0% found this document useful (0 votes)
7 views19 pages

Reinforcement Learning-1

Reinforcement Learning (RL) is a machine learning paradigm where an agent learns to make decisions through trial and error to maximize cumulative rewards by interacting with an environment. Key concepts include the agent, environment, states, actions, policies, rewards, and value functions, with various algorithms like Q-learning and deep Q-networks being commonly used. RL has applications in robotics, gaming, finance, and healthcare, while its development is influenced by fields such as psychology, neuroscience, and control theory.

Uploaded by

nharipriya69
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views19 pages

Reinforcement Learning-1

Reinforcement Learning (RL) is a machine learning paradigm where an agent learns to make decisions through trial and error to maximize cumulative rewards by interacting with an environment. Key concepts include the agent, environment, states, actions, policies, rewards, and value functions, with various algorithms like Q-learning and deep Q-networks being commonly used. RL has applications in robotics, gaming, finance, and healthcare, while its development is influenced by fields such as psychology, neuroscience, and control theory.

Uploaded by

nharipriya69
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

REINFORCEMENT LEARNING-1

REINFORCEMENT LEARNING
Reinforcement Learning (RL) is a type of machine learning where an agent learns to make
decisions by interacting with an environment in order to maximize some notion of cumulative
reward. Unlike supervised learning, where a model learns from labeled data, reinforcement
learning involves learning from trial and error, with the agent taking actions in an environment
and receiving feedback (rewards or punishments) based on those actions.

Key Concepts in Reinforcement Learning:


➔ Agent: The learner or decision maker that interacts with the environment. The agent
makes decisions and takes actions to achieve its goal.
➔ Environment: The external system with which the agent interacts. The environment
provides feedback to the agent based on the actions taken.
➔ State (S): A representation of the environment at a particular time. It describes the
current situation or configuration the agent finds itself in.
➔ Action (A): The choices that the agent can make at each step, leading to a new state in
the environment.
➔ Policy (π): A strategy or rule that the agent follows to determine which action to take in
a given state. It can be deterministic or probabilistic.
➔ Reward (R): A scalar value that the agent receives after taking an action in a particular
state. It represents the immediate benefit (or cost) of the action.
➔ Value Function (V): A function that estimates how good it is for the agent to be in a
particular state. It helps the agent to evaluate different states based on long-term
rewards.
➔ Q-Function (Q): A function that estimates the expected cumulative reward of taking a
specific action in a given state and following the optimal policy thereafter. It’s used in
Q-learning, a popular RL algorithm.
➔ Discount Factor (γ): A factor (0 ≤ γ ≤ 1) that represents the importance of future
rewards compared to immediate rewards. A γ close to 1 means future rewards are highly
valued.
➔ Episode: A sequence of interactions between the agent and the environment, from the
initial state to a terminal state. The goal is often to maximize the total reward over the
course of an episode.

RL Process:
➔ Initialization: The agent starts in an initial state (often chosen randomly).
➔ Action Selection: Based on the current state, the agent selects an action using its
policy.
➔ State Transition: The action taken causes a change in the environment, which
transitions the agent to a new state.
➔ Reward Feedback: After each action, the agent receives a reward or penalty from the
environment.
➔ Learning and Update: The agent updates its knowledge (policy, value function, etc.)
based on the reward received, to improve future decisions.
Types of Reinforcement Learning:
Model-Free vs. Model-Based RL:
● Model-Free: The agent doesn't build a model of the environment; it directly learns from
experiences (e.g., Q-learning, SARSA).
● Model-Based: The agent tries to learn a model of the environment (transition dynamics
and reward function) and uses this model to plan future actions (e.g., Dyna-Q).
On-Policy vs. Off-Policy RL:
● On-Policy: The agent learns the value of the policy that it is currently following (e.g.,
SARSA).
● Off-Policy: The agent learns from actions that were generated by a different policy than
the one it is currently learning (e.g., Q-learning).
Value-Based vs. Policy-Based vs. Actor-Critic:
Value-Based: The agent learns a value function (e.g., Q-learning, Deep Q Networks or DQN) to
make decisions.
Policy-Based: The agent learns a policy directly, without using a value function (e.g.,
REINFORCE algorithm).
Actor-Critic: Combines both value-based and policy-based methods, where the actor chooses
actions and the critic evaluates them (e.g., A3C, PPO).

