Historical Background of Handball Edited
Historical Background of Handball Edited
Meaning of handball
Handball also known as team handball, European
handball or Olympic handball.
It is a team sport in which two teams of seven players each (six
out court players and a goalkeeper) pass a ball using their hands
with the aim of throwing it into the goal of the other team.
A standard match consists of two periods of 30 minutes, and the
team that scores more goals wins.
It is a popular sport enjoyed by millions of people
worldwide.
The key aspects of the sport:- dynamic, fast-paced, and
quick changing game play, make for an exciting game to
play and an attractive sport to watch.
Handball adapts well to different conditions and needs,
creating fun and engaging variations that can be played by
just about anyone anywhere at any time
Handball originated in Germany at the end of the 19 century.
Koch in 1898.
The 1st International game played after the revival of the game b/n
• Beach handball is played with two timed halves, and each half must
have a winner, similar to winning a set in tennis.
• If the game is tied at the end of regulation, a series of shoot-outs is
played until a winner is found.
4. WHEELCHAIR HANDBALL
Wheelchair handball was developed to make handball accessible to
people with motor disabilities.
The rules closely align with those of handball with several key changes,
including a reduced number of players, a smaller goal, rules focused on
pushing, dribbling and passing, safety measures for equipment to
ensure player safety, and the promotion of mixed gender teams.
5. STREET HANDBALL
I. Terminology
Attack: The team’s activity that begins with gaining possession of the ball and
ends with losing possession of the ball.
Attacker: Member of attacking team.
Break- through: When an attacker penetrates the defence and creates a close-
range shooting opportunity.
Defence: The team’s activity that begins with losing possession of the ball and
ends with regaining possession of the ball.
Defender: Member of defending team
When the offence gains a high percentage shot by moving through two
defenders.
Penetration: A technical-tactical element executed in attack by continually moving
forwards and backwards.
Piston movement: A tactical element where a small group of attacking players
work together using an array of technical-tactical elements to create a high
percentage scoring opportunity by attacking multiple gaps at the same time.
Pressure play: The basic movement for attacking players, side-stepping, is a lateral
technical footwork movement used to evade defenders.
Shooting: It has a range of movements and arm positions that vary from situation
to situation, and whether the attacker is attempting a lower percentage through-shot
(past a defender) or a higher percentage break-through (alone against a goalkeeper).
Stepping out: The basic movement of the defender when
applying pressure to the attacker with or without the ball in
order to prevent goal shooting, to disrupt continuity of the attack
and to intercept passes.
Strategy: The overall plan to achieve a goal.
An action a player, group or team takes using a series of
technical elements to achieve desired goals.
Tactic: A movement created within the limitations of the rules.
Technique: A scoring attempt from long range that attempts to
go through or over the defensive line.
Rule of the game
1. Playing Court
The playing court is a 40 meter long and 20 meter wide
rectangle, consisting of two goal areas and aplaying area.
The longer boundary lines are called side lines, and the shorter
ones are called goal lines (between the goalposts) or outer goal
lines (on either side of the goal).
There should be a safety zone surrounding the playing court, with
a width of at least 1 meter along the side lines and 2 meters behind
the goal lines.hb playing court 2.jpg
A goal is placed in the center of each outer goal line.
The goals must be firmly attached to the floor or to the walls behind them.
The goalposts are joined by a horizontal crossbar. The rear side of the
goalposts shall be in line with the rear edge of the goal line.
The goalposts and the crossbar must have an 8cm square cross section.
On the three sides which are visible from the court they must be painted in
bands of two contrasting colors, which also contrast clearly with the
background.
The goals must have a net, that should be attached in such a way that a ball
thrown into the goal normally remains in the goal.hb playing court 2.jpg
All lines on the court are fully part of the area that they enclose.
