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Visual Merchandising

Store layout, design, and visual merchandising aim to optimize the customer experience and increase sales. There are five major objectives for store design: being consistent with the retailer's brand, positively influencing purchase behavior, using space efficiently, meeting sales targets per unit of space or product, and having a flexible layout. Proper design considers factors like traffic flow, product placement, fixture selection, and visual presentation techniques to guide customers through the shopping experience and discovery process.

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100% found this document useful (1 vote)
1K views44 pages

Visual Merchandising

Store layout, design, and visual merchandising aim to optimize the customer experience and increase sales. There are five major objectives for store design: being consistent with the retailer's brand, positively influencing purchase behavior, using space efficiently, meeting sales targets per unit of space or product, and having a flexible layout. Proper design considers factors like traffic flow, product placement, fixture selection, and visual presentation techniques to guide customers through the shopping experience and discovery process.

Uploaded by

Varun Nandode
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Store Layout, Design and Visual

Merchandising - Principles &


Optimization
Store Design, Layout, Visual
Merchandising
 Opportunity for competitive advantage and
increased sales
 Store as a “good story” – a beginning, middle, end
 Entrance sets up the story – creates expectations, contains
promises, entices, hints, teases
 Inside the store is the middle of the story
 should start slow (uncluttered) to allow consumers to orient
themselves
 should lead customers on a journey of discovery, using layout,
lighting, visuals, other atmospherics
 Checkout area is the store’s climactic ending
Five Major Store Design
Objectives

 Consistent with retailer’s image, positioning, strategy


 Positive influence on purchase behavior
 Cost effective – space productivity
 Sales-per-square-foot (most common, racetrack and boutique layout)
– Sales-per-linear-foot (e.g., supermarkets, drug stores, etc. with long
gondolas in grid layout)
– Sales-per-cubic-foot (e.g., wholesale clubs with multiple layers of
merchandise)
 Flexible
Positively influencing
purchase behavior
Allow a transition zone
Place high-margin merchandise to the right of the
entrance
Make merchandise accessible
Use signs, fixtures, displays to draw customers
Avoid the “butt-brush” effect
Vary the tempo of music to achieve goals
Arrange shelved merchandise strategically
Ref: Paco Underhill, Why We Buy: The Science of
Shopping
Tradeoffs in Store Design
• Ease of locating merchandise for
planned purchases
• Aesthetics, space to shop
comfortably
• Relaxed environment
• Exploration of store,
impulse purchases
• Productivity of space
• Energy, excitement
Grid Layout
Grid Layout
 Linear design, checkerboard pattern.
 Vertical and horizontal aisles
– May have one main aisle and many secondary
aisles.
 Efficientuse of space
 Simple and predictable to navigate
 Focal points at aisle ends
Racetrack Layout
Major and minor loops with multiple entrances &
multiple sight lines,
lines draws shopper around the
store, encourages exploration, impulse buying

Location of departments)
departments men’s vs. women’s
impulse goods – near entrances, to the right, escalators, point-of-sale
demand/destination – upper floors, back corners; complementary – adjacent
Display areas)
areas – bulk-of-stock + feature areas (walls, promotional areas, point- of-sale
areas, feature fixtures, windows)
Fixtures–
Fixtures feature fixtures – four-way, free-standing/mannequins, glass cases
+ gondolas, rounders & straight racks for bulk-of-stock & sale merchandise
Free-Form (Boutique) Layout
+ Aesthetically
Storage,
pleasing, relaxing,
Storage,Receiving,
Receiving,Marking
Marking asymmetrical, invites
browsing
- Less efficient, more

Hats and Handbags


costly, more sales
assistance needed,
Stockings

Tops
Accessories

more theft
Checkout
Fixtures
• Bulk-of-stock -
straight racks,
Casual Wear

gondolas,

Tops
rounders (very
flexible)
Pants

Clearance

Skirts and Dresses


• Feature – glass
Items cases, 4-way,
free-standing,
custom-built
Feature fixtures
Jeans

