams: o Class Diagrams: ▪ Illustrate the static structure of a system by showing its classes, attributes, methods, and relationships between objects. ▪ They help in understanding and designing the object-oriented structure of the system. o Sequence Diagrams: ▪ Represent the flow of messages between objects over time, showing how objects interact in a particular sequence to carry out a function. ▪ Useful for modeling the dynamic behavior of a system. o Activity Diagrams: ▪ Visualize the flow of activities in a system, highlighting the control flow from one activity to another. ▪ They are often used to model business processes and workflows. o State Diagrams: ▪ Depict the states an object can be in and how it transitions from one state to another due to events. ▪ Useful for modeling the behavior of objects over their lifetime. These concepts and tools help ensure that software systems are well-structured, maintainable, and scalable, aligning with best practices in software design.