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UXFor The Rest of Us

The document discusses concepts related to user experience design including responsive design, gamification, thought processes, user research, surveys, colors, layouts, webpages, development, touch, user load, user analysis, cross-platform interaction, devices, pixels, icons, imagery, photography, dimensions, navigation, search, fonts, presentation, impact, and logos. It also discusses benefits of user experience including improved productivity/performance, increased profits/sales/revenues, and improved brand credibility.

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hsminhas
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
135 views75 pages

UXFor The Rest of Us

The document discusses concepts related to user experience design including responsive design, gamification, thought processes, user research, surveys, colors, layouts, webpages, development, touch, user load, user analysis, cross-platform interaction, devices, pixels, icons, imagery, photography, dimensions, navigation, search, fonts, presentation, impact, and logos. It also discusses benefits of user experience including improved productivity/performance, increased profits/sales/revenues, and improved brand credibility.

Uploaded by

hsminhas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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RESPONSIVE DESIGN GAMIFICATION

THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION WINDOWS by

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
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TCS Internal
INTERFACE | Last updated on 22/03/2017 A Microsoft @ Hi Tech initiative
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Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
User Agreement

Terms
of use
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT CONFIDENTIALITY
LAYOUTS
TOUCH
STATEMENT AND TERMS OF
USE
WEBPAGE
PROCESSLOAD
USER
This document contains information that is proprietary to TATA Consultancy Services, and is to be used
USER ANALYSIS only as a learning/reference material for TCS associates. This material shall not be disclosed outside,

CROSS CONSISTANCY EMOTION


transmittedWINDOWS
or duplicated, used in whole or in part for any purpose other than its intended purpose. Any
use or disclosure in whole or in part of this information, without express written permission of TATA

PLATFORM INTERACTION
ANDROID iOS

ICONS
Consultancy Services is prohibited. Any other company and product names are used for identification

DEVICES
purposes only and may be trademarks of their respective owners.

PIXELS IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH REDLINES
Your feedback will help us improve our learning content

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TCS Internal
INTERFACE Feedback | Contact Us | Terms of Use
RESPONSIVE
CONTENTS DESIGN GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER USER
ANALYSIS
GETTING STARTED GENERAL AWARENESS FOR DEVELOPERS FOR PMs and BRMs

CROSS CONSISTANCY EMOTION


Benefits of
WINDOWS VIMM Model Responsive Web Design Corporate Presentation Guidelines

PLATFORM INTERACTION
User Experience ANDROID iOS

ICONSDEVICES
UX vs. UI UX Resources for Developers Data Visualization
Basics of Design Principles
UX vs. Usability UX Resources for better PPTs

PIXELS
Basics of UX
Typical UX Process

IMAGERY PHOTOGRAPHY DIMENTIONS


Latest Trends

NAVIGATION
UX Resources and

SEARCH Tutorials
Accessibility REDLINES
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TCS Internal
INTERFACE
Best Practices to better
Mobile UX
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BENEFITS
Of User Experience
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH User Experience (UX) is about understanding the user’s perception and actions throughout any
interactive experience that the user undertakes.
WEBPAGE
PROCESS It is about designing and developing an experience that easily identifies with your users, and

USER
LOAD
guides them through an interaction created for them. UX can be improved by anticipating
USER ANALYSIS user’s actions and understanding their goals, expectations and need, which results in enhanced

CROSS CONSISTANCY EMOTION


WINDOWS
engagement with the product, service, or system.

PLATFORM INTERACTION
ANDROID iOS

ICONSDEVICES
Definition of User Experience:
Simply explained

PIXELS User Experience (UX) defines a person's attitude and emotions

IMAGERY PHOTOGRAPHY
about using a particular product, service, or system. DIMENTIONS
NAVIGATION
SEARCH
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TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BENEFITS
Of User Experience
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE
SURVEY
USER RESEARCH

COLORS
DEVELOPMENT
The core values of UX are to understand, anticipate, and guide consumers so that they evoke a positive action and strong
LAYOUTS
TOUCH response. This should align with your product’s business goals and objectives.

The multiple business benefits of user experience are: WEBPAGE


PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES
Improved
Productivity/Performance
Increased
Profits/Sales/Revenues
Improved
Brand Credibility
IMAGERY PHOTOGRAPHY DIMENTIONS
Decreased
Support/Training Costs
Improved
Customer Experience

NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of Design Principles


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD “
“ USER
USER ANALYSIS
Design is not just what it looks like and feels like. Design is how it works.
-
CROSS CONSISTANCY EMOTION
WINDOWS Steve Jobs

PLATFORM INTERACTION
ANDROID iOSThe basic principles of design are:

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
Consistency Colors REDLINES
Layout and
Structure

Feedback | Contact Us | Terms of Use


RESPONSIVE DESIGN
CONSISTENCY
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH
It is very important to ensure that your
user interface works consistently.
I don’t know why
my secretary I can never find WEBPAGE
You can do so by putting elements such

PROCESSLOAD rearranges my desk the stapler. as buttons, icons, boxes and so on in

USER
every morning…
consistent places.
USER ANALYSIS Use the same text and wording in labels
and messages, and use a consistent color

CROSS CONSISTANCY EMOTION


WINDOWS scheme throughout all your pages/design.

PLATFORM INTERACTION
ANDROID iOS

ICONSDEVICES
Consistency enables users to build an
accurate mental model of the way your

PIXELS
product or design works, which leads to
reduced training and support costs.
IMAGERY PHOTOGRAPHY DIMENTIONS
NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
CONSISTENCY
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH
It is perceived, that people see what they expect
& want to see.
I don’t know why
my secretary I can never find WEBPAGE
PROCESS rearranges my desk the stapler.
All commonly found elements such as logos, home

USER
LOAD
every morning…
button, search box, navigation, breadcrumbs, and
USER ANALYSIS so on, should be placed at similar positions.
This consistency should be maintained throughout

CROSS CONSISTANCY EMOTION


WINDOWS the site for better user experience.

