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2009 Ohio Defensive Playbook

This document provides an overview of the defensive philosophy, terminology, concepts, and strategies for an OU college football team. Some key points include: - The defense aims to play hard, fast, and together with mental toughness, discipline, and teamwork. - Strategies focus on stopping the run, creating turnovers, limiting big plays, and preventing mental errors and penalties. - Concepts cover pursuit, tackling, turnovers, ball disruption, stripping the football, and creating "M.A.D. plays" (Make A Difference plays) that can shift momentum. - Defensive terminology and alignments are defined for run concepts, pass concepts, blitzes, zones,

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100% found this document useful (12 votes)
2K views163 pages

2009 Ohio Defensive Playbook

This document provides an overview of the defensive philosophy, terminology, concepts, and strategies for an OU college football team. Some key points include: - The defense aims to play hard, fast, and together with mental toughness, discipline, and teamwork. - Strategies focus on stopping the run, creating turnovers, limiting big plays, and preventing mental errors and penalties. - Concepts cover pursuit, tackling, turnovers, ball disruption, stripping the football, and creating "M.A.D. plays" (Make A Difference plays) that can shift momentum. - Defensive terminology and alignments are defined for run concepts, pass concepts, blitzes, zones,

Uploaded by

jonnyu1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 163

TABLE of CONTENTS

Philosophy

Plan to Win
Keep the Cup
Down & Distance Theory
General Information
Defensive Technique Numbering
Terminology
Offensive Terminology
Personnel, Formations & Backfield Sets
Offensive Terminology & Receiver Alignments
Motions
Run Concepts
2 Back Runs
Run Actions
Passing Concepts
Passing Concepts
Pass Series & Boot Series
Route Tree
Base Defenses
Fronts
Defenses
Palms
4
Steal
Triangle
Hard
2
Lock
Zone Y
3
1Y
1 Plug
U Over Zone
U Over 1
Over Gus Spy 2
Red 2

BOBCAT PRIDE

4
6
15
20
23
24
25
29
30
36
43
46
47
50
51
52
55
57
58
59
63
63
69
75
77
80
83
87
90
94
97
101
104
106
109
110

TABLE of CONTENTS
Eagle Blitzes
Spear
Dagger
Cat
Raider
Boston
Over Wam
Back Green Wanda
Bubble Blitzes
Snake
Howl
Bark Change
Cougar
Zero Blitzes
Cardinal
Blade
Bonzai
Goal Line
Jumbo Zone
Jumbo Crash
Jumbo Pinch

BOBCAT PRIDE

111
112
116
120
123
126
130
133
135
136
140
144
148
151
152
155
158
160
161
162
163

OU DEFENSE
2009

PRIDE
Never be on the ground when the whistle blows unless
You are on a ball carrier,
Or you are under a ball carrier,
Or you are on top of the football.
Race to the pile.

BOBCAT PRIDE

Philosophy of OU Defense

CODE GREEN:
PLAY HARD
PLAY FAST

PLAY TOGETHER

BOBCAT PRIDE

Key Ingredients to a Great Defensive


Football Team:

MENTAL TOUGHNESS
Ability to bring to life ones talents and skills
on demand regardless of circumstances

DISCIPLINE
Doing what has to be done, when it has to be
done, as well as it can be done, and doing it
that way all the time

TEAMWORK
Ability to work together toward a common
vision

Ability to direct individual accomplishment


toward team objectives
The fuel that allows common people to attain
uncommon goals
BOBCAT PRIDE

OUR PLAN TO WIN


1.

We will play HARD

2.

We will play FAST

3.

We will play TOGETHER

4.

MENTAL TOUGHNESS - Ability to bring to life ones talents and skills on


demand regardless of circumstances

5.

DISCIPLINE - Doing what has to be done, when it has to be done, as well as


it can be done, and doing it that way all the time

6.

TEAMWORK- Ability to work together toward a common vision,


Ability to direct individual accomplishment toward team objectives,
The fuel that allows common people to attain uncommon goals

7.

LEADERSHIP

8.

FUNDAMENTALS
1. Stay in a football position
2. Shoulders Square
3. Pads out and helmet up
4. Pads, Hands
5. Keep feet - Dont get cut
6. Proper arm and leg free
7. Cross faces
8. Separate - Find the ball

9.

AREAS TO WINNING
1. Stop the run - Pursuit and tackling
2. Turnovers - Sudden Change
3. No big plays - Pursuit and tackling
4. No mental errors
5. Goal Line - Possession Downs
6. Minus Yardage Plays
7. No Foolish Penalties
8. Kicking Game
9. Enthusiasm

10.

EXPECT TO WIN

BOBCAT PRIDE

PURSUIT
Pursuit is an all-out effort of running to the football with proper angles.
Swarm the ball.
1.

What it takes to Pursue


A) Pursuit is first a mental process. (If you want to, you can.)
B) Visualize Pursuing and making great plays.
C) Physical Conditioning is necessary so you can have great pursuit on
each play.
D) Speed - think fast and quickly. We can all improve our speed.

2.

How to Pursue
A) Play your responsibility first
B) Take a correct course to the ball.
C) Wanting to get there. (Mental)
D) Get There!

3.

What Pursuit does


A) Eliminate big plays. (long runs and passes)
B) Discourage opponents.
C) Helps cover mistakes.
D) Makes us a great defensive team.

BOBCAT PRIDE

TACKLING
A tackle is a DESIRED COLLISION in which the defensive man STOPS the ball
carrier. Utilize great attack through angles when tackling.
1.

What it takes to tackle


A) 90% of Tackling is DESIRE
B) Must be aggressive - Out Physical the opponent
C) Must be determined
D) Must use proper technique

2.

How to tackle
A) Head up, knees bent, butt low, solid base, feet moving
B) Straight on tackle- chest to chest
C) Angle tackle - Head across the bow, focus on the players #s

D) On contact, explode into ball carrier, rolling your hips forward and
clubbing through the ball carrier grabbing cloth
E) Run through ball carrier, and put him to the ground
3.

What tackling does


A) Eliminates big plays (long runs and passes)

B) Discourages opponents
C) Makes us a great defensive team
4.

Always keep your head up when making a tackle. See what you hit.
BOBCAT PRIDE

TURNOVERS
Turnovers are taking the ball away from your opponent
1.

What it takes to create a turnover


A) Creating turnovers is a mental process. (Think turnover)
B) If you want to create a turnover, you can. (Believe)
C) Be aware of turnover opportunities
D) Expect to create a turnover

2.

How to get a turnover


A) Fumble-strip Drill
B) Helmet on ball
C) Second man always goes for the ball
D) Interception Drills (highest point)
E) Tip Drill - be alert and ready to react

3.

What turnovers do
A) Create momentum in our favor
B) Discourages opponent
C) Gives our defense an opportunity to score
D) Gives our offense an opportunity to score
E) Makes us a great defensive team
BOBCAT PRIDE

BALL DISRUPTION
Ball Disruption is defined as an attempt by the defense to adversely affect the
normal flow of the offense by applying pressure to the football on every play. It
is unrealistic to expect turnovers on every play, but our goal is to create ball
disruption every time the ball snaps. If we do that, the turnovers will come in
bunches. Components of disruption are as followed. These plays will be
referred to as M.A.D. plays- Make A Difference plays. They will be logged and
shared within the group. There are no secrets; those that make these plays are
THE PLAYMAKERS.
A.

Scoring on defense

B.

Interceptions

C.

Caused fumbles

D.

Fumble recoveries

E.

Pass break-ups

F.

Sacks

G.

Quarterback hits

H.

Caused interceptions

I.

Eligible receiver knockdowns

J.

Forcing eligible receiver out of bounds

K.

Third down stop tackles

L.

Fourth down stop tackles

M.

Tackles that keep the runner in bounds vs. hurry up offense

N.

Tackles for loss yardage

O.

Caused sacks (coachs judgment)

BOBCAT PRIDE

10

BALL DISRUPTION
Ball awareness is essence of ball disruption. If we are aware of where the football
is and the manner in which it is being carried, we will understand the
opportunities for ball disruption. We want our tacklers to see more than the bll
carrier. We want to see the football. If we become more aware of the football
we can apply the following axioms for ball disruption:
A. The QB is the most vulnerable ball carrier when he is in the pocket or when he
is running with the football. The opportunity to cause the QB to fumble are
greater than they are with any other offensive player.
B.

C.

The ball carrier is vulnerable to losing the football when:


1.

He carries the ball away from his body

2.

He is being gang tackled

3.

He is switching the ball from what hand to another

4.

He carries the ball with his inside arm while near the sideline

5.

He does not see the tackler coming

6.

He takes a direct hit on the football

Anytime our opponent practices poor ball security we must have enough ball
awareness to see this for what it is; an opportunity to gain possession of the
football.

BOBCAT PRIDE

11

STRIPPING THE FOOTBALL


1.

If the ball is being carried in a secure manner, we want to put our hat through
the ball and wrap with both hands.

2.

If the ball is being carried in a loose, away from the body manner, we want the
tackler to hat up the ball carrier and punch the football with the wrap-up hand to
the side of the ball.

3.

If the ball carrier is running near the sideline and the ball is in the inside hand,
want the hat to go through the ball.

4.

If tackling a ball carrier from behind, we want to insure the tackle by grabbing
the shoulder pads at the back of the neck while either clubbing down on the ball
if it is being held loosely, or punching the ball out by reaching between the
elbow and the body of the runner.

5.

When we are involved in the pass rush we have a great opportunity to club the
ball away from the QB by reaching our outside arm. Understand, the ball will
either be in the QBs chest before he starts his delivery or near his throwing
shoulder as he starts his throwing motion.

6.

When the ball carrier has been hit, by appearance controlled by the tackler, we
want the next man involved to tackle the ball and take it away.

7.

There are instances when a defender who is engaged by a blocker has no


recourse but to lunge and arm tackle the ball carrier. When faced with this
situation, grab for the ball if it is in the near arm of the ball carrier.

8.

Practical application: We will work very hard to teach ball stripping techniques.
In order to develop these techniques, we will adhere to the following practical
format:
A. We want to develop ball awareness as we practice against our offense
B.

We will exhibit ball awareness by using the techniques mentioned above


on a daily basis.

C.

These techniques will be applied in 9 on 7, 7 on 7, group, or team periods


with no regards to which side of the ball is emphasized.

D. Even during no contact practice one can exhibit ball awareness by simply
tapping the ball as you tag off the ball carrier.
BOBCAT PRIDE

12

M.A.D. PLAYS
Make a difference plays!
1.

Scoring on defense/ special teams

2.

Interceptions

3.

Caused fumbles

4.

Fumble recoveries

5.

Pass break-ups

6.

Sacks

7.

Quarterback hits/ hurries

8.

Eligible receiver knockdowns

9.

Forcing eligible receivers out of bounds

10. Third down stop tackles


11. Fourth down stop tackles
12. Tackles that keep runner in bounds vs. hurry-up offense
13. Tackles for loss yardage
14. Big hits
15. Great hustle plays
16. Interception return blocks

BOBCAT PRIDE

13

SUDDEN CHANGE
Sudden change is an unexpected shift of momentum (usually caused by a
turnover).
1.

What it takes (Attitude)


A) Realize that we must get up mentally and stop the opponent
B) Cant go on the field emotionally down; must be ready to play and
change the momentum.
C) Accept the challenge of stopping the offense; we dont blame or point
fingers at anyone.

2.

How to handle Sudden Change


A) Always huddle up as a defensive team before you go back on the field
B) Think and Talk turnover
C) Running and Hitting
D) Must think of keeping opponent out of end zone

3.

What Sudden Change does


A) When we stop the offense, it gives us the emotional lift
B) When we stop the offense, it will keep points off the scoreboard
C) Makes us a great defensive team
BOBCAT PRIDE

14

How to Eliminate Big Plays


KEEP THE CUP
KEEP THE CUP is a concept we will use to
teach leverage vs. a ball carrier.
3 LEVERAGE PRINCIPLES
1. FORCE:

THE DESCRIPITION OF
RESPONSIBILITY FOR OUTSIDE
LEVERAGE ON A BALL CARRIER.

2. PURSUIT: THE DESCRIPTION OF


RESPONSIBILITY FOR INSIDE
LEVERAGE ON A BALL CARRIER.
3. FILL:

THE DESCRIPTION OF
RESPONSIBILITY FOR THE
MIDDLE PORTION BETWEEN
FORCE AND PURSUIT.

KEEPING THE CUP GREATLY DIMINISHES THE


CHANCE FOR GIVING UP A BIG PLAY!
BOBCAT PRIDE

15

GOAL LINE
The goal line represents the last opportunity the defense has to stop the offense
from scoring.
1.

What does it take on the Goal Line


A) Attitude - nobody gets in our end zone
B) Extra concentration and a higher intensity level on every play
C) Big play mentality - somebody needs to rise to the occasion and make
the big play.

2.

How to play at the Goal Line

A) Maintain leverage, stay low and penetrate the offensive side of the ball.
B) Play your responsibility first
C) Play one play at a time
3.

What the Goal Line does for us

A) Keeps points off the board


B) Demoralizes the offense
C) Puts momentum on our side
D) Makes us a great defensive team

BOBCAT PRIDE

16

ELIMINATE PENALTIES
Eliminating penalties means getting rid of mental mistakes that handicap the
team.

