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LUDO

The document outlines the standard rules for playing the board game Ludo. Players take turns rolling a die and moving their game pieces along the track. The goal is to be the first player to move all of their pieces from their starting position to their home space.

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Thakur Ashu rana
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0% found this document useful (0 votes)
79 views8 pages

LUDO

The document outlines the standard rules for playing the board game Ludo. Players take turns rolling a die and moving their game pieces along the track. The goal is to be the first player to move all of their pieces from their starting position to their home space.

Uploaded by

Thakur Ashu rana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Play to the standard rules

of Ludo.
Click on a counter in the corner
yard for it to disappear (if
necessary, click on a blank
square in a corner for a counter
to re-appear)
According to the throw of the
die, click on the small square of
your colour for a counter to
appear.
Click on the counter for it to
disappear.
Click on a small white counter in
the centre when you have got a
counter ‘home’.
Roll the die by clicking in the
yellow die below, then hit the
‘Clear’ button for the next turn.

RULES PLAY
L
U
D
HOME
O
RULES CLEAR
CLEAR
HOME PLAY
LUDO – STANDARD RULES
Each player rolls the die; the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a counter into play from its corner yard to its starting square, a player must roll a 6. If the player has no counters
yet in play and rolls other than a 6, the turn passes to the next player.
Once a player has one or more counters in play, they select a counter and move it forwards along the track the
number of squares indicated by the die. Players must always move a counter according to the die value rolled.
If no move is possible, the turn moves to the next player.

When a 6 is rolled, the player may choose to advance a counter already in play, or may enter another counter
to its starting square from the corner yard. Rolling a 6 earns the player an additional or "bonus" roll in that
turn. If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6,
the player may not move and the turn immediately passes to the next player.
Players may not end their move on a square they already occupy. If the advance of a counter ends on a square
occupied by an opponent's counter, the opponent’s counter is returned to its owner's yard. The returned counter
can be re-entered into play only when the owner rolls a 6.
A player's starting and home column squares are always safe as no opponent may enter them.
The first player to bring all their counters to the finish wins the game. Play can continue to determine second-, third-,
and fourth-place finishers if desired.

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