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
COLORS
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES
Use color to expedite visual search Use color to improve object recognition

IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
COLORS
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONS DEVICES


Use color to enhance meaning and branding

IMAGERY PHOTOGRAPHY DIMENTIONS


Use color to convey structure

SEARCH
NAVIGATION
INTERFACE
REDLINES
FONT PRESENTATION IMPACT LOGOS
TCS Internal Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
COLORS
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONS DEVICES


Use color to establish identity

IMAGERY PHOTOGRAPHY DIMENTIONS


Use color to show associations

SEARCH
NAVIGATION
INTERFACE
REDLINES
FONT PRESENTATION IMPACT LOGOS
TCS Internal Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
COLORS
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES IMAGERY


Warm
PHOTOGRAPHY
Cold
DIMENTIONS
NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
Use colour as per their nature REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
LAYOUT & STRUCTURE
GAMIFICATION
Basics of Design Principles
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH 1) The user interface should be clearly defined and
organized. All the controls and icons should be
easily identifiable. WEBPAGE
PROCESSLOAD
USER
2) Correlation is an important aspect. Put all related
things and segments together.
USER ANALYSIS
3) The layout and structure should be purposeful,

CROSS CONSISTANCY EMOTION


WINDOWS
useful and meaningful. It should be designed keeping

PLATFORM INTERACTION
ANDROID
in mind structures and models thatiOSare easily apparent

ICONSDEVICES
and recognizable to users.

PIXELS
4) One should always Sketch first and Design later.

IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of User Experience


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH The main focus of User experience (UX) is to have a deep understanding of users’
WEBPAGE
need, value, abilities and disabilities such as blindness, deafness etc. It also puts
PROCESS
USER
LOAD on the business goals and objectives of the application or product.
emphasis
USER ANALYSIS
In the next sections, we shall learn more about the correlation between Technology,

CROSS CONSISTANCY EMOTION


WINDOWS
Business and Design and how UX influences these three aspects..

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of User Experience


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
UX influences the correlationship between Technology, Business and Design in
numerous ways as follows:
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH
Technology Keywords
Functionality, Programming, Code, Engineering, Foundation, Objective, Backend,
Technology Performance, Feasibility, Realistic, Complex and Establishes.
WEBPAGE
PROCESS Business Keywords

USER
LOAD BI, Data, Mission & Vision, Goals, Customers, Users, Paradigm, Pragmatic, Analytics,

USER ANALYSIS Demographic, Stakeholders, Budget and Determines.

CROSSUX CONSISTANCY EMOTION


WINDOWS Design Keywords
UI, UX, IA, Colors, Fonts, Branding, Layout, Visualization, Wireframes, Aesthetics,

PLATFORM INTERACTION
ANDROID iOS Creativity, Abstract, Subjective, Experimental, Front End, Visual, Explains and Clarifies.

ICONSDEVICES
Business Design

PIXELS
UX influence brings in: Efficiency, Logic, Relevance, Concreteness, and Goals.

IMAGERY PHOTOGRAPHY DIMENTIONS


UX influence brings in: Effectiveness, Interaction, Usability, Elegance,

NAVIGATION
Simplicity and Product Centricity.
SEARCH REDLINES
UX influence brings in: Brand Equity, Company Image, Style, Marketing,

FONT PRESENTATION IMPACT LOGOS


Advertising, Consistency, Trust, Communication and the Key Message.

TCS Internal
INTERFACE Feedback | Contact Us | Terms of Use
RESPONSIVE
BASICS DESIGN
GETTING STARTED
Of User Experience
GAMIFICATION
THOUGHT PROCESS
The content and information

USER EXPERIENCE
should be original and fulfil
DESIGN HYGIENE a need. USER RESEARCH
SURVEY
COLORS
Image, identity, brand

DEVELOPMENT Must be easy to use.


and other design
elements should be used

LAYOUTS
TOUCH
Useful to make the product
desirable.

What are the factors


that influence good UX? Desirable WEBPAGE
PROCESSLOAD
Usable

USER
Users must find value in
USER ANALYSIS
what you are providing
UX needs to be
accessible to people
with disabilities.

CROSS CONSISTANCY EMOTION


them. The influencingWINDOWS Basics of

PLATFORM INTERACTION
factors to achieve a ANDROID
valuable iOS UX

ICONSDEVICES
Valuable Accessible
UX are:

PIXELS The product or application must be


purposeful and deliver value to the
IMAGERY PHOTOGRAPHY CredibleDIMENTIONS
customer. User experience must help in

NAVIGATION
Findable
advancing that promise and guarantee

SEARCH satisfactory customer experience.


REDLINES
User must trust and believe
in your product and services.

FONT PRESENTATION IMPACT LOGOS


TCS Internal
INTERFACE
Content must be easy to
find and comprehend. Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of User Experience


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
Commonly used terms in UX and their meanings
LAYOUTS
TOUCH User Research
WEBPAGE
Helps to understand user behaviors, needs, and motivations through various observation techniques, user task

PROCESSLOAD analysis, and other feedback gaining methods.

USER
USER ANALYSIS
Usability Evaluation
Focuses on how well users can learn and use a product to achieve their goals. It also refers to how satisfied

CROSS CONSISTANCY EMOTION


WINDOWS
users are with that process. There are multiple methods to help evaluate for example, Expert evaluations,

PLATFORM INTERACTION
ANDROID
Usability iOS
testing, and Eye tracking.

