Module 3 Animation Using Motion Path
Module 3 Animation Using Motion Path
Module 3
Animation using
Motion Paths
The following procedure uses Constrain > Motion
Paths > Set Motion Path Key (in the Animation menu set) to
create a motion path animation by moving the object from
one place to another in the scene. Alternatively, you can
use Constrain > Motion Paths > Attach to Motion Path to
attach the object to an existing path.
To create a path animation
Select the object you want to animate with the motion path
and move it to its starting position.
Set the current time to the start time of your path animation.
Select Constrain > Motion Paths > Set Motion Path Key.
A single-CV curve is created with a position marker at time
specified start time.
Increase current time and move the object to a new position.
Select Constrain > Motion Paths > Set Motion Path
Key again. A single-span curve is drawn from the marker at
the start time to the current position of the object, where a
new marker is placed.
Continue changing the time and position by
selecting Constrain > Motion Paths > Set Motion Path Key for
as long as you wish to animate the object’s position. The
time at which the last motion path key is set is end time of
your motion path animation.
Note that once you have created a path animation using
the Constrain > Motion Paths > Set Motion Path Key, you can
use all of the other path animation tools as described in the
previous sections to refine the basic path animation.
A polygon mesh can also be composed of several disjointed
sets of connected polygons called shells. The outside edges
of a mesh or shell are referred to as border edges.
Similarly, you can select the object that was animated along
a pre-existing path curve, and extend the length of its
animation (and thus the path curve) by
using Constrain > Motion Paths > Set Motion Path Key
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