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Human - Factors - Option - E - PPT 2

The document discusses human factors and ergonomics in product design. It outlines several key concepts: 1. The concept of "method of extremes" is used to limit sample size by designing for the largest and smallest percentiles of the population to accommodate 95% of people. 2. Population stereotypes refer to socially accepted symbols and conventions that allow users to intuitively understand how to use products based on prior experience or knowledge. 3. Various instruments are used to collect anthropometric data about users, both static measurements and dynamic data recorded during task performance, which designers use to solve design problems. 4. Digital humans, motion capture, and other modeling and prototyping techniques help represent the human form and motion

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0% found this document useful (0 votes)
133 views74 pages

Human - Factors - Option - E - PPT 2

The document discusses human factors and ergonomics in product design. It outlines several key concepts: 1. The concept of "method of extremes" is used to limit sample size by designing for the largest and smallest percentiles of the population to accommodate 95% of people. 2. Population stereotypes refer to socially accepted symbols and conventions that allow users to intuitively understand how to use products based on prior experience or knowledge. 3. Various instruments are used to collect anthropometric data about users, both static measurements and dynamic data recorded during task performance, which designers use to solve design problems. 4. Digital humans, motion capture, and other modeling and prototyping techniques help represent the human form and motion

Uploaded by

rosiemog
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Human Factors Option

Option E
E.2.6 Outline the use of the
concept of “method of
extremes” to limit sample size.

• Designing for extremes.


• This accommodates all
the population
identified.
• Takes into consideration
the largest percentile
population.
• E.g when determining
head clearance in a car.
Designing for extremes
• And determining the smallest
percentile population.
• E.g when designing the distance
between the seat and the pedals in
a car.

Percentile Range
• The range from 5th percentile
female to 95th percentile
male will accommodate
95% of a male and female
population because of the
overlap between female
and male body dimentions.

• Equipment might include car
seats, office chairs, desk
heights, footrests.
Population Stereotypes
• Population
stereotypes are
the long term
habits and well
integrated
knowledge that
we have about
the world.

• What does this
mean?
Population Stereotypes
• Features of design that are
represented by socially-
accepted symbols.
• For example notice how the
tap has red dots for hot and
blue for cold – this allows
the user to distinguish
between the two features of
the design.
• The tap does not actually
distinguish between ‘hot’
and ‘cold but relies on the
users familiarity with the
design.

• Can you think of any other
examples? Discuss
IB Example=
• Gas cooker controls are
turned clockwise for
‘off’, but for an
electric cooker they
are the other way
round.
• Why?
• It is usually
anticlockwise for ‘on’
when dealing with
fluids and gases, and
clockwise for ‘on’
E.2.8 Describe the relevance of
the use of population
stereotypes in the design of
controls for products.
• Why is it
important
that
populatio
n
sterotypes
are
considere
d in the
design of
products,
E.2.9 Discuss the problems of
displacing population
stereotypes in the design of
controls for products.
• What happens when
you turn corners?
• What happens when
your tired?
• Stressed?
E.2.1 • Discuss how the use of converging
technology in product design
0 may lead to confusing control
layout.
To u n lo ck
th e
d e a d lo ck
yo u tu rn
th e ke y to
th e rig h t –
to u n lo ck
th e d o o r
lo ck to th e
le ft –
Question...
• Why may the
operation
controls of an
electric and gas
combi cooker be
confusing or
dangerous?


• Did I mention I just bought a


Task
• Go to www.baddesigns.com and have
a look at the items people think are
designed badly.
Biomechanics
• Biomechanics
• Describes the mechanical
characteristics of biological
systems, in this case the
human body, in terms of
physical measures and
mechanical models.

• Definition = The application of
methods and systems found
in nature to the study and
design o engineering
systems and modern
E.2.1
8
• Why is
Biomechanic
s important
when
designing a
product?

• Discuss...
Instruments used in the
collection of anthropometric
data
• Name the
instrument..