The goal lines shall be 8cm wide between the goalposts whereas all other lines shall be
Lines between two adjacent areas may be replaced with a difference in colors between
The goal area is defined by the goal-area line (6-meter line), which is drawn as follows :
3 meter long line directly in front of the goal ; this line is parallel to the goal line
and 6 meters away from it (measured from the rear edge of the goal line to the front
two quarter circles, each with a radius of 6 meters (measured from the rear inner
corner of the goalposts), connecting the 3 meter long line with the outer goal linehb
It is parallel to the goal line and 7 meters away from it (measured from the rear edge of
the goal line to the front edge of the 7-meter line)
The goalkeeper’s restraining line (the 4-meter line) is a 15cm long line, directly in
front of the goal. It is parallel to the goal line and 4 meters away from it (measured from
the rear edge of the goal line to the front edge of the 4-meter line)
The center line connects the midpoints of the two side lines
The substitution line (a segment of the side line) for each team extends from the center
line to a point at a distance of 4.5 meters from the center line.
This end point of the substitution line is enhanced by a line which is parallel to the
center line, extending 15cm inside the sideline and 15cm outside the sidelinehb
playing court 2.jpg
Playing Time
Final Signal and Time-Out
Playing Time
The normal playing time for all teams with players of age 16 and above is 2
halves of 30 minutes. The half-time break is normally 10 minutes.
The normal playing time for youth teams is 2 x 25 minutes in age group 12-16
and 2 x 20 minutes in age group 8-12. In both cases the half-time break is
normally 10 minutes.
Overtime is played, following a 5-minute break, if a game is tied at the end of
the regular playing time and a winner has to be determined.
The overtime period consists of 2 halves of 5 minutes, with a 1-minute half-
time break.
If the game is again tied after a first overtime period, a second period is played
after a 5-minute break.
This overtime period also has 2 halves of 5 minutes, with a 1-minute half-time
break. If the game is still tied, the winner will be determined in accordance with
the rules for the particular competition. In the case that the decision is to use 7-
meter-throwing as tie-breaker
Final Signal
The playing time begins with the referee’s whistle for the initial throw-
off.
It ends with the automatic final signal from the public clock or from
the timekeeper.
If no such signal comes, the referee whistles to indicate that the
playing time is over
Infractions and unsportsmanlike conduct that take place before or
simultaneous with the final signal(for half time or end of game and
also for the end of the halves in overtime) are to be punished, also if
the resulting free-throw or 7-meter-throw cannot be taken until after
the signal.
Rule 2:- Time out
No more than 7 players may be present on the court at the same time.
At all times during the game, the team must have one of the players on the
court designated as a goalkeeper.
A player who is recognized as a goalkeeper may become a court player at
any time. Similarly, a court player may become a goalkeeper at any time
A team must have at least 5 players on the court at the start of the game.
All the court players :-on a team must wear identical uniforms.
The combinations of colors and design for the two teams must be clearly
All players used in the goalkeeper position on a team must wear the same color, a
color that distinguishes them from the court players of both teams and the
The players must wear numbers that are at least 20 cm high in the back of the shirt
The numbers used should be from 1 to 20. A player who is switching between the
court player and goalkeeper positions must wear the same number in both positions.
The color of the numbers must contrast clearly with the colors and design of the shirt.
When a court player enters the goal area, the decisions shall be as follows :
ii. free-throw when a court player of the defending team enters the goal
area and gains an advantage, but without destroying a chance of
scoring
iii. 7-meter throw when a court player of the defending team enters the
goal area and because of this destroys a clear chance of scoring
Entering the goal area is not penalized when:
a player enters the goal area after playing the ball, as long
as this does not create a disadvantage for the opponents;
a player from one of the teams enters the goal area without
the ball and does not gain an advantage by doing so;
The ball is considered to be ‘out of play’ when the goalkeeper
controls the ball with his hands in the goal area
The ball must be put back into play through a goalkeeper-throw
The ball remains in play, while it is rolling on the floor inside the
goal area.
Play shall continue through a goalkeeper-throw if a player of the
defending team touches the ball when in the act of defense, and the
ball is caught by the goalkeeper or comes to rest in the goal area.
If a player plays the ball into his own goal area, the decisions shall
be as follows:
Goal if the ball enters the goal;
Play continues if the ball passes through the goal area back
into the playing area, without being touched by the
goalkeeper.