Common Reinforcement Learning Algorithms:


➔ Q-Learning: A model-free, off-policy algorithm where the agent learns the value of
action-state pairs (Q-values) to maximize long-term reward.
➔ Deep Q-Networks (DQN): Combines Q-learning with deep neural networks to handle
high-dimensional state spaces (e.g., image inputs).
➔ SARSA (State-Action-Reward-State-Action): An on-policy, model-free algorithm where
the agent learns from the actions it actually takes, rather than the optimal actions.
➔ Policy Gradient Methods: Directly optimize the policy by adjusting the parameters
using gradients. Examples include REINFORCE and Actor-Critic methods.
➔ Proximal Policy Optimization (PPO): A modern policy optimization method that strikes
a balance between sample efficiency and ease of use, commonly used in deep RL.
➔ Monte Carlo Methods: These methods rely on averaging the returns from multiple
episodes to update the value functions or policies.

Applications of Reinforcement Learning:


➔ Robotics: Autonomous robots learning to navigate, manipulate objects, or perform
complex tasks.
➔ Game Playing: RL has been used to achieve superhuman performance in games like
Chess, Go (AlphaGo), and Dota 2.
➔ Finance: Algorithmic trading, portfolio management, and risk management.
➔ Healthcare: Personalized treatment planning, drug discovery, and medical diagnosis.
➔ Autonomous Vehicles: Self-driving cars learning to navigate and make decisions in
dynamic environments.
➔ Natural Language Processing (NLP): RL is used for tasks like dialogue systems,
machine translation, and content generation
.
Challenges in Reinforcement Learning:
➔ Exploration vs. Exploitation: The agent needs to balance between exploring new
actions (which might lead to better long-term rewards) and exploiting known actions
(which lead to immediate rewards).
➔ Sample Efficiency: RL algorithms often require large amounts of interaction with the
environment, which may be costly or impractical.
➔ Credit Assignment: It can be challenging to determine which actions contributed to the
final reward, especially in complex environments.
➔ Scalability: Training RL agents in large-scale environments with complex states and
actions is computationally expensive.
In summary, reinforcement learning is a powerful paradigm for building intelligent agents that
can learn to make decisions through trial and error, with applications spanning across robotics,
gaming, healthcare, finance, and beyond.

Origin and history of Reinforcement Learning research. Its


connections with other related fields and with different branches
of machine learning.

Origin and History of Reinforcement Learning (RL) Research


Reinforcement Learning (RL) has a rich history that intersects with several fields, including
psychology, neuroscience, control theory, and artificial intelligence (AI). The development of RL
as a field of research has evolved through key milestones, influenced by insights from both
theoretical and practical challenges.

Early Foundations (1900s - 1950s)


➔ Psychology: The concept of reinforcement learning has roots in behavioral psychology.
Early studies, particularly those by Edward Thorndike (1905) and B.F. Skinner (1938),
focused on how animals learn through rewards and punishments. Thorndike’s Law of
Effect states that behaviors followed by satisfying consequences are more likely to be
repeated, while behaviors followed by discomfort are less likely to recur. This principle,
known as trial-and-error learning, laid the groundwork for RL concepts like rewards and
feedback loops.
➔ Control Theory: In parallel, control theory, especially optimal control in the 1950s,
sought to develop methods for controlling dynamic systems. The problem of dynamic
programming (DP), formulated by Richard Bellman in the 1950s, introduced techniques
for solving sequential decision-making problems. Bellman’s Bellman equation and
dynamic programming algorithms are foundational to modern RL methods like value
iteration and policy iteration.