PIXELS ICONSDEVICES
Information Architecture (IA)
Focuses on how the information is organized, structured, and presented to users.
It is very critical for good user experience.
IMAGERY PHOTOGRAPHY DIMENTIONS
NAVIGATION
SEARCH
User Interface Design
REDLINES
Focuses on anticipating what users might need to do and ensures that the interface has elements that facilitate

FONT PRESENTATION IMPACT LOGOS


the actions and task of the user.

TCS Internal
INTERFACE Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of User Experience


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
Commonly used terms in UX and their meanings
LAYOUTS
TOUCH Interaction Design (IxD) WEBPAGE
PROCESSLOAD Facilitates in creating engaging interactive interfaces that help users to interact with the interface.

USER
USER ANALYSIS
Visual Design

CROSS CONSISTANCY EMOTION


Caters WINDOWS
to the look and feel aspect of the design/product and ensures an aesthetically pleasing interface that is
in line with the products’ brand goals and guidelines.

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES
Accessibility
Focuses on how a disabled individual accesses or benefits from a site, system, or application.

IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH REDLINES
Wireframe
Is a page schematic/line drawing or a visual guide that represents the skeletal framework of a website.

FONT PRESENTATION IMPACT LOGOS


TCS Internal
INTERFACE Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of User Experience


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
Commonly used terms in UX and their meanings
LAYOUTS
TOUCH RITE Method
WEBPAGE
Rapid Iterative Testing and Evaluation, typically referred to as RITE testing, is an iterative usability

PROCESSLOAD testing method.

USER
USER ANALYSIS
A/B Testing

CONSISTANCY EMOTION
Also known as split testing or bucket testing, this is a method of comparing two versions of a product/page
CROSS WINDOWS
or app against each other to determine which one performs better.

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES
Eye Tracking
This is a process of measuring either the point of gaze that is where one is looking or the motion of an
eye relative to the head. It uses a device that helps measure eye positions and eye movement.

IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
Prototype
SEARCH REDLINES
This is an early sample or release of a product built to test a concept or process flow or to act as a thing
to be replicated or learned from.

FONT PRESENTATION IMPACT LOGOS


TCS Internal
INTERFACE Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GETTING STARTED

BASICS Of User Experience


GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
Commonly used terms in UX and their meanings
LAYOUTS
TOUCH Usability
Refers to the quality of a user's experience when interacting with products or systems. WEBPAGE
PROCESSLOAD The word usability also refers to various methods for improving ease-of-use during the design process.

USER
USER ANALYSIS
Usability Testing
CROSS CONSISTANCY EMOTION
WINDOWS
Usability testing is a technique used to evaluate a product by testing it on users. This can be seen as an

PLATFORM INTERACTION
ANDROID
great usability practice, iOS
since it gives direct and immediate input on how real users are using the system.

PIXELS ICONSDEVICES
Color Contrast Ratio
The contrast ratio is a property of the display system. It defines the luminance of the brightest color (white)
IMAGERY PHOTOGRAPHY DIMENTIONS
to that of the darkest color (black) that the system is capable of producing. A high contrast ratio is a desired

NAVIGATION
aspect of any display. For instance, a web page with poor contrast ratio’s is not good for users with eye/vision
SEARCH disabilities as it becomes difficult to read and see.
REDLINES
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GENERAL AWARENESS

VIMM Model
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSIfproduct,
USER
users
LOAD are thinking too much or working too hard to make sense of your
USER ANALYSIS there may be four areas that may need load correction. The goal of
VIMM model is to help REDUCE LOAD in the following areas:
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
Visual Load Intellectual Load Memory Load
REDLINES
Motor Load

Feedback | Contact Us | Terms of Use


RESPONSIVE DESIGN
GENERAL AWARENESS – VIMM Model
GAMIFICATION
THOUGHT PROCESS
VIMM Model

USER EXPERIENCE
DESIGN HYGIENE
If users ‘can’t find things’ it is probably due to visual clutter
USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS of content
Visual Load ANDROIDLots Haphazard Screen flows that don’t Bad alignment

PLATFORM INTERACTION
iOS
on the page layout match task flows of texts

PIXELS ICONSDEVICES
Hint: Make it easier by: IMAGERY PHOTOGRAPHY DIMENTIONS
NAVIGATION
SEARCH
Designing a grid to

FONT PRESENTATION IMPACT LOGOS


ensure alignment.

TCS Internal
INTERFACE
Eliminating unnecessary
elements to avoid clutter
Carefully aligning &
formatting text & images REDLINES
Using ‘pleasing to the eye’
color combinations

Feedback | Contact Us | Terms of Use


RESPONSIVE DESIGN
GENERAL AWARENESS – VIMM Model
GAMIFICATION
THOUGHT PROCESS
VIMM Model

USER EXPERIENCE
DESIGN HYGIENE
If users are ‘trying to figure things’ out, it’s due to the following:
USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS Confusing
Intellectual Load
Complex Unclear instructions &

PLATFORM INTERACTION
ANDROID iOS names
navigation workflow processes poor content writing

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


Hint: Make it easier for users by:

NAVIGATION
SEARCH
Providing previews

FONT PRESENTATION IMPACT LOGOS


TCS Internal
INTERFACE
Using everyday language
& avoiding abbreviations
Ensuring all controls are
functioning consistently REDLINES
Providing good
response & feedback

Feedback | Contact Us | Terms of Use


RESPONSIVE DESIGN
GENERAL AWARENESS – VIMM Model
GAMIFICATION
THOUGHT PROCESS
VIMM Model

USER EXPERIENCE
DESIGN HYGIENE
If users are ‘forced to remember’ things because of:
USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS Multiple
Memory LoadANDROID Hiding important links & Complicated

PLATFORM INTERACTION
iOS& passwords
usernames functions in menus & tabs workflows & task.

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


Hint: Allow users to rely on recognition rather than recall.

