BPLCS201 IPP MiniProject Report Format-1
BPLCS201 IPP MiniProject Report Format-1
Approved by AICTE
Dayananda Sagar Academy of Technology & Management Accredited by NAAC with A+ Grade
(Autonomous Institute under VTU) 6 Programs Accredited by NBA
(CSE, ISE, ECE, EEE, MECH, CV)
In
“Introduction to Python Programming (BPLCS201)”
Of
Bachelor of Engineering
In
CERTIFICATE
Certified that the mini project entitled “Development of Minesweeper game” carried out by Sanjan
This project focuses on the design and development of a web-based version of the classic puzzle game
Minesweeper, implemented using Python and modern web technologies. Minesweeper is a logic-based
game where the objective is to uncover all safe cells in a grid without triggering hidden mines. To make
the game more user-friendly and engaging, we developed a clean and responsive interface, and
incorporated three difficulty levels—Easy, Medium, and Hard—each differing in grid size and mine
count.
One of the key highlights of the project is the addition of a unique "Cheat Mode" feature, which briefly
displays the locations of all mines for one second when activated. This feature was introduced as an
innovative twist to the traditional game, fulfilling the project requirement of adding something original.
The backend game logic, including grid generation, mine placement, and win/loss detection, is handled
using Python, while Flask is used as the web framework to serve the application. The frontend is
designed using HTML, CSS, and JavaScript, enabling smooth interaction and real-time feedback during
gameplay.
The project was an opportunity to apply and strengthen our understanding of programming concepts such
as conditional logic, event handling, web integration, and user interface design. In addition to enhancing
our technical skills, it encouraged creative problem-solving and teamwork. Overall, the Minesweeper
project serves as a strong foundation for building more advanced interactive applications in the future.
Table of Contents
Abstract i
Table of Contents ii
List of Figures iii
3-5
Chapter 2 Implementation
6-7
Chapter 3 Results & Discussion
8
Conclusion
Future Enhancements 9
References 10
Development of Minesweeper game
CHAPTER 1
INTRODUCTION
In recent times, games like Minesweeper have regained popularity in various online platforms, including
those that promote gambling or betting on game outcomes. Unfortunately, many individuals are drawn into
betting-based versions of Minesweeper, often resulting in financial losses and unhealthy gaming habits. This
inspired us to build a safe, skill-focused version of the classic Minesweeper game that is purely educational
and entertaining—free from addictive or monetary elements.
Problem Statement / Need
The growing trend of turning simple games into gambling platforms has led to a need for alternatives that
offer similar gameplay without harmful consequences. Our project addresses this issue by offering a non-
addictive, web-based Minesweeper game, encouraging players to focus on logic, memory, and analytical
thinking, rather than betting or rewards.
Goal & Objectives
The main goal of this project is to design a skill-enhancing version of Minesweeper using Python, with a
web interface and a creative feature to promote cognitive benefits.
Objectives:
Recreate the core logic and gameplay of classic Minesweeper
Build an intuitive and responsive interface using web technologies
Offer three difficulty levels: Easy, Medium, Hard
Implement a unique Cheat Mode that briefly reveals mine positions, allowing players to test and
improve memory
Encourage development of logical reasoning, memory retention, and focus
Project Scope
Included:
Fully functional Minesweeper game playable in a web browser
Three difficulty levels with increasing grid size and complexity
Cheat Mode for 1-second mine reveal, doubling as a memory and observation challenge
Clean and interactive frontend with Python-Flask backend
Excluded:
Gambling, scoring systems based on rewards, or monetary incentives
Multiplayer functionality or user accounts
Deployment on public hosting platforms (currently runs locally)
Motivation
The motivation behind this project was to create a positive and safe alternative to addictive gaming
formats. By combining the fun of Minesweeper with educational elements, we aimed to offer a project that
not only demonstrates our technical skills but also contributes to awareness against game-related gambling.
The Cheat Mode, often seen as a shortcut, is repurposed here as a tool for memory improvement—
challenging players to remember mine locations and play strategically. This approach makes the game both
engaging and mentally beneficial.
