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"Dreamview": D.Y. Patil College of Engineering & Technology

This document summarizes a student project presentation on an augmented reality (AR) e-commerce application called DreamView. It includes an introduction describing the application's use of AR technology to virtually display 3D models of products. It then lists the project authors, department and class details. Literature on AR applications is surveyed, identifying gaps such as poor quality content and hardware dependencies. The problem statement explains showing 3D virtual views of products for customers to try before buying. Objectives are given for the app's features. Flow diagrams and screenshots demonstrate the user login, dashboard, product pages and an admin interface. The conclusion notes the application provides a virtual 3D view using Sceneform for Android users.

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Raj Bhore
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0% found this document useful (0 votes)
43 views14 pages

"Dreamview": D.Y. Patil College of Engineering & Technology

This document summarizes a student project presentation on an augmented reality (AR) e-commerce application called DreamView. It includes an introduction describing the application's use of AR technology to virtually display 3D models of products. It then lists the project authors, department and class details. Literature on AR applications is surveyed, identifying gaps such as poor quality content and hardware dependencies. The problem statement explains showing 3D virtual views of products for customers to try before buying. Objectives are given for the app's features. Flow diagrams and screenshots demonstrate the user login, dashboard, product pages and an admin interface. The conclusion notes the application provides a virtual 3D view using Sceneform for Android users.

Uploaded by

Raj Bhore
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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D.Y.

PATIL COLLEGE OF ENGINEERING & TECHNOLOGY,


KASABA BAWADA, KOLHAPUR

“DreamView”
Presented by:
Sr. No. Roll No. Name
1 25 Tanaya Anil Jadhav.
2 26 Aditi Arvind Kadam.
3 27 Saurabh Shrikant Sonalkar.
4 28 Raj Ravindrakumar Bhore.
5 29 Pranoti Sanjay Jadhav.

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

(2022-2023)

Class: Final Year Division: C Batch: G-40


INTRODUCTION
Title of Topic – DreamView
• Project Based on- Application using AR.
• Dream-View Project Based on Android Application using AR. An Android
app is a software application running on the Android platform. The Android
platform is built for mobile devices.
• In Dream-View Project we are going to use AR technology. As we know AR
technology is used to see the virtual view of objects and for many more
applications. Our main motive is to catch up with the 3D models and show
them virtually
• Augmented Reality (AR) technology is a technology that combines virtual
information with the real world. Its technical means include Multimedia, 3D-
Modelling, Real-time Tracking and Registration, Intelligent Interaction,
Sensing, and more.
• The Dream-View is very useful for customers to try the products virtually
before buying them.
Sr Author’s
LITERATURE SURVEY
Title Gap Conclusion Year
No Name
Augmented Reality: Existing applications not only in eCommerce but
[1] Mehdi Mekni , Andre Application challenges & have poor quality also in many fields , military, 2014
Lemieux future trends content etc. we use AR technology.

Advantages and challenges dependency on It is clear that AR can support


associated with augmented hardware so not all apps learning and teaching it offers
[2] M. Akcayir. G. Akcayir reality for education: A are not compatible with a combination of virtual and 2017
systematic review of the all devices. real objects in a real setting
literature

The Diversity Layout of E- two more common layouts of


Yi Liu, Chuanchang commerce Applications Based e- commerce applications
Liu, Zhiyuan Su on Android Layout Limitation were realized, which are
[3] StaggeredGridLayout and
OnePlusNLayout, the 2018
feasibility of V- layout is
proved.

Olena le. Piatykop, Using Augmented Reality for Ease of Access In the E-commerce app,
Olha 1. Pronina, Early Literacy limitations and less user- human interaction with
[4] Iryna B. Tymofieieva, friendly machines will increases.
Ihor D. Palii 2021

Navneet Garg, Ankita Evolution in E-Commerce with Security concern Collaboration of AR with e-
Pareek, Ajinkya Lale, Augmented Reality And lack of truly precise commerce avoids the
[5] S K Jagannath Charya spatial location system utilization of physical
for AR objects. interaction with the product 2021

Prof. Atiya Kazi, Mr. Augmented Reality E- Less customizable, lack E-commerce application
Rohan Desai, Mr. Commerce Application of z-depth makes it hard features. View in augmented
[6] Manthan Paradhi, to place reality support. Users can 2022
Mr. Shashank rotate and pan the 3d object
Khadilkar in real time
PROBLEM STATEMENT

In daily eCommerce applications, we can only see the images


or 360° view of the product. In this system, we are providing a
3D Virtual View of the products. So, customers can try the
products before buying them.
OBJECTIVES
• To provide an Android Application for the customer to
shop.

• To keep all the details of the customers.

• To provide the virtual appearance of the products.

• To Design & integrate a payment gateway.


FLOW DIAGRAM
WORK DONE
User-Login & Registration Page
Dashboard Page
Product Page
Try-Now Page
Admin Page
Conclusion

We have developed AR Application using


Sceneform. This application provides a virtual 3D
view for all Android users.
THANK - YOU

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