Practical Malware Analysis: CH 4: A Crash Course in x86 Disassembly
This document provides an overview of basic static analysis, dynamic analysis, and disassembly techniques for malware analysis. It then describes the six levels of abstraction in computing from hardware to interpreted languages. The remainder focuses on x86 architecture, including CPU components, memory layout, instruction formats, registers, and basic instructions like mov, push, pop, and conditional jumps. It also provides an example of the main function in C.
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Practical Malware Analysis: CH 4: A Crash Course in x86 Disassembly
This document provides an overview of basic static analysis, dynamic analysis, and disassembly techniques for malware analysis. It then describes the six levels of abstraction in computing from hardware to interpreted languages. The remainder focuses on x86 architecture, including CPU components, memory layout, instruction formats, registers, and basic instructions like mov, push, pop, and conditional jumps. It also provides an example of the main function in C.
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Practical Malware Analysis
Ch 4: A Crash Course in x86
Disassembly Basic Techniques • Basic static analysis – Looks at malware from the outside • Basic dynamic analysis – Only shows you how the malware operates in one case • Disassembly – View code of malware & figure out what it does Levels of Abstraction Six Levels of Abstraction • Hardware • Microcode • Machine code • Low-level languages • High-level languages • Interpreted languages Hardware • Digital circuits • XOR, AND, OR, NOT gates • Cannot be easily manipulated by software Microcode • Also called firmware • Only operates on specific hardware it was designed for • Not usually important for malware analysis Machine code • Opcodes – Tell the processor to do something – Created when a program written in a high-level language is compiled Low-level languages • Human-readable version of processor's instruction set • Assembly language – PUSH, POP, NOP, MOV, JMP ... • Disassembler generates assembly language • This is the highest level language that can be reliably recovered from malware when source code is unavailable High-level languages • Most programmers use these • C, C++, etc. • Converted to machine code by a compiler Interpreted languages • Highest level • Java, C#, Perl, .NET, Python • Code is not compiled into machine code • It is translated into bytecode – An intermediate representation – Independent of hardware and OS – Bytecode executes in an interpreter, which translates bytecode into machine language on the fly at runtime – Ex: Java Virtual Machine Reverse Engineering Disassembly • Malware on a disk is in binary form at the machine code level • Disassembly converts the binary form to assembly language • IDA Pro is the most popular disassembler Assembly Language • Different versions for each type of processor • x86 – 32-bit Intel (most common) • x64 – 64-bit Intel • SPARC, PowerPC, MIPS, ARM – others • Windows runs on x86 or x64 • x64 machines can run x86 programs • Most malware is designed for x86 The x86 Architecture • CPU (Central Processing Unit) executes code • RAM stores all data and code • I/O system interfaces with hard disk, keyboard, monitor, etc. CPU Components • Control unit – Fetches instructions from RAM using a register named the instruction pointer • Registers – Data storage within the CPU – Faster than RAM • ALU (Arithmetic Logic Unit) – Executes an instruction and places results in registers or RAM Main Memory (RAM) Data • Values placed in RAM when a program loads • These values are static – They cannot change while the program is running • They are also global – Available to any part of the program Code • Instructions for the CPU • Controls what the program does Heap • Dynamic memory • Changes frequently during program execution • Program allocates new values, and frees them when they are no longer needed Stack • Local variables and parameters for functions • Helps programs flow Instructions • Mnemonic followed by operands • mov ecx 0x42 – Move into Extended C register the value 42 (hex) • mov ecx is 0xB9 in hexadecimal • The value 42 is 0x4200000000 • In binary this instruction is • 0xB942000000 Endianness • Big-Endian – Most significant byte first – 0x42 as a 64-bit value would be 0x00000042 • Little-Endian – Least significant byte first – 0x42 as a 64-bit value would be 0x42000000 • Network data uses big-endian • x86 programs use little-endian IP Addresses • 127.0.0.1, or in hex, 7F 00 00 01 • Sent over the network as 0x7F000001 • Stored in RAM as 0x0100007F Operands • Immediate – Fixed values like –x42 • Register – eax, ebx, ecx, and so on • Memory address – Denoted with brackets, like [eax] Registers Registers • General registers – Used by the CPU during execution • Segment registers – Used to track sections of memory • Status flags – Used to make decisions • Instruction pointer – Address of next instruction to execute Size of Registers • General registers are all 32 bits in size – Can be referenced as either 32bits (edx) or 16 bits (dx) • Four registers (eax, ebx, ecx, edx) can also be referenced as 8-bit values – AL is lowest 8 bits – AH is higher 8 bits General Registers • Typically store data or memory addresses • Normally interchangeable • Some instructions reference specific registers – Multiplication and division use EAX and EDX • Conventions – Compilers use registers in consistent ways – EAX contains the return value for function calls Flags • EFLAGS is a status register • 32 bits in size • Each bit is a flag • SET (1) or Cleared (0) Important Flags • ZF Zero flag – Set when the result of an operation is zero • CF Carry flag – Set when result is too large or small for destination • SF Sign Flag – Set when result is negative, or when most significant bit is set after arithmetic • TF Trap Flag – Used for debugging—if set, processor executes only one instruction at a time EIP (Extended Instruction Pointer) • Contains the memory address of the next instruction to be executed • If EIP contains wrong data, the CPU will fetch non-legitimate instructions and crash • Buffer overflows target EIP Simple Instructions Simple Instructions • mov destination, source – Moves data from one location to another • We use Intel format throughout the book, with destination first • Remember indirect addressing – [ebx] means the memory location pointed to by EBX lea (Load Effective Address) • lea destination, source • lea eax, [ebx+8] – Puts ebx + 8 into eax • Compare – mov eax, [ebx+8] – Moves the data at location ebx+8 into eax Arithmetic • sub Subtracts • add Adds • inc Increments • dec Decrements • mul Multiplies • div Divides NOP • Does nothing • 0x90 • Commonly used as a NOP Sled • Allows attackers to run code even if they are imprecise about jumping to it The Stack • Memory for functions, local variables, and flow control • Last in, First out • ESP (Extended Stack Pointer) – top of stack • EBP (Extended Base Pointer) – bottom of stack • PUSH puts data on the stack • POP takes data off the stack Other Stack Instructions • All used with functions – Call – Leave – Enter – Ret Function Calls • Small programs that do one thing and return, like printf() • Prologue – Instructions at the start of a function that prepare stack and registers for the function to use • Epilogue – Instructions at the end of a end of a function that restore the stack and registers to their state before the function was called Conditionals • test – Compares two values the way AND does, but does not alter them – test eax, eax • Sets Zero Flag if eax is zero • cmp eax, ebx – Sets Zero Flag if the arguments are equal Branching • jz loc – Jump to loc if the Zero Flag is set • jnz loc – Jump to loc if the Zero Flag is cleared C Main Method • Every C program has a main() function • int main(int argc, char** argv) – argc contains the number of arguments on the command line – argv is a pointer to an array of names containing the arguments Example • cp foo bar • argc = 3 • argv[0] = cp • argv[1] = foo • argv[2] = bar