• 1. Sliding
Calliper
• 2. Stadiometer
• 3. Sitting
height table
• Cloth tapes
• Torso callipers
• Harpened
anthropomet
er
Why is obtaining data using
the instruments on the last
slide difficult?
• Clue – nude
and clothed
people...
Static Anthropometric Data
• Static
anthropometri
c data is
gathered as
people are
asked to
remain still
while
measurement
s are taken.
Dynamic Anthropometric
data
• Dynamic
anthropometric
involves people
carrying out tasks
in many different
ways while data is
collected.
E.2.16 Explain how designers
use primary and secondary
anthropometric data in solving
a design problem?
• Primary = collected it themselves.
• Secondary = collected from data
base.
Modelling
Define Manikin –

• An anatomical 3D
Model of the human
body.
Define Ergonome
Define Appearance
Prototype
• An apperance
prototype, or
apperance
model, is a
physical
representation of
an object that
literally appears
like the
production
product.
However, it does
not function and
is made from
wood, foam, clay
or other
Define Functional Prototype
• DEFINE = a
functional
prototype, or
functional
appearance model,
is a prototype that
“ looks like” and
“works like” a
production
product. Although
they are made
from prototype
materials, these
Outline the use
ergonomes to
represent human
• factors
Ergnomes are data
useful for
assessing the
relationship of
body parts to
spatial
arrangements
represented by a
3D model, for
example a chair
to a desk.
Advantages/Disadvantages
• Advantage =more realistic
representation.
• Disadvantage = more
expensive to design as need
to make 3D models.
• Discuss the legislative incentives t
E.5. incorporate human factors into
6 product design. ...
S a fe ty sta n d a rd s a n d
re g u la tio n s m u st b e
fo llo w e d , b u t a lso m e th o d s
o f a vo id in g fu tu re litig a tio n
a g a in st fa ile d p ro d u cts.
S u ch m e th o d s in clu d e :
A lw a ys in clu d e a ‘ d u ty to
w a rn ’.
D e sig n sa fe ty in to th e
p ro d u ct.
In co rp o ra te a g re a te r sa fe ty
fa cto r th a n re q u ire d b y
le g isla tio n .
A n a lyse a llco n se q u e n ce s o f
E.5.7 Methods used for
Identifying Hazards and
Evaluating Risk
• Methods include:
• Scenario analysis – attempts to
identify patterns of behaviour that
precede accidents. If such
behaviour can be identified, then it
may be avoided y a redesign of a
product...

• Example =
• Fault tree analysis determins the cause
of failures by first identifying the types of
injuries that may occur and concluding with
redesign solutions.

• Hazzard assessment determines probable
E.5.8 Explain how human factors
specialists determine adequate
product safety.
• BEHAVIOUR TESTING: perform some
activity with the product such as
unpacking, assembly, operation
and maintenance.

Conceptual
testing:
• evaluate
safety
instructi
ons and
warning
messag
es
without
exposin
g
people
• Its cheap and easy to implement. A paper
prototype can be quickly and easily
modified and retested in the light of
feedback from representative users, so
Paper Prototype
designs can be developed more quickly. It
promotes communication between
members of the development team. No
computer programming is required, so
paper prototyping is a platform-
independent and does not require
technical skill. A multidisciplinary design
team can collaborate on design
development.
E.6.7
• Explain the roles of the facilitator,
the user, the computer and the
observer in a paper prototyping
session.