CHAPTER 2
IMPLEMENTATION
Python:
def generate_grid(rows, cols, num_mines):
grid = [[0 for _ in range(cols)] for _ in range(rows)]
# Randomly place mines and calculate adjacent numbers
return grid
Mine Placement Logic:
Randomly places the specified number of mines without overlap
Tile Click & Reveal:
o Reveals numbers if clicked tile is safe
o Ends game if clicked tile has a mine
Cheat Mode:
o Shows all mine positions for 1 second
o Temporarily changes mine tile styles using JavaScript:
Javascript:
function activateCheatMode() {
showMines();
setTimeout(hideMines, 1000);
}
Difficulty Modes:
Mode Grid Size No. of Mines
Easy 9x9 10
Medium 16x16 40
Hard 20x20 80
Win/Loss Detection:
o Win: All safe tiles uncovered
o Loss: Player clicks on a mine
Development of Minesweeper game
Dept. of ISE, DSATM 2024-25 Page 4
Development of Minesweeper game
2.3 Flowcharts
Figure 1: Cell Reveal Logic Flowchart Figure 2: Client-Server Communication Flow in Gameplay
Grid Synchronization:
Managing the state of each tile between the frontend and backend without mismatches.
Cheat Mode Timing:
Ensuring that the mines are shown for exactly 1 second and then hidden again without affecting the
gameplay state.
Dynamic Rendering:
Adjusting the grid size and layout for different difficulty levels in a responsive way.
Game Logic Bugs:
Initial bugs where mines would reappear incorrectly or game state wouldn’t reset properly.
CHAPTER 3
The final product is a fully functional web-based Minesweeper game, built using Python (Flask) for the
backend and HTML/CSS/JavaScript for the frontend. The game runs smoothly in a browser and allows
users to choose between three difficulty levels: Easy, Medium, and Hard. The main highlight is the
inclusion of a Cheat Mode, which reveals mine locations for a brief duration (1 second) to add a unique,
skill-enhancing twist to the game.
3.2 Performance
The game performs well on standard systems and browsers like Chrome and Edge.
Cheat Mode execution is smooth with accurate 1-second display and automatic reset.
No lag or UI delay during gameplay, even in Hard mode.
All revealed tiles update instantly without page reloads (handled via JavaScript and AJAX).
CONCLUSION
The development of this web-based Minesweeper game has been a valuable and enriching experience. It
allowed us to go beyond theoretical learning and apply core programming concepts in a practical, engaging,
and user-focused application. By using Python with Flask for backend development and
HTML/CSS/JavaScript for the frontend, we successfully built a fully functional game that runs smoothly in
a browser.
A key feature that distinguishes our version from traditional Minesweeper games is the Cheat Mode,
which briefly reveals all mine positions. This was introduced not as a shortcut, but as a tool to improve
memory, observation, and logical thinking skills, offering a meaningful alternative to betting-based versions
of the game.
This project has laid a strong foundation for exploring more advanced full-stack applications and has
encouraged us to think about how software can be used for both fun and positive impact.
FUTURE ENHANCEMENT
While the current version of the Minesweeper game meets the core objectives, there are several areas where
the project can be expanded and improved in the future. These enhancements can further increase the game's
usability, educational value, and overall user experience.
1. Online Hosting
Deploy the game on a public hosting platform such as Heroku, Render, or GitHub Pages (with
backend support).
This would make the game accessible to a wider audience without requiring local setup.
3. Leaderboard
Create a simple user authentication system so players can save their scores and track progress over
time.
5. Mobile Responsiveness
Convert Cheat Mode into a more structured Memory Training Mode with increasing levels of difficulty.
REFERENCES
1. Books
[1] Eric Matthes, Python Crash Course: A Hands-On, Project-Based Introduction to Programming, 2nd
ed. San Francisco, CA: No Starch Press, 2019.
2. Journal Articles
[2] R. Severance, "Flask (A Python Microframework)," IEEE Potentials, vol. 38, no. 1, pp. 39–42, Jan.–
Feb. 2019. doi: 10.1109/MPOT.2018.2877096.
3. Conference Papers
[3] M. Brown, "Building Games with Python: Logic and Design Tips," in Proceedings of the Python
Developers Conference, Bengaluru, India, 2021, pp. 112–118.
4. Websites
[4] P. Eckersley, "Minesweeper Algorithms and Probability Strategies," Game Dev Blog. [Online].
Available: https://www.gamedevelopment.blog/minesweeper-strategy/. [Accessed: Jun. 12, 2025].
[6] Mozilla Developers, "HTML DOM Reference," MDN Web Docs. [Online]. Available:
https://developer.mozilla.org/en-US/docs/Web/API/Document_Object_Model. [Accessed: Jun. 10, 2025].