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Inheritance: CS 308 - Data Structures

Inheritance allows one class to acquire properties of another class. It provides code reuse, extension of existing classes, and modification of existing class behavior. Key concepts include base/derived classes, static vs dynamic binding using virtual functions, and protected class members. Multiple inheritance allows a class to inherit from more than one base class. Constructors and destructors require special handling in inheritance hierarchies.

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0% found this document useful (0 votes)
54 views

Inheritance: CS 308 - Data Structures

Inheritance allows one class to acquire properties of another class. It provides code reuse, extension of existing classes, and modification of existing class behavior. Key concepts include base/derived classes, static vs dynamic binding using virtual functions, and protected class members. Multiple inheritance allows a class to inherit from more than one base class. Constructors and destructors require special handling in inheritance hierarchies.

Uploaded by

Asmita Kumari
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© © All Rights Reserved
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Inheritance

“the mechanism by which one class acquires


the properties of another class”

CS 308 – Data Structures


Arrange concepts into an inheritance
hierarchy
• Concepts at higher levels are more general
• Concepts at lower levels are more specific (inherit
properties of concepts at higher levels)

Vehicle

Wheeled vehicle Boat

Car Bicycle

2-door 4-door
C++ and inheritance
• The language mechanism by which one
class acquires the properties (data and
operations) of another class
• Base Class (or superclass): the class being
inherited from
• Derived Class (or subclass): the class that
inherits
Advantages of inheritance
• When a class inherits from another class,
there are three benefits:
• (1) You can reuse the methods and data of
the existing class
(2) You can extend the existing class by
adding new data and new methods
(3) You can modify the existing class by
overloading its methods with your own
implementations
Deriving One Class from Another
Deriving One Class from Another (cont’d)
• Define a new class CountedQue from QueType such
that it has a new data member (length) that records
the number of items in the queue
template<class ItemType>
class CountedQue : public QueType<ItemType> {
 
public:
CountedQue();
void Enqueue (ItemType newItem);
void Dequeue (ItemType& item);
int LengthIs() const;
private:
int length;
};
Inheritance and accessibility

• A class inherits the behavior of another


class and enhances it in some way
• Inheritance does not mean inheriting access
to another class’ private members
Rules for building a class
hierarchy
• Derived classes are special cases of base classes
• A derived class can also serve as a base class for
new classes.
• There is no limit on the depth of inheritance
allowed in C++ (as far as it is within the limits of
your compiler)
• It is possible for a class to be a base class for more
than one derived class
Modifying class behavior
template<class ItemType>
void CountedQue<ItemType>::Enqueue(ItemType newItem)
{
length++;
QueType<ItemType>::Enqueue(newItem);
}
 
template<class ItemType>
void CountedQue<ItemType>::Dequeue(ItemType& item)
{
length--;
QueType<ItemType>::Dequeue(item);
}
 

template<class ItemType>
int CountedQue<ItemType>::LengthIs() const
{
return length;
}
 

// class constructor
template<class ItemType>
CountedQue<ItemType>::CountedQue() : QueType<ItemType>()
{
length=0;
}
Polymorphism
• Any code you write to manipulate a base class will
also work with any class derived from the base class.
• C++ general rule for passing objects to a function:  
“the actual parameters and their corresponding formal
parameters must be of the same type”
• With inheritance, C++ relaxes this rule: 
“the type of the actual parameter can be a class derived
from the class of the formal parameter”
An example
template<class ItemType>
void Test(QueType& q, ItemType item)
{
q.Enqueue(item);
  ....
}
• Any object of a class derived from QueType can
be passed to the function !!
• Which Enqueue() function should be used? (the
compiler does not know that at compile time)
Static vs. dynamic binding

• Static Binding: the determination of which method


to call at compile time
• Dynamic Binding: the determination of which
method to call at run time
Virtual Functions
• C++ uses virtual functions to implement run-
time binding.

• To force the compiler to generate code that


guarantees dynamic binding, the word virtual
should appear before the function declaration
in the definition of the base class.
Queue Implementation
template<class ItemType> private:
class QueueType { int front;
public:
int rear;
QueueType(int);
QueueType(); ItemType* items;
~QueueType(); int maxQue;
void MakeEmpty(); };
bool IsEmpty() const;
bool IsFull() const;
virtual void Enqueue(ItemType);
virtual void Dequeue(ItemType&);
Virtual Functions (cont.)