NAVIGATION
SEARCH
Provide clear navigation

FONT PRESENTATION IMPACT LOGOS


TCS Internal
INTERFACE
Ensure menus & tabs are
easily visible
Give sensible defaults
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE DESIGN
GENERAL AWARENESS – VIMM Model
GAMIFICATION
THOUGHT PROCESS
VIMM Model

USER EXPERIENCE
DESIGN HYGIENE
If users are ‘required to perform’ too many physical movements:
USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS
Motor Load ANDROID iOSOver Constant Excessive scrolling Small ha

PLATFORM INTERACTION
clicking & typing device switching (especially horizontally) to hit targ

PIXELS ICONSDEVICES
Hint: Make it easier by: IMAGERY PHOTOGRAPHY DIMENTIONS
NAVIGATION
SEARCH
Simplifying task flows

FONT PRESENTATION IMPACT LOGOS


TCS Internal
INTERFACE
Providing shorter
distances & larger targets
Optimizing for devices
REDLINES
Using common
keyboard shortcuts

Feedback | Contact Us | Terms of Use


RESPONSIVE
UX DESIGN
GENERAL AWARENESS
Vs UI
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSTheLOAD
USER
difference between UX and UI is simple. The User Interface (UI) is what users use
USER ANALYSIS
to interact with your product, and the User Experience (UX) is how the users feel while

CROSS CONSISTANCY EMOTION


WINDOWS
they are doing so.

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY DIMENTIONS


NAVIGATION
SEARCH
FONT PRESENTATION IMPACT LOGOS
TCS Internal
INTERFACE
REDLINES
Feedback | Contact Us | Terms of Use
RESPONSIVE
UX DESIGN
GENERAL AWARENESS
Vs UI
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE WHAT UX ACTUALLY INVOLVES? USER RESEARCH
SURVEY
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• Field Research
DEVELOPMENT • User Tests

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• Artefacts
• Statistics

UX UI
• Personas
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• Product Design

USER
• Requirement Gathering
• Interaction Design
USER ANALYSIS • Information Architecture

CONSISTANCY EMOTION
UX Design refers to the term User Experience Design,

CROSS WINDOWS • Usability


while UI Design stands for User Interface Design.

PLATFORM INTERACTION
ANDROID iOS • Prototyping

ICONSDEVICES
A UI without UX is like a photographer taking an out • Wire Framing
of focus picture without proper framing and thought, • Graphic Arts
while UX without UI is like taking a picture with a WHAT UX IS CONSIDERED?

PIXELS
• Interface Layout
defective camera altogether. • Visual Design
A great product experience starts with
IMAGERY PHOTOGRAPHY DIMENTIONS
great UX followed by UI.
• Copywriting

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• Presentation

SEARCH Both are essential for the product’s success. • Development Support
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DESIGN HYGIENE USER RESEARCH
SURVEY
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DEVELOPMENT
LAYOUTS
TOUCH What an User Experience
person would say?
What an User Interface
person would say?

What a Visual Designer
would say?
WEBPAGE
“ “ “
“ “
PROCESS
We should show users the 'Thank You' page The login and search box should be The kerning is off and the button

USER
once they have signed up.LOAD moved to the top right corner. should be 3 pixel to the left.

USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

PIXELS

ICONS

DEVICES
What an lnteraction Designer
would say?


What an UX Researcher
would say?

IMAGERY PHOTOGRAPHY DIMENTIONS


The menu should ease-in from the left in From our research, studies show...

What an UI Developer
would say?

I'm using a 960px 12-column grid

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750ms. system.

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DESIGN HYGIENE USER RESEARCH
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DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
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USER
USER ANALYSIS
Simply put, Usability is just one of the many aspects that influence

CROSS CONSISTANCY EMOTION


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User Experience.

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DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESS
USER ANALYSIS USER
USERLOAD
EXPERIENCE USABILITY

“ WINDOWS

CROSS ANDROID iOS CONSISTANCY EMOTION
Is how a person feels when they interact with
your website, product, application or business.
“ Is about interactions that are task based.
It’s the ability to do any task intuitively and easily.

PLATFORM INTERACTION
ICONS
It’s the emotional connect while doing any task.

PIXELS •

DEVICES User Experience is about

Making any task meaningful and worthwhile


IMAGERY PHOTOGRAPHY DIMENTIONS
Creating an emotional connect


Usability is about

Making any task intuitive and self explanatory


Minimizing any roadblocks and steps

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• Understanding what users feel about your • Understanding what users do and making the
product
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task easy for them to do.

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TYPICAL UX Process
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DESIGN HYGIENE USER RESEARCH
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DEVELOPMENT
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What does a UX process look like? The answer to this question, as with many
questions, is: It depends. The UX process one follows will depend on a number of factors
WEBPAGE
such as: the project, the client, the budget, the deadlines, and so on.
PROCESSA LOAD
USER
typical UX process can be categories into four different phases. Discover, Design,
USER ANALYSIS
Develop, and Launch. Each phase can have key activities and corresponding

CONSISTANCY EMOTION
deliverable as demonstrated in the next slide.
CROSS WINDOWS

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TYPICAL UX Process

Discover Design Develop Launch


Heuristic Reviews Card Sorting Visual Specifications VOC / Surveys

Co-Discovery Workshops Design Jam @ Studio Prototype Development Longitudinal Studies

Ethnographic Research Iterative Design Localization A/B Testing


Activities
Stakeholder Interviews Usability Testing Accessibility Compliance Eye Tracking Studies

Heuristic Review Report Information Architecture Visual Assets VOC Findings

Creative Brief Wireframes Eye Tracking Report Diary Study Report

User Journey Maps Clickable Prototype Visual Design Bug Report A/B Testing Analysis

Deliverables Personas RITE Reports Accessibility Report Eye Tracking Report

Storyboards Visual Design Mood Boards

Usability Test Report


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USER
LOADthe GIFs of the ‘90s, or the more up-to-date focus on flat design or smart
Remember
USER ANALYSIS
micro interactions? Let’s examine five Design trends that are getting popular.

