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Context For HCI: - Presented by - Hadiya Ali - Lecturer

The document discusses context in human-computer interaction. It defines context as the actual conditions under which a software system is used. There are several types of context including user context, time context, physical context, and computing context. User context includes information about the user like location, nearby objects, and social situation. Time context covers information like date and time. Physical context describes measurable environmental factors. Computing context includes available networks and resources. The document gives examples of how mobile devices can use user, time, physical, and computing context to improve the user experience through features like location-based searches, adaptive screen brightness, and awareness of network bandwidth.
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0% found this document useful (0 votes)
69 views10 pages

Context For HCI: - Presented by - Hadiya Ali - Lecturer

The document discusses context in human-computer interaction. It defines context as the actual conditions under which a software system is used. There are several types of context including user context, time context, physical context, and computing context. User context includes information about the user like location, nearby objects, and social situation. Time context covers information like date and time. Physical context describes measurable environmental factors. Computing context includes available networks and resources. The document gives examples of how mobile devices can use user, time, physical, and computing context to improve the user experience through features like location-based searches, adaptive screen brightness, and awareness of network bandwidth.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Context for HCI

| Presented By | Hadiya Ali | Lecturer |


Context:
 The context describes the actual conditions under which the software
system is used
 Determining the context of the system:
– means describing how the software system interacts with the
user in normal day to day situations
 Context-aware Software Systems:
– determining the context of use can allow the application to
modify it's current behavior to better interact with the user
 Context information:
– will typically include anything that can be used to characterize
the situation of the user, system or any other relevant entities
Types Of Context:
 User Context:
 also known as personal context
 represents information about the end-user, which interacts with the
system
 This includes information such as the user profile (age, preferences), the
user’s location (e.g. indoors, outdoors) and orientation, nearby objects,
the people nearby and the social situation
 Time Context
 covers relevant information related to time such as date, day of the week
and season
 Physical Context:
 It includes everything which is measurable in the environment of
the system with which the user interacts
 This includes temperatures, noise levels, lighting situations,
traffic conditions, etc.
 Computing Context
 The computing context contains everything related to
computational resources.
 This can include things such as available networks, network
bandwidth, communication costs and nearby computational
resources such as printers or fax machines.
Examples of HCI Contexts:
 Mobile device is the USER CONTEXT
 Mobile devices are portable and typically
travel alongside the user
– searching for restaurants
– identify the current location
 The TIME CONTEXT of the mobile device
is very important when it comes to the
user's schedule
 Also based on the current day, reminders
for future tasks and appointments can be
set for the user
 The physical context of the device can play an
important role in the human computer interaction of
the device
 If the mobile device can identify noise levels, it can
adjust the ring volume for the current situation
 The same principle applies to lighting levels. When
the device senses the user is working in a dimly lit
environment, it can increase the brightness level of
the screen
 The computational context is rarely seen by the
user
– Aware of available networks and bandwidth levels
o high bandwidth situations
o low bandwidth situations
Psychology Of Usable Things
Affordance
 Physical actions perform by user
 There are two types;
–Perceived
 Type of actions a user perceives to be
possible
–Real
 Actions which are actually possible
Mapping:
 It is the relation between moving a
control and the results in the real
world
 Example:
 An example of poor Mapping is
presented in the picture, where
initially a left switch controlled a lamp
to the right, and the right switch
controlled a lamp to the left.
Causality:
 Relation between cause and effect
 Example:
 Whenever we install any game in
our system and accidently the
system gets hanged, we think that
system is hanged just because of
that software or game…
Conclusion:
 An interface for the system should be designed in a way that it
should be understandable properly defined and it should provide
ease for using the things.

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