1.

What it takes to Eliminate Penalties


A) Know and understand the rules
B) Play smart football (know when to back off)
C) Concentration and discipline

2.

How to Eliminate Penalties


A) Play snap to whistle
B) Practice smart and hard (practice how we play)

3.

What it does
A) Prevents offenses from getting extra chances
B) Prevents offenses from getting free yardage
C) Helps keep you from beating yourself
D) Makes us a great defensive team

BOBCAT PRIDE

17

ENTHUSIASM
Enthusiasm is an inspired attitude for the pursuit of excellence.
1.

What it takes to have Enthusiasm


A) Mental Discipline - getting yourself into the right frame of mind.
B) Confidence - know your assignments, know you are in condition

C) You must want to be the best football player you can be


D) Commitment to hard work
2.

How to play with Enthusiasm


A) Every drill you do and every play you play, give maximum effort
(practice habit)
B) Be a positive player (encourage teammates)
C) Give all of yourself towards the team
D) Celebrate with your teammates after a big hit, turnover, or big play

3.

What does Enthusiasm do

A) Brings the entire teams level up.


B) Gets the crowd behind us
C) Discourages opponents
D) Makes us a great defensive team
BOBCAT PRIDE

18

ONE PLAY AT A TIME


There are 5 phases to every football play, each is of vital importance to the next.
You cannot have a successful play unless you execute each phase properly.
1.

Call: Get and understand each phase of the call and understand what it
means to you.

2.

Recognition of Formation: We must recognize each offensive formation


and communicate it to each other. We must know its strength,
weaknesses, and tendencies and how each of these affect the call.

3.

Alignment: We must take the exact alignment required by the call and
dictated by the offensive formation. Always align in the best position for
you to execute your responsibility. 80% of all errors come as a result of
poor alignment.

4.

Key: Your key is a tool to give you every advantage over what the offense
can do to you. It will never lie.

5.

Execution: If we have taken care of the previous 4 phases, then execution


becomes the key to playing great defense. We are going to execute with
intelligence, desire, and enthusiasm.
There are a handful of plays (4 or 5) that will determine the outcome of
the game. We need to make the majority of these plays to WIN. Many of
these plays occur in the 4th quarter. We must be dominant in the 4th
quarter to be a great defensive team.

BOBCAT PRIDE

19

DOWN AND DISTANCE


THEORY
As a Defensive Unit, we must at all times know the down and distance
situation. Our opponents will, in most instances, classify themselves
according to down and distance as to the formations they will use, and the
type of play (pass) or (run-inside or outside) we should be expecting.
With this in mind, you should memorize the following down and distance
chart to better help you understand how we try to set our Defenses up and
prepare yourself for the situations that will present themselves.
1st & 10
2nd & 1-2 (Waste Down)
2nd & 3-6 (Normal)
2nd & 7 or more (Long)
3rd & 1-2 (Short)
3rd & 3-5 (Medium)
3rd & 6 or more (Long)
A.

1st & 10
We must expect in this instance either pass or run and use one of our
combination defenses which gives us an excellent running defense plus a
strong passing defense. At times, due to calculated frequencies through
our scouting system, we may concentrate more emphasis on one phase of
their attack rather than the other in this particular down and distance.
Good time to offset or use sound stunt and cause blocking problems.

B.

2nd & 1-2 - Waste Down


Many teams have a tendency to go for a home run play on 2nd & 1-2.

BOBCAT PRIDE

20

C.

2nd & 3-6 yds (Medium)


In this situation percentages tend to show that most teams will favor their
running attacks, although this does not eliminate the possibility of the
pass. Due to such a percentage, we would tend to select one of our
running defenses that is designed to impair our opponents running game,
but still gives us ample pass coverage.

D.

2nd & 7 or more (Long)


Due to a high frequency of pass plays by most teams in a 2nd & long
situation, we will concentrate our defenses stopping the passing game.
Good time to rush the passer.

E.

3rd & 1-2 (Short)


We must expect our opponents to select their best offensive play in this
situation. We will definitely concentrate on stopping their best play with
our best running defense. Our theory is to meet strength with strength in
this situation. We must stop their offense for no gain or a loss in this
situation.

F.

3rd & 3-6 (Medium)


We regard this situation in theory the same as 2nd & Normal, but
whatever the offense selects to run against us, we must hold them to less
than 6 yards to force them into a kicking situation.

G.

3rd & 6 or more (Long)


In this situation we find through percentages that most of our opponents
tend to rely upon their passing game more frequently than their running
game. With this in mind we will select one of our defenses that is
designed to give us maximum pass coverage. In other instances, we must
select one of our blitzing defenses to put pressure on the opposing
quarterbacks, thus disturbing the timing of their passing attack.

BOBCAT PRIDE

21

DOWN AND DISTANCE


EFFICIENCY
As a Defense, we determine whether we win or lose not only the game,
but each play. Each down has its own criteria to show what has to be done
for us to win that particular down.
A.

1st Down Hold the Offense to 3 yards or less.

B.

2nd Down Hold the Offense to half or less of the yardage needed for a
first down.

C.

3rd Down Get off the field.

D.

4th Down Get off the field

BOBCAT PRIDE

22

General Information

BOBCAT PRIDE

23

DEFENSIVE TECHNIQUE
NUMBERING SYSTEM
F

U
LOOSE
9

6 7

4 4I 3

2 2I 1

0 1 2I 2 3

4I 4 5

1.

Each number represents an alignment on an offensive lineman.

2.

The numbered technique correlates to your gap responsibility.

LOOSE
9

Coaching Point: A Zero added to any technique number will be


used to describe LBs alignment: 30, 50, 10, etc

DEFENSIVE GAP IDENTIFICATION


T

X
Y

ALLEY

U
C

BOBCAT PRIDE

ALLEY

24

DEFENSIVE TERMINOLOGY

General
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Solid side Side to the TE (Y).


Flex Side Side away from TE (Y).
Strong Passing strength.
Weak Away from passing strength.
Core Area between the TE & flex OT. In 22 personnel between Y and U.
Stunts Line movements from base alignments to attack the running game.
Games Twisting movements used by DL to rush the passer.
Ice Call that takes off a stunt and puts DL in base technique.
Empty Any formation with no RB in the backfield.
Closed Call The call side of the defense.
Devil Call made to exchange coverage and contain responsibilities.
Auto Zone Defensive call made when we do not know the personnel
grouping. We then play our base front and coverage vs. what they align in.

Front
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.

Eagle Side Side of a defensive front with the 3 tech.


Bubble Side Side of a defensive front with the 1 tech.
Over Front with the eagle side put to the solid side.
Under Front with the eagle side put to the flex side.
Even Front with the Nose and Defensive Tackle aligned head up on the
guards and playing 2 gap responsibility.
Over Opposite vs. 2 x 2 play Over. Vs. 3 x 1 Eagle is weak.
Under Opposite vs. 2 x 2 play Under. Vs. 3 x 1 Bubble is weak.
G Front alignment in which the 1 tech. shifts over to a 2I.
Gus Front alignment in which the DE shift to a 9 tech. & Nose lines in a
G for pass rush.
Green Front with both interior linemen in a 3 tech. for pass rush. End is in
a 9 tech.
Move Tells DL line up in even and move to called front.
Stud Call side DE in a 9 tech.
Stem DE in a 9 tech. versus pair.

BOBCAT PRIDE

25

DEFENSIVE TERMINOLOGY

Line Movements
1.
2.
3.
4.
5.
6.
7.
8.

Spike 3 Tech. to A gap.


Stick DE to B gap.
Longstick DE to A gap.
Pirate DE sticks and 3 Tech. spikes.
Hot Moving one gap to the outside.
Gap Moving from A gap to A gap.
Ram DE slants from 6 Tech to C Gap.
Shake Automatic pop or stick away from the Back to be determined by
the alignment of the back.

Run Technique
1.
2.
3.
4.
5.

Box Run support technique maintaining outside leverage.


Spill Run support technique maintaining inside leverage.
Veer Run Technique between DE and Linebacker on the Bubble side to
play the Q series.
CQ Cutback to QB responsibility.
Slow Play Technique by a defender to play the QB on an option.

BOBCAT PRIDE

26

DEFENSIVE TERMINOLOGY

Coverage Terminology
1.
2.
3.
4.
5.

6.
7.
8.
9.
10.
11.
12.
13.
14.

Seam Alert Denotes that 2 or more receivers are split away from the core
formation alerting the defense to seam routes in 1 back sets.
Rock & Roll Adjustment between Safeties exchanging responsibilities on
motion by a WR or RB.
Post Technique used to take away a vertical route in Hard coverage.
Wall Technique used to run with crossing routes in man coverage.
Reggie 2 defensive players key the same back to determine responsibility
in man to man coverage.
Trio 3 defensive players key 2 backs to determine responsibility in man to
man coverage.
Palms vs. 2 speed A read coverage between a LB, Safety & a Corner.
Mix vs. 2 speed A read coverage between both Safeties & a Corner.
Saint 3 deep coverage with a strong side cloud call vs. 2/3 speed.
Bluff Show Cover 2 as a disguise.
Mask Show Cardinal as a disguise.
Boss Bluff opposite side from where the blitz is coming.
Mug Middle Linebacker aligns over center before executing his
responsibility.
Abby Linebackers align in A Gap before executing their responsibilities.

Bronco Coverage
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Bronco Player (Br) Player has #2.


Final 3 (F3) Player has #3.
Gut DL goes from Br to F3 player.
Get up & Go DL bumps out to cover a removed #2.
Dead One TE and no speed to that side. DB has TE and Br has #2.
Match High/low concept between DB & Bronco when 1 & 2 are stacked.
Key Inside/outside concept between Br & F3 when 2 & 3 are stacked.
Zone Cone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.
Hang Occurs when #2 aligns in the backfield and goes strong.
Denver 4 under 2 deep zone blitz coverage.

BOBCAT PRIDE

27

DEFENSIVE TERMINOLOGY

Man Coverage

Flare Coverage technique in which an outside rusher has an outside


releasing back. Away End has Bronco technique on the back.
Peel Outside rusher has an outside releasing back.
King DE has Bronco technique to his side on the back.
Banjo Inside-out concept between 2 players.
Buddy Inside-out concept vs. bunch with a 3rd player in a bump technique.
Press Player responsible for WR on LOS vs. stack will play bump tech.
Bam Inside blitzer engaging a back and taking him man to man.
Y Off Coverage technique in 1 Free where DE has Y unless he flashes.

BOBCAT PRIDE

28

Offensive Terminology

BOBCAT PRIDE

29

OFFENSIVE PERSONNEL COMBINATIONS


Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the
offenses are now using varied personnel combinations, we will use the following
codes in referring to the different combinations on the field.

T
F

Z
Y

PERS.
00
01
10
11
12
13
20
21
22
23
32

RBS TES
0RB
0RB
1RB
1RB
1RB
1RB
2RB
2RB
2RB
2RB
3RB

0TE
1TE
0TE
1TE
2TE
3TE
0TE
1TE
2TE
3TE
2TE

BOBCAT PRIDE

WRS
5WR
4WR
4WR
3WR
2WR
1WR
3WR
2WR
1WR
0WR
0WR

30

OFFENSIVE PERSONNEL GROUPINGS


All formations can be placed into personnel groupings. The first number is the
number of backs in the formation. The second number in the number of Tight
Ends in the formation. For example 21 would be 2 backs and 1 TE.

PRO

21 Personnel
SLOT

PRO WIDE
WING

PRO WIDE

22 Personnel
TITE

PAIR PRO

11 Personnel
DOUBLES

PRO TRIPS

SLOT TRIPS

BOBCAT PRIDE

31

10 Personnel
DEUCE

TRIPS

20 Personnel
OPEN

12 Personnel
ACE
TRIPS

ACE

PAIR I PRO

PAIR I SLOT

30 Personnel

31 Personnel
POWER I
FAR

BONE
OPEN

BOBCAT PRIDE

32

23 Personnel
TIGHT PAIR

32 Personnel
FULL HOUSE

00 Personnel
TRIPS EMPTY

01 Personnel
PRO TRIPS EMPTY

BOBCAT PRIDE

33

BACKFIELD SETS

SPLIT

NEAR I

FAR I

NEAR

FAR

POWER I
NEAR

POWER I
FAR

BOBCAT PRIDE

34

FORMATION RECOGNITION
CALLING THE FORMATION
Offensive formations are broken down into four parts and are called in the
following order:
1.

Name of the motion if applicable (Z motion, Near I Motion, etc).

2.

Name of ending formation by position of backs. (split, I, near I, far I,


etc)

3.

Position of the receivers (slot, wing, crack).

4.

The strength of the formation by passing strength. (Right or Left).

5.

In two back formations, if the TE (Y) and the Flanker (Z) are on the same
side. This is an example of PRO formation.
TB
FB
Z

I PRO LEFT
If the Flanker and the Split end are on the same side, this is a form of a
SLOT formation.
FB

TB
Z

SPLIT SLOT RIGHT


BOBCAT PRIDE

35

OFFENSIVE TERMINOLOGY
1.

The primary TE.

2.