1960s - 1980s: Early Computational Models


➔ Artificial Intelligence (AI) and Cybernetics: By the 1960s and 1970s, the idea of
learning agents emerged in the context of AI. Donald Hebb's work on learning in neural
networks (1949) and Alan Newell and Herbert A. Simon's general problem-solving
theories contributed to the broader field of machine learning, with early computational
models of learning based on rewards.
➔ Temporal Difference (TD) Learning: In the 1980s, Richard Sutton introduced Temporal
Difference (TD) learning as a key RL technique. Sutton’s work demonstrated that RL
agents could learn optimal policies by balancing Monte Carlo methods (which averaged
over entire episodes) and dynamic programming (which updated policies in incremental
steps). This combination of methods led to more efficient RL algorithms, such as TD(λ).
➔ Q-learning: In 1989, Chris Watkins introduced Q-learning, an off-policy, model-free
algorithm that allows agents to learn the optimal action-value function for each state,
even without knowing the environment’s dynamics. Q-learning was one of the key
breakthroughs that made RL more practical for real-world problems.
➔ Actor-Critic Methods: By the early 1990s, Actor-Critic methods emerged, combining
the strengths of value-based and policy-based learning. The actor (policy) makes
decisions, while the critic evaluates those decisions based on the current value function.
This hybrid approach improved the efficiency of RL algorithms.

1990s - 2000s: Reinforcement Learning in AI and Robotics


➔ In the 1990s, RL started to see real-world applications, particularly in robotics and
autonomous systems. However, the field remained relatively niche, due to the high
computational cost of RL algorithms, limited data, and simple environments.
➔ Exploration of Policy Gradient Methods: RL research also extended into continuous
action spaces through policy gradient methods, where the policy is directly
parameterized and optimized using gradient ascent. This work laid the foundation for
later advances in deep RL, which could operate in large, continuous state and action
spaces.

2010s - Present: The Rise of Deep Reinforcement Learning


➔ Deep Q-Networks (DQN): The game-changing moment for RL came in 2013 with Deep
Q-Networks (DQN), introduced by Volodymyr Mnih and colleagues at DeepMind. DQN
combined Q-learning with deep neural networks to scale RL to high-dimensional state
spaces, such as raw pixel data from video games. This approach enabled RL to tackle
problems previously thought to be intractable, like learning to play Atari games at a
superhuman level.
➔ AlphaGo and Beyond: In 2016, DeepMind's AlphaGo defeated a world champion Go
player, a remarkable achievement that combined RL with Monte Carlo tree search
(MCTS). The AlphaGo success demonstrated the practical power of RL in complex,
real-world problems.
➔ Advances in Policy Optimization: The development of algorithms like Proximal Policy
Optimization (PPO), Trust Region Policy Optimization (TRPO), and Asynchronous
Advantage Actor-Critic (A3C) helped improve the stability and efficiency of RL methods.
These methods advanced policy gradient techniques, making RL more effective for tasks
in robotics, game playing, and natural language processing.
➔ RL in Real-World Applications: RL has expanded into various sectors including
autonomous vehicles, finance, healthcare, and energy management, marking a
significant shift from theoretical and simulated environments to practical, real-world
applications.

Connections with Other Related Fields


Reinforcement learning is deeply interconnected with several fields in AI, machine learning, and
computational theory:
Supervised and Unsupervised Learning:
➔ Supervised Learning typically involves learning from labeled data, while Reinforcement
Learning focuses on learning from interaction with the environment and feedback.
However, both fall under the broader umbrella of machine learning and share some
common tools and techniques, such as neural networks.
➔ Unsupervised Learning is related in that it often involves learning patterns or
representations from data without direct feedback, a concept shared with the exploration
aspect of RL, where an agent learns from experience without explicit instructions.
Control Theory:
Optimal control theory, which deals with decision-making over time to optimize some objective,
is closely related to RL. RL algorithms such as dynamic programming and Q-learning were
directly inspired by control theory’s emphasis on planning and decision-making in sequential
tasks.
Neuroscience:
Biologically Inspired RL: The field of RL has strong parallels with neuroscience, especially in
terms of reward-based learning. Concepts like dopamine-driven learning in the brain, which
encodes reward prediction error, directly correspond to TD learning and reward-based learning
in RL algorithms. The actor-critic model, for example, is inspired by brain structures like the
striatum (actor) and the prefrontal cortex (critic).
Psychology:
Learning Theories: Reinforcement learning draws heavily from psychological theories such as
operant conditioning and stimulus-response learning. The agent’s goal to maximize reward is
analogous to human and animal behavior shaped by positive or negative feedback.
Game Theory:
Many RL problems, especially in multi-agent settings (e.g., competitive games or economic
simulations), intersect with game theory. Concepts like Nash equilibrium and zero-sum games
are relevant to how agents interact and learn strategies in competitive environments.
Evolutionary Algorithms;
Evolutionary strategies and genetic algorithms have inspired certain RL techniques, particularly
those used in policy optimization, where the idea of evolving a population of agents or solutions
over time can be applied to learning optimal behaviors.