• The facilitator explains the
purpose of the session to the user and
how to interact with the prototype.
• The user represents the target market
for the product and interacts with the
user-product interface to ‘use’ the product
in response to guidance from the
facilitator.
• Computer: a human being simulating
the behaviour of the computer program in
response to instructions from the user.
• Observer: watches what happens and
can ask more questions of the user.
• Successful designing requires a
knowledge of the intended Human
user. By looking at well
designed products, systems Factors
and environments we can
examine how the user Overview
interacts with them and gain
a better understand of the
human factor element of
design . It is important to
understand how human
factors, ergonomics and
anthropometrics are
interlinked, but that during
the design process, the
development of products
such as cars, household
goods, computer software,
open-plan offices, and
airports, many
considerations need to be
factored in, even though
production, materials, cost,
Digital Humans
Define Digital Humans
• Computer simulation of a variety of
mechanical and biological aspects
if the human body.
E.8.2 Explain how motion
capture is used to digitally
represent motion
• A person wears a set of
acoustic, intertail,
LED, magnetic or
reflective markers at
each joint. Sensors
track the position of
the markers as the
person moves to
develop a digital
representation of the
motion
Advantages of Motion
Capture
• Motion capture can reduce the cost
of animation, which otherwise
requires the animator to draw
either each frame or key frames
that are then interpolated. Motion
capture saves time and creates
more natural movements than
manual animation, but it is limited
to motions that ate anatomically
possible. Some applications, for
example, animated super hero
martial arts, might require moves
Body Deformations
• As the body moves, its shape
changes in complex ways, due
to the contraction and
relaxation of muscles, bones
visible beneath the skin, and
various other anatomical
features. Often this variation is
modelled either by artists
using various varieties of
deformers, or by anatomical
modeling and simulation of the
bodily structures involved.
Instead, we take an example-
based approach, where we
build a model of these shape
changes using 3D laser range
scans of a body in various
poses.
• We scanned an arm, shoulder,
and torso in many different
poses, a few of which are
shown on the left. We then
combined these scans into a
common parameterization, so
E.8.5 Discuss how digital
humand can enhance human
factors research
• Digital humans can be used to
represent joint resistance, discomfort,
reach envelopes and visual fields.
They can be used, or example, to
measure the impact of clothing on
human performance.
Body Variation
• In addition, we also wish to model how body
shape varies between individuals. To this end,
we used 250 laser range scans of volunteers
in approximately the same pose. We
developed an algorithm to fit a common
template to each range scan in order to
create a common parameterization of the
body surface. This allows us to morph
between body shapes as shown below:

Design for Disability
E.9.1
• Identify human
factors issues
related to
wheelchair design...
• Consider the range of
anthropometric
dimensions, posture,
comfort and
pressure
management.
Explain methods that
designers could use to
research human factors for
wheelchair design
• Consider user
research methods
related to
wheelchair users
and carers.
Research into
existing products,
systems and
environments for
modification to
allow use by
Identify ways in which a
consideration of human factors
would improve the design of
wheelchairs.
• Consider:
strength, grip,
circulation
space, storage,
weight, reach,
safety, comfort
and fatigue.
Discuss the
legislation in
ensuring
wheelchair access
in public buildings
• What are the
problems adapting
existing building
designs compared
to new builds?


Design for limited hand
movement
• E.9.6 – Identify human factors issues
for those with limited hand
movement.

• http://news.bbc.co.uk/1/hi/uk/7841949.st

As a group evaluate the
requirements or wheelchair
access in the school
environment...
E.9.10
• Outline the forces
involved in
unscrewing the
lid of a jar.

Consider torque

and grip
E.9.11 describe a range of
products designed to assist
people to unscrew the lid of a
jar
Design for disability in a Global
Society
• Discuss the issues of human factors
research in developed and developing
countries.

• In developing countires, disability issues are
often not covered by legislation or
deemed a priority. Comare this with the
position in developed countries?

• Watch video
• http://www.youtube.com/watch?v=tjRohDifhQg&

Explain the social responsibiity
o designers to design for all
impareired groups.

• Design attempts to improve the life


of people. New technology allows
for increased individuality in the
design of products to meet the
needs of consumers of all types.
Questions...
• Is it fair that societies do not have equal
access to the same forms of
Technology?

Do designers have responsibilities hat


go beyond the specification and
economic aspects of their work?
Is Designing and making always ethical?

What code of ethics do you think


designers should adopt with their work?

Can you find some examples of


products and / or designers that meet

• http://www.youtube.com/watch?v=VpnR1

• http://www.youtube.com/watch?v=I_-J71

• E.9.15 Identify the opportunities
presented by the global
marketplace for design for specific
impairments. Disability groups are
often referred to as minority user
groups who do not benefit from
economies of scale. Hence products
for them are much more expensive
than comparable products for other
user groups. However, on a global
scale, disability groups represent
major markets and deserve to be
Personal Space
• Define work space
envelope...