The wide receiver aligned to the flex side on L.O.S.

3.

The wide receiver aligned to the TE side off L.O.S.

4.

SLOT

A formation with the Z and the X receivers aligned to


the same side.

5.

The second TE in 2-TE formations.

6.

MOTION

Anytime an eligible receiver crosses formation.

7.

F MOTION

Whenever any back motions, the motion is determined


by where he is when the ball is snapped.

FAR I MOTION

NEAR I MOTION
PAIR I MOTION

OFF I MOTION

NOTE: IF T MOTIONS, LEAVE OFF THE I. FOR EXAMPLE, NEAR MOTION, PAIR
MOTION, FAR MOTION, OFF MOTION, ETC.

8.

Y SHIFT

Y aligns off the line, then motions across the formation


and resets.

9.

Y TRADE

Y shifts from on the line of scrimmage and crosses to


opposite side and resets.

10.

YUKON

Y steps off the line and motions across the formation


without resetting.
BOBCAT PRIDE

36

BACKFIELD SETS
T OR F BACKFIELD POSITIONS
SPLIT

T=TAILBACK
F=FULLBACK

SPLIT=T aligned away from Y with F


on Y side.
F

NEAR

FAR

FAR=T aligned away from Y with F


behind center.
T

NEAR I

F
Y

NEAR I=T aligned as an I back with


F in strong position.

SPLIT CHANGE

T
F

I=T aligned behind F over center.

FAR I

NEAR=T aligned to Y side with F


behind center.

FAR I=T aligned as an I back with


F in weak position.
BOBCAT PRIDE

SPLIT CHANGE=Can be any of the above


sets with F and T exchanging alignment.
37

SINGLE BACK SETS

WING PRO TRIPS


T

PRO TRIPS
T

ACE

ACE=On the line in the normal TE position.

DOUBLES FLIP

On the L.O.S. between Tackle and widest


receiver.

Between Tackle and widest receiver

GUN FAR TRIPS

GUN NEAR DEUCE

ACE OFF=TE off the line.

DOUBLES

Between TE and widest receiver

Off the line 1-3 yards from TE

OFF I PRO

H
Z

BOBCAT PRIDE

H
Z

38

REMAINING RUNNINGBACK
ALIGNMENTS
ACE

NEAR ACE

In one-back sets when the remaining back is


directly behind the QB, it is referred to DOT

In one-back sets when the remaining back is


offset to the TE, it is referred to as NEAR

FAR ACE
T

In one-back sets when the remaining back is


offset away from the TE, it is referred to as
FAR

BOBCAT PRIDE

39

POSITION ALIGNMENTS
TIGHT END

Y TIGHT END

Designates tight receiver normally


aligned on the line of scrimmage on
the strong side of the formation.

Y NORMAL=On the line 1 yard from the


Tackle

Y OFF=Off the line 1-3 yards from


Tackle

Y OPEN=5 or more yard split from Tackle on


the line of scrimmage, usually a pass alert

Stud

Y STUD=The TE that we declare as


dominant for alignment strength in a
multiple TE offense is called the STUD
T

Y EXCHANGE=Y aligned outside the


receiver

F
Z

ZOO=Anytime Y lines up or shifts into the


backfield, it is called ZOO
BOBCAT PRIDE

WIDE=5 or more yard split from Tackle on


The line of scrimmage, usually a pass alert
40

RECEIVER RECOGNITION
Z RECEIVER

Z RECEIVER
Designates wide receiver aligned off
the line of scrimmage on the strong
side of formation

Z NASTY=Inside the numbers 4-6 yards


from TE

Z NORMAL=On or outside the numbers

Z-WING=1-3 yards outside TE

SLOT=Z & X are on the same side of the


formation

BOBCAT PRIDE

FLIP=Z & X are on the same side of the


formation and the inside receiver is on the
line of scrimmage

41

RECEIVER RECOGNITION
X RECEIVER

X RECEIVER
Designates wide receiver aligned on
the line of scrimmage on the weak side
of formation

X NORMAL=On or outside the numbers

X NASTY=Inside the numbers 4-6 yards


from Tackle

BOBCAT PRIDE

X TIGHT=On the line of scrimmage at


normal TE position

42

WR MOTIONS
Z MOTION - Anytime a wide receiver goes in motion across the formation.
T
F

Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is
called TAG
T
F

Z SHORT AND Z GHOST - Anytime a wide receiver motions into the formation, but by
design does not reach the formation, it is called SHORT MOTION. IF he continues behind
the back is is called CYCLONE MOTION.
T
F

GHOST

SHORT

Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is
snapped while he is within the core, it is called ZIP MOTION.
T
F

BOBCAT PRIDE

43

TE MOTIONS
Y MOTION - Anytime a TE motions from his off position
T
F
Y

Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the
formation, it is called Y SHIFT MOTION
T

F
X
X

Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is
called Y TAG.
T
F
Y
X

Y-YUKON - Anytime a TE steps back and motions across the formation


T
F

BOBCAT PRIDE

44

TE MOTIONS
Y TRADE - Anytime a TE shifts across the formation then resets.

T
F
Z

X
Y

BOBCAT PRIDE

45

Run Concepts

BOBCAT PRIDE

46

2 BACK RUNS

ISO SOLID

LEAD DRAW SOLID


T

OUTSIDE ZONE

ISO FLEX

BOBCAT PRIDE

47

2 BACK RUNS
SPLIT ZONE

POWER O SOLID

T
F

COUNTER OF SOLID

COUNTER OF FLEX

T
F

BOBCAT PRIDE

48

2 BACK RUN ACTIONS

FLOW RUN - Both backs toward TE

SPLIT RUN - TB toward TE


FB away from TE
T

FLOOD RUN - Both backs away

FLOP RUN

from TE
T

- TB away from TE
FB toward TE

BOBCAT PRIDE

49

RUN ACTIONS
TOSS

DIVE

COUNTER

DRAW

INSIDE ZONE

OUTSIDE ZONE

BOBCAT PRIDE

50

Passing Concepts

BOBCAT PRIDE

51

PASSING CONCEPTS

STAR

ANGLE
DIG

HI-LOW

DELTA

NCAA

SCISSORS

12 yds
16-20 yds

SAIL

CURL/FLAT

BOBCAT PRIDE

52

PASSING CONCEPTS

SEAMS

OPTIONS

NIF

FIN

HI - LOW

SMASH

DIG UNDER

UNDER DIG

12 yds

STAR

DELTA

10-12 yds

BOBCAT PRIDE

53

PASSING CONCEPTS

GO FLAT

BUC PASS

DOUBLE
POST

Y STICK

NAKED TRANSCONTINENTAL

NAKED
OFD

FLAT

OUT

DRAG

3 LEVELS

TEXAS

15-18 yds

BOBCAT PRIDE

54

PASS SERIES
DROPBACK PASS (DB) - Backs divide to opposite sides

FLOOD PASS - Backs go away from TE and TE goes vertical.

FLOW PASS - Backs go to the TE and TE goes vertical.

FIRE PASS - Backs go to the TE and TE drags.

BOBCAT PRIDE

55

BOOT SERIES
WAGGLE - Boot with guard pull

PIN - Boot Pass with no guard pull. TE Blocks end.

NAKED - Boot Pass with no guard pull. TE Blocks, then releases.

BOBCAT PRIDE

56

PASS ROUTES
BACK ROUTES
T

F
FLARE

Y
NIF

FIN

FLAT

ANGLE
OPTION

DRIVE

WHEEL

SAIL

SEAM

TE ROUTES

WR ROUTES

X
ARROW

DRAG

FLAT

UNDER

FIN

FIN

NIF

NIF
HITCH

SLANT
CURL

HOOK

OUT

STICK
DIG

DIG

WHEEL

SAIL
SEAM

COMEBACK

CORNER

POST
TAKE
OFF

BOBCAT PRIDE

WHEEL

57

Base Defenses

BOBCAT PRIDE

58

Over

E
W

N
M

S
FS

SS
Closed Call Y
Call End Defensive end to the call. 6 Tech.
Tackle Call side. 3 Tech.
Nose Away side. 1 Tech. (possible G 2i)
Away End - Defensive end away from call. 5 Tech.
Will - OLB aligned to the defensive call
Mike - Middle linebacker
Sam / Nickel OLB aligned away from the defensive call
Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side.
Free Safety Safety aligned to flex side.
Right Corner - Corner aligned to the right side

BOBCAT PRIDE

59

Under

N
M

C
SS

T E
W

C
FS

Closed Call Y
Call End Defensive end to the call. 6 Tech.
Tackle Away from call. 3 Tech.
Nose To the call. 1 Tech. (Possible G 2i).
Away End- Defensive away from call. Loose 5 Tech.
Will - OLB aligned on away side of defense
Mike - Middle linebacker
Sam - OLB aligned on closed side of defense
Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side.
Free Safety - Safety aligned to the flex side.
Right Corner - Corner aligned to the right side

BOBCAT PRIDE

60

Even

E
W

N
M

E
N

FS

SS
Closed Call Y

Call End Defensive end to the call play a Loose 5, or a 6 Tech if theres a TE.
Tackle 2 Technique. Plays 2 Gap.
Nose 2 Technique. Plays 2 Gap.
Away End - Defensive end away from call play a Loose 5, or a 6 Tech is theres a TE.
Will - OLB aligned to the defensive call
Mike - Middle linebacker
Sam / Nickel OLB aligned away from the defensive call
Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side.
Free Safety Safety aligned to flex side.
Right Corner - Corner aligned to the right side

BOBCAT PRIDE

61

GREEN

E
C

T E

FS

SS

Interior defensive linemen go to 3 techniques and Ends are either in a Loose 5


or a Loose 9 technique for passing situations.

BOBCAT PRIDE

62

Palms
DESCRIPTION
Coverage concept vs. a 2 speed side of a formation. Run fits depend
on what coverage or technique is being played on the opposite side.
ADDITIONAL INFORMATION
1. Coverage responsibilities based on route reading and relating by
Corner, Safeties, and Linebackers.
2. Will be played vs. 10, 11, and 20 personnel. Can be played vs. 21
and 12 personnel.
3. Play Palms (1st call) vs. 2 speed, play whats called (2nd call in the
double called coverage) vs. 1 speed.
4. Examples of possible calls:
a. 10 Personnel Palms Steal.
b. 11 Personnel Palms 4 Check Steal vs. Slot Trips.
c. 20 Personnel Palms 4 / Palms Hard.

BOBCAT PRIDE

63

Palms
Strong Safety Play
Alignment and Keys

Base rules apply vs. 12 and 21 personnel. Go to Y for your


alignment. Nickel rules apply vs. 10 and 11 personnel. Go to passing
strength for your alignment.
Vs. 2 speed, line up 10-12 yards deep and 1 yard inside #2 receiver.
Your key is QB to #2 receiver.

Coaching Points

Slow to go as you basically walk out until you get your read. If #2
cracks the Nickel or Sam, fill outside off of the crack. Vs. tight split,
make solo call.
Vs. pass, your number one responsibility is the post of the #2 receiver.
#2 goes to the flat, push over the top of the #1 receiver and play the
deep route. #2 goes under, turn and play the inside dig or post of the #1
receiver.
Vs. Dig of the #2 receiver, flip your hips and help the corner on the
post of the #1 receiver.
Vs. Bubble of the #2 receiver, get your eyes on the #1 receiver. If hes
blocking the corner, fill inside out and keep the cup. You are
responsible for the Fake Bubble pass and the Fake Jailbreak.
Eye discipline is a must to play Palms. Get your eyes right

Free Safety Play

Same as above except for alignment rules. Vs. 12 and 21 personnel,


align away from Y. Vs. 10 and 11 personnel, align away from
passing strength (weak).
Vs. 2 speed, same coaching points apply as above for the SS.
Palms will be used in a double call. Know whether you are in Base
Rules or Nickel Rules. Then execute your responsibility according to
the call.

BOBCAT PRIDE

64

Palms

DEUCE

DEUCE

12

H
Z

(Fall)
SS

N
M

E
C

E
W
FS

N
M

E
W

(Fall)
FS

Deuce

SS

Deuce

3 4

5 6

7 8

BOBCAT PRIDE

65

Palms / Steal
SLOT

Steal

Palms

SLOT

12

Palms

Steal

Z
Y

Slo

FS

Palms

OPEN
Steal

H
X

T E

SS

Slo

FS

TRIPS

SS

Steal

Palms

N
W

C
SS

FS

Trey

Slo

SLOT TRIPS

Steal

C
FS

5 6

Palms

E
W

Steal

3 4

Palms

SS

Slo

FS

OPEN

SS

FS

E
M

N
SS

Trey

7 8

BOBCAT PRIDE

66

Palms / Hard
SLOT

Hard

Palms

SLOT

12

Palms

Hard

Z
Y

E
C

Palms

Slo

FS

OPEN

Hard

Hard

T E

3 4

Palms

SS

Slo

FS

OPEN

SS

SS

Slo

FS

TRIPS

SS

N
M

E
W

C
FS

Slo

5 6
T

Palms
H

Hard
S

N
M

C
SS

FS

Trey
7 8

BOBCAT PRIDE

67

Palms / 4

OPEN

Palms

Palms

H
X

(Fall)

Slo

(Fall)

Slo

FS

3 4

SS

Palms

FS

OPEN

T E

SS

OPEN

Palms

(Fall)

SS

Slo

Palms

H
Y

Deuce

E
N

SS

FS

(Fall)

PRO TRIPS

Palms
Z

C
N
SS

C
C

W
FS

Deuce

SS

FS

7 8

PRO TRIPS
Palms

Slo

FS

H
Y

(Fall)

DOUBLES

Palms

5 6

(Fall)

SS

DOUBLES

FS

T E

OPEN

12

Trey
BOBCAT PRIDE

N
SS

(Fall)

FS

Trey
68

4
DESCRIPTION
Coverage concept that can be played vs. a 2 speed or a 1 speed
side depending on how it is called. Coverage responsibilities and
run fits depend on the call and formation. Pass responsibilities
based on route reading and relating.