Branches of Machine Learning Related to Reinforcement


Learning
Reinforcement Learning is often considered one of the three primary branches of machine
learning, alongside supervised learning and unsupervised learning. Here’s how they relate:
Supervised Learning:
In supervised learning, an agent learns from labeled data, but RL involves learning from trial
and error, where the correct answer (or label) is not known. However, techniques such as
imitation learning or learning from demonstrations combine elements of both fields, where an
agent tries to mimic expert behavior from supervised data and then refines it through RL.
Unsupervised Learning:
Unsupervised learning focuses on discovering patterns or structures in data without labels, such
as clustering or dimensionality reduction. While not directly connected, unsupervised learning
techniques like representation learning and unsupervised pretraining have been used to
enhance RL algorithms, particularly in handling complex input data like images.
Deep Learning:
Deep learning, a subset of machine learning, has significantly influenced the rise of Deep
Reinforcement Learning (DRL), which combines deep neural networks with RL to handle large,
complex environments (e.g., video game simulations, robotics). DRL techniques have
demonstrated state-of-the-art performance in areas like computer vision, natural language
processing, and strategic game-playing.
Conclusion
Reinforcement learning's development is a confluence of ideas from psychology, neuroscience,
control theory, and AI, shaped by both theoretical breakthroughs and practical advances. Its
relationship with other fields, especially deep learning and game theory, has propelled its growth
into a core part of modern AI, with applications in gaming, robotics, finance, healthcare, and
more. As RL continues to evolve, its connections with related fields are likely to expand, making
it an exciting area of research with profound implications for intelligent systems.
Probability Primer
A probability primer typically covers fundamental concepts such as sample spaces, events, and
probability measures. It introduces key definitions and notation, helping to build a foundation for
understanding more complex statistical ideas. Resources like PDFs and video series can
provide structured learning on these topics.

Key Concepts in Probability


Sample Space: The set of all possible outcomes of a random experiment. For example, when
flipping a coin, the sample space is {Heads, Tails}.
Events: A subset of the sample space. An event can consist of one or more outcomes. For
instance, getting a Head when flipping a coin is an event.
Probability Measure: A function that assigns a probability to each event in the sample space,
satisfying certain axioms (non-negativity, normalization, and countable additivity).

Types of Probability Distributions


● Discrete Probability Distributions: Used when the random variable can take on a finite
or countably infinite number of values. Examples include the binomial distribution and
the Poisson distribution.
● Continuous Probability Distributions: Used when the random variable can take on
any value within a given range. The normal distribution is a common example,
characterized by its mean (μ) and standard deviation (σ).
Expected Value and Variance
● Expected Value (Mean): The long-term average value of a random variable, calculated
as the sum of all possible values, each multiplied by its probability.
● Variance: A measure of the spread of a probability distribution, calculated as the
average of the squared differences from the mean. The standard deviation is the square
root of the variance, providing a measure of dispersion in the same units as the random
variable.
Joint Probability Distributions
● Joint Probability: The probability of two events occurring simultaneously. For two
random variables X and Y, the joint probability distribution describes the likelihood of
different combinations of values.
● Covariance: A measure of how much two random variables change together. A positive
covariance indicates that the variables tend to increase together, while a negative
covariance indicates that one variable tends to increase when the other decreases.
Applications of Probability
● Risk Analysis: Probability is essential in assessing risks in finance, insurance, and
various fields, helping to make informed decisions based on the likelihood of different
outcomes.
● Statistical Inference: Probability forms the basis for inferential statistics, allowing us to
make predictions or generalizations about a population based on sample data.
Conclusion
Understanding these fundamental concepts in probability is crucial for further studies in
statistics, data analysis, and various applications in real-world scenarios.

