Chap 03
Chap 03
3
Computer Hardware
3-2
Early Computing
• 19th Century
• Charles Babbage proposed the Analytical Engine,
which could calculate, store values in memory,
perform logical comparisons
• Never built because of lack of electronics
• 1880s
• Hollerith’s punched cards used to record census
data using On/Off patterns
• The holes turned sensors On or Off when run
through tabulating machine
• This company became the foundation for IBM
3-3
Electronic Computers
3-4
Waves of Computing
3-5
Microcomputers
• 1975
• ALTAIR flicking switches
• 1977
• Commodore and Radio Shack produce personal
computers
• 1979
• Apple computer, the fastest selling PC thus far
• 1982
• IBM introduced the PC, which changed the
market
3-6
Categories of Computer Systems
3-7
Microcomputer Systems
3-8
Microcomputer Uses
• Workstations
• Supports have mathematical computer and
graphics display demands
• CAD, investment and portfolio analysis
• Network Servers
• More powerful than workstations
• Coordinates telecommunications and resource
sharing
• Supports small networks and Internet or intranet
websites
3-9
Corporate PC Criteria
3-10
Information Appliances
3-13
Supercomputer Systems
3-15
Computer System Concept
• Output
• Video display units, printers, audio response units,
and so on
• Converts electronic information into human-
intelligible form
• Storage
• Primary storage (memory)
• Secondary storage (disk drives)
• Control
• CPU controls other components of the system
3-16
Computer System Concept
3-17
Computer Processing Speeds
• Early computers
• Milliseconds (thousandths of a second)
• Microseconds (millionths of a second)
• Current computers
• Nanoseconds (billionth of a second)
• Picoseconds (trillionth of a second)
• Program instruction processing speeds
• Megahertz (millions of cycles per second)
• Gigahertz (billions of cycles per second)
• Commonly called the “clock speed”
3-18
Computer Processing Speeds
• Throughput
• The ability to perform useful computation or data
processing assignments during a given period
• Speed is dependant on…
• Size of circuitry paths (buses) that interconnect
microprocessor components
• Capacity of instruction processing registers
• Use of high-speed cache memory
• Use of specialized microprocessor, such as math
coprocessor
3-19
Moore’s Law
3-20
Moore’s Law
3-21
Peripherals
3-22
Peripherals Advice
3-23
Input Technologies
• Keyboard
• Still most widely used input device
• Graphical User Interface (GUI)
• Icons, menus, windows, buttons, bars
• Selected with pointing devices
• Electronic Mouse
• Most popular pointing device
• Pressing mouse buttons initiates
activity represented by the icon
selected
3-24
Input Technologies
• Trackball
• Stationary device, similar to mouse
• Roller ball moves cursor on screen
• Pointing Stick
• Small eraser-head device
embedded in keyboard
• Cursor moves in the
direction of the pressure
placed on the stick
3-25
Input Technologies
• Touchpad
• Small, rectangular, touch-sensitive surface
• Usually on keyboard
• Cursor moves in direction your finger moves
• Touch Screen
• Use computer by touching
screen
• Screen emits a grid of
infrared beams, sound waves,
or electric current
• Grid is broken when screen is touched
3-26
Other Input Technologies
• Magnetic Stripe
• Reads the magnetic stripe on credit cards
• Smart Cards
• Microprocessor chip and memory on credit card
• Use more in Europe than in the U.S.
• Digital Cameras
• Allows you to shoot, store, and download photos
or full-motion video with audio into the PC
• Images and audio can then be edited or enhanced
3-27
Output Technologies
• Video Displays
• Cathode-ray tube (CRT)
• Liquid crystal displays (LCDs)
• Active matrix and dual scan
• Plasma displays
• Used in large TVs and flat-panel monitors
• Printed Output
• Inkjet printers spray ink on a page
• Laser printers use an electrostatic process similar
to a photocopying machine
3-28
Computer Storage Fundamentals
3-29
Bit and Byte
• Bit
• Short for binary digit
• Smallest element of data
• Either zero or one
• Byte
• Group of eight bits, which operate as a single unit
• Represents one character or number
3-30
Representing Characters in Bytes
3-31
Using Binary Code to Calculate
3-32
Storage Capacity Measurement
3-33
Types of Semiconductor Memory
3-34
Flash Drives
3-35
Magnetic Disks
3-36
Types of Magnetic Disks
3-37
Optical Disks
3-38