Rule 7:Playing the Ball, Passive Play
a) bounce the ball once and catch it again with one or both
hands
b) bounce the ball repeatedly with one hand (dribble), and
then catch it or pick it up again with one or both hands;
c) roll the ball on the floor repeatedly with one hand, and
then catch it or pick it up again with one or both hands.
Move the ball from one hand into the other one;
Play the ball while kneeling, sitting or lying on the floor;
Passive Play
This gives the team in possession of the ball the opportunity to change its
way of attacking in order to avoid losing possession.
If the way of attacking does not change after the forewarning signal has
been shown, or no shot on goal is taken, then a free-throw is called
against the team in possession .
It is not permitted to :
a) pull or hit the ball out of the hands of an opponent;
b) block or force away an opponent with arms, hands or legs;
c) restrain or hold (body or uniform), push, run or jump into
an opponent;
d) endanger an opponent (with or without the ball).
Rule 8: Fouls and Unsportsmanlike Conduct
It is permitted to :
Fouls, where the action is mainly or exclusively aimed at the bod of the
minute suspension
For more severe fouls, there are 3 further levels of punishment on the basis
is required .
Decision-making criteria
For the judgment as to which personal punishments are
appropriate For specific fouls, the following decision making
criteria apply
a. the position of the player who commits the foul (frontal
position, from the side, or from behind);
b. the part of the body against which the illegal action is aimed
(torso, shooting arm, legs, head/throat/neck);
c. the dynamics of the illegal action (the intensity of the illegal
body contact, and/or a foul where the opponent is in full
motion);
d. the effect of the illegal action:
The impact on the body and ball control
The reduction or prevention of the ability to move
The prevention of the continuation of the game
Fouls that warrant an immediate 2-minute suspension
c. if during the last minute of a game the ball is out of play, and
a player or team official prevents or delay the execution throw
for the opponents
Rule 9:- Scoring
A goal is scored when the entire ball has completely crossed the
goal line provided that no violation of the rules has been
committed by the thrower, a teammate or a team official before
or during the throw.
The goal line referee confirms with two short whistle signals
and hand signal that a goal has been scored.
A goal shall be awarded if there is a violation of the rules by a
defender but the ball still goes into the goal.
A goal cannot be awarded if a referee or the timekeeper has
interrupted the game before the ball has completely crossed the
goal line.
A goal shall be awarded to the opponents if a player plays the
ball into his own goal, except in the situation where a
goalkeeper is executing a goalkeeper-throw
Rule 10:- The Throw-Off
At the start of the game, the throw-off is taken by the team that wins the coin toss
and elects to start with the ball in its possession.
The opponents then have the right to choose ends. Alternatively, if the team
that wins the coin toss prefers to choose ends, then the opponents take the
throw-off.
After a goal has been scored play is resumed with a throw-off taken by the team
that conceded the goal
The throw-off is taken in any direction from the center of the court (with a
tolerance sideways of about 1.5 meters). It is preceded by a whistle signal,
following which it must be taken within 3 seconds
For the throw-off at the start of each half (incl. any period of overtime), all
players must be in their own half of the court.
Rule 11:-The Throw-In
A throw-in is awarded when the ball has completely crossed the
side line, or when a court player on the defending team was the last
one to touch the ball before it crossed his team’s outer goal line.
It is also awarded when the ball has touched the ceiling or a fixture
above the court.
The throw-in is taken without whistle signal from the referees by
the opponents of the team whose player last touched the ball before
it crossed the line or touched the ceiling of fixture.
The throw-in is taken without whistle signal from the referees by
the opponents of the team whose player last touched the ball before
it crossed the line or touched the ceiling or fixture.
The thrower must stand with a foot on the side line and remain in a
correct position until the ball has left his hand
While the throw-in is being taken, the opponents may not be closer
than 3 meters to the thrower
Rule 12:- The Goalkeeper-Throw
A goalkeeper-throw is awarded when:
ii. The goalkeeper has controlled the ball in the goal area or the ball is
stationary on the floor in the goal area
iii. a player of the opposing team has touched the ball when it is
rolling or stationary on the floor in the goal area or
iv. when the ball has crossed the outer goal line, after having been
touched last by the goalkeeper or a player of the opposing team.