Axioms of probability
● The axioms of probability are the foundational rules that form the basis for probability
theory.
● They were first formalized by Andrey Kolmogorov in the 1930s, and they provide a
rigorous mathematical framework for understanding random events and their likelihood.
● The axioms define how probabilities behave in a consistent and logically sound way.

● These axioms, along with derived properties, are the building blocks for all further
concepts and theorems in probability theory, including conditional probability,
independence, expectation, and the various probability distributions used in statistics
and machine learning.
● There are three basic axioms of probability:
1. Non-negativity (Non-negativity Axiom)
2. Normalization (Normalization Axiom)
3. Additivity (Additivity Axiom)
These axioms, along with derived properties, are the building blocks for all further concepts and
theorems in probability theory, including conditional probability, independence, expectation, and
the various probability distributions used in statistics and machine learning.
Random Variables: A Visual Overview
A random variable is a numerical representation of the outcome of a random experiment. It's a
function that maps the sample space (all possible outcomes) to a set of real numbers.

Types of Random Variables:


1. Discrete Random Variable:
● Takes on a countable number of values.
● Example: Number of heads in 3 coin flips (0, 1, 2, 3)
● Visualization: A probability mass function (PMF) is used to represent the probability of
each possible value.
2. Continuous Random Variable:
● Can take on any value within a given interval.
● Example: Height of a person
● Visualization: A probability density function (PDF) is used to represent the relative
likelihood of different values.

Key Concepts:
Probability Distribution: Describes the likelihood of different outcomes.
● For discrete random variables, it's a PMF.
● For continuous random variables, it's a PDF.
Cumulative Distribution Function (CDF): Gives the probability that a random variable is less
than or equal to a certain value.
[Image of a CDF graph, showing the cumulative probability as a function of the value of the
random variable]
Expected Value (E[X]): The average value of a random variable over many trials.
Variance (Var[X]): Measures the spread or dispersion of a random variable.
Standard Deviation (SD[X]): The square root of the variance.

Applications of Random Variables:


➔ Statistics: Modeling real-world phenomena like stock prices, weather patterns, and
population growth.
➔ Probability Theory: Analyzing random events and making predictions.
➔ Machine Learning: Training models on data generated by random processes.
➔ Finance: Pricing options, risk assessment, and portfolio management.
By understanding random variables and their properties, we can gain valuable insights into
uncertainty and make informed decisions.

Key Concepts: PMF, PDF, CDF, and Expectation


In probability theory, these are fundamental concepts used to describe and analyze random
variables, both discrete and continuous. Let's define each of these terms and explain how they
are related.
Summary
● PMF: Probability of discrete outcomes.
● PDF: Probability density for continuous outcomes.
● CDF: Probability that a random variable is less than or equal to a given value.
● Expectation: Long-term average or "center" of the distribution.
Each of these concepts plays an essential role in understanding and working with probability
distributions in both discrete and continuous settings.

Joint and Multiple Random Variables


Joint Probability Distribution
● When we consider two or more random variables together, we're dealing with a joint
probability distribution. It describes the probability of different combinations of values for
these variables.

For Discrete Random Variables:


Joint Probability Mass Function (Joint PMF):
● Defines the probability of each possible combination of values for the random variables.
● Notation: P(X=x, Y=y)
● Visualization: Often represented as a joint probability table or a 3D bar chart.

For Continuous Random Variables:


Joint Probability Density Function (Joint PDF):
● Defines the probability density at each point in the joint sample space.
● Notation: f(x, y)
● Visualization: Often represented as a surface plot.
Key Concepts:
● Marginal Probability Distribution: The probability distribution of a single random
variable, ignoring the others.
● Conditional Probability: The probability of an event, given that another event has
already occurred.
● Independence: Two random variables are independent if the occurrence of one does
not affect the probability of the other.
● Multiple Random VariablesThe concepts of joint probability distributions can be
extended to multiple random variables. For example, a joint distribution of three random
variables, X, Y, and Z, would be denoted as P(X=x, Y=y, Z=z) for discrete variables or
f(x, y, z) for continuous variables.
● Visualization:While it's challenging to visualize joint distributions for more than two
random variables, we can often use techniques like heatmaps or scatter plots to
represent the relationships between variables.