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PROCESS Meaningful Motion
USER
LOAD
USER ANALYSIS
Motion plays a major role in creating enhanced user experience. Motion guides the users’

CROSS CONSISTANCY EMOTION


WINDOWS
attention to enhance functionality and interaction. It boosts engagement and is

PLATFORM INTERACTION
instantly noticeable. iOS
ANDROID It’s important to keep in mind that some motions are cool to look at,

ICONS
but distracts users from doing important tasks. It’s important to have only meaningful motions that

PIXELS DEVICES
help users focus on performing tasks seamlessly. It should act as a catalyst rather than a distraction.

For example:
(https://dribbble.com/shots/1647461-Material-Calculator)
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USER
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USERModular
ANALYSIS
layouts break up text and content into segmented sections and classify them in manageable chunks.

CROSS CONSISTANCY EMOTION


WINDOWS
Instead of using long blocks of text that are cumbersome, graphic designers have found that making the information

PLATFORM INTERACTION
modular makes people wantiOS
ANDROID to interface with it more. Not only do modular layouts represent an effective

ICONS
engagement and management tool, but also look professional when designed well.

DEVICES
Expect more modular layouts in the coming years, apart from possible influences from the other trends on this list.

PIXELS
For example:
(https://www.thisishatch.co.uk/)
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PROCESS Micro Interactions

USER
LOAD
USER ANALYSIS
Micro interactions is a part of our daily activities. From turning off the alarm on your mobile phone in the morning

CROSS CONSISTANCY EMOTION


to liking WINDOWS
that cute puppy picture on Facebook, all such actions are done without a second thought.

PLATFORM INTERACTION
It’s most likelyANDROID
that you startediOS
your day with a micro-interaction. By doing so you engage with a user interface

ICONS
in a single moment. More and more of micro interactions are baked into apps and devices that we use frequently.

DEVICES
Micro-interactions tend to do, or help you do several different things that do not require much thought or action
and helps the user in prompt interactions and providing feedback.

PIXELS For example:


IMAGERY PHOTOGRAPHY DIMENTIONS
(http://slack.com/)

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LATEST Trends
GAMIFICATION
THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESS A rich alternative to flat design: Material Design
USER
LOAD
USERGoogle
ANALYSIS
has launched a new style language called Material Design. It uses effects that accentuates the concept

CROSS CONSISTANCY EMOTION


WINDOWS
of movement and depth thus creating designs that appear to be more realistic to the user.

PLATFORM INTERACTION
With its minimalistic
ANDROID look, Material
iOSDesign has a lot in common with an already established trend - Flat Design.

ICONS
Material Design however makes use of depth and shadow to give tiles, buttons, and other elements dimension.

PIXELS DEVICES For example:


(https://angular.io/)

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PROCESS Illustrations

USER
LOAD
USER ANALYSIS
Using illustrated images are great for adding a human touch to graphic design. Recently, the usage of

CROSS CONSISTANCY EMOTION


Illustrations andWINDOWS
its execution has been kept simple to further enhance the minimalistic approach to design trend.

PLATFORM INTERACTION
Illustrations can be used in a huge
ANDROID iOS range of situations. They are becoming very popular as a way of explaining

ICONS
and illustrating complex problems, instructions and workflows. Coming years will likely find itself littered with this trend.

DEVICES
It will gain prominence for its unique, simplistic, independent and expressive style.

PIXELS
For example:
(https://paytm.com/)
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Resources & Tutorials
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THOUGHT PROCESS
USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
PROCESSLOAD
USER
USER ANALYSIS
Get quick access to User Experience Resources and Tutorials.

CROSS CONSISTANCY EMOTION


WINDOWS
(Disclaimer: TCS is not responsible for any costs incurred to use/access the third-party resources and tutorials listed.)

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ANDROID iOS

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Resources & Tutorials
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USER EXPERIENCE
DESIGN HYGIENE USER RESEARCH
SURVEY
COLORS
DEVELOPMENT Free

LAYOUTS
User 1001 Vector
Icon Website

TOUCH
Experience Free Vector Stock
Finder Template Art
(UX) Fonts

WEBPAGE
RESOURCES

PROCESSLOAD
USER
USER ANALYSIS UX
Checklist
IXD
Checklist
UX
Infographic
Checklist
iStock
Photos
Mobile
UX
Checklist
Freepik

CROSS CONSISTANCY EMOTION


WINDOWS s

PLATFORM INTERACTION
RESOURCES
ANDROID iOS

PIXELS ICONSDEVICES UX Design


Tutorials
GestaltP
sych-
ology
Interaction
Design
Course

IMAGERY PHOTOGRAPHY DIMENTIONS


HFI
Lynda
Training
Ultimate
Guide to
UX (Paid
Resource)

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TUTORIALS

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ACCESSIBILITY DESIGN HYGIENE


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COLORS
DEVELOPMENT
LAYOUTS
TOUCH Accessibility is the degree to measure the availability of a product, device, service,
or an environment to maximum possible users. WEBPAGE
PROCESS“The
USER
LOAD
power of the web is in its universality. Access by everyone regardless of
USER ANALYSIS
disability is an essential aspect.” - Tim Berners-Lee, W3C Director and inventor of the

CROSS CONSISTANCY EMOTION


WINDOWS
World Wide Web

PLATFORM INTERACTION
ANDROID iOS

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References & Sources
Web Accessibility
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DEVELOPMENT
LAYOUTS
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PROCESS The Web is designed to work for everyone,