• Rules for static/dynamic binding:


2) If the member function of the base class is not
a virtual function, the type of the formal
parameter determines which function to call.
3) If the member function of the base class is a
virtual function, the type of the actual
parameter determines which function to call.
An example
class ItemType {
public:
...
virtual bool operator<(ItemType)
operator const;
private: protected:
StrType lastName;
};
 
bool ItemType::operator<(ItemType
operato item) const
{
int result;
 
result = strcmp(lastName, item.lastName);
if(result < 0)
return true;
else
return false;
}
Let's derive a new class from it:
class NewItemType : public ItemType {
public:
...
bool operator<(NewItemType) const;
private:
StrType firstName;
};
Let's derive a new class from it: (cont.)
bool NewItemType::operator<(NewItemType item) const
{
int result;
 
result = strcmp(lastName, item.lastName);
if(result < 0)
return true;
else if(result > 0)
return false;
else { // same last name
result = strcmp(firstName, item.firstName);
if(result < 0)
return true;
else
return false;
}
}
Let's assume that the client program
includes the following function:

void PrintResult(ItemType& first, ItemType& second)


{
if(first < second) // first.operator<(second)
cout << "First comes before second";
else
cout << "First does not come before second";
}
Let's assume that the client program
executes the following code:

ItemType item1, item2;


NewItemType item3, item4;
 
....
 
PrintResult(item1, item2);
PrintResult(item3, item4);
Protected class members
• Derived classes cannot access the private
data of the base class
• Declaring methods and data of the base
class as protected (instead of private) allows
derived classes to access them
• Objects outside the class, however, cannot
access them (same as private)
Warning: call by reference
vs. call by value

• If the object of the derived class is passed by


reference, everything works fine.

• If the object of the derived class is passed by


value, only the sub-object of the base class is
passed to the function (slicing problem)!!
Protected and Private Inheritance
class X : protected Y { Y
...
}; X

• With protected inheritance, public and protected


members of Y become protected in X (i.e., classes
derived from X inherit the public members of Y as
protected)
• With private inheritance, public and protected members
of Y become private in X (i.e., classes derived from X
inherit the public members of Y as private)
• Default inheritance: private
Constructors and destructors
• You cannot override a base class constructor with
a derived class constructor (rather, the derived
class constructor calls the base class constructor
first)
• All base class destructors should be declared
virtual
• Virtual destructors are called in reverse order from
the constructors for derived class objects
Multiple Inheritance
• Derived classes can inherit from more than
one base classes
X (base for Y)

Y (base for Z)

Z
Example

Define a new class LookAheadStack that


is derived from class StackType.

(1) A look-ahead stack differs from the standard stack


only in the push operation.

(2) An item is added to the stack by the push method


only if its different from the top stack element.
template<class ItemType>
struct NodeType;

template<class ItemType>
class StackType {
public:
StackType();
~StackType();
void MakeEmpty();
bool IsEmpty() const;
bool IsFull() const;
void Push (ItemType);
void Pop(ItemType&);
private:
NodeType<ItemType>* topPtr;
};
template<class ItemType>
class LookAheadStack : public StackType<ItemType>
{
public:
void Push(ItemType);
LookAheadStack();
~LookAheadStack();
};
b) Implement the new push function and the
derived class’ constructor.
template<class ItemType>
void LookAheadStack <ItemType>::Push(ItemType newItem)
{
ItemType item;

if ( !StackType<ItemType>::IsEmpty() ) {
StackType<ItemType>::Pop(item);
StackType<ItemType>::Push(item);
if (item != newItem)
StackType<ItemType>::Push(newItem);
}
else
StackType<ItemType>::Push(newItem);
}

Constructor:
template<class ItemType>
LookAheadStack <ItemType>:: LookAheadStack():StackType()
{
}
c) Which functions and from which class
should be declared as virtual?
The functions that should be declared as
virtual are:

Push from base class (StackType)


Destructor from base class (StackType)
Exercises
• 18-21, 23

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