Feature areas
Windows, walls,
feature fixtures,
point-of-sale
Free-Flow Layouts
 Opposite of grid layout.
 Ease of customer movement.
– Must provide enough room between fixtures.
 Fixtures arranged in interesting formations
– Encourages browsing.
Space Planning Considerations
 High traffic & highly visible areas
– Entrances, escalators, check-out area, end aisles, feature
areas
 Profitability of merchandise
 Private brand, higher margin categories
 Customer buying considerations
 Impulse products near front
 Demand/destination areas in back, off the beaten path
 Physical characteristics of product
 Bulky vs. small/easily stolen
 Complementary products should be adjacent
 Sales rate
 Display more units of fast-selling merchandise (tonnage merchandising
Merchandise Presentation
Techniques
• Style/Item Presentation – most basic, most common
• Idea-Oriented Presentation – complementary, unifying theme
• Color Presentation – blocks or concentrations of color
• Price Lining – e.g., designer, bridge, better, moderate; under
glass, not under glass
• Vertical Merchandising – uses walls, high gondolas; uses
natural eye movement; often combined with color
• Tonnage Merchandising – large quantities, “stock it high and
let it fly” – equated with value/low price
• Frontal Presentation – 4-way fixtures, display face-out, often
combined with vertical merchandising
Atmospherics
Inform; draw attention,
highlight merchandise,
dramatize, decorate
Signs
Lightin
Color
g
Warm versus cool Pop merchandise, set
colors – attract/ hurry a mood, downplay
vs. relax; value vs. unsightly areas, show
prestige Store accurate color
Atmosphere Music
Scent
Easily changed - match
Most direct effect demographics, influence
on emotions and shopping mood & crowd
memory control
Location of Merchandise -
Planograms (map – photos, drawings, computer
generated)

•vertical merchandising - eye movement - left to right & down


• high margin merchandise - 15% below horizontal (51” - 53” & 56” - 58”)
• not alphabetical, “flank” new & private label with popular national
brands
Visual Merchandising is:
 Showing merchandise with the end purpose of
making a sale.
 Presenting an image of who/what the shopper can
be when using the merchandise displayed.
 Making the shopper a “stopper” and a walk-in
rather than a walk -by.
 Keeping the interior presentation the same as what
is promised on the outside/in the window.
 A combination of skills including creativity, order,
artistic knowledge and understanding of store
design.
Design Elements
 Color
 Texture
 Line
Color
 The big attraction point
 Color psychology implications
 Color Schemes
– Analogous
– Complementary
– Split-Complementary
– Contrasting
– Monochromatic
– Neutral
Color Examples
Texture
 Definition:surface treatment or “feel” of
merchandise
 Important for backgrounds too
 Masculine/feminine
 Rough/smooth
 Neutral
 Weight, Balance
Texture Examples
Line
 Vertical
 Horizontal
 Curved
 Diagonal
 Can be used to bring initial attention to a display
by catching the eye or to sustain attention within a
display by moving the eye around.
Line Examples
Design Principles
 Balance
 Proportion
 Rhythm/Repetition
 Dominance/Emphasis
 Contrast
 Harmony
Balance
 Symmetric
– Formal balance
 Asymmetric
– Informal balance
 Relates to weight,
texture, color
Proportion
 Relationship of size,
scale or “weight” of
elements and between
elements.
 Often used to create
emphasis and capture
attention.
 Don’t take size for
granted.
Rhythm/Repetition
 Self-contained
movement within a
display.
 Creates path for the
eye.
– Dominant -->
subordinate
 Line
 Repeating motif
establishes dominance
and movement.
Dominance/Emphasis
 Object which draws
the eye first.
– Focal point
 Directs viewers eye
(rhythm).
 Can be dominant due
to size, weight, color,
contrast, line or
repetition.
Contrast
 Showing a sharp
difference between
objects.
 Effective use = eye
“feels” object.
 Achieved through
texture, color, size,
directional placement.
Harmony
 The careful combination of principles or
elements to create a unified whole.
 Consider storewide presentation or image
too.
Fixtures
 Accept, hold, stock and show merchandise.
 Used in window displays, on top of
counters, within floor arrangements.
 Contribute to store brand image and
ambiance.
 Expected to last a long time.
Capacity Fixtures
 Hold large quantities
 Shows a single style in
depth of selection.
 Usually the largest
fixtures in the store.
 Usually placed in back
of store.
Feature Fixtures
 Used to highlight
categories.
 Hold fewer items.
 Best used as lead-in
fixtures.
 Also interspersed
throughout store to
add variety.
Signature Fixtures
 One-of-a-Kind units.
 Positioned at store or department entrance.
 Reflects brand image
 Designed specifically for the store to catch
shoppers’ interest.
Ways to Display
 Window Displays
 Interior Window Displays
 Wall Assortment Displays
 Focal Point/Aisle End Displays
Window Displays
 Closed Back Window
 Open Back Window
 Straight Front Window
 Angled Front Window
 Arcade Front Window
 Corner Window
Window
Examples
Other Display Methods
 InteriorWindows--create a scene inside the
store by grouping mannequins, props etc.
 Wall Cabinets--create “windows” by
showing merchandise on top.
 End of Aisle--displays assortment of
merchandise together for sale.
Display Examples
Display Types
 One Item Display
 Line of Goods Display
 Related Merchandise Display
 Variety or Assortment Display
Display Types
Examples
Display Settings
 Realistic
 Environmental
 Vignette/Semirealistic
 Fantasy
 Abstract
Display Settings

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