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Macromedia To Flas H 8

This document provides an introduction to the Macromedia Flash 8 workspace. It describes key areas of the Flash interface including the stage, tools panel, panels, timeline, layers, frames and keyframes, and symbols and libraries. The stage is where content is composed. Tools are used to draw, paint and create content for movies. Panels provide additional tools for editing. The timeline organizes and controls content over time using frames and keyframes. Layers are like stacked film strips that elements appear on. Symbols allow reusing elements to reduce file size.

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allyzamoira
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© © All Rights Reserved
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0% found this document useful (0 votes)
27 views16 pages

Macromedia To Flas H 8

This document provides an introduction to the Macromedia Flash 8 workspace. It describes key areas of the Flash interface including the stage, tools panel, panels, timeline, layers, frames and keyframes, and symbols and libraries. The stage is where content is composed. Tools are used to draw, paint and create content for movies. Panels provide additional tools for editing. The timeline organizes and controls content over time using frames and keyframes. Layers are like stacked film strips that elements appear on. Symbols allow reusing elements to reduce file size.

Uploaded by

allyzamoira
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 16

Introduction to

Macromedia Flas 8
h
Stage

= You compose movie content on the Stage.


■ Set Stage size to match a specific browser
size.

Display Area In Microsoft


Screen Resolution
Internet Explorer

640 x 480 620 X 318


800 x600 780 X 438
1024 x 1004 X 606
768
1280 X 1024 1260 X 862

9 2005 Macromedia, Inc. 3


Flash Workspace

Tools panel Timeline


anels

C u r r e n ! [ ? l
scene

Layers

Workspace + = = I

Stage
S e [@g p ] tern . were t
b e t ] e r g . ] re. c t o r s st 2 f i e All
Def . i t
4 d u h ]
l Coit Me

Property
inspector

9 2005 Macromedia, Inc. 2


Tools Panel

Tools create the content of a movie.


h k
• Tools: Draw, paint, create text, select E1
objects, modify objects, and erase objects / 9
d
■ View tools: Zoom and pan oA r
?
• Colour tools: Set stroke and fill colours € $
0
• Options: Modify the currently selected tool

JP.Il
l
1$} . .

mE
n
Options

9 2005 Macromedia, Inc. 4


Panels

Options
Panels provide additional Ci Vt':
#,
l~ X:
Y;
+ n

menu
tools for creating and +
R: 255
G: 255
5: 255
A: 10%
4 8: 337.0
Y: 273.0

editing movies. v transf


orm
t

• Click the options menu to


view additional options for the
current panel. w (olor Mixer L

[>m l
• You can hide or show panels
vo e s ¢

by using the options on the


Window menu.

9 2005 Macromedia, Inc. 5


Timeline

You can organize and control the content of a


movie over time.
Playhead Frame
animated_face.f s
a

[_nine_ll/ f scene1

s L :
$

s 10 15 3 35
0
1 [r)_l □ -, -•..!:'===::-====~--=-=---=-
•_•_•_

L a y e r sh y
r_~1o_l.Jt
e I ============~--+~-t
\Mos
, t e f f e s " + l
R %w; g £) htEre f sl # "ala l 7 l
124 f = ass [«] a]
100 150 20 250
J
0
Frame rate

9 2005 Macromedia, Inc. 6


Frames and Keyf rames

• Frames: Like films, Flash movies divide


lengths of time into frames, which are
organized on the Timeline.
• Keyframes: Frames that define a change
in what is displayed in movie or
a include frame actions modify a movie.
When
to you open a new blank movie
document, it contains one layer one
wit h blank keyf rame.

9 2005 Macromedia, Inc. 7


Frames and Keyf rames

Keyframe with con~nt Empty frames

1
10
•I I I I I I

15

Blank keyframe Empty slots for new frames

9 2005 Macromedia, Inc. 8


Layers

• Layers are like multiple film -


animated f ace.fa
~-----
strips stacked on top of each [a]eae s e e :
other, each with a different
]
1:
ii

element that appears on the [ Actons • •


Stage. El
[ Buttons • El.
• Graphics •. • □


[ Nose
• Animations • • El
[et5ye
• • E
• Text [ RghtEye
- - • El
• Sounds
$ £ )
• a t
• Buttons
• Frame
actions

9 2005 Macromedia, Inc. 9


Symbols and Libraries

• Symbols are elements you reuse within a


movie to reduce file size.
• Types of symbols include graphics, buttons,
movie clips, sound files, and text.
• A library is where you store and organize
symbols.
• When you drag a symbol from a library to the
Stage, you create an instance of tlhe symbol.

9 2005 Macromedia, Inc. 10


Advantages of Using Symbols

Easy editing: If you change the symbol


in the library, all instances of the symbol
are updated automatically.
• Smaller file sizes : Symbols are
downloaded only once, regardless of
the number of instances you've included
in
the movie. This reduces the size of your
published movies and decreases
download times.

9 2005 Macromedia, Inc. 11


Animation with Tweening

■ Tweening: A series of frames that change


incrementally to create smooth movement or
change over time.
• You can set the beginning and ending frames and have
Flash automatically create the frames in between.
• Flash has two types of tweening: shape tweening and
motion tweening.

9 2005 Macromedia, Inc. 12


Shape and Motion Tweening

Broken•
Text apart
Shape Group Symbol Bloc Text
k
Shape
yes no no no yes
Tween
Motion
Tween no yes yes yes no
I I

9 2005 Macromedia, Inc. 14


Shape and Motion Tweening

In Flash, a shape is a vector-based object. You


create a shape by using the drawing tools or by
importing a vector drawing from another
program.
= Use shape tweening to animate one shape int o
another. You cannot shape-tween grouped
objects, bitmaps, text that has not been broken
apart, or symbols.
+ Use motion tweening to animate symbols,
groups, and text blocks.

9 2005 Macromedia, Inc. 13


Sound

• First, import a sound file .


into the library. 'demo.fa
8items

• Add sound to a movie


by
dragging an instance of
+ the
Nam 'Type ±
«
, ._, ,.
e a h o ;

sound
shorter into a frame.
sounds (to make «d backgrou nd_music.mp3
% ,._Door
Soun
o
d , ,Close.mo3
og _ .,._ .,._.,._,
a w. av
Soun, _,, CJ

them repeat).file size, loop


To minimize «_.Door, , _. , So.u,.n_d.,,. ,d.,. ,,.
Lock
«< Elevator
2.mp3 Soun
d
« bell.mp3 Soun
% Knock d
d; Knock.mp3
Soun
«d Oen door.mo3 d [
trcdhorn.wav Soun
d
Soun
d

9 2005 Macromedia, Inc. 15


Actions

• ActionScript statements instruct a


movie to do something while it
is playing.
+ Frame action: An action attached to a frame is
triggered when the movie plays frame.
tha t
• an object is
Object action:
triggered whenAn theaction
viewerattached towith the
interacts
object, such as moving the pointer over a
hotspot or clicking a button.

9 2005 Macromedia, Inc. 16

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