ADDITIONAL INFORMATION
1.

Can be played vs. all personnel groupings.

2.

Backfield action determines the run fits.

3.

4 side Corners can press or bail as a change up.

4.

Double called most of the time because we only want 4 versus


certain formations.

5.

Example of calls
a.
10 Personnel 4 Steal.
b.
11 Personnel 4 Steal, Palms 4 (Check Steal vs. Slot Trips).
c.
12 Personnel Lock 4.
d.
20 Personnel Palms 4, 4.
e.
21 Personnel Lock 4, 4 (Check Slice vs. Slot).

6.

4 1st call played vs. 2 speed. 2nd call played vs. 1 speed. If only
Cover 4 is the call, play 4 vs. both sides.

BOBCAT PRIDE

69

4
Strong Safety Play
Alignment and Keys

Vs. 2 speed 10 to 12 yard deeps and 1 yard inside the #2 receiver. Vs.
strong side of Pro formation (21 or 12 personnel) 10 yards deep and 1
yard outside TE depending on where the ball is located.
Key is QB to #2 to #1.

Coaching Points

Slow to go straight back at the snap. Start slow and increase your speed
as you key #2. If #2 is vertical, work inside and over the top. If #2 is
not vertical, rob the inside breaking route of #1 provided the QB takes
you there.
Vs. 2 speed, receiver will block the Nickel, so fit inside the Nickel.
Always remember to make him right if for some reason he gets caught
inside the blocker.
You should be responsible for the slant of #1 vs. three step drop if the
TE or #2 does not release vertically.
Be patient on an apparent under route or race route. You are still
responsible for him if he would turn vertically.
Fit on TE side with action to you is in between the Backers.

Free Safety Play


Alignment and Keys

Same as SS vs. 2 speed.


Vs. 1 speed with TE on your side and ball on the hash, align 10 yards
deep and inside the TE.
Vs. 1 speed and no TE, align over the ball with the ball on the hash.
Wider alignment vs. 1 speed is a must if the ball is in the middle of the
field.
Key the QB to #2 to #1 receiver.

Coaching Points

Run to you, fit inside the 2 Backers (Gap may vary). Run away, help on
cutback.
Vs. a single receiver side (1 man), you must cut an immediate under
route by the receiver. Communicate with the Corner pre-snap.
Vs. 3x1, if #1 does not go immediately under, help on #3 vertically if
QB takes you there.
You are responsible for the slant of #1 if #2 does not go vertical or if
you are on single receiver (1 man) side. Should be an interception.
Flat players take slant of #2.
BOBCAT PRIDE

70

PRO

PRO

1 2

Z
Y

(Fall)
SS

FS

(Fall)
SS

Pro

E
S

FS

Pro

3 4

PRO

PRO

Z
Y

SS

(Fall)

FS

Pro

(Fall)
FS

SS

Pro

5 6

SLOT

SLOT

T
F

Slice

Slice

Z
Y

E
M

SS

Slot

FS

SS

X
Y

N
M

X
Y

C
W

C
W

(Fall)
SS

ACE

Slot

FS

7 8

ACE

(Fall)
FS

Deuce

BOBCAT PRIDE

SS

FS

Deuce
71

ACE TRIPS
T

Slice

Z
Y

DEUCE

12

N
W

SS

E
S

M
FS

Strong

(Read)
SS

N
M

E
W

(Read)
FS

Deuce

3 4

5 6

7 8

BOBCAT PRIDE

72

4 / Steal

OPEN

Steal

Steal

T E

E
C

SS

(In & Out)

(In & Out)


Slo

FS

PRO TRIPS

C
SS

FS
3 4

Steal

Steal

4
H

H
Y

E
C

N
W

E
M

(In & Out)

(In & Out)


SS

Deuce

SLOT TRIPS

4
Z

DOUBLES

12

FS

Trey

FS

TRIPS

N
SS

Trey

5 6
T

Steal

E
M

(In & Out)

C
SS

FS

Trey
7 8

BOBCAT PRIDE

73

4 / Hard

OPEN

Hard

Hard

DOUBLES

12

T E

E
C

T
W

E
M

(In & Out)

(In & Out)


SS

Slo

FS

FS

PRO TRIPS

C
SS

Deuce

3 4
T

4
Z

Hard

H
Y

E
C

T
M

(In & Out)


SS

FS

Trey
5 6

7 8

BOBCAT PRIDE

74

Steal
DESCRIPTION
Steal is a coverage used on a 1 speed side or dead side that puts
the Corner in a man technique vs. the single receiver or Y. This
allows the FS to take #3 strong if he releases vertically down the
field.

ADDITIONAL INFORMATION
1.

FS Technique vs. a 3x1 formation is 3 to X. You have #3 strong


vertically down the field. If no vertical by #3, help on X
receiver.

2.

Vs. a 3x1 formation, Will has the 1st threat to the weak side
knowing the Corner is man on the #1 receiver. That could be the
back on #3 strong.

3.

Vs. a 2x2 formation (Deuce) FS will make a Chiro call to


Corner and Will alerting them that he has their back. Basically FS
is in a deep technique. Mike and Will have #2 and #3 weak
depending on releases. Corner is an aggressive press man
technique on #1 receiver.

4.

Run fits depend on formation and what Coverage Steal is called


with. Example: 4 Steal

5.

If single digit coverage 4 is called, check Steal vs. Slot Trips


(11 Personnel).

BOBCAT PRIDE

75

Steal
Safety with Steal Technique (Usually FS)
Alignment and Keys

With ball on the hash, align over the center (on the hash). Key QB to
#3 strong to the X receiver vs. a 3x1 formation. Vs. a 2x2 formation,
align 2 yards outside the hash and 10 yards deep. Key the QB.

Coaching Points

You have no run responsibility, but vs. a 3x1 formation always be


aware of the QB weak on the Q series.
Vs. a 2x2 formation (Doubles) give Corners and Will a Chiro call
and basically play a deep technique.
Think of pass responsibility vs. 3x1 as 3 to X. Check #3 strong first.
If no vertical threat, help the Corner on X if the QB takes you there.
Safety on other side, play whats called
Example: 4 Steal - Play 4

BOBCAT PRIDE

76

Triangle
DESCRIPTION
Coverage played vs. Trips in 10 personnel. Strong Corner plays
man to man on #1 strong. Palms Hard is then played on the
remaining formation.
ADDITIONAL INFORMATION

1. Nickel, Strong Safety, and Mike are playing Palms vs. the #2 and
#3 receivers on the strong side. Nickel is playing a Corner
technique in Palms.
2. Will, Free Safety, and Corner are playing Hard on the 1 Speed
Side (weak).
3. 1 Speed = Hard, 2 Speed = Palms, 3 Speed = Triangle

BOBCAT PRIDE

77

Triangle
Strong Safety Play
Alignment and Keys

Palms alignment on #3 10-12 yards deep and 1 yard inside


receiver. Key is QB to #3.

Coaching Points

Your primary pass responsibility is the post of #3. If #3 does not go


vertical, rob the inside route of #2.
If #3 cracks, fill outside the crack. As always, make the Linebacker
right if he ends up outside the crack.
If #3 runs a dig, flip your hips and help on the post of #2.
3 Speed = Triangle (Palms on #2 & #3). 2 Speed = Palms. 1 Speed =
Hard.

Free Safety Play


Alignment and Keys

Ball on the hash, align 2 yards outside the hash and 12 yards deep. Key
is the QB.

Coaching Points

Basically in a Hard technique, but can be more aggressive over the


top of X since the post of #3 strong is taken by the Strong Safety.
X under, push to the strong side and help where needed.
3 Speed = Triangle (Palms on #2 & #3). 2 Speed = Palms. 1 Speed =
Hard.

BOBCAT PRIDE

78

Triangle

SLOT TRIPS
Triangle

Hard

Triangle
H

N
W

S
X

FS

C
N

M
SS

Hard

Z
X

TRIPS

12

C
SS

Trey

FS

Trey

3 4

5 6

7 8

BOBCAT PRIDE

79

Hard
DESCRIPTION
A 2 deep zone coverage that allows our Seam Players to carry the
vertical routes of the #2 receivers.
ADDITIONAL INFORMATION
1. Mainly played vs. 10 and 11 personnel.
2. Good coverage vs. Cover 2 Beaters and Palms Beaters.
3. Allows us to take away Buc pass vs. 3x1 and options vs. 2x2.
These are especially tough to defend in regular cover 2.
4. Mike is no longer a deep middle defender.
5. Corners are using a Hard Technique. Different than Cloud.
6. Seam players use Wall or Post technique based on the release
of receivers.

BOBCAT PRIDE

80

Hard
Safety Play
Alignment and Keys

Use same rules as in Cover 2 for alignment and key.

Coaching Points

Do not push as wide as Cover 2. There is no deep middle defender, but


the seam players are running with #2 vertically.
FS on the backside of 3x1 formation must be aware of #3 vertically
down the middle. You need to read the QB and help defend that route if
the QB takes you there. SS may be able to help also if he gets a good
break on the ball
Corner will play the outside receiver on a smash route. Safety will push
outside and take away the flag route of the #2 receiver.

BOBCAT PRIDE

81

Hard

DOUBLES

E
C

PRO TRIPS

12

T
W

E
N

(In & Out)

Deuce

SS

Trey

FS

3 4

DEUCE
T

N
W

(In & Out)

SLOT TRIPS

C
SS

FS

E
N

SS

FS

Trey

TRIPS

SS

N
M

E
W
FS

Deuce

5 6
T

E
N

C
SS

FS

Trey
7 8

BOBCAT PRIDE

82

2
DESCRIPTION
A 2 deep zone with a deep middle run through player usually
accompanied by a 4 man pass rush.
ADDITIONAL INFORMATION
1.

Coverage provides a 6 man box vs. 1 back.

2.

Mike is the deep middle player vs. 1 back formations. Vs. 2 back,
run through player depends on flood and flow rules.

3.

Corners must do a great job of rerouting receivers. Eliminate


vertical releases.

4.

Corners have wheel rules. Run with 2nd man through your zone.

5.

Weaknesses of coverage are quick slants, check down, and vertical


holes along the sidelines.

6.

Plaster the #1 receivers vs. scramble. Backside Corners must get


depth. Backside Safety must work to inner most part of your zone.
Backfield seam player must work to inner most part of your zone to
protect the area voided by the middle run through backer. Front side
seam player is the secondary contain vs. scramble. Middle Backer is
secondary contain vs. sprint and boot pass.

7.

Spy calls allow the seam players to hold their depth vs. check
downs. Spy Lineman would take the check downs.

BOBCAT PRIDE

83

2
Safety Play
Alignment and Keys

Alignment is 12 yards deep and 2 yards outside the hash. Can be


adjusted due to splits or position of the ball. Key the QB and feel the
uncovered linemen.
C-7 is the dead side alignment for the Safety vs. a single width, two
back formation (Slot). This allows you to be a run defender so key the
angle of the fullback. You must push back initially to protect vs. play
action pass.
D-8 is the dead side alignment vs. a wing. Key the fullback for run
support.
C-10 is the alignment of a Safety on the dead side of a slot trips or ace
trips formation.

Coaching Points

Push in your backpedal to and through your landmark which is three


yards inside the numbers until the QB or ball tells you what to do.
Remember you are a pass defender first. You must have great footwork,
eyes, and knowledge of help.
You must be patient in that you must break when the ball is thrown.
You can cover a lot of ground if you get a great break on the QB. Eyes,
Eyes, Eyes!
We need to disguise as much as possible without jeopardizing the
integrity of the coverage. If ever caught in a disguise turn and run to
your landmark.
Play side Safety vs. run must keep the cup. At times you may be the fill
player, but when in doubt fill outside in to give the backside Safety and
Corner in pursuit a chance to make a play.
You should always fit inside the seam player vs. the screen game.
Dead side Safeties check for possible reverse.
Do not allow nasty splits to change your alignment too much. Offenses
like to tighten splits to out leverage us after the snap.
Safeties are responsible for the fake bubble pass and fake jailbreak. Eye
discipline is imperative.
Possible slant technique by Corner with wide splits. Think wider
landmark at that time. More likely to be needed on single receiver side
of a 3x1 formation.
Important that both Safeties are seeing the same thing to cut down
distance between the two.
BOBCAT PRIDE

84

PRO

PRO

12

Z
Y

(Read)

SS

FS

FS

Pro

SLOT

3 4
T

Z
Y

(Read)

SS

Pro

SLOT

C
S

N
W

SS

C
S

SS

Slot

FS

Slot

FS
5 6

OPEN

OPEN

H
Z

SS

T
W

Slo

ACE TRIPS

FS

7 8

ACE

(Read)

SS

Slo

FS

X
Y

E
C

T
W

(Read)
SS

Z
Y

N
M

T
W

(Read)
FS

Deuce
BOBCAT PRIDE

E
S

SS
FS

Trey
85

DOUBLES

DOUBLES

12

T
W

Deuce

SS

PRO TRIPS

3 4

SLOT TRIPS
T

H
Y

Deuce

SS

FS

N
M

N
W

DEUCE

E
N

FS

Trey

FS

SS

E
W

(Fall)

Deuce

FS

SS

Trey

DEUCE

5 6

SS

(Fall)

FS

(Read)

TRIPS

(Fall)
SS

FS

Deuce

7 8
T

E
C

N
M

SS

E
C

FS

Trey

BOBCAT PRIDE

86

Lock
DESCRIPTION
Used primarily versus Slot (21) and Ace Trips (12) to allow
Safeties to bracket the #2 receiver. Also allows the Corner to play
outside the #1 receiver. Still a Palms concept to a 2 speed side.
ADDITIONAL INFORMATION
1.

