Context For HCI: - Presented by - Hadiya Ali - Lecturer
The document discusses context in human-computer interaction. It defines context as the actual conditions under which a software system is used. There are several types of context including user context, time context, physical context, and computing context. User context includes information about the user like location, nearby objects, and social situation. Time context covers information like date and time. Physical context describes measurable environmental factors. Computing context includes available networks and resources. The document gives examples of how mobile devices can use user, time, physical, and computing context to improve the user experience through features like location-based searches, adaptive screen brightness, and awareness of network bandwidth.
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Context For HCI: - Presented by - Hadiya Ali - Lecturer
The document discusses context in human-computer interaction. It defines context as the actual conditions under which a software system is used. There are several types of context including user context, time context, physical context, and computing context. User context includes information about the user like location, nearby objects, and social situation. Time context covers information like date and time. Physical context describes measurable environmental factors. Computing context includes available networks and resources. The document gives examples of how mobile devices can use user, time, physical, and computing context to improve the user experience through features like location-based searches, adaptive screen brightness, and awareness of network bandwidth.
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Context for HCI
| Presented By | Hadiya Ali | Lecturer |
Context: The context describes the actual conditions under which the software system is used Determining the context of the system: – means describing how the software system interacts with the user in normal day to day situations Context-aware Software Systems: – determining the context of use can allow the application to modify it's current behavior to better interact with the user Context information: – will typically include anything that can be used to characterize the situation of the user, system or any other relevant entities Types Of Context: User Context: also known as personal context represents information about the end-user, which interacts with the system This includes information such as the user profile (age, preferences), the user’s location (e.g. indoors, outdoors) and orientation, nearby objects, the people nearby and the social situation Time Context covers relevant information related to time such as date, day of the week and season Physical Context: It includes everything which is measurable in the environment of the system with which the user interacts This includes temperatures, noise levels, lighting situations, traffic conditions, etc. Computing Context The computing context contains everything related to computational resources. This can include things such as available networks, network bandwidth, communication costs and nearby computational resources such as printers or fax machines. Examples of HCI Contexts: Mobile device is the USER CONTEXT Mobile devices are portable and typically travel alongside the user – searching for restaurants – identify the current location The TIME CONTEXT of the mobile device is very important when it comes to the user's schedule Also based on the current day, reminders for future tasks and appointments can be set for the user The physical context of the device can play an important role in the human computer interaction of the device If the mobile device can identify noise levels, it can adjust the ring volume for the current situation The same principle applies to lighting levels. When the device senses the user is working in a dimly lit environment, it can increase the brightness level of the screen The computational context is rarely seen by the user – Aware of available networks and bandwidth levels o high bandwidth situations o low bandwidth situations Psychology Of Usable Things Affordance Physical actions perform by user There are two types; –Perceived Type of actions a user perceives to be possible –Real Actions which are actually possible Mapping: It is the relation between moving a control and the results in the real world Example: An example of poor Mapping is presented in the picture, where initially a left switch controlled a lamp to the right, and the right switch controlled a lamp to the left. Causality: Relation between cause and effect Example: Whenever we install any game in our system and accidently the system gets hanged, we think that system is hanged just because of that software or game… Conclusion: An interface for the system should be designed in a way that it should be understandable properly defined and it should provide ease for using the things.