Advanced Game Theory Slides
Advanced Game Theory Slides
Additional
notes
Best Response curve
Column
Left Right
Top 1 0
row 2 0
Bottom 0 2
0 1
Column’s choice Left Right
Row’s best choice Top Bottom
Row’s choice Top Bottom
Column’s best choice Left Right
Row choices r1…..rR / columns choices c1…..cC
bc(r) = best response for column
br(c) = best response for row
Nash equilibrium (c*,r*): c*=bc(r*)
r*=br(c*)
Example : row expects column to play left
therefore row will choose to play top
Mixed strategy
Column
Left Right
Top 1 0
row 2 0
Bottom 0 2
0 1
r = probability that row plays top
(1-r) = probability that row plays bottom
c= probability that column plays left
(1-c) probability that column plays right
Pure strategy : r & c = 0 or 1
Expected payoff of row ( row’s probability r of playing top
and columns chooses probability c of playing left )
Combination Probability Payoff to Row
Top, Left rc 2
Bottom, left (1-r)c 0
Top , right r(1-c) 0
Bottom , right (1-r)(1-c) 1
Therefore row’s payoff = 2rc+(1-r)(1-c)
Therefore =2rc+1-r-c+rc
Suppose increasing r by Δr
Therefore Δ payoff to row = 2Δrc – Δr+c Δr
= (3c-1) Δr
Therefore expression will be positive when 3c>1 : negative when 3c<1
therefore row will want to increase r whenever c>1/3, decrease r when c<1/3 and be happy
with any value of 0≤ r ≤ 1 when c=1/3
columns pay off : cr +2 (1-c)(1-r)
suppose c changes by Δc
therefore Δpayoff to column= rΔc+2rΔc-2Δc
=(3r-2)Δc
coulum will want to increase c when ever r>2/3:
decrease c whenever r<2/3 and be happy with any value of 0≤ c≤1 when r=2/3
C 1
1/3
0 2/3 r
Column
Defend Left Defend right
Kick left -50 -80
row 50 80
Kick -90 -20
right 90 20
100
90
80
62
50
20
0 .7 1
100
90
80
62
50
20
0 .6 1
Columns probability q of jumping left
from columns viewpoint = the maximum of the two lines that is relevant
since this reflects rows optimal choice for each choice of q.
therefore the red line .the point where rows maximum payoff is minimised
occurs at q=0.6 ( simply equate 50q+80(1-q)to 90q+20(1-q) and solve for q)
Conclusion:
Equilibrium strategies for each row should kick to the left with probability 0.7
and column should jump to the left with probability 0.6
NB!! Values such that rows payoff and columns payoff will be the same,
whatever the one player does. So ,when row chooses 0.7, column is indifferent
Between jumping left and jumping right or for that matter jumping left with a
Probability of 0.6
Also if column jumps left with a probability of 0.6, then row is indifferent
between kicking left and kicking right in particular he is happy to kick left
with a probability of 0.7