Can be played versus 11 personnel 3 x 1 (Pro Trips).

2.

All Linebackers in run fits. Safeties out of run fit.

3.

Great for scissors type routes.

4.

Backside corner is man to man versus TE or X receiver.

5.

Different from 10, 11, and 20 calls. First call applies to Slot
family. 2nd call applies to Pro family.

6.

Examples of calls:
1. 12/21 Personnel
a.
Lock Zone Y Play Lock vs. Slot or Ace Trips. Play
Zone Y vs. Pro or Ace.
b.
Lock 3 Play Lock vs. Slot or Ace Trips. Play 4 vs.
Pro or Ace.
c.
Lock 4 Play Lock vs. Slot or Ace Trips. Play 4 vs.
Pro or Ace.

BOBCAT PRIDE

87

Lock
Strong Safety Play
Alignment and Keys

Vs. Slot (21) and Ace (12) align 10 yards deep and over the center. Key
the QB to the #2 receiver.

Coaching Points

You have no gap responsibility vs. the run. Fill where needed. You
should be a pretty aggressive run defender.
Your primary pass responsibility is the post of the #2 receiver. If there
is no post, read the QB. You may help on the dig of #1 or help the
corner on the TE.
Can be played vs. 20 personnel. You would align to the 2 speed side
and execute Palms responsibilities.

Free Safety Play


Alignment and Keys

Same alignment as Palms vs. 2 speed except you can align 1 yard
outside the #2 receiver. Depth still should be 10-12 yards deep. Key is
still the QB to the #2 receiver.

Coaching Points

You still much crack replace vs. a crack by the #2 receiver.


Vs. smash you now have the corner route of the #2 receiver. SS has the
post of the #2 receiver.
Great vs. scissors routes.
Can be played vs. 20 personnel. You would be aligned to the single
receiver side and have the post of #2 strong.

BOBCAT PRIDE

88

Lock
SLOT

Lock

SLOT

12

Lock

Z
Y

OPEN

FS

Slo

E
C

OPEN

Lock

Slo

FS

SS
3 4

Lock

SS

T E

C
M

SS

Slo

FS

SS

ACE TRIPS

N
M

E
C

FS

Slo

5 6

Lock
Z
Y

E
M

C
FS

SS

Trey
7 8

BOBCAT PRIDE

89

Zone Y
DESCRIPTION
A TE side rotation, three deep with four under spot drop zone
coverage. Accompanied by a four man pass rush vs. Pro family
formations in 12 and 21 personnel groupings.

ADDITIONAL INFORMATION
1.

Solid 8 man front with one gap run fits by Linebackers and
Strong Safety. Should be strong vs. the run.

2.

Double calls apply to the formations, not 1 or 2 speed sides.


1.
Example: Lock Zone Y vs. 21 Personnel Play Lock vs.
Slot and Zone Y vs. Pro.

3.

It is usually involved in a double call as the second part of the


call.

4.

Probable call would be Lock Zone Y vs. 21 and 12 personnel.

5.

Vs. option, flat defenders (SS and Sam) slow play the QB to
pitch. Inside backers have pitch.

BOBCAT PRIDE

90

Zone Y
Strong Safety Play
Alignment and Keys

3x5 as you come down off the TE. Your key is the QB to the backs.
You must feel the TE.
Tan is the alignment that you slide to when Y motions across the
formation. Your run fits are now like 1X (China) in that you key the
FB.

Coaching Points

Primarily you are the force defender to the TE Side (D Gap). Take on
all blockers with inside arm and squeeze the alley. Play away you have
cutback outside the TE (D Gap).
Vs. Option slow play the QB to pitch. Do not get up field or attack the
QB.
Vs. run away, eye the TE and 6 Tech. If the TE cuts off the 6 Tech, fit
in the C Gap. Be patient, the Y may cut off the end but he might
recapture the gap.
Check for reverse with any run action away.
Your landmark pass drop is the top of the #s. Be very conscious of
your exit angle to your landmark. It is a natural tendency to work too
flat when someone shows in the flat. Make sure you basically V drop
through your landmark at ten yards to hold the curl that sometimes
accompanies the flat route.
Vs. three step drop, run for width since there is no curl to buzz through.
Initial reaction is 2 step shuffle flat outside and then read QB. Vs. three
step, continue flat. Vs. five or seven step drop, think curl to flat.
As the flat dropper wheel rules apply. You must run with the second
man through your zone.
You must be alert for of 4 verticals vs. Ace formation (12 personnel).

BOBCAT PRIDE

91

Zone Y
Free Safety Play
Alignment and Keys

After disguise, move to an alignment 12 yards deep over the strong


side Tackle if the ball is on the hash. If the ball is in the middle align in
a position that creates a midpoint between the two outside receivers

Coaching Points

You are an inside out run defender. Take proper angles in your pursuit
of the ball carrier. Keep the cup.
Know when to come to balance on tackle and when to shoot your gun.
Your first priority is to play the deep middle. Read the QB and cover a
lot of ground when he throws the ball. Read the arm action of the QB
and trajectory of the ball to take the proper angle.
Think tips and overthrows.
Your landmark drop is the middle of the field.
Vs. three step, plant and attack the receiver.
As a game plan we could pass off the race routes by X or Z receivers.

BOBCAT PRIDE

92

Zone Y

PRO

Z
Y

SS

E
C

E
S

FS

SS

T
W

FS

Pro

Pro

OPEN

12

E
SS

E
C

Pro

FS

SS

N
M
FS

E
S

Pro

5 6

ACE

X
Y

E
C

3 4

OPEN

PRO

1 2

SS

E
M

FS

Doubles
7 8

BOBCAT PRIDE

93

3
DESCRIPTION
4 under 3 deep zone that involves a Safety rolling down to the TE
(Y).

ADDITIONAL INFORMATION
1.

8 man front with Safety rolling down. Run fits are one gap
responsibilities which depend on the formation.

2.

Can be played vs. all personnel groupings.

3.

Double called vs. 12 and 21 personnel groupings.


a.
Example: Lock 3 Play Lock vs. Slot or Ace Trips
and 3 vs. Pro or Ace.

4.

Single Digit call vs. 10 and 11.


a.
Example: Over 3.

5.

There are spot drops for the underneath coverage players.

6.

Seam Alerts apply to the flat defenders vs. 2 speed.


Reroute #2 receiver.

BOBCAT PRIDE

94

3
Strong Safety Play
Alignment and Keys

Vs. TE / Z side of Pro (21) or TE side of Ace (12) show cover 4 or


cover 2 per game plan and roll down before the snap to a Tan
alignment to the strong side. Vs. Pro Trips (11) roll down to a position
dictated by down and distance between the #2 receiver and the TE. Key
is the QB and feel the linemen for pullers.

Coaching Points

Vs. 2 speed, show Cover 2 or Palms then roll down to a position


dictated by down and distance.
Your fit is always between the Backers and depends also on the
formation. 3x1 Pro Trips puts your run fit in the D Gap. Vs. Deuce
(10) you should fit in the A Gap strong. Vs. Trips (10) fit outside the
#3 receiver.
You are the hook to curl player in the 4 underneath coverage. We spot
drop so your landmark is the hash. Depth depends on down and
distance.
If you are the deep middle player, get depth and read the QB. Disguise
as always.

Free Safety Play


Alignment and Keys

FS should use Zone Y deep middle rules for alignment and keys when
you are the deep middle player. Vs. Doubles (11) roll down to a tan
alignment at the heels of the backers. Key is the QB and feel the
pullers.

Coaching Points

You are the hook to curl player in the 4 underneath coverage. We spot
drop so your landmark is the hash. Depth can vary depending on down
and distance.
Your fit is always between the Backers. You will be the roll down
safety vs. Slot Trips and Doubles in 11 personnel. Always show cover 2
or 4 as a disguise and then roll down to your alignment. At times you
will be hitting it on the run so be alert for quick counts.
If you are the deep middle player, get depth and read the QB.

BOBCAT PRIDE

95

3
PRO

PRO

12

Z
Y

SS

E
S
C

SS

Pro

FS

Pro

FS

3 4

ACE

X
Y

H
Y

SS

C
C

N
C

FS

Doubles

SS

5 6

PRO TRIPS

DEUCE

H
Y

SS

C
C

Doubles

FS

DOUBLES

Trey

FS

M
SS

E
W
C

FS

Doubles

7 8

TRIPS
T

E
N

SS

N
M

C
FS

Trey
BOBCAT PRIDE

96

1Y
DESCRIPTION
Man to man coverage with a Free Safety and a low hole player
(plugger).

ADDITIONAL INFORMATION
1.

Used primarily vs. 12 and 21 personnel.

2.

Disguise should look just like Lock.

3.

TE trade Recall the closed side.


Possible check Under 1 X with game plan.

4.

Vs. outside runs to the solid side (TE), defender spills all
blocks to him, and LBs adjust run fits. Otherwise, run fits
are just like Zone Y.

5.

No Connie call vs. Slot, Slot Trips, and Ace Trips.

6.

Motion Rock and Roll Safeties with Z motion across the


formation. Corner ends up on Y vs. any Slot. FS has the
Slot.

7.

3 on 2 coverage (Trio) with the Linebackers on the back vs.


21 personnel. Mike and Will Reggie the remaining back
vs. 12 personnel.

BOBCAT PRIDE

97

1Y
Strong Safety Play
Alignment and Keys

Vs. TE, 2 yards deep and 2 yards outside. Key is the TE.
In long yardage situations you can adjust your alignment to 2x4.

Coaching Points

You must spill all blocks. You must slow play the QB on sprint option.
Understand you have deep middle help and there is a low hole plugger
to help.
Vs. Y off and motion, back up to a tan alignment and work 4 on 3
coverage of the backs with the Linebackers. Always look for the flash
of Y back. Use China rules for run fits.
Always show a good disguise whether its Cover 2 or Cover 4 and then
drop down to alignment on the move. Hit it running on the snap.
Just like Zone Y, eye the TE and 6 Technique. If the TE cuts of the
DE on run away, fit in the C gap. Be patient to make sure the DE
doesnt recapture the C gap.
Be physical on the release of the TE so the backer has the opportunity
to track his back to the flat.
Vs. Slot you align 10 yards over center and your responsibility is the
deep middle. Get depth and read the QB.

Free Safety Play


Alignment and Keys

As deep middle player use Zone Y alignment after disguise and work
for depth at the snap. Your key is the QB.
Alignment vs. Slot is as follows: Show Lock and roll down outside
Slot using Bronco technique. Collision receivers staying on the
outside shoulder. Key QB to slot receiver.

Coaching Points

Could use Race Rules if nasty splits by X or Z in two back formations.


The FS would then cut the race routes and the Corner would replace
the FS in the deep middle.
Your landmark drop rules are middle of the field vs. two back
formations and 3x1one back formations. Vs. 2x2 one back formation
split the #1 receivers.
Be alert for motion and understand how we will play the motion.
Could use Connie rules by game plan.
BOBCAT PRIDE

98

1Y

TITE

12

F
Z

Z
Y

SS

TITE

SS

T
W

Pro

FS

3 4
T

Pro

PAIR PRO

U
Y

SS

SS
W

S
FS

Pro

PRO

Z
Y

SS
W

SS
W

(Trio)

(Trio)
FS

FS

Pro

SLOT

Pro

7 8
T

SLOT

Z
Y

S
FS

Pro
5 6

PRO

(Trio)

(Trio)

FS

(Trio)

(Trio)

PAIR PRO

C
FS

E
FS

(Trio)

(Trio)
SS

Pro
BOBCAT PRIDE

SS

Pro
99

1Y

OPEN

T
F

E
C

SS

(Trio)

ACE

SS

E
S

(Trio)

Pro

FS
3 4

Pro

FS

ACE TRIPS

X
Y

OPEN

12

SS

Z
Y

E
M

C
C

E
S

(Reggie)
FS

FS

(Reggie)
Doubles

SS

Trey

5 6

7 8

BOBCAT PRIDE

100

1 Plug
DESCRIPTION
Man-to-man coverage and a low hole player (Plugger) used
versus 10 or 11 personnel.
ADDITIONAL INFORMATION
1.