USER
LOAD
irrespective of software, hardware, language,
USER ANALYSIS culture, location, physical or mental ability.
CROSS CONSISTANCY EMOTION
WINDOWS
When we say it meets physical or mental ability

PLATFORM INTERACTION
ANDROID iOS

ICONS
goal, it means the web is accessible to people

PIXELS DEVICES with a diverse range of hearing, movement, eye


sight and cognitive ability.
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DEVELOPMENT
Examples to enhancing accessibility:
LAYOUTS
TOUCH Site is coded with semantically meaningful HTML, with textual equivalents for images and links named meaningfully to
make it easier for blind users using text-to-speech software and/or text-to-braille hardware.
WEBPAGE
PROCESSLOAD
Text and images are made larger and/or are enlargeable to make the content readable and understandable for users with

USER
poor eye sight.

USERLinks
ANALYSIS
are underlined (or otherwise differentiated) as well as colored to make the color blind users notice the
links prominently.

CROSS CONSISTANCY EMOTION


WINDOWS
Clickable links and areas are made larger to help users who lack control over a mouse with precision.

PLATFORM INTERACTION
ANDROID iOS

ICONS
Pages are coded to make navigation possible by means of the keyboard alone, or a single switch access device to help

DEVICES
users who cannot use a mouse or a standard keyboard.

PIXELS
Videos are closed captioned and a sign language version is made available to help deaf and hard-of-hearing users
understand these videos.

IMAGERY PHOTOGRAPHY DIMENTIONS


Flashing effects are avoided or made optional to reduce the risks of affecting users prone to seizures.

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Content is written in plain language and illustrated with instructional diagrams and animations to help users with
dyslexia and learning difficulties understand the content.

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Accessibility Resources & Tutorials


GAMIFICATION
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DEVELOPMENT
LAYOUTS
TOUCH WEBPAGE
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USER
USER ANALYSIS
Get quick access to Accessibility Resources.

CROSS CONSISTANCY EMOTION


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(Disclaimer: TCS is not responsible for any costs incurred to use/access the third-party resources and tutorials listed.)

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Accessibility Resources & Tutorials


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DEVELOPMENT
LAYOUTS
TOUCH 10 Free 5 Free
Web Web The Web
Accessibility

WEBPAGE
Power Contrast Accessibility accessibility
Accessibility at Microsoft
Mapper Checker Evaluation Basics
Validator

PROCESS
Tool

USER
RESOURCES
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USER ANALYSIS
CROSS CONSISTANCY EMOTION
WINDOWS

PLATFORM INTERACTION
ANDROID iOS

ICONSDEVICES
Photose-
Color Color- -nsitive
Contrast blind Web Epilepsy
Analyser Page Filter Analysis

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Tool
RESOURCES

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Best Practices to better Mobile UX


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make a better, intuitive, and user friendly mobile experience, let us take
USER ANALYSIS
a closer look at some of the best practices to keep in mind while designing

CROSS CONSISTANCY EMOTION


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mobile devices.

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Some of the basic best practices to design a more intuitive, user friendly Mobile experience are:
LAYOUTS
TOUCH Design for touch
WEBPAGE
Mobile usage is usually on the go, hence is absolutely essential that content is focused and interaction

PROCESSLOAD is as intuitive as possible.

USER
USER ANALYSIS
Simple navigation and menus
Navigation should be easily accessible and multiple sub menus layers should be avoided as users prefer easy

CROSS CONSISTANCY EMOTION


WINDOWS
navigation to find information.

PLATFORM INTERACTION
ANDROID iOS

ICONSDEVICES
Create fluid layouts
Mobile devices come in various dimensions. Keeping layout flexible and fluid ensures proper display on

PIXELS
different screen sizes.

IMAGERY PHOTOGRAPHY DIMENTIONS


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Space between touch points
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Ensures forms, buttons and other elements requiring touch input or gesture are large enough to avoid
overlap with adjacent elements.

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Some of the basic best practices to design a more intuitive, user friendly Mobile experience are:
LAYOUTS
TOUCH Keep forms minimal
WEBPAGE
Mobile screens lack satisfying typing experience. Hence ensure that forms should be minimalistic and

PROCESSLOAD elements such as labelling should be placed such that it does not interfere with the input fields.

USER
USER ANALYSIS
Drop images wherever possible
Performance is key, especially in a Wi-Fi environment, where size and speed need to be optimized to ensure a

CROSS CONSISTANCY EMOTION


WINDOWS
quick and smooth experience. Anything hamperings its performance should be avoided.

PLATFORM INTERACTION
ANDROID iOS

PIXELS ICONSDEVICES
Use mobile features to enhance experience
One should leverage the device’s features to enhance the web experience.

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Get quick access to Best Practices for better mobile UX Resources.

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USER
USER ANALYSIS Perfect
Website
Layout
Mobile
Design
Multiscreen
Site
Design
Cross
Platform
Mobile
Progressive
web apps
How to
Design for
Mobile

CROSS CONSISTANCY EMOTION


App UX
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RESPONSIVE
RWD
DESIGN
FOR DEVELOPERS
Responsive Web Design
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Web Design (RWD) is a concept that enables your web page or
USER ANALYSIS
application look presentable on all devices (desktops, tablets, and phones). Let us

CROSS CONSISTANCY EMOTION


WINDOWS
understand the basics of RWD and its best practices in this section.

