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SE Intro 03 - Introduction to Software Projects

The IT3180 course focuses on Software Engineering principles through the development of a software project for a real client. Students will work in teams of 5-6 to complete the project in four milestones, including feasibility reports and final presentations. The course emphasizes systematic processes, regular meetings, and effective team organization to ensure project success.

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0% found this document useful (0 votes)
6 views13 pages

SE Intro 03 - Introduction to Software Projects

The IT3180 course focuses on Software Engineering principles through the development of a software project for a real client. Students will work in teams of 5-6 to complete the project in four milestones, including feasibility reports and final presentations. The course emphasizes systematic processes, regular meetings, and effective team organization to ensure project success.

Uploaded by

bananafromcsp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SOICT

School of Information and Communication Technology


IT3180 – Introduction to Software
Engineering
3 – Introduction to Software Projects

3
Major Objectives

• This course is about Software Engineering with focusing on how to


develop a software project by applying principles of SE

• Major component: software development project – The objective is to


develop a product for a client who intends to use it in regular
production

• During this course, the project team will work together through a full
development cycle

4
Project Teams

• You will work by team to develop your software project

• A project team is formed by a group of 5 to 6 students

• Evaluation over the team work as well as on individual contribution

Note: After week 1, as soon as possible, you have to form your group
and choose project

5
Choosing Project

• The project can be an application, system software, or even a toolkit, a


plugin or a library
• Software Engineering covers everything from smartphones to
supercomputers
• The only conditions are that there must be a real client who has to
participate to our course to evaluate assigments’ reports and project
progress
• The idea of your project comes from client, not your own
• In this semester, your teacher plays the role of your project client

• A list of suggested projects are available for 15 groups of 120 students

6
Milestones

The project is divided into 4 parts, each of which ends in a milestone

• The first milestone is a feasibility report

• The second and third milestones, the team makes a presentation and
submits a progress report to the client

• At the fourth milestone, the team demonstrates the working software


and makes a presentation to the client, followed by a final report and
handover of the completed project

7
Overview about Software Development Project

Software development is more than writing code


Every project includes all aspects of software development:
• feasibility study
• requirements
• system and program design
• coding
• reliability and testing
• delivery
• documentation for future maintenance
• etc.
8
Sprint

• The project is small, about the size of an agile sprint in most production

Sprint
• In agile terminology, a sprint is a fixed period of time during which a
team completes part of a software project
• Every sprint ends with code that is ready to put into production
• A typical sprint might have a team of 4 to 9 people working for 2 to 4
weeks
• It should be fully tested, with documentation for maintenance

9
Time box

Time box
• A time box is a set of period of time during which a development team
completes part of a software project
Our course:
• Time: one semester of 16 weeks (including the pausing mid-semester
week)
• Resources: The team size is fixed (5-6 students)
• Scope: The scope of the project should be determined during feasibility
study period to match with the time and resources

10
Team Organization

• An effective team organization makes the success of the project


• Every project should have:
• Regular meetings with the client (at least during assigment work
weeks)
• Regular team meetings
• A project plan which is kept up to date (e.g., Gantt chart)
• A project management system for code and documentation (e.g.,
Github)

11
Within the time box

You NEED a systematic process for developing your software project

Most projects use one of the following processes:


• Iterative refinement
• Modified waterfall model

Some projects may use


• An agile process with a sequence of short sprints

12
3. Introduction to Software Projects
(end of lecture)

14

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