Hci
Hci
Ans- Human-Computer Interaction (HCI) is a field of study focused on the design and
use of computer technologies, particularly the interaction between humans (users) and
computers. It combines principles from computer science, cognitive psychology, design,
ergonomics, and social sciences.
2- sensory memory.
Ans- Sensory memory is the first stage of memory in the Atkinson-Shiffrin model of
memory processing. It briefly holds sensory information—like sights, sounds, smells, and
touch—for a few milliseconds to a few seconds, just long enough for the brain to decide
whether to process it further.
o Example: You can repeat what someone just said, even if you weren’t fully
listening.
o Duration: ~2 seconds.
Key Characteristics:
• Allows the brain to select important information for further processing in short-term
memory.
Real-World Example:
You're shown a group of letters for a fraction of a second. Even after the screen goes blank,
you can briefly remember some of the letters—that's iconic memory in action.
• Designing interfaces should account for attention span and sensory limitations.
• Flashy popups or audio cues should be timed well, since sensory memory is brief.
• Notifications, sounds, and haptic feedback are designed with sensory memory in
mind.
3- cognitive model.
Ans- A cognitive model is a theoretical framework that explains how people think, learn,
remember, and make decisions. It represents mental processes like perception, attention,
memory, and problem-solving.
In HCI, cognitive models help predict user behaviour and design systems that match how
users process information.
Example:
The GOMS model (Goals, Operators, Methods, Selection rules) is a cognitive model used to
analyse user tasks and improve interface efficiency.
4- block diagram of HCI.
5- concept of designing.
Ans- Designing refers to the creative and systematic process of planning and creating
solutions—such as products, interfaces, or systems—that are functional, user-friendly, and
visually appealing.
2. Functionality:
3. Usability:
4. Aesthetics:
5. Consistency:
o Elements (like buttons, fonts, layout) should behave similarly across the
interface.
6. Feedback:
o Users should get immediate responses from the system (e.g., confirmation
sounds or messages).
3. Create prototypes
Input devices are hardware used to send data or control signals to a computer.
Device Function
Output Devices:
Output devices are hardware used to convey information from the computer to the user.
Device Function
7- screen designing
Ans- Screen designing is the process of planning and creating the layout and visual elements
of a computer or mobile interface. It involves organizing content, buttons, icons, and
navigation elements to ensure the screen is clear, user-friendly, and efficient.
Ans-
Key Features:
• Immediate feedback
• Personal interaction
9- HCI professionals do
HCI professionals are experts who design, evaluate, and improve user interfaces and
interactive systems to ensure they are user-friendly, efficient, and accessible.
Ans- Universal Design is the practice of creating products, environments, and systems
that are usable by all people, to the greatest extent possible, without the need for
adaptation or specialized design.
Key Principles:
• Flexible in use
1. Ans- User
The person interacting with the computer, including their
skills, preferences, and limitations.
2. Task
The activities or goals the user wants to accomplish using
the system.
3. Context
The environment and conditions in which interaction takes
place (physical, social, cultural).
4. Interface
The point of interaction between the user and the computer
(hardware and software).
5. System
The computer system and software that processes inputs and
delivers outputs.
6. Feedback
Information returned to the user to confirm actions or
provide status updates.
12- Abowd and Beale Framework models with the help of diagram
Stakeholder Requirements
• Needs and expectations of all people or groups affected
by a system (users, managers, clients, etc.).
• Can be functional (what the system should do) or non-
functional (performance, security).
• Capturing these ensures the system meets real-world
needs.
20- socio-organizational issues and stakeholder requirements.
Collaboration Models
• Ways people work together to achieve shared goals.
• Examples:
o Co-located Collaboration: Working together in
the same place.
o Distributed Collaboration: Working remotely,
often using digital tools.
o Synchronous Collaboration: Real-time
interaction (e.g., video calls).
o Asynchronous Collaboration: Interaction over
time (e.g., emails, forums).
22- user centered design process with the help of diagram and
example seven stages of Norman’s models with the help of
diagram.
Presentation Design
• Focuses on the visual layout and appearance of the user
interface.
• Includes choice of colors, fonts, spacing, icons, and
overall aesthetics.
• Goals: Make the interface attractive, readable, and easy
to navigate.
• Example: Designing the dashboard layout with charts,
buttons, and menus that look good and are easy to use.
Example
• Using an online banking app to check your account
balance and decide how much money to transfer.
o You must remember your login info (memory).
o Interpret the displayed balance (perception).
o Decide the amount to transfer based on your
budget (decision-making).
o Plan the steps to complete the transfer (problem-
solving).
Ans- Scenario
• A story or narrative describing how a user interacts with
a system to achieve a specific goal in a real context.
• Helps designers understand user needs, behaviors, and
environment.
• Example: “John wants to book a flight quickly on his
phone while waiting at the airport.”
Navigation Design
• The process of designing how users move through and
find information within a system or website.
• Focuses on menus, links, buttons, and structure to ensure
users can easily reach their goals.
• Good navigation is intuitive, consistent, and minimizes
user effort.
Screen Design
• Concerned with the visual layout and arrangement of
elements on a screen.
• Includes placement of text, images, buttons, forms, and
controls for clarity and usability.
• Aims to create an attractive, easy-to-understand interface
that supports the task flow.