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Class 2 Unit1

The document discusses the key elements of a graphics system: input devices, processor, memory (including frame buffer), and output devices. It defines important graphics terminology like pixels, resolution, depth/precision, and describes the roles of the processor and frame buffer. It introduces graphics processing units (GPUs) as specialized processors for graphics that can handle complex tasks in parallel and are often located on graphics cards or the motherboard.

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0% found this document useful (0 votes)
34 views8 pages

Class 2 Unit1

The document discusses the key elements of a graphics system: input devices, processor, memory (including frame buffer), and output devices. It defines important graphics terminology like pixels, resolution, depth/precision, and describes the roles of the processor and frame buffer. It introduces graphics processing units (GPUs) as specialized processors for graphics that can handle complex tasks in parallel and are often located on graphics cards or the motherboard.

Uploaded by

deepasce
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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CGV Class 2 Unit 1

01-08-2018
GRAPHICS SYSTEM

Elements:

o Input devices

o Processor

o Memory

o Frame buffer

o Output devices
PIXELS – Picture Elements
• Each picture corresponds to a small
area/ location in the image.
IMPORTANT TERMINOLOGIES

• FRAME BUFFER – Pixels are stored in a part of memory called frame buffer.

• RESOLUTION – Number of pixels in the frame buffer – determines the detail


you can see in the image.

• DEPTH/PRECISION – No. of bits used for each pixel =>No. of colors that can
be represented

• Examples

1 bit deep ->2 colors.

8 bit deep -> 256 colors

24 bit or more bits per pixel ->True color/ RGB color systems
PROCESSOR(CPU)

Normal processing + Graphical processing

Functionalities
• Takes specifications of the graphical primitives(lines, circles)
generated by the applications
• Assigns values to the pixels in the frame buffer.

Rasterization
The conversion of graphical entities to pixel colors and locations
in the frame buffer is called rasterization/scan conversion.

“GPUs came into existence”


Graphics Processing Unit

• Special-purpose processing units to carry out specific graphics


functions.

• Either on the mother board of the system or on a graphics card.

• The frame buffer is accessed through the graphics processing unit


and usually is on the same circuit board as the GPU.

• Can handle complex or even more complex tasks than CPUs

• Both special-purpose modules geared toward graphical

• Operations and a high degree of parallelism

• Recent GPUs contain over 100 processing

• Units, each of which is user programmable.

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