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RWD
Responsive Web Design
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LAYOUTS
TOUCH What is Responsive Web Design?
WEBPAGE
RWD is a concept and approach to design,
PROCESSLOAD
USER
which aims at designing sites and applications
to provide an optimal viewing and interaction
USER ANALYSIS experience. It focuses on easy reading and
navigation with minimum resizing, panning,

CROSS CONSISTANCY EMOTION


WINDOWS and scrolling, across a wide range of devices

PLATFORM INTERACTION
ANDROID iOS (from desktop computer monitors to mobile

ICONSDEVICES
phones). CSS and HTML is used to resize, hide,
shrink, enlarge, or even reorganize the content

PIXELS
to make sure it is visually appealing on any
screen/device.
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RWD
Responsive Web Design
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Following are some RWD Best Practices:
LAYOUTS
TOUCH
Take A Mobile First Approach
The browsing experience should be the same for all users across the board. Responsive design principles
WEBPAGE
ensures this, by assuring the website/application is device adaptive. Taking a mobile first approach ensures

PROCESSLOAD seamless browsing experience.

USER
USER ANALYSIS
Make Clickable Areas 44px X 44px

CROSS CONSISTANCY EMOTION


WINDOWS
Research shows that the optimum dimensions for a clickable area on a mobile device is 44px x 44px

PLATFORM INTERACTION
ANDROID
which are iOShuman finger to target accurately. This can be achieved by adding
ideal for average

ICONSDEVICES
appropriate padding around a link to expand its clickable area, and applying adequate spacing between
on-page elements.

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Pay Attention to all your breakpoints
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Every resolution can be defined in an assortment of breakpoints. There are several major dimensions which
needs to be focused on compared to others.
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<480px: Ideal for older and smaller smartphone screen sizes.

USER ANALYSIS <768px: Ideal for larger smartphones and smaller tablets.
>768px: Ideal for larger tablet and desktop screens.

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These can also be used iOS
for:

ICONSDEVICES
<320px: Ideal for older, smaller, and lower resolution phones.
>1024px: Ideal for wide desktop screens.

PIXELS These are the key breakpoints to focus on.

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Make the Images Flexible and Workable
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With a simple design, you can make your images flexible to a certain degree. The easiest way to accomplish
this is by using adaptive sizing and then resizing their width.
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USER ANALYSIS
Web Font icon collections which are easily available on web, allows designers to display website icons as
scalable vector graphics, instead of traditional method of using image sprites. The advantage of using Web
Font icons is that the icon will scale based on screen size it’s being viewed on without any pixelation.

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Test your Responsive Design on multiple devices.
It is essential to test your responsive site on as many devices possible. There are various mobile emulators
available, but nothing can compare to actually viewing your site on a mobile device and experiencing how

PIXELS your website responds.


By testing on actual devices you may notice usability and technical issues that wouldn’t have been
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spotted on an emulator, which is greater than 1024px.

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The Fold No Longer Exists
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Devices now come in multiple dimensions, shapes, and sizes.
It is not necessary to accumulate everything at the header of the page. Let the pages breathe and expand with
long, flowing content blocks with generous spacing. WEBPAGE
PROCESS People naturally scroll, so by giving them more content below the “fold” you are actually inviting them

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to be more engaged

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Hide content on smaller screens
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You can further simplify the layout by hiding content visible on larger screens, either by hiding it completely

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ICONS
or using tabs and accordions to show/hide content. Show content that is extremely important for the user.

DEVICES
 

PIXELS Show more content on wider screens


The advantage of a wider screen is that it allows you to push more content in the view area of the screen
IMAGERY PHOTOGRAPHY DIMENTIONS
which is visible to the user straight away, before scrolling. This layout helps to accommodate more number

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of columns.

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References
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https://developers.google.com/web/fundamentals/design-and-ui/responsive/?hl=en

USER ANALYSIS http://johnpolacek.github.io/scrolldeck.js/decks/responsive/

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https://developer.mozilla.org/en-US/docs/Archive/Responsive_Web_design

PIXELS ICONSDEVICES http://learn.shayhowe.com/advanced-html-css/responsive-web-design/

http://www.creativebloq.com/rwd/responsive-web-design-tutorials-71410085
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http://ugurus.com/responsive-design/

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Resources for Developers
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Get quick access to User Experience Resources and Tutorials.

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(Disclaimer: TCS is not responsible for any costs incurred to use/access the third-party resources and tutorials listed.)

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UX
Resources 15 UX/UI 12 Best
5
Resources Web
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Design for Tools for Online for Fundam
& Android Designers Android entals

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Resources
Dev Developer Developer

RESOURCES

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Design Download UX Data Parallax Training

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Resources for

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Design Visual- Best on
from Android Blogs ization Practices Android
Google Developer

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RESOURCES

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Presentation Dos & Don'ts
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section provides effective ways to make your presentations more
engaging structurally and visually.

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Remember, ‘Content is King, but it needs to look like one as well.’

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We will touch upon five core areas that will help enhance your presentation:
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Font Usage Graphical & Design
Elements
Color Usage

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How to use
Charts & Graphs
General
Presentations Tips

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Font Usage
LAYOUTS
TOUCH Always use Sans-Serif fonts such as Arial or Helvetica. Avoid using Serif fonts such as
Times New Roman or Palatino which are difficult to read after projection, from a distance. WEBPAGE
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Use font size that is 24 point or more.

USERAlways
ANALYSIS
use 2-3 font sizes to differentiate between headlines, subheadings, and body. Copy and keep it

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consistent through-out the deck.

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Use bold andANDROID
large font size toiOS
highlight key messages, numbers, and points.

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Avoid using Italicized font as they are difficult to read quickly and from a distance.
Avoid long sentences, abbreviations, and acronyms.
Always use the 6x6 rule for bullet points, which is one thought per line with no more than 6 words per line
IMAGERY PHOTOGRAPHY DIMENTIONS
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and 6 lines per slide.
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Graphical and Design Elements
LAYOUTS
TOUCH Always standardize colors, positions and styles.
Keep the background consistent and less clumsy for legibility purposes. WEBPAGE
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Limit the number of transitions per slide to avoid distraction.