Applications:
➔ Statistics: Analyzing multivariate data and modeling complex relationships between
variables.
➔ Machine Learning: Training models on multivariate data, such as image recognition or
natural language processing.
➔ Finance: Modeling the joint distribution of stock prices or interest rates.
➔ Physics: Describing the joint distribution of particle positions and momenta.
➔ Understanding joint and multiple random variables is crucial for many fields that involve
uncertainty and variability. By analyzing these distributions, we can gain insights into the
relationships between different variables and make informed decisions.

Joint Probability: Understanding the Concept


● Joint probability is a statistical measure that calculates the likelihood of two or more
events occurring simultaneously. In simpler terms, it's the probability of both Event A and
Event B happening together.

Key Concepts:
Joint Probability Notation:
● P(A ∩ B) represents the probability of both A and B occurring.
Visual Representation:
● Venn Diagrams: Often used to visualize the intersection of events.
● Joint Probability Tables: Tabular representation of probabilities for different
combinations of events.
Calculating Joint Probability:
➔ Direct Calculation:
If you have the raw data or can directly calculate the probability of both events occurring
together, you can use the formula: P(A ∩ B) = P(A and B).
➔ Using Conditional Probability:
If you know the conditional probability of one event given the other, you can use the
formula: P(A ∩ B) = P(A|B) * P(B) = P(B|A) * P(A).
➔ Independence and Joint Probability:
Independent Events: If two events are independent, the occurrence of one does not
affect the probability of the other. In this case: P(A ∩ B) = P(A) * P(B).
➔ Real-world Example:
Suppose you're flipping two coins. Let A be the event of getting a head on the first coin,
and B be the event of getting a head on the second coin. If the coins are fair and
independent, the joint probability of getting heads on both coins is:

P(A ∩ B) = P(A) * P(B) = (1/2) * (1/2) = 1/4

Applications of Joint Probability:


● Risk Assessment: Evaluating the likelihood of multiple risks occurring simultaneously.
● Machine Learning: Modeling the joint distribution of features in data.
● Finance: Analyzing the joint probability of stock price movements.
● Insurance: Assessing the probability of multiple claims occurring.
By understanding joint probability, you can make more informed decisions and predictions in
various fields.
Marginal Distribution:
The marginal distribution of a random variable is obtained by summing or integrating the joint
distribution over all possible values of the other variables. In simple terms, it describes the
probability distribution of a single random variable without considering the others.
Correlation and Independence

Correlation
➔ Correlation measures the linear relationship between two random variables. It
quantifies how one variable tends to change when the other variable changes.
Correlation is often used to assess the strength and direction of the linear relationship
between two variables.
➔ Correlation measures the strength and direction of a linear relationship between two
variables. It is quantified by the Pearson correlation coefficient, which ranges from -1
(perfect negative correlation) to 1 (perfect positive correlation). Zero correlation indicates
no linear relationship.
Key Properties of Correlation:
● Positive Correlation: If X and Y have a positive correlation, when X increases, Y also
tends to increase, and vice versa. The correlation coefficient is positive.
● Negative Correlation: If X and Y have a negative correlation, when X increases, Y
tends to decrease, and vice versa. The correlation coefficient is negative.
● No Correlation: If X and Y are uncorrelated, changes in one variable do not predict any
systematic change in the other. The correlation coefficient is 0.
Spearman's Rank Correlation:
If the relationship between the variables is not linear, but monotonic (i.e., one variable increases
as the other does, but not necessarily at a constant rate), you might use Spearman's rank
correlation coefficient. This is based on the ranks of the data, not the actual values, and it can
be used to measure non-linear but monotonic relationships.
Independence
Independence describes a situation where two random variables have no influence on each
other. If two random variables are independent, the value of one variable provides no
information about the value of the other.

Key Differences Between Correlation and Independence


1. Correlation measures the strength and direction of the linear relationship between two
random variables. It quantifies how the variables move together but does not imply that
one variable causes the other.
○ Zero correlation does not necessarily mean the variables are independent.
There could still be a non-linear relationship.
2. Independence means that the two variables do not influence each other in any way.
Knowing the value of one variable gives no information about the other.
○ Independence implies zero correlation, but zero correlation does not imply
independence.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy