Investigation: Present By:Shivam Ranabhat Project Title: Esport Players Recruit System
Investigation: Present By:Shivam Ranabhat Project Title: Esport Players Recruit System
MODULE
PRESENT BY :SHIVAM RANABHAT
PROJECT TITLE: ESPORT PLAYERS RECRUIT SYSTEM
INTRODUCTION
A form of sports facilitated by electronic systems
eSports industry has grown rapidly over the past decade and is now
recognized as a worldwide phenomenon
Gaming organizations mainly organizes squad tournaments which
requires team members of 5/6
Requires a system which helps to recruit eSports players according to the
choice of seekers
Will be assistive for eSports players by
I. Introducing the young potential players to the team or gaming
organization who are seeking the best players
II. Esports Players will get exposure and can make their carrier in gaming
Problem Statements
Seekers uses platform like discord and social medias where players are rarely found of their
choice
Few platforms available only in North America and Europe which are made for making the
gaming profiles and analyze the game performance
Lack of platforms where:
I. The player seekers can post the vacancy including the requirements of player
II. Get notified about the similar position of recruit
III. Make schedule of game test and interview
IV. Game test and interview can conduct by live screen sharing
Aims & Objectives
Aim: To provide a web-based system that will allow the users to get eSports player according to
their requirements.
Objectives:
I. To make a system which stores all the details of the players
II. Allow users to post the requirements of players they are seeking for
III. Allow users to get notification about similar recruitment vacancies
IV. Allow users to take game test and interview by live screen sharing
LITERATURE REVIEW
1. Three students who had integrated with the same French engineering school (Aix-enProvence, Robin
SOCIE, and ProvenceAlpes-Cote d’Azur) proposed a web platform that supports eSports Players and
Teams in their evolution. SKILLINKED is a web platform that simply uses a database and allows users to
create a professional ESports CV highlighting gaming and eSports experience which adds value to hours
of play and brings visibility to an individual’s profile, finds a proper team and players managing all the
recruitments i.e., manager, coach, analyst, create and manage team, monitor individual and team
performance by accessing game statistics which helps to evaluate player strengths and weakness and
discover new ESports training programs.
2. Ashish Saini, Vedang Mehrotra, and Neeraj Verma are the co-founders of LiveOfficial ESports proposed a
web platform in 2018. According to (Saini, 2018) LOE LiveOfficial also uses a database and enables the
players to overcome any obstacles to spark outstanding performance in the most prestigious
tournaments and leagues. LOE focused on mainly 4 countries i.e., India, Nepal, Bangladesh, Srilanka for
seeking out, leveling up, and amplifying gamers and creators where gamers are enabled to apply as to
content creators where they will provide the best team managers.
3. In 2010, brothers Paul and Andrew Bassat and Matthew Rockman proposed a web platform that helps
the players to get recruited, seek teammates which help the team to recruit players. It uses a database to
store player’s CVs which contains all the gaming experiences on the game of their interest. The entire
database of the team’s recruitment offers with advanced filters to match an individual search. Game
categories are almost 50 or more than that. Visitors are also allowed to suggest the game if it is missing in
the seek-team. It also uses Instant messaging technology which helps the gamers and team managers to
chat with the players and if the player suits the manager’s needs then they can recruit that player in just
one click. (Rockman, 2010)
4. Tim Bowen, Yaroslav Kudzyo, and JD Kaplan proposed the largest college recruiting network in 2017
which is a web platform that serves over 2 million high school eSports athletes. BeRecruited is a web
platform that helps players to be recruited so that they can play eSports in the college of North America.
According to Bowen, Kudzyo, and Kaplan (2017) to enhance athletic skills and get exposure to coaches of
college eSports an individual player should record the highlight clips of his/her best plays, compete
regularly, create an online recruiting profile, keep the profile up to date and should get good grades
(overall GPA of 2.0 out of 4.0 scale in high school) which will be stored in the database of BeRecruitred.
Similarly, In BeRecruited the ESports coaches of North American high schools look for other qualities in
players like having good grades and being a good team player more than just playing ability which helps to
be recruited and get scholarships to eSports players. (Bowen et al., 2017)
5. Another web platform was developed by the team of Harena Data, Inc in 2021 which is built by gamers
for gamers and seeks, to help players with automated coaching advice, stats, analysis, and an introduction
to scouts and professional coaches so that they can pursue their dreams, conquer their emerging world. It
helps to seek to support gamers and eSports at all levels. It harnesses the power of advanced analytics and
data science to help game and eSports enthusiasts of all skills levels. It delivers automatic coaching
recommendations based on player data analysis and receives direct introductions to professional eSports
scouts all around the world. Similarly, it employs organizational, team management, and scouting
technologies to find new players for the recruitment or eSports competitions. It collects league listings
from around the world to store in their database and incorporates them into Gyo score to assist players in
discovering new opportunities to put their skills to the test in live competitions. (Harena Data Inc et al.,
2021)
Project Description
Methodology: Waterfall methodology (approx. 4 months)
Scopes
I. Growth of eSports community
II. Ease in Players or team Searching
III. Players will get chance to interact with Gaming organizations
IV. Players and gaming organization will get exposure
Features
1. Create Gamer’s Profiles
2. Post players vacancies
3. Get recruit notifications
4. Apply for eSports players in team or gaming organizations
5. Make & send game test and interview schedule
6. Test and interview through Live screen sharing and video chat
7. Chat System
Overview of System
Step 1
Step 2
Step 3
Tools
Languages:
I. Front end: HTML, CSS, Bootstrap and JavaScript
II. Backend programming language: PHP
III. Database: MySQL
IV. Chat system : PHP
For Web Push Notification: One Signal
Screen sharing and video call Using Peer JS (Framework of
WebRTC)
V. Front End: React Js for handling UI
VI. Back End: Node Js for maintaining socket connection
Deliverables
A web-based system where players can make their profile
with their personal and game details
Player seekers can post the vacancy including the
requirements of the players which they are seeking for
Time and effort which people spends in finding the eSports
players of their needs will be reduced and the process of
eSports player’s recruitment will be easier
STAKEHOLDERS
1. Gamers
2. Gaming organizations
3. Official Gaming companies
4. Sponsors companies (like company which sells electronic gadgets like headphones, gaming
pcs, controllers and so on)
REVENUE GENERATION
1. Showing the recruit ad space of gaming orgs
2. Using banner of the player or org for their publicity
3. Showing the ad of official eSports tournament collaborating with official games
4. Charge money for any sponsored posts
5. Offers coupons
Future Enhancement
1. Use of Content based filtering to recommend players according to the search
2. Players with pricing i.e., monthly salary and
3. Paid features like Player auction with voice assistant
4. Add payment method