Java Programming Cheatsheet
Java Programming Cheatsheet
1. Elements of Programming
1.1 Your First Program
1.2 Built-in Types of Data
1.3 Conditionals and Loops
1.4 Arrays
1.5 Input and Output
1.6 Case Study: PageRank
2. Functions
2.1 Static Methods
2.2 Libraries and Clients
2.3 Recursion
2.4 Case Study: Percolation
3. OOP
3.1 Using Data Types
3.2 Creating Data Types
3.3 Designing Data Types
3.4 Case Study: N-Body
4. Data Structures
4.1 Performance
4.2 Sorting and Searching
4.3 Stacks and Queues
4.4 Symbol Tables
4.5 Case Study: Small World
Computer Science
5. Theory of Computing
5.1 Formal Languages
5.2 Turing Machines
5.3 Universality
5.4 Computability
5.5 Intractability
9.9 Cryptography
6. A Computing Machine
6.1 Representing Info
6.2 TOY Machine
6.3 TOY Programming
6.4 TOY Virtual Machine
7. Building a Computer
7.1 Boolean Logic
7.2 Basic Circuit Model
7.3 Combinational Circuits
7.4 Sequential Circuits
7.5 Digital Devices
Beyond
8. Systems
8.1 Library Programming
8.2 Compilers
8.3 Operating Systems
8.4 Networking
8.5 Applications Systems
9. Scientific Computation
9.1 Floating Point
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9.2 Symbolic Methods
9.3 Numerical Integration
9.4 Differential Equations
9.5 Linear Algebra
9.6 Optimization
9.7 Data Analysis
9.8 Simulation
Related Booksites
Algorithms FOURTH
EDITION
Web Resources
FAQ
Data
Code
Errata
Lectures
Appendices
A. Operator Precedence
B. Writing Clear Code
C. Glossary
D. TOY Cheatsheet
E. Matlab
Coursera MOOCs
Programming with a Purpose
Algorithms, Theory, Machines
Certificate Courses
Programming with a Purpose
Algorithms, Theory, Machines
Java Cheatsheet
Programming Assignments
We summarize the most commonly used Java language features and APIs in the textbook.
Hello, World.
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Editing, compiling, and executing.
Comparison operators.
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Printing.
Math library.
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The full java.lang.Math API.
Anatomy of an if statement.
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If and if-else statements.
Loops.
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Break statement.
Do-while loop.
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Switch statement.
Arrays.
Two-dimensional arrays.
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Inline initialization.
Formatted printing.
Command line.
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Redirection and piping.
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Functions.
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Libraries of functions.
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Our standard random library.
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The full StdRandom API.
Using an object.
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Instance variables.
Constructors.
Instance methods.
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Classes.
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Object-oriented libraries.
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Java's String data type.
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The full java.lang.String API.
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Java's Color data type.
Iterable.
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Our symbol table data type.
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The full ST API.
Here's a list of errors compiled by Mordechai Ben-Ari. It includes a list of common error message and typical mistakes that give rise to them.
Copyright © 2000–2025 Robert Sedgewick and Kevin Wayne. All rights reserved.
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