Closed call depends on the Front called.

2.

Same concept as 1Y. Safety to TE side has the TE. Nickel or


extra DB has H receiver.

3.

Linebackers Reggie/Banjo the remaining back vs. 10 and 11


Personnel.

BOBCAT PRIDE

101

1 Plug
Safety Play

Same rules apply in 1 Plug Coverage as in 1 Y Coverage. Safety to the


TE side rolls down to cover the TE. Vs. 3x1 (Pro Trips) SS would
cover the TE. Vs. 2x2 (Doubles) FS would roll down and Cover the
TE. Vs. 3x1 (Trips) SS has the #3 receiver and versus 2x2 (Deuce) FS
has #2 weak. Vs. 10 personnel if you draw em you ride em.

BOBCAT PRIDE

102

1 Plug

DOUBLES

PRO TRIPS

12

FS

(Reggie)

SS

SLOT TRIPS

Trey

DEUCE
T

3 4

FS

(Reggie)

Doubles

SS

SS

(Reggie)
Trey

FS

TRIPS

N
M

T
W

(Reggie)
SS

E
FS

Doubles

5 6
T

E
C

SS

N
M

T
W

E
C

(Reggie)

FS

Trey

BOBCAT PRIDE

103

U Over Zone
DESCRIPTION
Defense used versus 22 personnel. Closed call is made to U.
Coverage depends on formation.
ADDITIONAL INFORMATION
1.

Versus Tite formation play Zone X.

2.

Versus Pair Tite play Zone Y.


A. Corner to the pair is in Cloud Technique.
B. Same run fits as Zone Y versus Pro (21) for Linebackers.

3.

Be alert for U motion.


A. Zone X becomes Zone Y.
B. Zone Y becomes Zone X.

BOBCAT PRIDE

104

U Over Zone

TITE

12

TITE

Z
Y

S
W

FS

SS
3 4

FS

Slot

PAIR PRO

U
Y

SS

SS

SS

Slot

PAIR PRO

E
S

FS

Pro

FS

Pro

5 6

7 8

BOBCAT PRIDE

105

U Over 1
DESCRIPTION
Man coverage vs. 22 personnel that includes a Safety rolling
down to the U side and a deep middle Safety.
ADDITIONAL INFORMATION
1.

Closed call = U

2.

Free Safety rolls down to U in Tite formation and plays 1 X


(China) rules for run fits. 3 on 2 (Trio) coverage on the backs
with the two Inside Backers.

3.

SS rolls down to the pair in Pair Tite formation. Run fits are
based on what U does and the Fullback. 4 on 3 coverage on the
2 backs and U with the 3 Backers.

4.

Corner runs with any Z Motion.

5.

There is always a low hole plugger vs. the pass.

6.

Should be strong vs. the run because of the 8 man box.

7.

U motion vs. Pair Tite, SS must bump down into the core. Still
key the FB and U. Regardless of where U ends up, be alert
for the flash.

BOBCAT PRIDE

106

U Over 1
Strong Safety Play
Alignment and Keys

Vs. Tite formation align 10-12 yards deep and over the tight end (Y).
You are the deep middle player. Key the QB.
Vs. Pair Tite formation align on outside shade of U and at
Linebackers depth. Key U and the FB.

Coaching Points

Run fit depends on the action of U and the FB. You must see both.
Fit could be in the D gap or the A gap depending on the play.
U motion puts you in the box still keying U and the FB. Regardless
of where U ends up, always be alert for the flash.
Pass coverage responsibility is 4 on 3 man coverage on U and the 2
backs with the 3 Linebackers. Sort it out on play action.
If you end up on a back blocking, add on. Sack the QB.
As the deep middle player, think post of the #1 receiver vs. pass. Do
not get fooled on play action pass even though it is a heavy run
formation.

Free Safety Play


Alignment and Keys

Vs. Tite formation, align in a tan alignment on the U side. Your depth
is at the heels of the Linebackers. Key the FB for your run fit.
Vs. Pair Tite, align 10-12 yards deep over the flex side Tackle. You are
the deep middle player.

Coaching Points

Your run fits depend on where the FB goes. (China run fits). Be alert
for Power and Guard pull. Track the puller. This is vs. Tite formation.
Your coverage responsibility is 3 on 2 (Trio) on the 2 backs with the 2
Inside Backers. This is vs. Tite formation. Sore it out vs. play action.
Vs. Pair Tite when you are the deep middle player, think post of the #1
receiver. Do not get fooled on play action pass even though it is a
heavy run formation.
If you end up on a back blocking vs. pass, add on. Sack the QB.
BOBCAT PRIDE

107

U Over 1

TITE

12

Z
Y

S
W

(Trio)

PAIR PRO

N
M

FS

SS

FS

Slot

SS
3 4

PAIR PRO

T
F

U
Y

Slot

(Trio)

SS

TITE

C E

(Trio)
FS

Pro

SS

E
S

(Trio)

FS

Pro

5 6

7 8

BOBCAT PRIDE

108

Over Gus Spy 2

T
W

C
FS

C
SS

COACHING POINTS:
A.
B.
C.
D.

Nose- drops and plays crossing routes and check downs.


Nose -draws block and drops 2-4yds deep.
Nickel and Will can play verticals deeper. Do not have to be as concerned with
check downs.
Like this call vs. 10 personnel and Empty sets.

BOBCAT PRIDE

109

Red 2
DESCRIPTION
Red Zone defense used primarily from the 12 yard line and in.

ADDITIONAL INFORMATION
1.

Sam/Will linebackers shorter drop and play slant of #2.

2.

Play underneath routes tough.

3.

SS/FS play #2 vertical tough from outside in. Play slant of #1.

4.

Mike linebacker plays deep middle.

5.

Safeties and corners are playing Palms concept versus 2 speed.

6.

Sam and Will play 3 to flat.

7.

Be ready for Mooney Pass alert vs. 3x1 formation (Pro Trips).

8.

Safeties fit like Palms vs. 2 speed.

BOBCAT PRIDE

110

Eagle Blitzes

BOBCAT PRIDE

111

Spear (Bronco)

DESCRIPTION
An eagle side blitz from the outside. Played with Bronco
coverage.
ADDITIONAL INFORMATION
1.

Closed call depends on the blitz called:


-Examples
A. Solid Spear Y
B. Weak Spear Away from passing strength
C. Back Spear Back

2.

Bronco Coverage
A. Blitzer OLBs
B. Bronco Safety
C. Final 3 Mike

3.

Be alert for additional calls depending on the following:


A. Trade Dead side
B. Swap 3 Speed

4.

Base personnel Will to call; Sam away.

5.

Blitzer Action to spill ball outside/Action away shuffle for


cutback and boot.

6.

Away End plays Box/CQ technique.

7.

Can run Spear Pop (Front side) or Spear Stick (Back side).

BOBCAT PRIDE

112

Solid Spear
Close Call Left
T
F
Z

E
C

C
S

SS

FS
Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Long
Stick

OT

B Gap

B Gap

B Gap

Away End

Loose 5

Box

OT

C Gap

C Gap

Contain

Tackle

Spike

OG

A Gap

A Gap

A Gap

Nose

1 / 2I

Hot

OG

B Gap

B Gap

B Gap

BOBCAT PRIDE

113

Solid Spear (Bronco)


OPEN

12

H
Z

E
C

SS

HANG

Also Strong

Bronco

FS

PRO

3 4

SLOT

Z
Y

W
C

SS

FS

Also Strong

TITE

Bronco

SS

M
FS

Also Weak
5 6

HANG

Bronco

PAIR PRO

U Spear

F
Z

U
Y

E
C

TRADE
DEAD

U Spear

HANG

KEY

KEY

W
HANG

FS

TRADE
TRADE

DEAD

ZONE

SS

SS

FS

Bronco

HANG

Bronco

7 8

BOBCAT PRIDE

114

Solid Spear (Bronco)

DEUCE
T

E T

N
C

TRIPS

12

KEY

SS

Bronco

FS

Also Strong

W
C

SWAP

Also Strong

PRO TRIPS
T

Bronco

FS

E
N

Bronco

SS

KEY

Also Weak

M
FS

SS

3 4

DOUBLES

SLOT TRIPS

SS

HANG

Bronco

FS

Also Strong
5 6

N
KEY

TRADE
DEAD

FS
Also Weak

SS

Bronco

ACE

7 8

E
C

X
Y

SS

Also Strong

N
M

E
KEY

KEY

FS

C
S

ACE TRIPS

TRADE

SS

BOBCAT PRIDE

N
W

DEAD

Bronco

Also Weak

E
M

HANG

FS

Bronco
115

Dagger (Bronco)
DESCRIPTION
An eagle side blitz through the B gap. Played with Bronco
coverage.
ADDITIONAL INFORMATION
1.
Closed call depends on the blitz called:
- Examples
A. Solid Dagger Y
B. Weak Dagger Away from passing strength
2.
Bronco Coverage
A. Blitzer Call OLB
B. Bronco Call Safety and Away OLB
C. Final 3 Mike
3.

Be alert for additional calls based on the following:


A. Swap 3 guys

4.

Base Personnel Will to the call/ Sam away.

5.

Tackle blocks down (veer), blitzer comes off the tackles butt.

6.

Away End has a Box/CQ technique.

7.

Call End has a Go technique. Immediate climb to the mesh point


to a flex side.

BOBCAT PRIDE

116

Solid Dagger
Close Call Left
T
F
Z

E
C

SS

C
W

S
FS

Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Go

TE

D Gap

D Gap

Contain

Away End

Loose 5

Box

OT

C Gap

C Gap

Contain

Tackle

Spike

OG

A Gap

A Gap

A Gap

Nose

1 / 2I

Hot

OG

B Gap

B Gap

B Gap

BOBCAT PRIDE

117

Solid Dagger (Bronco)


OPEN

12

H
Z

E
C

SS

HANG

Also Strong

Bronco

FS

PRO

3 4

SLOT

Z
Y

E
C

SS

KEY

T
W

DEAD

HANG

Also Strong

TITE

Bronco
U Dagger

Bronco

FS

U Dagger

PAIR PRO

T
F

F
Z

U
Y

E
C

Also Weak
5 6

HANG

SS

FS

DEAD

KEY

FS

E
W

T
KEY

N
M

E
S

HANG

HANG

SS

SS

Bronco

FS

Bronco
7 8

BOBCAT PRIDE

118

Solid Dagger (Bronco)

DEUCE
T

E T

N
C

KEY

SS

Also Strong

TRIPS

12

SS

Bronco

FS

Also Strong

PRO TRIPS

E
W

FS

3 4

DOUBLES

SWAP

Bronco

FS

KEY

T
M

SS

Bronco

SS

SLOT TRIPS

Bronco

FS

Also Strong

HANG

SWAP

Also Weak

5 6
T

DEAD

N
M

FS
Also Weak

KEY

SS

Bronco

ACE

7 8

X
Y

E
C

W
SS

KEY

DEAD

KEY

ACE TRIPS

HANG

SS
FS
Also Strong

Bronco
BOBCAT PRIDE

Also Weak

FS

Bronco
119

Cat (Bronco)

DESCRIPTION
An eagle side corner blitz from the outside. Played with Bronco
coverage.
ADDITIONAL INFORMATION
1.

Closed call depends on blitz called:


- Examples
A. Flex Cat Away from Y
B. Weak Cat Away from passing strength.

2.

1 Free Coverage
A. Blitzer Call Corner
B. #1 to the call Call Safety
C. #2 to the call Call OLB

3.

Base personnel Will to call/Sam away.

4.

Used primarily against 21 & 12 personnel.

5.

Typically called on a hash.

6.

Mike or Will has back motion to their side.

7.

Switch vs. 1 back formation on 2 speed side.

8.

Away End has Box technique.

BOBCAT PRIDE

120

Flex Cat Bronco


Close Call Right
T
F
Z

E
C

W
FS
SS

Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Stick

OT

B Gap

B Gap

B Gap

Away End

Box

OT

C Gap

C Gap

Contain

Tackle

Spike

OG

A Gap

A Gap

A Gap

Nose

Hot

OG

B Gap

B Gap

B Gap

BOBCAT PRIDE

121

Flex Cat (1 Free)


OPEN

12

H
Z

E
C

W
KEY

FS

HANG

1 Free

SS

PRO

3 4

SLOT

Z
Y

W
KEY

FS

HANG

HANG

C
FS

1 Free

SS
5 6

KEY

1 Free

SS

TITE

PAIR PRO

T
F

F
Z

U
Y

HANG

W
SS

SS

1 Free

1 Free
7 8

Z
Y

T
M

E
W

ACE TRIPS

FS

HANG

KEY

FS

E
C

KEY

ACE

E
S

C
FS

HANG

FS
SS

1 Free
BOBCAT PRIDE

SS

1 Free
122

Raider (1 Connie)
DESCRIPTION
A pass down blitz that brings pressure from both sides. It
basically is Flex Boston with Will or Mike blitzing A Gap on
the solid side. Played with 1 Free. DE to Y covers Y man to man.
ADDITIONAL INFORMATION
1.

