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Research Proposal Brief Description of Research Topic Impact on the Academic Performance and Physical Health Issues among students and teenagers. Possible argument or research questions
1. What are the possible reasons for playing
online games than playing outdoor games? 2. What are its implications when addicted to online games addiction to the academic performance of the student? 3. What are the effects of online game addiction in their Physical Health? And to their life? What you already know about the topic- your level of expertise
Online gaming is being played by using internet.
And it needs internet to play this kind of game. It can cause addiction when we don’t set up time or limit our time by playing this type of game. It can possibly affect our social interactions with others, especially our communication with our family. What you need to find out about your topic What are the symptoms or signs so that we can determine if we have a behavioural addiction towards playing online games? What are the effect on playing this type of game to our Academic Performance? What are the effect on playing this type of game to our body? What are the reasons why we prefer to play this type of game than playing outdoor games? And I want to find out more about this particular topic. Possible source and research strategies Possible source of our research are mostly on internet or Google. And collect some information among our group member that they contribute to our study. And also selecting some teenagers and students that can relate to research topic and interview them about their gaming experience while playing online games. Background of the Problem The computer game industry has flourished to become the world’s largest entertainment, especially in the Philippines, one of the problem were students playing with electronic games for long time without thinking about negative affections especially on their GPA, especially for some students in CNHS. As the technology improvement cases the possibility of many things, it has made some wanted and unwanted significant changes in peoples’ daily life especially among teenagers. In the ground of modern cultural and industrial competition, the computer games as a new phenomenon has a massive grow in a short time. This cultural arm as a quiet and effective media has effected all aspects of our life. Because of the fascinated attraction of these games for children and teenagers, they spend a lot of time playing games, in fact students spend their mental and nervure energy on these games to finish the games with tired eyes and mind. Since the computer games have a lot of fans among children and teenagers, these anxieties are more intense and they are based on two factors: the first factor is related to the amount of time that children spend on these games and the second one is related to the nature of the game. So, students whom are potentially regarded as injurious charm full, when children and teenagers ignore the other educational and social activities and spend their free time on these games. In this case the most important concern is that doing computer games take (waste) the time of other activities such as school activities, free study or exercise. Online gaming can refer to any type of game that someone can play through the internet or over a computer network. Most of the time, online gaming refers to the video games played over the internet just like the favorite online games of so many students in our country which we called the Mobile Legend or (ML), in this game it needs multiple players in the different area of the game, that’s why multiple players can join this type of online game. Online game addiction, game addiction is one type of Internet addiction that encapsulates the maladaptive psychological dependency on a specific family of IT artefacts – online games. To capture it, many researchers have adopted the criteria of Internet addiction (Young, 1998b, 2010a) or a broader set for diagnosing problematic non-substance-related compulsions, that is, behavioral addictions (Brown, 1997). And if playing online game become an addiction it will be hard for the parents and to them to end what has been started. One of the uncontrollable online game that every students or teenagers plays is the Mobile Legend (ML). Research Questions This study was conducted to determine its implications towards academic performance and Physical Health of the children and teenagers when playing online games. This study would answer the following questions: 1.What are the possible reasons for playing online games than playing outdoor games? 2. What are the implications when a particular person is addicted to online games? And what are the effect to their academic performance? 3.What are the effects of online game addiction in their Physical Health? And to your life? Scope and Delimitation This study is intended to determine the effect of playing online games to the academic performance of the students in Canipaan National High School and for the other teenager and the effects of this kind of addiction to their Physical Health. And this also study the perspective and experience of the gamers regarding the implication of gaming to their social life. And to analysed the reasons why they prefer to play this kind of game than to play outdoor games. Significance of the Study This research intended to give them analization for the teenagers and to the new generations that play this kind of game to prevent or control their time in playing this kind of game, specifically online games. We have include the negative effects of the game just like the online game Mobile Legend. This study is significant in many aspects. This study is significant to parents, to give them knowledge about the effects of computer gaming to their children. This will encourage the parents to look for their children in front of the computer and limit the time of usage. This will give the parents a glimpse of their social life and check their academic performance in school, so that they will know what was happening to their child. Government organizations will be able to implement events and activities that can help rejuvenate computers addicts and help them restore their self-esteem and fix their social life. The result of this study could benefit these events by using it as the basis for the particular action that they will do or as a theme of the event and activity that they will implement for the youth. Statement of the Problem The general objective of this study is to determine the effects of the online game addiction of the students or teenager to their academics and the effects of online games to their health.