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Syllabus

The document outlines the course structure for 'Computer Graphics and Animation', detailing its objectives, learning outcomes, and assessment methods. It covers topics such as 2D and 3D transformations, visible surface detection methods, and computer animation principles. The course is designed to equip students with essential skills in computer graphics through theoretical knowledge and practical applications.

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0% found this document useful (0 votes)
15 views2 pages

Syllabus

The document outlines the course structure for 'Computer Graphics and Animation', detailing its objectives, learning outcomes, and assessment methods. It covers topics such as 2D and 3D transformations, visible surface detection methods, and computer animation principles. The course is designed to equip students with essential skills in computer graphics through theoretical knowledge and practical applications.

Uploaded by

nipunismarsh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Course Course Course L T P C

21CSE255T COMPUTER GRAPHICS AND ANIMATION E PROFESSIONAL ELECTIVE


Code Name Category 2 1 0 3

Pre-requisite Co- requisite Progressive


Nil Nil Nil
Courses Courses Courses
Course Offering Department School of Computing Data Book / Codes / Standards Nil

Course Learning Rationale (CLR): The purpose of learning this course is to: Program Outcomes (PO) Program
Specific
CLR-1: identify various computer graphics drawing algorithms 1 2 3 4 5 6 7 8 9 10 11 12 Outcomes
CLR-2: provide understanding of 2D transformations and viewing methods

Individual & Team Work


Engineering Knowledge

Design/development of

Project Mgt. & Finance


Conduct investigations
of complex problems
CLR-3: learn 3D transformations and viewing methods

Modern Tool Usage

Life Long Learning


The engineer and
Problem Analysis

Communication
CLR-4: explore Visible surface detection methods

Environment &
Sustainability
CLR-5: acquire the knowledge of animation and image processing methods

solutions

society

PSO-1

PSO-2

PSO-3
Ethics
Course Outcomes (CO): At the end of this course, learners will be able to:
CO-1: accrue the basic knowledge of computer graphics and various algorithms 3 2 3 - - - - - - - - - - 3 -
CO-2: implement 2D transformations and viewing methods 3 3 3 - - - - - - - - - - 3 -
CO-3: demonstrate various 3D transformations and viewing methods 3 3 3 - - - - - - - - - - 3 -
CO-4: apply various visible surface detection methods 3 2 3 - - - - - - - - - - 3 -
CO-5: develop various computer animations 3 - 3 - 2 - - - - - - - - 3 2

Unit-1 - Introduction to Computer Graphics 9 Hour


Overview of Computer Graphics, Computer Graphics Application and Software - Video Display devices - Raster scan systems - Random Scan systems - Graphics Monitors and Workstations - Input Devices - Hard-
Copy Devices - Graphics Software - Output Primitives - Points and Lines - Line-Drawing Algorithms - Circle-Generating Algorithms - Ellipse-Generating Algorithms - Parallel Curve Algorithms - Curve Functions -
Pixel Addressing - Filled-Area Primitives - Scan-Line Polygon Fill Algorithm Inside-Outside Tests Scan -Line Fill of Curved Boundary Areas - Boundary-Fill Algorithm - Flood-Fill Algorithm - Overview of various
attributes
Unit-2 - 2D Transformations 9 Hour
Introduction to 2D transformations Basic transformations - Matrix representations - Composite Transformations -Transformations - Shear- Affine- Reflection - 2D viewing - The Viewing Pipeline-viewing functions -
Clipping operations - Point clipping - Line Clipping -Cohen-Sutherland -Liang-Barsky- Nicholl-Lee-Nicholl - Line Clipping Using Nonrectangular Clip Windows - Splitting Concave Polygons - Polygon Clipping - Other
Clipping methods
Unit-3 - 3D Transformations 9 Hour
Introduction to 3D transformations Translations - Rotations - Reflections- shearing - Scaling - other transformations - Matrix Representation of 3D Transformations - 3D Viewing - Viewing Pipeline- Coordinates -
Projections -Parallel- Perspective -View Volumes and General Projection Transformations-General Parallel-Projection Transformations- Clipping-Hardware Implementations Three-Dimensional Viewing-Functions
Unit-4 - Visible-Surface Detection Methods 9 Hour
Introduction- Classification of Visible-Surface Detection Algorithms -Back-Face Detection-Depth-Buffer Method-Buffer Methods-Scan-Line Method-Depth-Sorting Method BSP-Tree Method-Area-Subdivision Method-
Octree Methods Ray-Casting Method-Curved Surfaces-Wireframe Methods-Visibility-Detection Functions- llumination Models and Surface-Rendering Methods-Light Sources Basic lllumination Models-Displaying
Light Intensities-Halftone Patterns and Dithering Techniques -Polygon-Rendering Methods-Ray-Tracing Methods -comparison of the methods.

44
B.Tech / M.Tech (Integrated) Programmes-Regulations 2021-Volume-11-CSE-Higher Semester Syllabi-Control Copy
Unit-5 - Computer Animation and Color Models 9 Hour
Principles of Animation, Key framing, Deformations- Motion Specifications S3- Color models - Properties of light- types - Color model conversion - applications - Mathematics for computer Graphics - Coordinate-
Reference Frames-Points and Vectors - Basis Vectors and the Metric Tensor- Matrices - Digital Image- File formats - Compression standard - JPEG- Enhancement and Constrast stretching- Practices on open
source image processing software

1. Donald Hearn and Pauline Baker M, ―Computer Graphics", Prentice Hall, 2nd Edition, 3. Computer Graphics Principles and Practice Third Edition by John F. Hughes, Andries Van Dam,
Learning New Delhi, 2007 Morgan Mcguire, David F. Sklar, James D. Foley, Steven K. Feiner Kurt Akeley, Addison- Wesley,
Resources 2. Fundamentals of Computer Graphics by Steve Marschner and Peter Shirley, 4th 3rd Edition, 2008
Edition, A K Peters/CRC Press, 2018 ISBN: 9781315360201 4. 4.Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design, Pearson Education, 2015

Learning Assessment
Continuous Learning Assessment (CLA)
Summative
Formative Life-Long Learning
Bloom’s Final Examination
CLA-1 Average of unit test CLA-2
Level of Thinking (40% weightage)
(50%) (10%)
Theory Practice Theory Practice Theory Practice
Level 1 Remember 15% - 15% - 15% -
Level 2 Understand 25% - 25% - 25% -
Level 3 Apply 30% - 30% - 30% -
Level 4 Analyze 30% - 30% - 30% -
Level 5 Evaluate - - - - - -
Level 6 Create - - - - - -
Total 100 % 100 % 100 %

Course Designers
Experts from Industry Experts from Higher Technical Institutions Internal Experts
1. Mr. N. Madhu, Senior Analyst, Tata Elexsi, Siruseri. 1. Dr. N. Brindha, Associate Professor, Department of Computer Science 1. Dr. P. Murali, SRMIST
and Engineering, NIT, Trichy
2. Dr. Asha, Associate Professor, Department of Computer Science and
Engineering, VIT, Chennai

45
B.Tech / M.Tech (Integrated) Programmes-Regulations 2021-Volume-11-CSE-Higher Semester Syllabi-Control Copy

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