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Understanding Hypermedia

The document discusses hypermedia, which is multimedia integrated into a virtual learning environment where information is presented and student activities are incorporated. Key characteristics of hypermedia applications include learner control over their path, a wide range of navigation routes depending on ability and motivation, and the use of multiple media types. While hypermedia has capabilities to enhance learning, it does not replace real-world experiences. Things to consider when using hypermedia include getting learner attention, recalling prior learning, setting objectives, introducing software features, guiding learning, providing feedback, and assessing performance.

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0% found this document useful (0 votes)
179 views34 pages

Understanding Hypermedia

The document discusses hypermedia, which is multimedia integrated into a virtual learning environment where information is presented and student activities are incorporated. Key characteristics of hypermedia applications include learner control over their path, a wide range of navigation routes depending on ability and motivation, and the use of multiple media types. While hypermedia has capabilities to enhance learning, it does not replace real-world experiences. Things to consider when using hypermedia include getting learner attention, recalling prior learning, setting objectives, introducing software features, guiding learning, providing feedback, and assessing performance.

Uploaded by

louella mamuyac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 34

UNDERSTANDING

HYPERMEDIA
PREPARED BY: MS. LOUELLA P. MAMUYAC
HYPERMEDIA
multimedia, packaged as an educational
computer software where information is
presented and student activities are
integrated in a virtual learning environment
HYPERMEDIA IT APPLICATIONS
Tutorial software packages
Knowledge webpages
Simulation instructional games and
Learning project management and others
NON-LINEAR PRESENTATION

the learner may follow his path of


activities thus providing an
environment of learner autonomy
and thinking skills
FLIGHT
SIMULATOR
allows student pilots
to practice authentic
tasks while reducing
the load of the
cognitive mode of
learning
CHARACTERISTICS OF
HYPERMEDIA APPLICATIONS
CHARACTERISTICS OF HYPERMEDIA
APPLICATIONS

1. Learner control.
The learner makes his own decision on
the path, flow or events of instruction.
CHARACTERISTICS OF HYPERMEDIA
APPLICATIONS
2. Learner wide range of
navigation routes.
The learner controls the sequence and pace of
the path depending on his/her ability and
motivation. The teacher has the prerogative to
determine suitable learning objectives.
CHARACTERISTICS OF HYPERMEDIA
APPLICATIONS

3. Variety of media
Hypermedia includes more than one
media but does not necessarily use all
types of media in one presentation.
GIVEN ALL ITS CAPABILITIES,
“ HYPERMEDIA STILL DOES NOT
REPLACE LIFE’S EXPERIENCE AND
LEARNING FROM NATURE AND LIFE.

Even technologists admit that the computer
has an IQ of zero and depends on what
man can input or make of it.
GIGO
“GARBAGE-IN, GARBAGE-OUT”
THINGS TO
CONSIDER WHEN
USING HYPERMEDIA
THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Get the learners’ attention


THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Recall prior learning


THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Inform learners of lesson


objectives
THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Introduce the software and


its distinctive features
THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Guide learning, eliciting


performance
THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Provide learning feedback


THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Assess performance
THINGS TO CONSIDER WHEN USING
HYPERMEDIA

•Enhance retention and


learning transfer
INTERNET AND
EDUCATION
PREPARED BY: MS. LOUELLA P. MAMUYAC
INTERNET
Not really a network but loosely
organized collection of about
25,000 networks accessed by
computers n the planet.
INTERNET

No one owns the internet


INTERNET

No central headquarters
INTERNET

No centrally offered services


INTERNET

No comprehensive online index


How is everything
coordinated through the
Internet?
TRANSMISSION CONTROL
PROTOCOL/ INTERNET
PROTOCOL(TCP/IP)

a standard protocol (or set of


rules for exchanging data)
To gain access to the Internet, the
computer must be equipped with
what is called a SERVER which has
a special software(program) that
uses Internet protocol.
Getting around the
Net
BROWSING

most attractive way to move


around the Internet
BROWSER
a program where user can use a
mouse to point and click on screen
icon to surf the Internet,
particularly the www
WWW – WORLD WIDE WEB
(THE WEB)
an Internet’s subset of texts,
images, and sounds are linked
together to allow users to access
data or information needed.
FUTURE – LIMITLESS
BUSINESSES INDUSTRIES
SCIENCE GOVERNMENT
HOMES

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