• A 3D space within which you carry
out physical work activities when
you are at a fixed location.
Identify and measure the
anthropometric data relevant
to the design of a students
workspace envelope when
studying at a desk.
• Consider which
parts of the
body are
relevant for the
design, and
whether the
design for the
minimum,
maximum or
Discuss cultural differences in
the sense of personal space.
• Consider cultural differences,
habitual patterns, family spaces,
space and relationships.
Suggest how a designer could
considers cultural diversity in
personal space in the design of
a railway carriage.
• Consider a range
of seating
arrangements
and
organization
patterns for
the carriages,
or example, in
some counties
carriages may
carry livestock
or personal
transport
items.
Explain how designers may
incorporate intimate areas into
the design of a hotel lounge
bar or cafe
• Consider
the
arrangem
ents of
furniture,
lighting,
music,
personal
space,
colour,
texture
Describe the “four pleasure
framework”.

The “four pleasure framework” was


identified by professor Lionel Tiger


from Rutgers University in New
Jersey, US. It includes the four areas
of physio-pleasure , psycho-pleasure,
sicio-pleasure and ideo-pleasure.
DEFINE
• physio-pleasure -Pleasure deried from the sensory
organs, including pleasures connected with touch, smell and
sensual pleasures.

• psycho-pleasure – Pleasure derived from peoples


mental and emotional reactions to a product.


• socio-pleasure – Pleasure from relationships with
others, for example, specific relationships with friends, loved
ones, collegues or like-minded people or with society as a
whole when it is related to status and self-image.


• ideo-pleasure. – Pleasure derived from
• Physio-pleasure - pleasure derived
from the senses from touch, smell,
sensual pleasure etc. For example
the smoothness of a curve in a
hand-held product or the smell of a
new car.

• Socio-pleasure - pleasure gained from
interaction with others. This may be a
'talking point' product like a special
ornament or painting, or the product may
be the focus of a social gathering such as
a vending machine or coffee machine.
This pleasure can also come from a
product that represents a social grouping,
for example, a particular style of clothing
that gives you a social identity.

• Psycho-pleasure - pleasure from
the satisfaction felt when a task is
successfully completed. Pleasure
also comes from the extent to
which the product makes the task
more pleasurable, such as the
interface of an ATM cash machine,
that is quick and simple to use. It is
closely related to product usability.

• Ideo-pleasure - pleasure derived
from entities such as books, art and
music. This is the most abstract
pleasure. In terms of products, it is
the values that a product
embodies, such as a product that is
made of eco-friendly materials, and
processes that convey a sense of
environmental responsibility to the
user.
Example
• Physio-Pleasure:
• Yumi, dislikes any sort of strenuous activity. (Need) She loves
to distress with manicures (Appreciation)
• Socio-pleasure:
• Yumi loves to be the centre of attraction amongst her friends
with her everchanging manicures and boasts about her
weight (Need) She hates responsibility. She’s a care-free
soul who does not want any form of peer or social
pressure(Need)
• Psycho-pleasure:
• She’s rather directionless in life, but would rather spend her
time amidst activity with friends. Derives purpose in peer
activity. (Need) She also takes pride in cosplaying and
designing her own clothes. It fulfills a sense of satisfaction.
(Appreciation) I
• deo-pleasure:
• She believes that life should not involve the mundane
responsbilities of adulthood and tries to avoid sense of
adult responsbilities(Need) She believes in happily ever
afters like Hello Kitty and Dear Daniel (Appreication)
Identify ways in which products
promote physio-pleasure
• Physio-pleasure can
be derived from
the feel of a
product during use
(for example silk
garments or the
smooth feel of an
iPod) its taste (for
example eating
chocolate) or its
smell of leather, a
new car, coffee,
fresh bread from a
bread making
Identify ways in which products
promote socio-pleasure
• Products and services
can facilitate social
interaction in a
number of ways. E-
mail, internet and
mobile phones, or
example facilitate
communication
between people.
Other products may
promote social
interaction by being
conversation
starters, for
example, jewellery,
artwork or furniture.
Clothing can
communicate social
identify an indicate
that a person

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