The goalkeeper-throw is taken by the goalkeeper without whistle
signal from the referee from the goal area out over the goal area line.
Rule 13:- Free-Throw
Free-Throw Decision
In principle, the referees interrupt the game and have it
restarted with a free-throw for the opponents when:
a) the team in possession of the ball commits a violation of rules
that must lead to a loss of possession
b) the opponents commit a violation of rules that causes the team
in possession of the ball to lose it
The referees should allow continuity in the game by refraining
from interrupting the game prematurely with a free-throw
decision.
Free-Throw Execution
The free-throw is normally taken without any whistle signal from
the referee
Players of the throwing team must not touch or cross the free-
throw line of the opponents before the free-throw has been taken
When a free throw is being taken, the opponents must remain at
a distance of at least 3 meters from the thrower
Rule 14:- The 7-Meter Throw
• 7-Meter Decision
A 7-meter throw is awarded when:
The thrower
Prior to the execution, the thrower must be in the correct position
prescribed for the throw. The ball must be in the hand of the
thrower
During the execution, except in the case of the goalkeeper-throw,
the thrower must have one part of a foot in constant contact with
the floor until the ball is released
A throw is considered taken when the ball has left the hand of the
thrower. The thrower must not touch the ball again until it has
touched another player or the goal
A goal may be scored directly from any throw, except that a direct
‘own goal’ cannot be scored through a goalkeeper-throw (i.e., by
dropping the ball into one’s own goal).
The Teammates of the Thrower
The teammates must take up the positions prescribed for the throw in question
The players must remain in correct positions until the ball has left the hand of the
thrower,
The ball must not be touched by, or handed over to, a teammate during the
execution
The Defending Players
The defending players must take up the positions prescribed for the throw and
remain in correct position until the ball has left the hand of the thrower
Incorrect positions on the part of the defending players in connection with the
execution of a throw-off, throw-in, or free-throw must not be corrected by the
referees if the attacking players are not at a disadvantage by taking the throw
immediately. If there is a disadvantage, then the positions are to be corrected.
Whistle Signal for the Restart
Warning
a. fouls and similar infractions against an opponent (5:5 and 8:2), which
do not fall under the category of punished progressively
– half-upper
– lower
– in midair
– after bounce
The bounce pass takes longer to complete than the chest pass, but
it is also harder for the opposing team to intercept (kicking the ball
deliberately is a violation).
• Basic stance
hand, and is a requirement for a player to take steps with the ball.
To dribble, a player pushes the ball down towards the ground with
the fingertips rather than patting it; this ensures greater control.
Good dribblers (or "ball handlers") tend to bounce the ball low to
the ground, reducing the distance of travel of the ball from the
While moving
With one hand
Passing
Under arm pass
Wrist pass
Back hand pass
Jump pass
Chest pass
Chapter Three
Practical Program: Conditioning Methods
1. Endurance and speed
2. Pressure Training
3. Strength and power
4. Circuit training program
5. Mobility/agility
SKILL RELATED
• Agility refers to the ability to change your entire body position in
space rapidly with accuracy and speed.
• Balance is your ability to maintain equilibrium, or control your body's
position in space.
• Speed is the ability to move your body or parts of your body swiftly.
• Speed is the ability to perform a movement in a short period of time.
• coordination is the ability to use the senses together with body parts
during movement? Using hands and eyes together is called hand-eye
coordination.
• Power is the ability to move the body parts swiftly while applying the
maximum force of the muscles. both speed and muscular strength
• Reaction Time is the ability to reach or respond quickly to what you
hear, see, or feel.
Health –related
– Muscular endurance: is the ability of muscles to perform or sustain
– Body composition: is the percentage of fat in the body relative to the percentage
of all other tissue including bones, muscle, tendon, ligaments, skin and etc…
respiratory system to supply fuel and oxygen to the muscle and the muscle