Closed call is always away from Y.

2.

1 Free Coverage
a. Blitzer
Pro Trips
- FS executes Boston, Will runs Bam Technique.
- Mike Blitzes opposite A Gap.
Doubles
- Nickel executes Boston, Mike runs Bam Technique.
- Will Blitzes opposite A Gap.

3.

Versus Y displaced, check Strong Boston Flare.

4.

Versus Y off make Y off call for coverage purposes.

5.

Run out of Green Front.

BOBCAT PRIDE

123

Flex Raider (1 Connie)


Close Call Right

Z
X

T
W

N
M

N
SS

FS
FS
SS

Position

Call End

Align

Tech

Key

Run To

Run Away

Pass

Loose 5

Go

OT

C Gap

Chase

Peel

Away End

Man

TE

D Gap

D Gap

Man on
TE

Tackle

CTB

OT

C Gap

Chase

CTB

Nose

Spike

Center

A Gap

A Gap

A Gap

BOBCAT PRIDE

124

Flex Raider (1 Connie)

DOUBLES
T

(Peel)

(CTB)
Z

H
Y

N SS

FS

1 Connie

N
M

N
SS

SLOT TRIPS

(Peel)

(CTB)

PRO TRIPS

12

E
C

W
FS

(Switch)

1 Connie

3 4

(Peel)
T

(CTB)

M
N

FS

SS

1 Connie
5 6

7 8

BOBCAT PRIDE

125

Boston (Flare)
DESCRIPTION
An Eagle side blitz with the OLB blitzing B gap and Mike
blitzing A gap. Played with Flare Coverage. Run out of a Green
front unless otherwise called.

ADDITIONAL INFORMATION
1.

Closed call depends on the blitz called:


- Examples
A. Strong Boston Passing strength
B. Back Boston Back
C. Away Boston Away from back

2.

Flare Coverage
A. Blitzer Call OLB & Mike
B. # 2 to the call Call Safety
C. # 3 strong / # 2 away from the call Away OLB

3.

Be alert for additional calls based on the following:


A. Switch 1 speed
B. Swap 3 speed

4.

Can be run out of an Over front.

BOBCAT PRIDE

126

Strong Boston
Close Call Right

T
Z

H
X

N
M

E
N

SS

FS
Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Loose 5

Go

OT

C Gap

Chase

Peel

Away End

Loose 5 / 9

Bronco

TE

D Gap

D Gap

King

Tackle

CTB

OT

C Gap

Chase

CTB

Nose

Arrow

Center

A Gap

A Gap

Read
Center

BOBCAT PRIDE

127

Strong Boston (Flare)

DEUCE

(Peel)
T

(CTB)

(CTB)

King

SS

TRIPS

(Peel)

12

SS

King
C

SWAP

Flare

FS

3 4

DOUBLES

(CTB)

(CTB)

King W

PRO TRIPS

(Peel)

(Peel)

Flare

FS

E
N SS

FS

SS

T
M
FS

Flare

SLOT TRIPS

N
W

King C
Flare

5 6

(Peel)
T

(CTB)

King

N
SS

SWAP

FS

OPEN

(Peel)

Flare
7 8

T
F

(CTB)

H
Z

E
N

King
M

SS
FS

Flare
BOBCAT PRIDE

128

Weak Boston (Flare)

DEUCE

(Peel)

(CTB)

H
X

King

N
W

(CTB)

(Peel)

TRIPS

12

King M

FS
SS

3 4
T

N
W

FS

N
N

King M

E
C
FS

SWITCH

SS

SS

Flare

SLOT TRIPS

Flare

5 6
T

(CTB)

N
W

SWITCH

(Peel)

(Peel)

(CTB)

King

Flare

PRO TRIPS

(CTB)

SWITCH

SS

Flare

FS

DOUBLES

(Peel)

FS

King

SS

SWITCH

OPEN

Flare
7 8

(Peel)

T
F

(CTB)

H
Z

N
C

King

N
M

C
FS

SWITCH

SS

Flare
BOBCAT PRIDE

129

Over Wam (1 Free)


DESCRIPTION
A 5 man rush with Will or Mike blitzing the Eagle Side A Gap.
Good versus run and pass. It is 1Y coverage with no Plug help.

ADDITIONAL INFORMATION
1.

Close Call = Y

2.

Versus Pass:
A. Center slides to blitzer; blitzer runs twist with Nose.
B. Center slides away; blitz A gap.

3.

Backer aligned in Eagle side A gap is the blitzer.


A. Example
a.
Doubles (11) Will blitzes
b.
Pro (21) Mike blitzes
c.
Ace (12) Will blitzes

4.

Used versus 11, 12, and 21 personnel.

BOBCAT PRIDE

130

Over Wam (1 Free)


OPEN

12

H
Z

E
C

SS

N
M

E
S

BANJO

1 Free

FS

PRO

3 4

SLOT

Z
Y

SS
C

C
M

BANJO

E
S

M
BANJO

FS

SS

1 Free

E
S

FS

1 Free

5 6

7 8

BOBCAT PRIDE

131

Over Wam (1 Free)

DEUCE

TRIPS

12

3 4

DOUBLES

PRO TRIPS

H
Y

SS

SS E

FS

E
W

1 Free

FS

1 Free

SLOT TRIPS

5 6
T

FS

N
C

SS

1 Free
7 8

ACE

X
Y

SS
C

ACE TRIPS

C E

E
M

Z
Y

T
W

E
M

S
FS

SS
FS

1 Free
BOBCAT PRIDE

1 Free
132

Back Green Wanda (1 Free)


DESCRIPTION
A blitz to the Back through the A Gap. Blitzer is the Backer
aligned to the Back. Played with 1 Free. Could be Mike or Will.

ADDITIONAL INFORMATION
1.

Close Call = To offset Back or 1 Receiver side if Dot.

2.

Primarily used versus 10 and 11 personnel.

3.

Good compliment to Boston.

4.

Nickel Rules apply.

5.

Both Mike and Will blitz A Gap. The blitzing LB picked up by


the Center will become a Screen and Scramble player.

6.

Follow 1 Plug Rules for coverage.

7.

End to the off set back has Peel technique. Both Ends have Peel
techniques vs. a dot back.

8.

Run from an Abby look.

BOBCAT PRIDE

133

Back Green Wanda (1 Free)

DEUCE

(Peel)

(Peel)

12

(Peel)

(Peel)

TRIPS

FS

SS

FS

SS

DOUBLES

3 4

(Peel)

(Peel)

(Peel)

H
Y

E
SS

SS

(Peel)

H
X

SS

C
FS

7 8

ACE

X
U

BOBCAT PRIDE

1 Free

ACE TRIPS

FS

1 Free

1 Free

Z
X

DOUBLES

(Peel)

FS

DEAD

T
M

5 6

1 Free

SLOT TRIPS
(Peel)

SS

(Peel)

FS

E
C

PRO TRIPS

Z
Y

134

Bubble Blitzes

BOBCAT PRIDE

135

Snake (Flare or 6)
DESCRIPTION
A bubble side blitz with Mike and a Safety blitzing the B &
A gaps respectively. Played with Flare or 6 coverage
depending on personnel groupings.

ADDITIONAL INFORMATION
1.

Closed call depends on the blitz called:


-Examples
A. Strong Snake Passing strength
B. Flex Snake Away from Y

2.

6 Coverage (12,21,20, & 22 personnel)


A. Blitzer Mike & Call Safety
B. Relate Call OLB & Away End
C. Final 3 Away OLB

3.

Flare Coverage (10 & 11)


A. Blitzer Mike & Call Safety
B. # 2 to the call Call OLB
C. # 3 Strong/# 2 away from the call Away OLB

4.

Be alert for additional calls based on the formation to change the


Bronco Ends responsibilities.
-Example:
A. Gut Call to End changes him to Final 3.

5.

Safety reads out of blitz vs. option or guard pull.

6.

Call End has Box technique.

7.

Call End will execute a 5 tech versus a TE, will Box with no TE.
BOBCAT PRIDE

136

Flex Snake
Close Call Right
T
F
Z

E
C

S
FS

SS
Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Loose 5

Box

OT

C Gap

C Gap

Contain

Away End

Relate

TE

D Gap

D Gap

#2 or #3

Tackle

Hot

OT

C Gap

C Gap

Contain

Nose

Gap

OC

A Gap

A Gap

A Gap

BOBCAT PRIDE

137

Flex Snake (6)


OPEN

12

H
Z

N
R
GUT

F-3

SUB

1/3

FS

1/3

SS

Also Weak

1/3

PRO

3 4

SLOT

Z
Y

E
C

1/3

1/3

F-3

1/3

1/3

Z Snake

F-3

FS

SS

TITE

SUB

Also Weak

1/3

1/3

Z Snake

5 6

C
FS

SS

Also Strong

PAIR PRO

T
F

F
Z

U
Y

S
C

DEAD

E
R

1/3

DEAD

1/3

1/3

F-3

F-3

FS
Also Weak

C
SUB

1/3

FS
SS
1/3

BOBCAT PRIDE

SS
Also Weak

1/3

138

Flex Snake (Flare or 6)

DEUCE

(Peel)
T

H
X

Flare

PRO TRIPS

H
Y

(Peel)

N
M

SLOT TRIPS

1 Connie

1 Connie

SS

Also Weak
5 6

(Peel)

10 Personnel = Flare
H

11 Personnel = 1 Connie

21/12 Personnel = Cover 6

DEAD

M C
SS

1 Connie

FS

Also Strong

ACE

Cover 6

7 8

Cover 6

X
Y

S
W

SS

ACE TRIPS

F-3

Also Weak

FS

1/3

SUB

SS
FS

Also Strong

Flare

SS

Also Weak

(Peel)

SUB

3 4

DOUBLES

FS

FS

SS

Also Weak

(Peel)

TRIPS

12

1/3

C
1/3

Also Strong

BOBCAT PRIDE

F-3

1/3

FS

FS

1/3

Z
U

SS

1/3

139

Howl (Flare or 6)
DESCRIPTION
A bubble side blitz with an OLB blitzing outside and the Mike
blitzing the A gap. Played with Flare or 6 coverage depending
on personnel grouping.
ADDITIONAL INFORMATION
1.

Closed call depending on the blitz called:


-Examples
A. Strong Howl Passing strength
B. Flex Howl Away from Y

2.

6 Coverage
A. Blitzer Mike & Call OLB
B. Relate Call Safety & Away End
C. Final 3 Away OLB

3.

Flare Coverage
A. Blitzer Mike & Call OLB
B. # 2 to the call Call Safety
C. # 3 strong / # 2 away from the call Away OLB

4.

Be alert for additional calls based on the following:


A.
B.
C.

Trade Dead side


Switch 1 guy
Swap 3 speed

BOBCAT PRIDE

140

Flex Howl
Close Call Right
T
F
Z

E
S

FS

M
SS

Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Stick

OT

B Gap

B Gap

B Gap

Away End

Relate

TE

D Gap

D Gap

#2 or #3

Tackle

Hot

OT

C Gap

C Gap

Contain

Nose

Gap

OC

A Gap

A Gap

A Gap

BOBCAT PRIDE

141

Flex Howl (6)


OPEN

12

H
Z

N
C

F-3

R
GUT

FS

W
M

SWITCH

1/3

1/3

SS

Also Weak

1/3

PRO

3 4

SLOT

Z
Y

1/3

FS

SS

1/3

1/3
SWITCH

F-3

Also Weak

E
R

1/3

N
W

F-3

Also Strong

SS
1/3

S
FS

1/3

5 6

7 8

BOBCAT PRIDE

142

Flex Howl (Flare or 6)

DEUCE
T

M
FS

SWITCH

Also Weak

Flare

SS

3 4

DOUBLES

PRO TRIPS

1 Connie

SLOT TRIPS

SS
FS

Also Strong

FS

Flare

SS

Also Weak

TRIPS

12

SWITCH

1 Connie

SS

Also Weak

FS

5 6
T

10 Personnel = Flare
H

11 Personnel = 1 Connie

N
W

21/12 Personnel = Cover 6

E
M

N
SS

C
C

1 Connie

FS

Also Strong

ACE

7 8

Cover 6

X
Y

E
C

ACE TRIPS

Cover 6

1/3

S
C

1/3

F-3

Also Weak

FS

F-3

1/3

1/3

FS
SS

M
C

Z
U

SS
Also Strong

1/3

BOBCAT PRIDE

1/3

143

Flex Bark Change (Flare or 6)


DESCRIPTION
A bubble side blitz with the OLB blitzing flat outside and the
Mike looping outside. Played with Flare or 6 coverage.
ADDITIONAL INFORMATION
1.

Closed call rules depending on the blitz called:


-Examples
A. Strong Bark Passing Strength
B. Flex Bark Away from Y

2.

6 coverage
A. Blitzers Call OLB & Mike
B. Relate Call Safety & Away End
C. Final 3 Away OLB

3.

Flare coverage
A. Blitzers Call OLB & Mike
B. #2 to the call Call Safety
C. #3 strong / #2 away from the call Away OLB

4.

Be alert for additional calls based on the following:


A. Trade Dead side
B. Switch 1 guy
C. Swap 3 speed

5.

Can run Bark Twist in passing situations.


