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Agawan NG Base

This document describes the rules for a tag-based game called "Stealing Bases" involving two teams. Each team defends a base and tries to tag or capture members of the opposing team. Players can leave their base to try stealing the other team's base by touching it before getting tagged. Captured players stand at the capturing team's base until freed by a teammate. The game teaches speed, loyalty, perseverance, and good sportsmanship.
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0% found this document useful (1 vote)
455 views13 pages

Agawan NG Base

This document describes the rules for a tag-based game called "Stealing Bases" involving two teams. Each team defends a base and tries to tag or capture members of the opposing team. Players can leave their base to try stealing the other team's base by touching it before getting tagged. Captured players stand at the capturing team's base until freed by a teammate. The game teaches speed, loyalty, perseverance, and good sportsmanship.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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AGAWAN NG BASE

(STEALING BASES)
Equipment: markers to be used as the
base, 2 pieces material as the bases
(you can use two trees, two post, two
slippers, two chairs or anything that
can be use as the bases)
Number of Players:

minimum of 4, two in each


team (more players for more
fun is recommended)
Mechanics:
There are two bases; each base has
equal number of members. There
will be one person assigned to
guard the base.
Mechanics:
The others may leave the base to
run and try to catch other members
of the other team or to try to steal
the opponent’s base.
Mechanics:
If you touch the base of your
opponent first, before members of
that team tag you, you steal their
base and your team wins.
Another main goal is to
catch as many of the
opponents as your team
can.
A Captive opponent becomes a
prisoner and stands on the
captor’s base until a member of
his own team saves him by
touching/tagging him.
Once he is tagged and
saved, the prisoner is
freed and goes back to
his base.
The game can be as small-scale as team
just each other and trying to tap the
opponents to catch them or as large as team
members hiding and strategizing whom to
catch first-for example the weakest links or
the slowest runners.
If there are no more members at
large, meaning all opponents have
been captured, all members of the
stronger team will have to try and get
the base from the guard by tagging it.
The one left must try not to
leave the base lest it be
overtaken by the opponents. In
this case the stronger team
wins.
What do you learn from this game?
1. Speed and agility, not getting caught by the other
group.
2. Loyalty, save the captured members of your group, no
one gets left behind.
3. Tenacity, if at first you don’t succeed, try and try again.
4. Sportsmanship, win or lose you accept both with good
humor at least everyone had a lot of fun.

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