Chess Terminologies
Chess Terminologies
Chess
Terminologies
z Chess Terminologies
Gameplay Terms
Special Moves
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z Check
Check occurs when a piece is
attacking either the white or black
king. The king must move
immediately or the piece attacking the
king must be taken immediately to get
away from check. A player does not
need to call out check in order for it to
occur.
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z Double Check
z
Tempo
is all about the timing of your pieces to gain an initiative.
White is said to have a slight edge because white always
moves first to start a chess game, and thus starts ahead in
tempo.
z
Illegal Move
z
Fianchetto
z
Rating
1400-1599 Class C
Class B
1600-1799
Class A
1800-1999
Chess Expert
2000-2199
Chess Master
2200-2299 A mix of FIDE Master (FM)
2300+ International Master (IM)
Grandmaster (GM)
2500+
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Kingside /
z Queenside
The kingside and queenside
represent the side of the board
that either the king or queen
begins on, respectively. Even if
the king or queen are no longer
on this side of the board during
their move, they are still
considered kingside and
queenside.
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z
Open file
z
Semi-open file
z
Pin
z
Fork
Backrank checkmate – When the king is on the 1st or 8th rank and a rook or
queen puts the king in checkmate. Generally the king’s pawn safety can lead to its
undoing with this type of checkmate.
Stalemate/draw
50 move rule – If no piece has been captured in 50 moves, the game is an automatic draw.
This usually occurs when a beginning player cannot checkmate quickly enough with its material
Insufficient mating material – When one player is unable to checkmate because they don’t
have enough pieces. The best known examples are having just a king and knight, a king and a
bishop, or a king and two knights. With no other pieces on the board, these scenarios are
impossible to create checkmate and the game ends in a draw.
3 move repetition – when the board looks the same three different times throughout a game.
This does not need to occur in order to be declared an automatic draw.
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z
En Passant
z
Pawn promotion
z
Castling