A. Nose and Call End exchange responsibilities.

BOBCAT PRIDE

144

Flex Bark Change (Flare or 6)


Close Call Right
T
F
Z

C
W

FS

SS
Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Long Stick

OT

A Gap

A Gap

A Gap

Away End

Relate

TE

D Gap

Fold

#2 or #3

Tackle

Hot

OT

C Gap

Chase

Contain

Nose

Gap

OC

A Gap

A Gap

A Gap

BOBCAT PRIDE

145

Flex Bark Change (6)


OPEN

12

H
Z

N
R
GUT

Possible
Trade

F-3
SWITCH

1/3

1/3

SS

Also Weak

FS

R
1/3

PRO

3 4

SLOT

Z
Y

Y
Possible
Trade

F-3

FS

SWITCH

1/3

TITE

Z Bark

Check Bark

1/3

1/3

FS

1/3

SS

Also Strong
5 6

F-3

SS

Also Weak

1/3

Z Bark Change

PAIR PRO

T
F

U
Y

E
R

1/3

E
C

DEAD

1/3

C
1/3

F-3

F-3

FS
1/3

E S

Possible
Trade

M
R

1/3

Also Weak

SS

Also Weak

SS

C
FS

SWITCH

7 8

BOBCAT PRIDE

146

Flex Bark Change (Flare, 1 Fr. or 6)

DEUCE

12

FS

E
FS

Also Weak

Flare

PRO TRIPS

SWITCH

SS

3 4

DOUBLES

Flare

SS

Also Weak

N
C

TRIPS

SS

Possible
Trade

C
FS
SWITCH

FS

Also Strong

1 Free

SLOT TRIPS

1 Free

SS

Also Weak
5 6

DEAD

SS

SWAP

Flare

FS

Also Strong

ACE

7 8

ACE TRIPS

Check Bark
Z

Check Bark
X

E
C
1/3

W
F-3

1/3

1/3

FS

Also Weak

1/3

FS

F-3

1/3

SS

SS

Z
U

6
BOBCAT PRIDE

Also Strong

1/3

6
147

Cougar (1 Free)
DESCRIPTION
A Corner blitz to the Bubble side with 1 Free coverage.
ADDITIONAL INFORMATION
1.

Closed Call = Away from Y

2.

Primarily used on the hash.

3.

Used versus 12 and 21 personnel.

4.

Backers have the TE and the 2 backs.

5.

Versus 1 back (Doubles) make Switch call so the Nickel is the


blitzer.

BOBCAT PRIDE

148

Flex Cougar (Bronco)


Close Call Right
T
F
Z

E
C

S
FS

SS
Position

Align

Tech

Key

Run To

Run Away

Pass

Call End

Stick

OT

B Gap

B Gap

B Gap

Away End

6 Tech

TE

C Gap

C Gap

Contain

Tackle

3 Tech

OG

B Gap

B Gap

B Gap

Nose

1 Tech

OC

A Gap

A Gap

A Gap

BOBCAT PRIDE

149

Flex Cougar (Bronco)


OPEN

12

H
Z

E
C

FS

HANG

KEY

1 Free

SS

PRO

3 4

SLOT

Z
Y

E
W

KEY

HANG

KEY

1 Free

FS

1 Free

SS
5 6

S
SWITCH

FS

HANG

SS

TITE

PAIR PRO

T
F

F
Z

U
Y

C E

W HANG

1 Free

1 Free
7 8

Z
Y

E
W

ACE TRIPS

FS

HANG

SS

SS

W
KEY

FS

S E

KEY

ACE

C
FS

HANG

SWITCH

FS
SS

1 Free
BOBCAT PRIDE

SS

1 Free
150

Zero Blitzes

BOBCAT PRIDE

151

Cardinal

DESCRIPTION
A solo blitz with the OLBs blitzing from both sides. It is a Spear
blitz from both sides.
ADDITIONAL INFORMATION
1.

Closed Call Rules: (Eagle side to call)


-Examples
A. Cardinal Y
B. U Cardinal U

2.

Cardinal Coverage
A. Blitzers OLBs
B. #2s - Safeties
C. #3 Mike

3.

Be alert for additional calls based on the following:


A. Trade Dead side
B. Swap 3 speed

4.

Base personnel Will to call/Sam away.

5.

Can be run out of Green, Even, or Over.

BOBCAT PRIDE

152

Over Cardinal
OPEN

12

H
Z

SS N

BANJO

PRO

FS

3 4

SLOT

Z
Y

E
C

SS

E
S

FS

BANJO

TRADE

FS

BANJO

SS

U Over Switch Cardinal

TITE

5 6

F
Z

U
Y

E
C

PAIR PRO

SS

T
M
BANJO

SWITCH

SS
C

W
FS

TRADE

BOBCAT PRIDE

E
W
BUDDY

T
M

N
S

FS

153

Cardinal

DEUCE
T

H
X

SS

12

TRIPS

E
W FS

SS

E
W

FS

C
SWAP

3 4

DOUBLES

PRO TRIPS

E
N

W FS

SS
C

SLOT TRIPS

SS

E
W

FS

5 6
T

TRADE

N
W

E
M

N
SS

FS
SWAP

ACE

7 8

X
Y

E
C
W

N
M

E
FS S

C
C

ACE TRIPS

FS

N
W

TRADE

E
M

SS

BOBCAT PRIDE

154

Blade
DESCRIPTION
A solo coverage blitz with 2 Linebackers blitzing. It is a Dagger
blitz on both sides.

ADDITIONAL INFORMATION

1.

Closed Call Rules


- Examples
A. Blade Y
B. U Blade U

2.

Blade Coverage
A. Blitzers OLBs
B. #2s Both Safeties
C. #3 Mike

3.

Be alert for additional calls based on the following:


A. Swap 3 speed

4.

Base personnel Will to call/Sam away.

5.

Can be run out of Green, Even, or Over.

BOBCAT PRIDE

155

Blade
OPEN

12

H
Z

SS

FS

BANJO

PRO

3 4

SLOT

Z
Y

E
C

SS W

E
FS

BANJO

TITE

SS

5 6

FS

BANJO

PAIR PRO

T
F

F
Z

U
Y

E
C

SS
W

N
M
BANJO

E
S

C
C

SS

FS

FS

BANJO

7 8

BOBCAT PRIDE

156

Blade

DEUCE
T

SS N

TRIPS

12

FS

SS

E
W

FS

C
SWAP

3 4

DOUBLES

PRO TRIPS

FS W

E
N

SS
C

SLOT TRIPS

SS N

FS

5 6
T

N
W

E
M

FS

N
SS

SWAP

ACE

7 8

X
Y

E
C

SS W

N
M

FS

E
S FS

ACE TRIPS

N
W

E
M

SS

BOBCAT PRIDE

157

Bonzai
DESCRIPTION

A solo blitz with Boston on the call side and a B gap blitzer
away from the call.
ADDITIONAL INFORMATION
1.

Closed Call Rules


A. Flex (Except Deuce is called strong)

2.

Bonzai Coverage
A. Call side blitzers OLB & Mike
B. Away blitzer w/ TE Away Safety
C. Away blitzer w/o TE Away OLB
D. #2 to the call Call Safety
E. #3 strong/#2 away from the call w/ a TE Away OLB
F. #3 strong/#2 away from the call w/o a TE Away Safety

3.

Be alert for additional calls depending on the following:


A. Switch 1 speed (Boston)

4.

Safety take backfield motion your way unless you are in


coverage (which is a Switch call). If that is the case, alert the
other Safety with an Im Gone call and he must take motion
the other way.

5.

Nickel and Corners always run with your man in motion.

6.

If running back steps up to block you as you blitz, you own him.
Dont rush.

7.

Corners line up at 8 yds and sit at 8 yds looking for quicks.

8.

LB covering TE if he blocks out on the End replace and blitz.


End covers the TE. This is a Devil call.

BOBCAT PRIDE

158

DEUCE

Bonzai

(Peel)
T

SS

SPY

N
FS

TRIPS

(Peel)

12

SS

N
M

SPY

FS

SWITCH

DOUBLES

(Peel)

3 4

(Peel)
T

H
Y

PRO TRIPS

N SS

N
M

SPY

SPY

FS

SS

FS
SWITCH

SLOT TRIPS

5 6

(Peel)
T

W
SPY

FS

SS
C

BANJO

(Peel)

OPEN

7 8

T
F

H
Z

E
C

N
M

N
SS

SPY

C
FS

BOBCAT PRIDE

159

Goal Line

BOBCAT PRIDE

160

Jumbo - Zone

SS

C
POSITION

ALIGN

TECH

KEY

FS

RUN TO

RUN
AWAY

PASS

LEFT END

Ball/Tackle

C Gap

C Gap
Chase

Outside Rush
Lane Contain

RIGHT END

Ball/Tackle

C Gap

C Gap
Chase

Outside Rush
Lane Contain

LEFT TACKLE

Ball/Guard

B Gap

B Gap

Inside Rush
Lane

NOSE

Ball/Center

Drive Thru
Center

Drive Thru
Center

Inside Rush
Lane

RIGHT TACKLE

Ball/Guard

B Gap

B Gap

Inside Rush
Lane

SAM

60

60

Backs

Scrape D

Cutback

Curl

MIKE

00

00

Backs

A GapInside Load

A GapInside Load

Hole

WILL

60

60

Backs

Scrape D

Cutback

Curl

SS

Loose 9

Loose 9

TE

Force

Slow Fold

Leverage Flat
Threat

FS

Loose 9

Loose 9

TE

Force

Slow Fold

Leverage Flat
Threat

Use Split
Rules

Man

Man

Secondary
Run
Support

Secondary
Run
Support

Man-to-Man #1

ADJUSTMENTS:
1.
Closed Call- Passing strength
2.
OLB - 1st adjuster to backfield motion
3.
LBs - Will and Mike adjust to 40s - 1 back set
5.
Can call Jumbo I Zone

BOBCAT PRIDE

161

Jumbo - Crash

SS

ALIGN

TECH

KEY

FS
S

POSITION

RUN TO

RUN
AWAY

PASS

LEFT END

Ram

Ball/Tackle

C Gap

C Gap
Chase

Inside Rush
Lane

RIGHT END

Ram

Ball/Tackle

C Gap

C Gap
Chase

Inside Rush
Lane

LEFT TACKLE

Ball/Guard

B Gap

B Gap

Inside Rush
Lane

NOSE

Ball/Center

Drive Thru
Center

Drive Thru
Center

Inside Rush
Lane

RIGHT TACKLE

Ball/Guard

B Gap

B Gap

Inside Rush
Lane

SAM

60

Man-toMan TE

TE

Scrape D
Pitch

Rope A
Dope

Banjo with Mike

MIKE

00

00

Backs

A GapInside Load

A GapInside Load

Banjo with
OLBs

WILL

60

Man-toMan TE

TE

Scrape D
Pitch

Rope A
Dope

Banjo with Mike

SS

Loose 9

Blitz

Ball

Force D
Gap
QB

Trail/Check
Boot

Outside Rush
Lane Contain

FS

Loose 9

Blitz

Ball

Force D
Gap
QB

Trail/Check
Boot

Outside Rush
Lane Contain

Inside
Man

Inside
Man

Man

Secondary
Run
Support

Secondary
Run
Support

Man-to-Man #1

ADJUSTMENTS:
1.
Any 1 back set, check Zone.
2.
FS/SS - If any action to = Attack FB with outside arm free
- If action away = Check QB for Boot
3.
Can call Jumbo Slash, Ends play base technique (No Ram), Could put
Tackles in 4Is.

BOBCAT PRIDE

162

Jumbo - Pinch

SS

N
M

POSITION

ALIGN

TECH

KEY

FS
S

RUN TO

RUN
AWAY

PASS

LEFT END

Ram

Ball/Tackle

C Gap

C Gap
Chase

Inside Rush
Lane

RIGHT END

Ram

Ball/Tackle

C Gap

C Gap
Chase

Inside Rush
Lane

LEFT TACKLE

Gap

Ball/Guard

B Gap

B Gap

Inside Rush
Lane

NOSE

Ball/Center

Drive Thru
Center

Drive Thru
Center

Inside Rush
Lane

RIGHT TACKLE

Ball/Guard

B Gap

B Gap

Inside Rush
Lane

SAM

60

Man-toMan TE

TE

Scrape D

Rope A
Dope

Banjo with Mike

MIKE

00

00

Backs

A GapInside Load

A GapInside Load

Banjo with
OLBs

WILL

60

Man-toMan TE

TE

Scrape D

Rope A
Dope

Banjo with Mike

FS

Loose 9

Blitz

Ball

Bend

Bend

Outside Rush
Lane Contain

SS

Loose 9

Blitz

Ball

Bend

Bend

Outside Rush
Lane Contain

Inside
Man

Inside Man

Man

Secondary
Run Support

Secondary
Run
Support

Man-to-Man #1

ADJUSTMENTS:
1.
If OL have foot-to-foot splits or by game plan, ends could go to goal line
technique.
2.
Any 1 back set, check Zone.
3.
S/SS - If any action to - Bend and bounce all blocks
4.
Tackles must tighten alignment to ensure A gap penetration.
5.
Anticipate 1st Sound

BOBCAT PRIDE

163

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