USERStandardize
ANALYSIS the style for bullets to ensure consistency.

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Keep similar graphical style for all elements such as icons, imagery, and so on.

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Use one or two iOS
focused images instead of using several small images to avoid visual clutter.

PIXELS ICONSDEVICES
Leave empty/white space around the text and images to enhance cleanliness.
Maintain the same style of graphical imagery throughout. (Such as, Cartoon or Images)
Avoid flashy images and noisy animation effects to avoid unnecessary distraction.
IMAGERY PHOTOGRAPHY DIMENTIONS
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Always have a Table of Content page and Separator page. This gives the viewers
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Color Usage
LAYOUTS
TOUCH Limit the number of colors, to avoid disturbance to the eye.
Avoid using more than four colors on one chart/graph. WEBPAGE
PROCESSLOAD
USER
Avoid using vibrant colors as it is difficult to read when projected.

USERAlways
ANALYSIS
use colors in synergy, so that all common elements are represented in the same color shade.

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Check all colors as it appears differently on the monitor as compared to when projected.
WINDOWS

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Use colors in ANDROID iOScolors of the organization you are representing.
sync with the brand

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Ensure that the contrast ratio is proper and legible between text color and background.

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How to use Charts and Graphs
LAYOUTS
TOUCH Presenters are usually guilty of presenting excessive data. So, ask yourself “How much detail do I need?”
Always use appropriate charts to display your data such as: WEBPAGE
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USER
- Pie Charts: These are used to show percentages. Limit to 4-6 slices and contrast the most important

USER ANALYSIS
slice either by color or by exploding the slice from the rest of the pie.

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- Vertical Bar Charts: These are used to show changes in quantity over time. Limit the bars maximum to 4-8.

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- Horizontal Bar iOS
Charts: These are used to compare quantities. For example, when comparing sales figures

PIXELS ICONSDEVICES
among four regions.
- Line Charts: These are used to demonstrate trends. For example, line charts can demonstrate increase in sales
over a period of years.
IMAGERY PHOTOGRAPHY DIMENTIONS
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Always use bar graphs and pie charts instead of tables of data, whenever possible. If in case you are using tables
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of data, ensure that the figures are large enough to be easily read from a distance on projection.

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General tips to make your presentation visually appealing
LAYOUTS
TOUCH Avoid using stock templates as they are over used and can be boring. Create your own.
Do not use too many bullet points. Try to tell one story on one slide to make it more compelling. WEBPAGE
PROCESSLOAD
USER
In case you are using background images, ensure that the color and text on it are legible.

USERHighlight
ANALYSIS important points/numbers in different colors to enhance emphasis.

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Use visuals toWINDOWS
enhance the emotional appeal of your slide.

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Minimise the ANDROID iOSas it may be disrupting.
usage of transitions

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The presentation needs to look uniform in totality with respect to font, content and visual usage.

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Visualization
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Data visualization is the presentation of data in a pictorial or graphical format. It
PROCESS
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enables decision makers to see analytics presented visually, so they can easily grasp
USER ANALYSIS difficult concepts or identify new patterns.

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As the saying goes, ‘A picture is worth a thousand words’.

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Visualization
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70%
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PROCESS
Studies LOAD
show that the of human sensory receptors
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brain processes images are dedicated to vision,

60000
CROSS while the otherEMOTION
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4 senses share
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the remaining

30% DIMENTIONS
times faster than text
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Let us illustrate the Benefits of Data Visualization:
LAYOUTS
TOUCHHere is a simple table of sales – a year’s worth divided in two regions.
2015 Sales (thousands of USD) WEBPAGE
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USER ANALYSIS Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Total

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1,883WINDOWS
2,243 2,493 2,183 2,674 2,738 2,182 2,534 2,937 2,739 2,983 3,493 31,082

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ICONS
National 474 536 573 544 579 393 339 598 583 602 690 6,404

Total

PIXELS DEVICES 2,357 2,779 3,066 2,676 3,218


Advantages of data visualization in form of table:
3,317

IMAGERY PHOTOGRAPHY DIMENTIONS


• Expresses sales values accurately.
2,575 2,873 3,535 3,322 3,585 4,183 37,486

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• Provides an easy way to look up values for a particular region corresponding to a month.
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Disadvantage:
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• If we're looking for trends, patterns, or exceptions among these values, or we need to compare whole
sets of values rather than just two at a time, this table fails.
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The same table in the form of a graph: Several facts and insight gets revealed now:
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WEBPAGE
Local sales were always higher than national

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sales.

USER ANALYSIS Both sales trended upward, over the year as a

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ANDROID iOS National sales, decreased sharply in July.

PIXELS ICONSDEVICES IMAGERY PHOTOGRAPHY


Both sales exhibited a similar pattern - always
reaching the peak in the last month of the
quarter and then falling in the first month of
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the next quarter.
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The foundation principles of visualization are:
LAYOUTS
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WEBPAGE
Proximity

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The three main qualities of visualization are, that it should be:
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Intuitive Informative Influencing

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What’s the best chart
for your Data? WEBPAGE
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Depends on what you
want to convey through
USER ANALYSIS
the visual.

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Comparison ANDROID iOS

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Distribution
Composition

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quick access to User Experience resources that will improve
your presentation deck.
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(Disclaimer: TCS is not responsible for any costs incurred to use/access the third-party resources and tutorials listed.)

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UX
10 Best
Data
Icons
Great
Data WEBPAGE
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You Visualiza Shutter- Visualizat
Won’t Presenta- stock Finder

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-tion -ion
Hate tion
Projects Examples
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What is Free Source
Carnival Urban

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a Pitch PPT for
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Your feedback will help us improve our learning content

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Concept & Design
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